Professional Documents
Culture Documents
Personagens Roll20
Personagens Roll20
INSPIRAÇÃO
0
libraries—or I like to boast that I have.
3 BÔNUS DE PROFICIÊNCIA
There's nothing I like more than a good
mystery.
10
Pontos de Vida Máx.: 32
0 Força TRAÇOS DE PERSONALIDADE
DESTREZA 2 Destreza
PONTOS DE VIDA ATUAIS
2
2 Constituição
Knowledge. The path to power and self-
7 Inteligência
improvement is through knowledge.
15 4 Sabedoria
(Neutral)
0 Carisma
PONTOS DE VIDA TEMPORÁRIOS
IDEAIS
CONSTITUIÇÃO SALVAGUARDAS
2 2 Acrobacia (Des)
5
I sold my soul for knowledge. I hope to do
14 1 Adestrar Animais …
great deeds and win it back.
7 Arcanismo (Int)
INTELIGÊNCIA 0 Atletismo (For) VÍNCULOS
4
0 NOME ATQ DANO/TIPO
Enganação (Car)
7 História (Int)
Fire Bolt +7 2d10 Fire
Most people scream and run when they
18 4 Intuição (Sab)
see a demon. I stop and take notes on its
0 Intimidação (Car) Ray of Frost +7 2d8 Cold
anatomy.
7 Investigação (Int)
SABEDORIA
1 Medicina (Sab) Fireball DC15 8d6 Fire
1
DEFEITOS
4 Natureza (Int)
Magic Missile 3d4 + 3 Force
4 Percepção (Sab)
12
0 Atuação (Car) Age
Thunderwave DC15 2d8 Thunder
0 Persuasão (Car) Size
CARISMA
4 Religião (Int)
Chromatic Orb +7 3d8 Acid, col… Darkvision
0 2
2
Prestidigitação (D…
Furtividade (Des) Scorching Ray +7 2d6 Fire
Keen Senses
Fey Ancestry
11 1 Sobrevivência (Sab)
Trance
ATAQUES & CONJURAÇÃO
PERÍCIAS
Languages
Extra Language
1 +3 Arcane Grimoire
Researcher
OUTRAS PROFICIÊNCIAS & IDIOMAS 1 Ink (1-Ounce Bottle)
CARACTERÍSTICAS & TRAÇOS
1 Quill
1 Small Knife
1 Letter from a Dead Colleague Posing a
Question You Have Not Yet Been Able to Answer
1 Common Clothes
1 Pouch
EQUIPAMENTO
NOME ATQ DANO/TIPO Total: Total:
CP SP EP GP PP
Total: Total:
EQUIPAMENTO
INTELIGÊNCIA 15 7
0 TRUQUES 3 2 6 0
Minor Illusion
4 0
8 0
1 4
5 0
Magic Missile
9 0
Thunderwave
Detect Magic
Identify
Mage Armor
Shield
Chromatic Orb
Find Familiar
2 3
Scorching Ray
Misty Step
Invisibility
Mind Spike
CARACTERÍSTICAS & TRAÇOS
Age Elf Weapon Training
Although elves reach physical maturity at about the Trance You have proficiency with the longsword,
same age as humans, the elven understanding of Elves don't need to sleep. Instead, they meditate shortsword, shortbow, and longbow.
adulthood goes beyond physical growth to deeply, remaining semiconscious, for 4 hours a day.
encompass worldly experience. An elf typically (The Common word for such meditation is Cantrip
claims adulthood and an adult name around the age "trance.") While meditating, you can dream after a You know one cantrip of your choice from the
of 100 and can live to be 750 years old. fashion; such dreams are actually mental exercises wizard spell list. Intelligence is your spellcasting
that have become reflexive through years of ability for it.
Size practice. After resting in this way, you gain the
Elves range from under 5 to over 6 feet tall and same benefit that a human does from 8 hours of Extra Language
have slender builds. Your size is Medium. sleep. If you meditate during a long rest, you finish You can speak, read, and write one extra language
the rest after only 4 hours. You otherwise obey all of your choosing.
Darkvision the rules for a long rest; only the duration is
Accustomed to twilit forests and the night sky, you Researcher
changed.
have superior vision in dark and dim conditions. When you attempt to learn or recall a piece of lore,
You can see in dim light within 60 feet of you as if Languages if you do not know that information, you often
it were bright light, and in darkness as if it were You can speak, read, and write Common and know where and from whom you can obtain it.
dim light. You can't discern color in darkness, only Elvish. Elvish is fluid, with subtle intonations and Usually, this information comes from a library,
shades of gray. intricate grammar. Elven literature is rich and scriptorium, university, or a sage or other learned
varied, and their songs and poems are famous person or creature. Your DM might rule that the
Keen Senses among other races. Many bards learn their knowledge you seek is secreted away in an almost
You have proficiency in the Perception skill. language so they can add Elvish ballads to their inaccessible place, or that it simply cannot be