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BFB SRD
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A Systems Reference Document for Hacks of & Supplements for
the Map-Labeling RPG Beak, Feather, & Bone
By Tyler Crumrine
what is this?
B
This document is aimed at artists, designers, writers,
and publishers who’d like to build on and/or adapt the
rules and ideas found in Beak, Feather, & Bone, a tabletop
roleplaying game by Tyler Crumrine.
non-US works
B
The Creative Commons Attribution Unported license
was written international work in mind, so you shouldn’t
run into any problems if you’re publishing somewhere
other than the United States.
• Drafting
• Dealing
• Detailing
• Determining
♥ = A social purpose
♦ = A financial purpose
♣ = A future purpose
♠ = A past purpose
Next, at the top of a note card, they write the Color and
Turn Number of the structure—for example, Green 3.
Again, this is for organizational purposes.
determining
B
After the final Detailing phase, each player adds up
the values of the cards they’ve drawn over the course
of the game to Determine who is in control. The player
faction with the highest total has the most sway in
the mapped area and is given ownership of the Seat
of Power. They get to Detail the Seat of Power with
their faction in mind using the Beak, Feather, & Bone
descriptors but without drawing a card. The Seat of
Power can serve whatever function they’d like, and is
assumed to have the highest Influence Value possible.
on safety
B
Lastly, even when map-labeling, consider the worlds
your players will be encouraged to create using your
game or supplement and keep safety tools in mind. A
TTRPG Safety Toolkit curated by Lauren Bryant-Monk
& Kienna Shaw can be found at bit.ly/ttrpgsafetytoolkit.