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Crew of The Poseidon
Crew of The Poseidon
Overview Equipment
This booster contains a complete new crew for Core This expansion includes a selection of new
Space – Teelac and the crew of the Poseidon! equipment tokens. These should all be shuffled in
with the others of their type, separating out the large
The set contains four new Traders. They are and/or rare tokens as normal.
balanced against the others and can be fielded as
a complete starting crew. Alternatively they can be The Time Pulse Grenades in this
individually mixed and matched with the Traders expansion include icons that you
across the rest of the range to build your own may not have seen before:
personalised crew.
This weapon freezes the target and
Each unused Trader can also be used as a Civilian they miss their next turn. No dice roll
by using the reverse of their Character Board. is needed. Roll dice as shown for
any characters within 1 and 2 inches
respectively. Any hits will freeze them
too, regardless of armour or cover.
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New Mission Of course, you may want to use this mission to
Want to know a little more about the crew of the represent a part of your own narrative, in which
Poseidon? On the next page you will find a mission case you can use any crews that you like.
briefing recreating one of the daring adventures
The mission can be played as a standalone
from Teelac’s past.
game or can be dropped straight into an existing
This is a narrative mission for 2-5 players. It is campaign. It can be played with rookie or
recommended that one player takes the crew of experienced crews.
the Poseidon, to see if they can rewrite history. Any
other crews taking part represent other Traders on
board the same carrier.
Pi was worried about Hoskins. She’d never been stable in all the time he’d known her but recently
there was a marked degeneration in her condition. Barely a day would go by without Hoskins
starting a fight with a stranger or turning on her own crew members. So far none of the encounters had
been fatal and he’d managed to bluff the confrontations as high spirits – indeed to look at her merry
face when she kicked a hapless Trader down the stairs just yesterday you would think she was having
a great time. But Pi knew Hoskins as well as anyone could, and understood the glint in her eyes,
somewhere between insanity and desperation.
Pi had talked Teelac into booking a trip on a Core Space carrier. The Poseidon could do with some
repairs and it would save time and money in the long term. Grumbling, Teelac agreed, but only
because he was slightly afraid of Pi. The man’s strained face made Teelac uncomfortable. Useful as it
was to have an Augment as a crew member Teelac tried to avoid Pi as much as possible.
In reality Pi knew the trip through Core Space would do Hoskins good, and the added bonus of getting
to maintain the ship at the same time would be like a holiday for her abused mind. It worked. Laughing
and chatting, with only a few nonsensical comments about pineapples, Hoskins had never seemed
better. She worked and talked, and it made Pi glad. But then, a member of the carrier crew rushed in
to report that there were live Purge aboard. Hoskins’ slow smile made Pi visibly shudder.
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Mission Briefing - Calamity in Core space
The crews are aboard a giant carrier moving through Core Space. They use the downtime to repair their
ships or swap intel and rumours with the other Trader crews. Unknown to all there are dormant Purge
onboard that have awoken and have started actively sabotaging the ship. Core Space travel is perilous at
the best of times without insane machines messing with a ship’s systems!
This is a life-threatening situation and all of the crews scramble to the main deck to confront the Purge.
Seeing a chance to be a hero, Teelac urges Hoskins to follow him to the main deck, knowing her unique
nature could be an advantage in this unique situation…
Primary Objective Note that this mission starts with most of the
Reward: The lives of your crew Purge characters already on the board in the
positions shown on the map.
This is a co-operative mission – you will win and
lose together. You are fighting for your lives, and The Effects of Core Space
you may need to work with the other crews on Most characters feel uneasy when travelling in Core
board to achieve the objective. Space, and the unstable systems on board the carrier
To win, you must hold off the Purge long enough for do not help matters! The following rules are in effect
Hoskins to take control of the carrier and get it out for the whole game:
of Core Space. • Emergency Lighting only – no character may
If the mission is successful, the Poseidon player target an enemy at more than short range.
may choose the next mission in the campaign. They • Shuddering Deck – All Move actions are
may choose their airlock in this game and choose reduced to 3 inches unless the character has
who starts with the Turn Counter. the ability.
• Hard to Concentrate – Each result on an
Secondary Objective attack roll reduces the number of hits scored
Reward: Easy Repairs by 1. This even applies to weapons with the
icon.
All of the ships are firmly in their docking cradles
for Core Space transport, with easy access for These rules do not apply to the Purge or to Hoskins.
maintenance. The docking bay is also a prime
In fact, Hoskins is at her most stable in Core Space.
location for finding spare parts…
During this mission she can make two effortless
Some of the crates around the docking bay contain actions per turn without spending a Skill peg, and can
ship parts tokens. During this mission, a Trader re-roll one combat die per turn.
carrying one of these tokens can repair their ship
Controlling the Ship
on-site. They must be in contact with their airlock
To complete this mission, the Traders will need to
door and return the token to the pouch. The player
get Hoskins into the control room. Once there, she
can then apply twice as many repairs to their ship
must Interact with the console marked in red to
board as are stated on the token, across the same or
override the carrier’s controls. She must do this with
different systems.
one of her actions in three consecutive rounds to
Special Instructions take control of the carrier and complete the mission.
SET UP If she is interrupted and goes a round without
When allocating Search items, the two Ship Parts Interacting with the console, she must start again,
tokens should be taken as part of the selection so keep her safe!
before randomly placing them in the crates.
In addition, the consoles marked in green on the
It is recommended that one player in this mission map control the carrier’s minor systems. Each one
should select the Poseidon crew, consisting of at can be Interacted with once per round to try and
least Teelac and Hoskins. If they are not being repair the damage done by the Purge. If a Trader
used, one other crew/Trader must be chosen Interacts with one of these consoles, they must roll
to use the rules and objectives used for the a die. If they score any hits, they can choose one of
Poseidon crew/Hoskins in this mission. the following effects:
In this mission all crews other than the Poseidon • Choose an Entry Point to deactivate until the
do not start in their ships. Instead they start in the end of the round. If rolled for Purge or NPC
areas on the map marked X. entry, it must be re-rolled.
• Cancel one of the Core Space Effects until the
end of the round.
• Reduce the Hostility by 1.
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NPCs
No Civilians or Gangers should be used in this mission, but if you have the Galactic Corps and Security
they can be used as normal – just shuffle their cards into the Event Deck.
Set Up
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Crew of the Poseidon
Teelac
Name: Oberon Teelac; Species: Human; Age: 36.
Hoskins
Name: Helene Hoskins; Species: Human; Age: 30.
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Pi
Name: Pi; Species: Human (Augmented); Age: 20.
Thoman
Name: Thoman Thomansson; Species: Human; Age: 26.
The Poseidon
Short, snub-nosed and heavy-looking, the Poseidon was
designed for one job – transporting goods through
Core Space. It has all the hallmarks of a typical
Trader ship; tough, reliable, practical and a
bit ugly. It has aged more in the last few
years under its negligent captain then in
decades of previous service.
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Thoman cleaned his rifle. He did that a lot; he would strip it down, clean it, reassemble it. Then he’d do
it again, five or six times. He needed order and discipline and there was none here. The captain was
demented, the woman was literally insane and the boy looked like his nerves were permanently on
fire. The ship of fools, he’d overheard someone say, and he knew he wasn’t excluded from that.
They’d dropped out of Core Space hours ago and Hoskins’ good humour had evaporated. Pi had slunk
off somewhere and Teelac was watching his old 2-D movies again. That left Thoman to try to maintain
order alone, following a tedious routine of checking and rechecking the ship’s systems, even though
it wasn’t his job. I’m trapped, he thought. I’m on a spaceship and I can’t escape myself. With nothing
better to do he unslung his rifle and got out his cleaning kit.
Credits
Battle Systems Team: Expansion Rules, Mission Product, Character and
Colin Young, Wayne Abela, Briefings and Editing: Setting Design:
Stewart Gibbs Stewart Gibbs Colin Young, Wayne Abela