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Animation11 - Q3W1-Fillable1 - Cyril Espanol
Animation11 - Q3W1-Fillable1 - Cyril Espanol
Animation11 - Q3W1-Fillable1 - Cyril Espanol
Activity Sheets
Quarter 3 Week 1
Name:
Grade/Section:
Date: _______________ Total Score: 0
Pose to Pose
Learning Competency: Produce clean-up drawings for actual scene folders
(cartoon, simple) (TLE_ICTAN9-11CI-IIIa-j-2)
Concept/Short Input:
One of the most popular methods when making animation is “Pose to
pose”.
Here, significant poses in a motion are drawn first, with the drawings in
between drawn later.
Keyframe
The significant poses are drawn first. In traditional anime production, these
drawings are called “genga” or “keyframes”.
Learning Materials are for nonprofit educational purposes which are exclusively used for
Schools Division of Digos City only. Copies are not for sale.
1
Principles of motion
In animation, it is necessary to express how physics work and create
believable motion. As they dictate motion, keyframe drawing requires a good
understanding of the principles of motion.
Follow through
Based on the motif, there will be a delay between the center of an
object and its extremities. This motion is called a “follow through”.
In the example, the tips and the fixed top part of the tuft have a delay, as
the tips should continue to move after the spear has stopped due to inertia.
Change the timing and shape of an object to express materials and weight in
the animation. The follow through is good for long hair and cloth.
Learning Materials are for nonprofit educational purposes which are exclusively used for
Schools Division of Digos City only. Copies are not for sale.
2
Anticipation
Say we want to animate a jump. You will soon realize that humans
need to bend their knees before jumping. This entry motion is called
anticipation.
Slow-in/Slow-out
Learning Materials are for nonprofit educational purposes which are exclusively used for
Schools Division of Digos City only. Copies are not for sale.
3
Douga
“Douga” in anime production specifically means materials that have
movement, as opposed to “moving image”.
In traditional animation, completed genga are not used directly and
are traced. The douga staff then inbetween the traced genga. This
inbetweening is called nakawari (Japanese: 中割り), and the resulting
sequence is called the douga.
Learning Materials are for nonprofit educational purposes which are exclusively used for
Schools Division of Digos City only. Copies are not for sale.
4
Note: The roles above are specific to traditional anime production, and are
expected to change with the spread of digitization.
Learning Materials are for nonprofit educational purposes which are exclusively used for
Schools Division of Digos City only. Copies are not for sale.
5
Using techniques such as the ones below, try to optimize your
workflow and express fluid motion.
Motion arc
A motion arc is a line that indicates the trajectory of a motion. An arc
contains dots that specify frames.
Learning Materials are for nonprofit educational purposes which are exclusively used for
Schools Division of Digos City only. Copies are not for sale.
6
How to shift and trace
Learning Materials are for nonprofit educational purposes which are exclusively used for
Schools Division of Digos City only. Copies are not for sale.
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3. To get an accurate idea of where the inbetween will be, we will draw a
motion arc and find the middle point. Here, we have drawn the chin’s
arc.
4. Move the keyframes so both chins align on the middle point. This will
overlap the heads, acting as reference for the inbetween.
5. The face is done. Like this, shift and trace overlays keyframes as
reference.
Learning Materials are for nonprofit educational purposes which are exclusively used for
Schools Division of Digos City only. Copies are not for sale.
8
Inbetweening order
1. First, we draw Inbetween (3), which is the middle of Keyframe (1) and (5).
Learning Materials are for nonprofit educational purposes which are exclusively used for
Schools Division of Digos City only. Copies are not for sale.
9
2. Next we inbetween Keyframe (1) and Inbetween (3).
Learning Materials are for nonprofit educational purposes which are exclusively used for
Schools Division of Digos City only. Copies are not for sale.
10
Final words
An animator is a “drawing job”, similar to a comic artist or illustrator.
However, an animator does not necessarily need to think of stories like a
comic artist or handle the entire designing and color process alone.
What an animator “thinks” and “designs” is time. What pose connects
to what pose. How many frames should there be. What timing to use. How
the pacing works. An animator is required to figure these details out at the
1mm or 1/24 second scale.
However, there is no difference between pros and amateurs when it
comes to the basic enjoyment of animating things. Digital tools will continue
to broaden the horizons of animation, even more than the pencil or
watercolors.
Learning Materials are for nonprofit educational purposes which are exclusively used for
Schools Division of Digos City only. Copies are not for sale.
11
Activity #1:
Instruction: Given the key drawings, supply the in-between drawings and
make a grid for the following charts below.
Example: Key Frame Key Frame
1 4
2 3
In between drawings
1 2 3 4
Learning Materials are for nonprofit educational purposes which are exclusively used for
Schools Division of Digos City only. Copies are not for sale.
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Activity #2:
In between drawings
Key Frame Key Frame
1 4
2 3
Reference:
Learning Materials are for nonprofit educational purposes which are exclusively used for
Schools Division of Digos City only. Copies are not for sale.
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Answer Key
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Schools Division of Digos City only. Copies are not for sale.
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