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Contents Page

1 Intro
2 Contents VILLAIN

HEXES 35 Villain Species


36 Archetypes & Theme

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3 Hex-World Generator 37 Items & Weapons
4 Hex-World Icons 38 Appearance & Theme
5 Map - The Land of Herne 39 Positive & Negative Traits

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6 Hex-World Example Text 40 Grudges & Mission
41 Servants & Pets
SANCTUARY 42 Villain Backstory
43 Villainous Prophecy
7 Adventurers’ Bases 44 Villain Goals
8 Base Acquisition & Downsides
e 45 Quick D6 Villain Tables
9 Hex-World Icons 46 Villain Notes
10 Additions & Downtime
11 Ungar’s Upgradeable Outpost ROADSIDES
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13 Grapefall Villa
15 Salt-Storm Keep 47 Roadside Events
17 Black-Scale Fort 48 Moral Dilemmas
49 Jungle Paths
51 Mountain Passes
LIBRARY
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53 Woodland Tracks
19 Library Appearance 55 Town Roads
20 Layout & Features 57 Desert Trails
21 Outbuildings
22 Surroundings
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DUNGEON
23 Library NPCs
24 Library Secrets 59 Despoiler of the Dead
25 Famous Books / Scrolls 60 The Temple
26 Library Items 61 Interior Layout & Notes
27 Quick Book Creation
29 Volatile Book Generator
30 Library Sections
31 The Librarian
33 Pre-Built Library

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[Roll your D20 for
random Hex generation]

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3
[Roll your D6 on each corresponding
Hex location to determine style]

One Two Three Four Five Six


1 Capital City Free City Ruined City Towering City Magical City Besieged City

2 Guarded Fort Deserted Fort Lord’s Castle Royal Keep Military Keep Ruined Fort

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3 Bustling Town Shanty Town Plagued Town Stone Town Wooden Town Store-fronts

4 Farm Village Tribal Village Bandit Camp Hunter’s Camp Empty Village Apothecary

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5 Dense Forest Dying Forest Sparse Forest Cursed Forest Woodland Magical Woods

6 Jagged Peaks Cold Mountain Shadowy Range Magical Peak Snowy Bluff Mountains

7 Grassland Meadows Fields Flooded Plain Flatland Savannah

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Hills

Rushing River
Heath

Canal
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Outcroppings

Streams
Burial Mounds

Magical River
Wet Moors

Slow river
Highland

Poisoned River
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10 Hot Desert Dry Steppe Wasteland Cacti Forest Cold Desert Dead-lands

11 Sea Ocean Lake Reservoir Magical Pools Flooded Land


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12 Swampland Putrid Fen Sinking Bog Cursed Mire Muddy Land Marshland

13 Snowy Flats Blizzards Tundra Frozen Waste Ice Arctic Expanse

Jungle Rainforest Tropical Land Cursed Jungle Bushland Tangled Terrain


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15 Volcano Planar Break Mage’s Peak Magical Source Volcanic Lands Gas Clouds

16 Cave Grotto Hill Home Dugout Camp Tomb Passageway

17 Fissure Dry Canyon River Gorge Icy Crevasse World Rift Valley

18 Fungal Forest Faeland Rotten Place Fungal Fields Spore-land Toadstool Town

19 Crystal Plains Crystal Forest Shard Tower Magical Plane Gemstone Mines Crystal Gate

20 Dungeon Treasure Artefact NPC Location Guild Base Hidden Temple


[ Labelled Map ]

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T he Land of Herne is known to the
commoners as ‘The Hunter’s Wild’.
Here, gold cannot be found. The currency is
excuse for crimes. Some people claim a
doppelgänger took their likeness when
caught after the act.
[ 9 ] - HAGSTONE FORT
An abandoned fort lies to the north
west of the mountain ranges. Hagstone
trade. Fur pelts, vegetables, useful tools and fort was once the main point of defence
trinkets. Only the Royal Family of the city [ 5 ] - SEASIDE VILLAGE: of the old mountain trade route, but
of Havelok attempts to amass riches in the Here fishermen trade in all manner of since the cliffs there collapsed and
form of jewels, in order to trade with distant sea-life. The people of this village are blocked the trade route, the fort has
lands. Along the Trade Route the most less friendly than others of the wilds. been deemed useless. Bandits or
skilful Hunters become famous, entering They have a distrust of the sisters who runaway outlaws can be found hiding
archery tournaments and large hunts, the rule, and so loyal soldiers hide among here.
prizes being grain, dried meat and skinfuls them, causing a great tension here.
of ale. A volcanic ash has begun to sweep It is rumoured that the Hilt of Havelok
the land, however, driving the wildlife into It is rumoured amongst those who was buried here, the ornate handle
distant plains and towards the sea. What live by the sea, that the ruling sisters of the hero’s sword, found on the

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could be causing this poisonous gas and ash conspired with Morrigan to rid them of battlefield long ago, shattered by the
to wreak havoc across the Land of Herne? their brother, so that they may rule in magic of Morrigan.
his stead.
[ 10 ] - ADDERSTONE FORT
Locations [ 6 ] - SAINT SWITHUN’S SEA The Adderstone fort is now home to

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This sea is said to have healing the Sultan of the people of the sands.
[ 1 ] - CITY OF HAVELOK:
properties. If one bathes in it during A desert lies to the south of the Land
The northern city of Havelok is ruled
a storm, their ailments are said to of Herne, and its people enjoy trade
over by two much loved sisters,
be washed away. The storms of St. with those of the city of Havelok, but
Swanborow and Helfled. It is rumoured
Swithun’s Sea, however, are violent and they do not enjoy the customs of the
that they are immortal. The city is
constantly erode the coastline. northern city, and show no allegiance
named after their brother, who was
to the ruling sisters, though they have
slain by the spear of Morrigan, but not
[ 7 ] - DUNGEON (NORTH WEST): signed a peace pact with them.
before pulling her with him, the both of
Here, beside the mountains and beyond
them falling deep into the earth where
the pines, rests Gwydion. He was once The people of the sands are becoming
a fissure had opened beside the ancient
battle.

A towering bastion of misshapen stone


and a thousand windows which glow
orange from the flames of hearths.
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a powerful wanderer of the ice, and
would aid weary travellers, his tale
spreading far and wide. Some say he
was a god, banished to the wilds for
favouring mortals over his kin.
sick from the poisoned air, and the
Sultan grows worried. He resides
within the fort, which has been filled
with elaborate carpets, curtains and
ornaments from across the wilds.
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Havelok is a haven for those who are old
The tomb is bordered by four statues It is rumoured that in the Sultan’s
and sickly, or tired from the constant
representing Gwydion, each crafted private collection, rests the Blade
hunt of the wilds.
by the hands of master sculptors from of Havelok, found on the battlefield
the north, east, south and west. Upon beside the great fissures.
[ 2 ] - TOWN OF MAYPOLE:
entering the tomb it is sealed shut, and
Below Havelok, upon the snowy flats,
a series of psychological tests that show [ 11 ] - JUNGLES OF THE SOUTH WEST
rests the town of Maypole. Here,
a person’s true intention must be passed To the south west lie jungles,
despite the climate, the people are
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for it to reopen. If one is good of heart, swampland and fungal forests.


warm. They rejoice and dance each
they are rewarded with ‘The Trust of Here there are no laws, and those
morning in thanks for the world. But
Gwydion’, a bracer carved from the banished from the tribal villages live
lately their dances have become more
fossil of an ancient plant. The wearer in dangerous and strange communes.
sombre as their crops fail, and dark
can touch the trunks of trees, and see These banished people have a great
things come at night with the clouds of
through all of its leaves as if they are knowledge of the land.
ash from the south.
eyes, once a day.
[ 12 ] - THE CRYSTAL FLATS
[ 3 ] - AENGUS’ TRADE ROUTE
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[ 8 ] - DUNGEON (EAST): Just to the east of Morrigan’s Breath,


The Trade Route runs from the city of
A dungeon lies to the east, just south of great crystals have been pushed up out
Havelok, through the town of Maypole
Morrigan’s Breath. This deep network of the ground from the earthquakes
and the forests, until it reaches the hills
of caverns leads to the resting place of and cracking fissures about the place.
of the wild and the Tribal Villages near
Morrigan and the champion, Havelok.
the great river.
Morrigan’s spirit form still dwells [ 13 ] - MORRIGAN’S BREATH
here, causing the earth to spew forth A volcano towers to the east, spewing
Many adventurers try to gain fame
the poisonous ash. She, the Phantom gaseous vapour into the air, and
and hot meals along the trade route,
Queen, carries her spear and defends occasionally letting loose lava flows
stopping at the many taverns and
the fissure. With her true death, the and falling rock. Some say the
tournaments along it.
land will again be at peace. whispers of Morrigan herself can be
heard resonating from the peak.
[ 4 ] - BOGGART’S CAVE:
The dungeon is guarded by the undead
A dingy cave sits the side of a cliff
warriors of Morrigan’s fallen army, If a weapon is forged in the lava
just north east of the Tribal Villages.
and filled with pools of lava and of Morrigan’s Breath, it is made
Within, it is rumoured, a shape-shifter
poisonous clouds. Upon defeating unbreakable, but it will haunt the
lives. This creature is said to cause the
Morrigan, Havelok’s spirit thanks you, wielder at night with strange visions of
many strange actions of folk across the
and gifts you Morrigan’s spear, before the Phantom Queen.
wilds. Perhaps this myth is used as an
disappearing.

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Adventurers’ Bases

1 Tent / Camp 11 Church / Abbey

2 Cabin / Hut 12 Tavern

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3 House / Cottage 13 Cave / Dungeon / Mine

4 Estate / Villa 14 Boat / Ship / Shipwreck

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5 Mansion / Manor 15 Inside a Beast

6 Fort / Outpost 16 Old Factory


Style / Type.

7 Keep / Tower 17 Windmill

8 Castle / Palace 18 Library

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College / School

Temple / Ruins
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Great Hall / Guildhall

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1 Doors 11 Portcullis

2 12
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Bridge Password - Locked Door

3 Drawbridge 13 Key - Locked Door

4 Collapsed Opening 14 Windows

5 Portal 15 Magical Barrier


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6 Incantation 16 Lychgate
Base Access.

7 Take a Potion 17 By Boat

8 Planar Travel 18 Through the mouth of a Beast

9 Archway 19 A Hole

10 Ladder 20 Invisible / Hidden Door

SANCTUARY 7

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