Professional Documents
Culture Documents
Sample
Sample
1 Intro
2 Contents VILLAIN
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3 Hex-World Generator 37 Items & Weapons
4 Hex-World Icons 38 Appearance & Theme
5 Map - The Land of Herne 39 Positive & Negative Traits
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6 Hex-World Example Text 40 Grudges & Mission
41 Servants & Pets
SANCTUARY 42 Villain Backstory
43 Villainous Prophecy
7 Adventurers’ Bases 44 Villain Goals
8 Base Acquisition & Downsides
e 45 Quick D6 Villain Tables
9 Hex-World Icons 46 Villain Notes
10 Additions & Downtime
11 Ungar’s Upgradeable Outpost ROADSIDES
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13 Grapefall Villa
15 Salt-Storm Keep 47 Roadside Events
17 Black-Scale Fort 48 Moral Dilemmas
49 Jungle Paths
51 Mountain Passes
LIBRARY
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53 Woodland Tracks
19 Library Appearance 55 Town Roads
20 Layout & Features 57 Desert Trails
21 Outbuildings
22 Surroundings
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DUNGEON
23 Library NPCs
24 Library Secrets 59 Despoiler of the Dead
25 Famous Books / Scrolls 60 The Temple
26 Library Items 61 Interior Layout & Notes
27 Quick Book Creation
29 Volatile Book Generator
30 Library Sections
31 The Librarian
33 Pre-Built Library
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[Roll your D20 for
random Hex generation]
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[Roll your D6 on each corresponding
Hex location to determine style]
2 Guarded Fort Deserted Fort Lord’s Castle Royal Keep Military Keep Ruined Fort
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3 Bustling Town Shanty Town Plagued Town Stone Town Wooden Town Store-fronts
4 Farm Village Tribal Village Bandit Camp Hunter’s Camp Empty Village Apothecary
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5 Dense Forest Dying Forest Sparse Forest Cursed Forest Woodland Magical Woods
6 Jagged Peaks Cold Mountain Shadowy Range Magical Peak Snowy Bluff Mountains
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Hills
Rushing River
Heath
Canal
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Outcroppings
Streams
Burial Mounds
Magical River
Wet Moors
Slow river
Highland
Poisoned River
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10 Hot Desert Dry Steppe Wasteland Cacti Forest Cold Desert Dead-lands
12 Swampland Putrid Fen Sinking Bog Cursed Mire Muddy Land Marshland
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15 Volcano Planar Break Mage’s Peak Magical Source Volcanic Lands Gas Clouds
17 Fissure Dry Canyon River Gorge Icy Crevasse World Rift Valley
18 Fungal Forest Faeland Rotten Place Fungal Fields Spore-land Toadstool Town
19 Crystal Plains Crystal Forest Shard Tower Magical Plane Gemstone Mines Crystal Gate
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T he Land of Herne is known to the
commoners as ‘The Hunter’s Wild’.
Here, gold cannot be found. The currency is
excuse for crimes. Some people claim a
doppelgänger took their likeness when
caught after the act.
[ 9 ] - HAGSTONE FORT
An abandoned fort lies to the north
west of the mountain ranges. Hagstone
trade. Fur pelts, vegetables, useful tools and fort was once the main point of defence
trinkets. Only the Royal Family of the city [ 5 ] - SEASIDE VILLAGE: of the old mountain trade route, but
of Havelok attempts to amass riches in the Here fishermen trade in all manner of since the cliffs there collapsed and
form of jewels, in order to trade with distant sea-life. The people of this village are blocked the trade route, the fort has
lands. Along the Trade Route the most less friendly than others of the wilds. been deemed useless. Bandits or
skilful Hunters become famous, entering They have a distrust of the sisters who runaway outlaws can be found hiding
archery tournaments and large hunts, the rule, and so loyal soldiers hide among here.
prizes being grain, dried meat and skinfuls them, causing a great tension here.
of ale. A volcanic ash has begun to sweep It is rumoured that the Hilt of Havelok
the land, however, driving the wildlife into It is rumoured amongst those who was buried here, the ornate handle
distant plains and towards the sea. What live by the sea, that the ruling sisters of the hero’s sword, found on the
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could be causing this poisonous gas and ash conspired with Morrigan to rid them of battlefield long ago, shattered by the
to wreak havoc across the Land of Herne? their brother, so that they may rule in magic of Morrigan.
his stead.
[ 10 ] - ADDERSTONE FORT
Locations [ 6 ] - SAINT SWITHUN’S SEA The Adderstone fort is now home to
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This sea is said to have healing the Sultan of the people of the sands.
[ 1 ] - CITY OF HAVELOK:
properties. If one bathes in it during A desert lies to the south of the Land
The northern city of Havelok is ruled
a storm, their ailments are said to of Herne, and its people enjoy trade
over by two much loved sisters,
be washed away. The storms of St. with those of the city of Havelok, but
Swanborow and Helfled. It is rumoured
Swithun’s Sea, however, are violent and they do not enjoy the customs of the
that they are immortal. The city is
constantly erode the coastline. northern city, and show no allegiance
named after their brother, who was
to the ruling sisters, though they have
slain by the spear of Morrigan, but not
[ 7 ] - DUNGEON (NORTH WEST): signed a peace pact with them.
before pulling her with him, the both of
Here, beside the mountains and beyond
them falling deep into the earth where
the pines, rests Gwydion. He was once The people of the sands are becoming
a fissure had opened beside the ancient
battle.
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Adventurers’ Bases
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3 House / Cottage 13 Cave / Dungeon / Mine
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5 Mansion / Manor 15 Inside a Beast
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College / School
Temple / Ruins
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Great Hall / Guildhall
Barracks
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1 Doors 11 Portcullis
2 12
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6 Incantation 16 Lychgate
Base Access.
9 Archway 19 A Hole
SANCTUARY 7