Sometimes all that the Havoc Gods are Before the game beings, count the total Madness of Havoc: At the beginning of looking for are warriors that can brutally number of units in each player’s army. each round, roll one die, and apply the overwhelm their foes and drown them effect until the end of the round: At the end of each round, players get in their own blood. Those that oblige are 1 VP if they destroyed more enemy units Result Event gifted with powerful boons, which keep 1 Fortitude – Units get -1 to rolls than their opponent during that round, the blood flowing. when checking wound effects plus 1 VP if they destroyed at least 2 Honour – Units may not shoot. The Battlefield double as many units as their opponent 3 Courage – Units automatically during that round. pass all morale tests. For this mission you’ll need a 4’x4’ table Players also get 2 VPs if they destroyed 4 Haste – Units get +D3” when with at least 15-20 pieces of terrain on it. using Rush or Charge actions. at least half of the units in the enemy The Armies 5 Savagery – Units don’t get any army, as well as 1 VP if they killed at penalties for fighting in melee For this mission you’ll need two armies least one enemy hero. multiple times per round. of equal point cost, and each army must 6 Brutality – Units get +1 to rolls The game ends after 4 rounds, and the when checking wound effects. have at least one hero. player that scored most VPs wins.
Deployment The Blood Must Flow: At end of each
round, the player that destroyed the The players roll-off, and the winner least amount of enemy units during that picks zone A or B to be their deployment round, may deploy one of its unit that zone, with their opponent taking the was destroyed anywhere within their opposite. Then the players alternate in deployment zone. placing one unit each within their deployment zone, starting with the Havoc Boon: Whenever a unit kills an player that won the deployment roll-off. enemy in melee, that unit gains a boon marker. Boon markers may be spent to First Turn modify a friendly or enemy die in melee by +1 or -1, however only one point can The players must roll-off to see who gets be spent per die. the first turn.