Humanly Possible +1 Human Die Highlight an At Home scene
between investigations or Within Expertise +1 Occupation Die flashback to one whenever you mark an Anchor Risk Stress/Insight +1 Dark Die
13 Barely Succed Care for Someone: Unmark
Insight Stress Notes an Anchor you've crossed out 4 Succeed Competently or craft a new one.
5 Succeed w/ Advantage
6 Succeed Brilliantly w/ a Twist Engage in Self Care: Roll a
d6 and reduce Stress by that amount
Anchors Disorders Harm
If the Dark Die is highest or equal to Go to Therapy: Cross out a highest and it is higher than your Stress Disorder. Risk Exposure if you or Insight value, raise Stress and/or tell the truth. Lvl 1 Insight
Receive Treatment: Receive
Lvl 2 treatment for Harm. Reduce all Harm to zero. Players may oppose one another with a Failure Die Lvl 3 Stay on the Case: Investigate a loose end. Ask a question Notes (Archives) and roll Players may Cooperate by combining their dice
DIE ROLLING
To Compete, both parties roll and
the highest wins. If your Disorder would hamper you, you must choose to Fight, Flee, Submit, or Suppress
Players may include a dark die to
reroll at any time Common Disorders: Addiction, Amnesia, Anxiety, Compulsion, Depression, Dissociation, Insomnia, Obsession, Paranoia