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FRAGNAROK v7
FRAGNAROK v7
2+ Vikings DICE
you sons and daughters of Odin.
It has been many winters since
the gods crashed their sky-ships
upon our lands, blessing us
with the weapons and relics of
Asgard.
Monsters hunt our forests and
lurk beneath our seas.
Our wise-women have seen the
end-times.
It falls to you:
Raise a clan of mighty warriors.
Sell your lives dearly.
Prepare for
FRAGNAROK
A short-form RPG about Vikings encountering alien technology, surviving hardships, and dying gloriously.
By @ROLLINKUNZ
FRAGNAROK tells the stories of Vikings that have
found alien technology and must use it to protect
their clan and die in a heroic fashion.
Examples: Yngling, Af Munsö, Sturlungar, Sverker, Bear, Hatchet, Laser, Explosion, etc.
The Clan has a number of KIN to start equal to twice the number of players.
Each player chooses an ARTIFACT, which is passed down to each of their Vikings.
Artifacts give a +1 bonus to all dice results for actions they are used.
They should be cool, alien, sci-fi things, and are subject to approval by Odin.
Examples: robot arm, sweet laser sword, explosive arrows, translation orb, extendo-arm,
secondary brain, electro boots, knife dispenser, floaty robot, robo-goat, laser nose, danger pants,
tractor beam, tummy furnace, time spear, pocket portal, food processor, etc.
Each player chooses a number of TRAITS for their Viking equal to their
Ancestor's Glory, and also takes one of their Ancestor's Traits for FREE.
Traits add 1 die to each action related to them.
Each player may choose any trait for their first Ancestor to have had.
Examples: strong, tough, nimble, tricky, stubborn, tall, squat, handsome, weathered,
knowledgeable, worldly, sensible, fiery, silver-tongued, impulsive, crotchety, etc.
When a player wishes their Viking to take action: 6. If the player rolls the required number of Successes,
the Viking's action SUCCEEDS! The player and Odin work
1. The player describes the desired action, along together to describe the action and its results.
with any related Traits they might have.
7. If the player fails to roll the required number of
2. Odin sets an appropriate DIFFICULTY for the task, Successes, they may LOSE A LIMB to add an additional
described as a number of SUCCESSES needed to execute it. die to the action and roll it. The result of the new die also
determines which Limb is lost:
s1
2. For each success, the players' Clan gain
Kin from births or positive hearsay.
S, their Clan
3. If there is a roll containing ONLY FAILURE
s again.
loses 1 Kin to disease or frostbite and roll
ce.
No Treasure will fool the specter of pestilen
If the players need to lose Kin, but have none left to lose,
THE CLAN IS DISBANDED.
i
n n
Tnuy fint y
ui frit
ii
T u si lf it siyi
ii
ii
FRAGNAROK
CHARACTER SHEET
Player: Clan:
NAME: KIn:
SURNAME:
TREASURE:
Ancestor’s glory:
Artifact:
(+1 on all results
for related rolls) 1 FINGERs / TOEs
(Nigh-endless,
somehow)
2 Ears
Job:
(Free trait)
Eyes
Traits: 3
(+1 dice for related rolls)
(Cost 1 glory each)
Tongue OR
4 Privates
Hands / Arms
6
WORDS FOR ODIN:
This game is about over-the-top heroic sacrifice and It can be fun to end a session with the group's victorious
grim, fatalistic humor. Death can be a lot of fun in return home and save the “Winter” rolls
FRAGNAROK! for the beginning of a new session.
Pay attention to where your players lead you. Follow It shows the passing of time and raises the stakes for
them! the new adventure.
Don't shy away from slapstick comedy or bizarre, Don't be afraid to use “smash cuts” to instantly move
psychedilic science fiction. between scenes.
Likewise, don't be afraid to include quiet moments of FRAGNAROK is best when the action is fast and furious!
winter starvation.
7
from her Interdimensional Quiver.
I'd like to try to hit Gorm's cloudworm with an
arrow that's attached to a sort of grappling hook,
and also grab onto Toki!”
GLORY IS DUE:
FRAGNAROK’s art, design, and writing is by @ROLLINKUNZ
(Except, of course, on the guest artist pages or where otherwise
noted.)
8
THE NINE REALMS AWAIT:
On this page is a selection of tiny adventure maps.
Combine them with the STORY GENERATOR on the next page to jumpstart your inspiration!
4. Crashed obelisk.
3.
Rushing
water.
4. Derelict sky-ship.
3. Asteroid belt.
2.
Curling smoke.
1. Village.
2.
Seedy hideout.
1. Void hopper.
4.
World tree.
3.
Noisy
cave.
2.
Dark woods. 9
1. Campsite.
STORY GENERATOR:
Roll or pick one from A, one from B, and one (or two!) from C and D:
THE plot: A B
1 An ancient alien intelligence 1 ...threatens your food supply
2 A rival Viking clan 2 ...is spreading a mysterious illness
3 A terrible sea-beast 3 ...wants help recovering an artifact
4 A neighboring kingdom 4 ...offers a shady deal
5 A council of forest creatures 5 ...is at war with [roll another “A”]
6 A starfaring alien race 6 ...has overtaken the region
THE TWIST: C D
1 Robots 1 Clones
2 An Asgardian god 2 A hundred-year winter
3 Time travel 3 Interplanar travel
4 Mind control 4 Prophetic warning
5 It's in space 5 A different mythology's god
6 The World Tree 6 The sun is also threatened
10
CAST THE BONES:
A variety of random tables to consult when you need ideas in a pinch:
CHARACTERS:
Species: Look: DANGER:
1 Giant 1 Ragged 1 A massive beast
2 Dwarf 2 Punk 2 Natural disaster
3 Troll 3 Refined 3 Raiders
4 Elf 4 Extravagant 4 Ratatoskr cultists
5 Robot 5 Shamanistic 5 Magic gone wrong
6 Alien / God 6 Techno 6 Malfunctioning relics
Job: Secret:
1 Pirate 1 Knows of great treasure
2 Manhunter 2 Is a disguised god or ghost Relics:
3 Doomsayer 3 Plans to steal stuff
1 Sentient...
4 Merchant 4 Is an army's advance scout
2 Multidirectional...
5 Hermit 5 Prepares a dangerous ritual
3 Adaptive...
6 Chieftain 6 Understands the alien runes
4 Motion-sensing...
5 Invisible...
Mood: Foible: 6 Self-replicating...
1 Wants to return to sleep 1 Whistles constantly
2 Infatuated with a Viking 2 Carves little statues +
3 Overly friendly 3 Reeks
1 ...Laser...
4 Self-pitying 4 Speaks in a strange tongue
2 ...Noise...
5 Scared beyond words 5 Paranoid
3 ...Weather...
6 Blind rage 6 Slapdash robot exoskeleton
4 ...Neural...
5 ...Optical...
6 ...Gravity...
SCENES: +
Setting: Event: 1 ...Bomb
1 Rowdy tavern 2 ...Nullifier
1 A voice calls from shadows
2 Longboat at sea 3 ...Generator
2 You witness a fight
3 Quiet clearing in the woods 4 ...Shield
3 A caravan passes by
4 Snowy mountain pass 5 ...Net
4 Animals stampede past
5 Cave-riddled canyon 6 ...Cannon
5 The ground cracks open
6 Crumbling mechanical ruins 6 A star falls
11
Next: GUEST PAGES! >>
GUEST PAGES!
Some of my favorite RPG illustrators
have added to the lore of FRAGNAROK
in the following pages.
U RVI C
Relic Runescriber
CHARACTERS BY @BODIEH
CHARACTERS BY @BODIEH
GR’N AWW
Windwalker Wizard
LEK
The result of many alien experiments, Lek are a common (and
unfortunate) occurrence when adventuring.
With razor-sharp teeth and cat-like agility, the Lek are formidable
beasts, but not very intelligent ones.
D R AUG
Reminders that death is not necessarily the end of
one's journey, Draug wander the land in search of a
true end to their stories.
WE R N
Wern offers guidance to those who offer a
substantial blood sacrifice, preferably in the
form of a freshly-retrieved face.
XORTVOK I R
Delighting in the misfortune of mortals,
Xortvokir wields words with divine precision to
sow doubt in the most confident and dismay in
the most jovial.
n. Downed
B. Satellite
K.
Garbage
C. Chute
H.
Possessed
L. D. Interface
G. Breached
E. Zoo-Pod
I.
Feral
F. Waste Cycler
J.
Ordinance
G. Storage
Stubborn
H. Computron
d. e.
f. Howler Den
I. (Occupied)
c.
Spineworm
J. Incubator
Biomod
K. Surgery
Lower
L. Hypershaft
Upper
M. Hypershaft
B.
Imprisoned
a. N. Norse God