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D&D 5 Spells

www.aidedd.org - 2024-04-07

A E T S
level 1 - abjuration level 1 - evocation
Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, Casting Time: 1 bonus action
or thunder damage Range: Self
Range: Self Components: V
Components: S Duration: Concentration, up to 1 minute
Duration: 1 round The first time you hit with a melee weapon attack during this spell's duration, your
The spell captures some of the incoming energy, lessening its effect on you and weapon rings with thunder that is audible within 300 feet of you, and the attack
storing it for your next melee attack. You have resistance to the triggering damage deals an extra 2d6 thunder damage to the target. Additionally, if the target is a
type until the start of your next turn. Also, the first time you hit with a melee attack creature, it must succeed on a Strength saving throw or be pushed 10 feet away from
on your next turn, the target takes an extra 1d6 damage of the triggering type, and you and knocked prone.
the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, U S
the extra damage increases by 1d6 for each slot level above 1st. level 1 - conjuration (ritual)
Casting Time: 1 action
A S Range: 60 feet
level 0 - conjuration Components: V, S, M (a piece of string and a bit of wood)
Casting Time: 1 action Duration: 1 hour
Range: 60 feet This spell creates an invisible, mindless, shapeless, Medium force that performs
Components: V, S simple tasks at your command until the spell ends. The servant springs into
Duration: Instantaneous existence in an unoccupied space on the ground within range. It has AC 10, 1 hit
You hurl a bubble of acid. Choose one creature you can see within range, or choose point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell
two creatures you can see within range that are within 5 feet of each other. A target ends.
must succeed on a Dexterity saving throw or take 1d6 acid damage. Once on each of your turns as a bonus action, you can mentally command the
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), servant to move up to 15 feet and interact with an object. The servant can perform
and 17th level (4d6). simple tasks that a human servant could do, such as fetching things, cleaning,
mending, folding clothes, lighting fires, serving food, and pouring wine. Once you
A give the command, the servant performs the task to the best of its ability until it
level 1 - abjuration (ritual) completes the task, then waits for your next command.
Casting Time: 1 minute If you command the servant to perform a task that would move it more than 60 feet
Range: 30 feet away from you, the spell ends.
Components: V, S, M (a tiny bell and a piece of fine silver wire)
Duration: 8 hours V M
level 0 - enchantment
You set an alarm against unwanted intrusion. Choose a door, a window, or an area
within range that is no larger than a 20-foot cube. Until the spell ends, an alarm Casting Time: 1 action
alerts you whenever a Tiny or larger creature touches or enters the warded area. Range: 60 feet
When you cast the spell, you can designate creatures that won't set off the alarm. You Components: V
also choose whether the alarm is mental or audible. Duration: Instantaneous
A mental alarm alerts you with a ping in your mind if you are within 1 mile of the You unleash a string of insults laced with subtle enchantments at a creature you can
warded area. This ping awakens you if you are sleeping. An audible alarm produces see within range. If the target can hear you (though it need not understand you), it
the sound of a hand bell for 10 seconds within 60 feet. must succeed on a Wisdom saving throw or take 1d4 psychic damage and have
disadvantage on the next attack roll it makes before the end of its next turn.
T W This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4),
level 0 - transmutation and 17th level (4d4).
Casting Time: 1 action
Range: 30 feet W B
Components: V, S, M (the stem of a plant with thorns) level 1 - evocation
Duration: Instantaneous Casting Time: 1 action
You create a long, vine-like whip covered in thorns that lashes out at your command Range: 30 feet
toward a creature in range. Make a melee spell attack against the target. If the attack Components: V, S, M (a twig from a tree that has been struck by lightning)
hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, Duration: Concentration, up to 1 minute
you pull the creature up to 10 feet closer to you. A beam of crackling, blue energy lances out toward a creature within range, forming
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), a sustained arc of lightning between you and the target. Make a ranged spell attack
and 17th level (4d6). against that creature. On a hit, the target takes 1d12 lightning damage, and on each
of your turns for the duration, you can use your action to deal 1d12 lightning damage
T to the target automatically. The spell ends if you use your action to do anything else.
level 0 - evocation The spell also ends if the target is ever outside the spell's range or if it has total cover
Casting Time: 1 action from you.
Range: 5 feet At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher,
Components: S the initial damage increases by 1d12 for each slot level above 1st.
Duration: Instantaneous
You create a burst of thunderous sound that can be heard up to 100 feet away. Each
Z S
level 1 - transmutation
creature within range, other than you, must succeed on a Constitution saving throw
or take 1d6 thunder damage. Casting Time: 1 bonus action
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), Range: Self
and 17th level (4d6). Components: V
Duration: Concentration, up to 1 minute

Description not available (not OGL).


But here is a summary:

The caster's movement (+30 ft) doesn't provoque OA and he gets advantage to one
attack roll that deals an extra 1d8 force.

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