Professional Documents
Culture Documents
Glosario PNL
Glosario PNL
Glosario PNL
gesture, and eye movements to access certain states and ways of thinking. These are
observable by others.
As-If Frame: To "pretend." To presuppose some situation is the case and then act
upon it as if it is true. This encourages creative problem-solving by mentally
going beyond apparent obstacles to desired solutions.
Behavior: Any activity that we engage in, from gross motor activity to thinking.
Beliefs: The generalizations we have made about causality, meaning, self, others,
behaviors, identity, etc. Our beliefs are what we take as being "true" at any
moment. Beliefs guide us guide us in perceiving and interpreting reality. Beliefs
relate closely to values. NLP has several belief change patterns.
Context: The setting, frame or process in which events occur and provide meaning
for content.
Cues: Information that provides clues to another's subjective structures, i.e. eye
accessing cues, predicates, breathing, body posture, gestures, voice tone and
tonality, etc.
Digital: Varying between two states, a polarity. For example, a light switch is
either on or off. Auditory digital refers to thinking, processing, and
communicating using words, rather than in the five senses.
Dissociation: Not "in" an experience, but seeing or hearing it from outside as from
a spectator's point of view, in contrast to association.
Downtime: Not in sensory awareness, but "down" inside one's own mind seeing,
hearing, and feeling thoughts, memories, awarenesses, a light trance state with
attention focused inward.
Ecology: Concern for the overall relationships within the self, and between the
self and the larger environment or system. Internal ecology: the overall
relationship between a person and their thoughts, strategies, behaviors,
capabilities, values and beliefs. The dynamic balance of elements in a system.
Eye Accessing Cues: Movements of the eyes in certain directions indicating visual,
auditory or kinesthetic thinking (processing).
First Position: Perceiving the world from your own point of view, associated, one
of the three perceptual positions.
Hard Wired: Neurologically based factor, the neural connectors primarily formed
during gestation, similar to the hard wiring of a computer.
Incongruence: A state of being "at odds" with oneself, having "parts" in conflict
with each other. Evidenced by having reservations, being not totally committed to
an outcome, expressing incongruent messages where there is a lack of alignment or
matching between verbal and non-verbal parts of the communication.
Installation: Process for putting a new mental strategy (way of doing things)
inside mind-body so it operates automatically, often achieved through anchoring,
leverage, metaphors, parables, reframing, future pacing, etc.
In Time: Having a time line that passes through your body: where the past is behind
you and the future in front, and 'now' is inside your body.
Leading: Changing your own behaviors after obtaining rapport so another follows.
Being able to lead is a test for having good rapport.
Logical Level: A higher level, a level about a lower level, a meta-level that
informs and modulates the lower level.
Loops: A circle, cycle, story, metaphor or representation that goes back to its own
beginning, so that it loops back (feeds back) onto itself. An open loop: a story
left unfinished. A closed loop: finishing a story. In strategies: loop refers to
getting hung up in a set of procedures that have no way out, the strategy fails to
exit.
Map of Reality: Model of the world, a unique representation of the world built in
each person's brain by abstracting from experiences, comprised of a neurological
and a linguistic map, one's internal representations (IR). (see Model of the World)
Modal Operators: Linguistic distinctions in the Meta-Model that indicate the "mode"
by which a person "operates": the mode of necessity, possibility, desire,
obligation, etc. The predicates (can, can't, possible, impossible, have to, must,
etc) that we utilize for motivation.
Modeling: The process of observing and replicating the successful actions and
behaviors of others; the process of discerning the sequence of IR and behaviors
that enable someone to accomplish a task.
Model of the World: A map of reality, a unique representation of the world which we
generalize for our experiences. The total of one person's operating principles.
Multiple Description: The process of describing the same thing from different
perceptual positions.
Pacing: Gaining and maintaining rapport with another by joining their model of the
world by matching their language, beliefs, values, current experience, etc.,
crucial to rapport building.
Parts: As in "a part of your mind" that generates other frames of reference, these
include belief frames, value frames, understanding frames, etc. When we ask, "Does
any part of you object to this new way of thinking, feeling, or responding?" we are
searching for "internal conflicts" within the facets of our personality and do so
to create more alignment and personal congruence. In speaking about "parts," we
speak metaphorically and not literally. The term "parts" functions hypnotically as
a "selectional restriction violation" which in essence means we give life to an
object that doesn't have life, as in "the walls speak." With the term "parts" we
are referring to a certain neurology speaking as if it has a "mind" of its own
separate from the rest of the nervous system which it does not.
Parts: A metaphor for describing responsibility for our behavior to various aspects
of our psyche. These may be seen as sub-personalities that have functions that take
on a "life of their own"; when they have different intentions we may experience
intra-personal conflict and a sense of incongruity.
Perceptual Position: Our point of view; one of three mental positions: first
position-associated in self; second position-from another person's perspective;
Third position-from a position outside the people involved.
Preferred System: The RS that an individual typically uses most in thinking and
organizing experience.
Primary levels: Refer to our experience of the outside world primarily through our
senses.
Primary states: Describe those states of consciousness from our primary level
experiences of the outside world.
Representational System (RS): How we mentally code information using the sensory
systems: Visual, Auditory, Kinesthetic, Olfactory, and Gustatory.
Resourceful State: The total neurological and physical experience when a person
feels resourceful.
Satir Categories: The five body postures and language styles indicating specific
ways of communicating: leveler, blamer, placater, computer and distracter,
described by Virginia Satir.
Second Position: Point of view; having an awareness of the other person's sense of
reality.
Sensory Acuity: Awareness of the outside world, of the senses, making finer
distinctions about the sensory information we get from the world.
Submodality: The distinctions we make within each rep system, the qualities of our
internal representations.
Third Position: Perceiving the world from viewpoint of an observer; you see both
yourself and other people.
Time-line: A metaphor for how we store our sights, sounds and sensations of
memories and imagination; a way of coding and processing the construct "time."
Through Time: Having a time line where both past, present and future are in front
of you. For example, time is represented spatially as with a year planner.
Unspecified Nouns: Nouns that do not specify to whom or to what they refer.
Unspecified Verbs: Verbs that do not describe the specifics of the action 颳 ow they
are being performed; the adverb has been deleted. Uptime: State where attention and
senses directed outward to immediate environment, all sensory channels open and
alert.
Value: What is important to you in a particular context. Your values (criteria) are
what motivate you in life. All motivation strategies have a kinesthetic component.
This kinesthetic is an unconscious value