Download as pdf or txt
Download as pdf or txt
You are on page 1of 7

Evocation Wizard 5 Sage

CLASSE & NÍVEL ANTECEDENTE NOME DO JOGADOR


Abraxas Tenebris
High
RAÇA ALINHAMENTO PONTOS DE EXP
NOME DO PERSONAGEM

INSPIRAÇÃO

FORÇA 12 2 30 ft. I've read every book in the world's greatest

0
libraries—or I like to boast that I have.
3 BÔNUS DE PROFICIÊNCIA
There's nothing I like more than a good
mystery.
10
Pontos de Vida Máx.: 32
0 Força TRAÇOS DE PERSONALIDADE

DESTREZA 2 Destreza
PONTOS DE VIDA ATUAIS

2
2 Constituição
Knowledge. The path to power and self-
7 Inteligência
improvement is through knowledge.
15 4 Sabedoria
(Neutral)
0 Carisma
PONTOS DE VIDA TEMPORÁRIOS
IDEAIS
CONSTITUIÇÃO SALVAGUARDAS

2 2 Acrobacia (Des)
5
I sold my soul for knowledge. I hope to do

14 1 Adestrar Animais …
great deeds and win it back.

7 Arcanismo (Int)
INTELIGÊNCIA 0 Atletismo (For) VÍNCULOS

4
0 NOME ATQ DANO/TIPO
Enganação (Car)
7 História (Int)
Fire Bolt +7 2d10 Fire
Most people scream and run when they
18 4 Intuição (Sab)
see a demon. I stop and take notes on its
0 Intimidação (Car) Ray of Frost +7 2d8 Cold
anatomy.
7 Investigação (Int)
SABEDORIA
1 Medicina (Sab) Fireball DC15 8d6 Fire

1
DEFEITOS

4 Natureza (Int)
Magic Missile 3d4 + 3 Force
4 Percepção (Sab)
12
0 Atuação (Car) Age
Thunderwave DC15 2d8 Thunder
0 Persuasão (Car) Size
CARISMA
4 Religião (Int)
Chromatic Orb +7 3d8 Acid, col… Darkvision

0 2
2
Prestidigitação (D…
Furtividade (Des) Scorching Ray +7 2d6 Fire
Keen Senses

Fey Ancestry
11 1 Sobrevivência (Sab)
Trance
ATAQUES & CONJURAÇÃO
PERÍCIAS
Languages

Elf Weapon Training


10
14 SABEDORIA PASSIVA (PERCEPÇÃO)
CP SP EP GP PP Cantrip

Extra Language
1 +3 Arcane Grimoire
Researcher
OUTRAS PROFICIÊNCIAS & IDIOMAS 1 Ink (1-Ounce Bottle)
CARACTERÍSTICAS & TRAÇOS
1 Quill
1 Small Knife
1 Letter from a Dead Colleague Posing a
Question You Have Not Yet Been Able to Answer
1 Common Clothes
1 Pouch

EQUIPAMENTO
NOME ATQ DANO/TIPO Total: Total:
CP SP EP GP PP

Mind Spike DC15 3d8 Psychic

Toll the Dead DC15 2d8 Necrotic +…


Total: Total:

Total: Total:

ATAQUES & CONJURAÇÃO

EQUIPAMENTO
INTELIGÊNCIA 15 7

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 TRUQUES 3 2 6 0

Fire Bolt Counterspell

Ray of Frost Fireball

Toll the Dead


7 0

Minor Illusion
4 0

8 0
1 4
5 0
Magic Missile
9 0
Thunderwave

Detect Magic

Identify

Mage Armor

Shield

Chromatic Orb

Find Familiar

2 3

Scorching Ray

Misty Step

Invisibility

Mind Spike
CARACTERÍSTICAS & TRAÇOS
Age Elf Weapon Training
Although elves reach physical maturity at about the Trance You have proficiency with the longsword,
same age as humans, the elven understanding of Elves don't need to sleep. Instead, they meditate shortsword, shortbow, and longbow.
adulthood goes beyond physical growth to deeply, remaining semiconscious, for 4 hours a day.
encompass worldly experience. An elf typically (The Common word for such meditation is Cantrip
claims adulthood and an adult name around the age "trance.") While meditating, you can dream after a You know one cantrip of your choice from the
of 100 and can live to be 750 years old. fashion; such dreams are actually mental exercises wizard spell list. Intelligence is your spellcasting
that have become reflexive through years of ability for it.
Size practice. After resting in this way, you gain the
Elves range from under 5 to over 6 feet tall and same benefit that a human does from 8 hours of Extra Language

have slender builds. Your size is Medium. sleep. If you meditate during a long rest, you finish You can speak, read, and write one extra language

the rest after only 4 hours. You otherwise obey all of your choosing.
Darkvision the rules for a long rest; only the duration is
Accustomed to twilit forests and the night sky, you Researcher
changed.
have superior vision in dark and dim conditions. When you attempt to learn or recall a piece of lore,

You can see in dim light within 60 feet of you as if Languages if you do not know that information, you often

it were bright light, and in darkness as if it were You can speak, read, and write Common and know where and from whom you can obtain it.

dim light. You can't discern color in darkness, only Elvish. Elvish is fluid, with subtle intonations and Usually, this information comes from a library,

shades of gray. intricate grammar. Elven literature is rich and scriptorium, university, or a sage or other learned

varied, and their songs and poems are famous person or creature. Your DM might rule that the
Keen Senses among other races. Many bards learn their knowledge you seek is secreted away in an almost
You have proficiency in the Perception skill. language so they can add Elvish ballads to their inaccessible place, or that it simply cannot be

repertoires. found. Unearthing the deepest secrets of the


Fey Ancestry multiverse can require an adventure or even a
You have advantage on saving throws against being whole campaign.
charmed, and magic can't put you to sleep.
MAGIAS
Fire Bolt Minor Illusion Thunderwave
Evocação cantrip Ilusão cantrip Evocação 1
Tempo de Conjuração: 1 action Tempo de Conjuração: 1 action Tempo de Conjuração: 1 action
Alcance: 120 feet Alcance: 30 feet Alcance: Self (15-foot cube)
Alvo: Alvo: Alvo: Each creature in a 15-foot cube originating
Componentes: V S Componentes: S M from you
Duração: Instantaneous Duração: 1 minute Componentes: V S
Descrição: Descrição: Duração: Instantaneous
You hurl a mote of fire at a creature or object You create a sound or an image of an object within Descrição:
within range. Make a ranged spell attack against range that lasts for the duration. The illusion also A wave of thunderous force sweeps out from you.
the target. On a hit, the target takes 1d10 fire ends if you dismiss it as an action or cast this spell Each creature in a 15-foot cube originating from
damage. A flammable object hit by this spell ignites again. If you create a sound, its volume can range you must make a Constitution saving throw. On a
if it isn't being worn or carried. This spell's damage from a whisper to a scream. It can be your voice, failed save, a creature takes 2d8 thunder damage
increases by 1d10 when you reach 5th level (2d10), someone else's voice, a lion's roar, a beating of and is pushed 10 feet away from you. On a
11th level (3d10), and 17th level (4d10). drums, or any other sound you choose. The sound successful save, the creature takes half as much
continues unabated throughout the duration, or you damage and isn't pushed. In addition, unsecured
Ray of Frost can make discrete sounds at different times before objects that are completely within the area of effect
Evocação cantrip the spell ends. If you create an image of an object are automatically pushed 10 feet away from you by
Tempo de Conjuração: 1 action —such as a chair, muddy footprints, or a small the spell's effect, and the spell emits a thunderous
Alcance: 60 feet chest—it must be no larger than a 5-foot cube. The boom audible out to 300 feet.
Alvo: image can't create sound, light, smell, or any other Em Níveis Superiores: When you cast this spell
Componentes: V S sensory effect. Physical interaction with the image using a spell slot of 2nd level or higher, the damage
Duração: Instantaneous reveals it to be an illusion, because things can pass increases by 1d8 for each slot level above 1st.
Descrição: through it. If a creature uses its action to examine
A frigid beam of blue-white light streaks toward a the sound or image, the creature can determine that Detect Magic
creature within range. Make a ranged spell attack it is an illusion with a successful Intelligence Adivinhação 1
against the target. On a hit, it takes 1d8 cold (Investigation) check against your spell save DC. If Tempo de Conjuração: 1 action
damage, and its speed is reduced by 10 feet until a creature discerns the illusion for what it is, the Alcance: Self
the start of your next turn. The spell's damage illusion becomes faint to the creature. Alvo:
increases by 1d8 when you reach 5th level (2d8), Componentes: V S
11th level (3d8), and 17th level (4d8). Magic Missile Duração: Concentraçãoup to 10 minutes
Evocação 1 Descrição:
Toll the Dead Tempo de Conjuração: 1 action For the duration, you sense the presence of magic
Necromancia cantrip Alcance: 120 feet within 30 feet of you. If you sense magic in this
Tempo de Conjuração: 1 action Alvo: way, you can use your action to see a faint aura
Alcance: 60 feet Componentes: V S around any visible creature or object in the area
Alvo: One creature you can see within range Duração: Instantaneous that bears magic, and you learn its school of magic,
Componentes: V S Descrição: if any. The spell can penetrate most barriers, but it
Duração: Instantaneous You create three glowing darts of magical force. is blocked by 1 foot of stone, 1 inch of common
Descrição: Each dart hits a creature of your choice that you metal, a thin sheet of lead, or 3 feet of wood or dirt.
You point at one creature you can see within range, can see within range. A dart deals 1d4 + 1 force
and the sound of a dolorous bell fills the air around damage to its target. The darts all strike Identify
it for a moment. The target must succeed on a simultaneously, and you can direct them to hit one Adivinhação 1
Wisdom saving throw or take 1d8 necrotic damage. creature or several. Tempo de Conjuração: 1 minute
If the target is missing any of its hit points, it Em Níveis Superiores: When you cast this spell Alcance: Touch
instead takes 1d12 necrotic damage. The spell's using a spell slot of 2nd level or higher, the spell Alvo:
damage increases by one die when you reach 5th creates one more dart for each slot level above 1st. Componentes: V S M
level (2d8 or 2d12), 11th level (3d8 or 3d12), and Duração: Instantaneous
17th level (4d8 or 4d12). Descrição:
You choose one object that you must touch
throughout the casting of the spell. If it is a magic
item or some other magic-imbued object, you learn
its properties and how to use them, whether it
requires attunement to use, and how many charges
it has, if any. You learn whether any spells are
affecting the item and what they are. If the item
was created by a spell, you learn which spell
created it. If you instead touch a creature
throughout the casting, you learn what spells, if
any, are currently affecting it.
Find Familiar Scorching Ray
Mage Armor
Conjuração 1 Evocação 2
Abjuração 1
Tempo de Conjuração: 1 hour Tempo de Conjuração: 1 action
Tempo de Conjuração: 1 action
Alcance: 10 feet Alcance: 120 feet
Alcance: Touch
Alvo: Alvo:
Alvo:
Componentes: V S M Componentes: V S
Componentes: V S M
Duração: Instantaneous Duração: Instantaneous
Duração: 8 hours
Descrição: Descrição:
Descrição:
You gain the service of a familiar, a spirit that takes You create three rays of fire and hurl them at
You touch a willing creature who isn't wearing
an animal form you choose: bat, cat, crab, frog targets within range. You can hurl them at one
armor, and a protective magical force surrounds it
(toad), hawk, lizard, octopus, owl, poisonous target or several. Make a ranged spell attack for
until the spell ends. The target's base AC becomes
snake, fish (quipper), rat, raven, sea horse, spider, each ray. On a hit, the target takes 2d6 fire damage.
13 + its Dexterity modifier. The spell ends if the
or weasel. Appearing in an unoccupied space Em Níveis Superiores: When you cast this spell
target dons armor or if you dismiss the spell as an
within range, the familiar has the statistics of the using a spell slot of 3rd level or higher, you create
action.
chosen form, though it is a celestial, fey, or fiend one additional ray for each slot level above 2nd.
(your choice) instead of a beast. Additional animal
Shield
form choices may be available at the DM's Misty Step
Abjuração 1
discretion. Your familiar acts independently of you, Conjuração 2
Tempo de Conjuração: 1 reaction, which you take
but it always obeys your commands. In combat, it Tempo de Conjuração: 1 bonus action
when you are hit by an attack or targeted by the
rolls its own initiative and acts on its own turn. A Alcance: Self
magic missile spell
familiar can't attack, but it can take other actions as Alvo:
Alcance: Self
normal. When the familiar drops to 0 hit points, it Componentes: V
Alvo:
disappears, leaving behind no physical form. It Duração: Instantaneous
Componentes: V S
reappears after you cast this spell again. As an Descrição:
Duração: 1 round
action, you can temporarily dismiss the familiar to Briefly surrounded by silvery mist, you teleport up
Descrição:
a pocket dimension. Alternatively, you can dismiss to 30 feet to an unoccupied space that you can see.
An invisible barrier of magical force appears and
it forever. As an action while it is temporarily
protects you. Until the start of your next turn, you Invisibility
dismissed, you can cause it to reappear in any
have a +5 bonus to AC, including against the Ilusão 2
unoccupied space within 30 feet of you. Whenever
triggering attack, and you take no damage from Tempo de Conjuração: 1 action
the familiar drops to 0 hit points or disappears into
magic missile. Alcance: Touch
the pocket dimension, it leaves behind in its space
Alvo:
Chromatic Orb anything it was wearing or carrying. While your
Componentes: V S M
Evocação 1 familiar is within 100 feet of you, you can
Duração: Concentraçãoup to 1 hour
Tempo de Conjuração: 1 action communicate with it telepathically. Additionally, as
Descrição:
Alcance: 90 feet an action, you can see through your familiar's eyes
A creature you touch becomes invisible until the
Alvo: A creature that you can see within range and hear what it hears until the start of your next
spell ends. Anything the target is wearing or
Componentes: V S M turn, gaining the benefits of any special senses that
carrying is invisible as long as it is on the target's
Duração: Instantaneous the familiar has. During this time, you are deaf and
person. The spell ends for a target that attacks or
Descrição: blind with regard to your own senses. You can't
casts a spell.
You hurl a 4-inch-diameter sphere of energy at a have more than one familiar at a time. If you cast
Em Níveis Superiores: When you cast this spell
creature that you can see within range. You choose this spell while you already have a familiar, you
using a spell slot of 3rd level or higher, you can
acid, cold, fire, lightning, poison, or thunder for the instead cause it to adopt a new form. Choose one of
target one additional creature for each slot level
type of orb you create, and then make a ranged the forms from the above list. Your familiar
above 2nd.
spell attack against the target. If the attack hits, the transforms into the chosen creature. Finally, when
creature takes 3d8 damage of the type you chose. you cast a spell with a range of touch, your familiar
Em Níveis Superiores: When you cast this spell can deliver the spell as if it had cast the spell. Your
using a spell slot of 2nd level or higher, the damage familiar must be within 100 feet of you, and it must
increases by 1d8 for each slot level above 1st. use its reaction to deliver the spell when you cast it.
If the spell requires an attack roll, you use your
attack modifier for the roll.
Mind Spike Counterspell Fireball
Adivinhação 2 Abjuração 3 Evocação 3
Tempo de Conjuração: 1 action Tempo de Conjuração: 1 reaction, which you take Tempo de Conjuração: 1 action
Alcance: 60 feet when you see a creature within 60 feet of you Alcance: 150 feet
Alvo: One creature you can see within range casting a spell Alvo: Each creature in a 20-foot-radius sphere
Componentes: S Alcance: 60 feet centered on a point within range
Duração: Concentraçãoup to 1 hour Alvo: Componentes: V S M
Descrição: Componentes: S Duração: Instantaneous
You reach into the mind of one creature you can Duração: Instantaneous Descrição:
see within range. The target must make a Wisdom Descrição: A bright streak flashes from your pointing finger to
saving throw, taking 3d8 psychic damage on a You attempt to interrupt a creature in the process of a point you choose within range and then blossoms
failed save, or half as much damage on a successful casting a spell. If the creature is casting a spell of with a low roar into an explosion of flame. Each
one. On a failed save, you also always know the 3rd level or lower, its spell fails and has no effect. creature in a 20-foot-radius sphere centered on that
target's location until the spell ends, but only while If it is casting a spell of 4th level or higher, make point must make a Dexterity saving throw. A target
the two of you are on the same plane of existence. an ability check using your spellcasting ability. The takes 8d6 fire damage on a failed save, or half as
While you have this knowledge, the target can't DC equals 10 + the spell's level. On a success, the much damage on a successful one. The fire spreads
become hidden from you, and if it's invisible, it creature's spell fails and has no effect. around corners. It ignites flammable objects in the
gains no benefit from that condition against you. Em Níveis Superiores: When you cast this spell area that aren't being worn or carried.
Em Níveis Superiores: When you cast this spell using a spell slot of 4th level or higher, the Em Níveis Superiores: When you cast this spell
using a spell slot of 3rd level or higher, the damage interrupted spell has no effect if its level is less than using a spell slot of 4th level or higher, the damage
increases by 1d8 for each slot level above 2nd. or equal to the level of the spell slot you used. increases by 1d6 for each slot level above 3rd.

You might also like