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S T E A M JOBS IN
S T E A M JOBS IN

rourkeeducationalmedia.com
Before & After
Reading Activities

Before Reading:
Building Academic Vocabulary and
Background Knowledge
Content Area
Before reading a book, it is important to tap into what Vocabulary
your child or students already know about the topic. This Read the list. What do these
will help them develop their vocabulary, increase their words mean?
reading comprehension, and make connections across the
curriculum. aerospace
1. Look at the cover of the book. What will this book avionics
be about? composite
2. What do you already know about the topic? extrasolar
3. Let’s study the Table of Contents. What will you learn about
in the book’s chapters? extraterrestrial
4. What would you like to learn about this topic? Do you think pressurized
you might learn about it from this book? Why or why not? prototype
5. Use a reading journal to write about your knowledge of this
topic. Record what you already know about the topic and radiation
what you hope to learn about the topic. subatomic
6. Read the book. vacuum
7. In your reading journal, record what you learned about the
topic and your response to the book.
8. After reading the book complete the activities below.

After Reading:
Comprehension and Extension Activity
After reading the book, work on the following questions with your child or students in order to check their
level of reading comprehension and content mastery.

1. What jobs do astronauts perform in space? (Summarize)


2. Why do astronomers study galaxies and stars? (Infer)
3. How does visible light break down into a spectrum? (Asking Questions)
4. Would you rather choose to be an astronaut or astronomer? Why or why not? (Text to Self Connection)
5. What is the role of a payload specialist? (Asking Questions)

Extension Activity
Make your own model of the solar system! Take a trip to your local museum to view a solar system model or
research our solar system online. Then have an adult help you to gather materials to make your own model
of the solar system, featuring all eight planets and maybe their moons. Follow the instructions at http://blog.
hobbycraft.co.uk/how-to-make-a-model-solar-system/ for ideas!
Table of Contents
What is STEAM? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
The Final Frontier . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Suited for Space . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
We Are Go for Launch . . . . . . . . . . . . . . . . . . . . . . 16
Strange New Worlds. . . . . . . . . . . . . . . . . . . . . . . . 22
Searching for E.T.’s . . . . . . . . . . . . . . . . . . . . . . . . . 30
Infinity...and Beyond . . . . . . . . . . . . . . . . . . . . . . . . 34
Computer Programming for the Space Age . . . . . . . 41
Steam Job Facts . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Show What You Know . . . . . . . . . . . . . . . . . . . . . . 47
Websites to Visit . . . . . . . . . . . . . . . . . . . . . . . . . . 47
About the Author . . . . . . . . . . . . . . . . . . . . . . . . . 48
What is STEAM?
Astronauts on space stations conduct scientific experiments
in zero gravity. On Earth, engineers design communication,
software, and energy systems for spacesuits. Astronomers peer
through telescopes to understand the origin of the universe. They
use computers to download data from robotic spacecraft at the
edge of the solar system.

What do these people


have in common? They
W hat does STEA M
work in the exciting field
stand for?
of space exploration. Science
Their jobs require Technology
Engineering
a STEAM education, which
Art
is vital if you want to work Math
in outer space, learn about
stars and galaxies, or explore
the solar system.

4
Some of the most exciting careers are in STEAM fields.
A strong STEAM education can help you develop theories,
design new things, or improve existing technology. Whether
they’re in orbit or on Earth, space explorers draw upon their
STEAM education to help grow our knowledge about the universe.

Engineers inspect components of


the James Webb Space Telescope,
which is the successor to the
Hubble Space Telescope.

Astronauts spend years


training on Earth to develop
skills to work in orbit or on the
International Space Station.

5
The Final Frontier
For thousands of years, human beings looked up and
wondered what was beyond the clouds. We found out in the
20th century, when the first astronauts launched into space.
Astronauts confirmed theories that space was a vacuum.
They discovered that stars shine clearer beyond Earth’s
atmosphere. This new knowledge paved the way for an entire
fleet of space-based telescopes.

STEA M
Fast Fact:
The first human in space
was Russian cosmonaut
Yuri Gagarin. He made a
108-minute orbital flight
around Earth in the Vostok 1
spacecraft on April 12, 1961.
Thirty-four years later, Valery
Polyakov, another Russian
cosmonaut, set a record for
spending 438 consecutive
days in space. Can you imagine
Yuri Gagarin
living in outer space for more
1934 – 1968
than a year?

6
Real STEAM Job:
Astronaut
Astronauts do their jobs
in space, but they spend a
lot of time on the ground
training and studying. The
National Aeronautics and Space
Administration, or NASA,
While some astronauts like Thomas
screens thousands of aspiring Pesquet are pilots or engineers, some
astronauts every year. NASA are scientists who conduct experiments
even looks for candidates in space.
with degrees in archaeology
or geography! The candidates
undergo physical and
psychological tests to ensure
they can work and survive in
outer space.

STEA M Orion Spacecraft


Fast Fact:
NASA has only selected 339 candidates out of thousands of
applicants to become astronauts since the program was founded in
1959. Some of them became the first Americans to orbit Earth and
the first astronauts to land on the moon. NASA’s current astronaut
candidates are training to go farther. The space agency plans to send
humans to Mars in the 2030s, and its engineers are developing the
Orion spacecraft to send them there. One day maybe you can live and
work on the Red Planet!

7
STEA M
Spotlight
Astronauts in the United States train at the Johnson Space
Center (JSC) in Houston, Texas, which was built in 1963. The
JSC is the home of the famous Apollo program, which sent
astronauts to the moon. It’s also hosted the space shuttle
program, which lasted for 30 years and was retired in 2011.
The space center houses the Mission Control Center, which
communicates with astronauts in space. But its coolest
feature? The Neutral Buoyancy Laboratory, a large pool
that is 202 feet (61.57 meters) long, 102 feet (31 meters)
wide, 40 feet (12 meters) deep, and holds 6.2 million gallons
(23,469,553 liters) of water. The pool simulates a zero-
gravity environment like outer space.

NASA trains astronauts and oversees missions at the Johnson Space


Center in Texas.

8
An astronaut trains in the Johnson Space Center’s pool.

Some astronauts are experienced pilots with military


backgrounds. Others are engineers, who make sure power systems
are always up and running. Another group of space explorers are
called payload specialists. They have degrees in medicine, biology,
physics, and other fields.
9
Real STEAM Job: Payload Specialist

Payload specialists are selected outside of NASA’s regular


astronaut candidate program. According to NASA, payload
specialists have studied air pollution from orbit, observed
weather patterns on Earth, mapped the oceans, and researched
how our bodies function in zero gravity. Some payload
specialists have even brought insects to outer space to see how
they behave!

Payload specialist Roberta Bondar, left, observes an experiment in a space shuttle’s


microgravity lab.

10
SUITED FOR SPACE
Many scientists and engineers work in laboratories on Earth
designing equipment and vehicles for space travel.

Mechanical engineers built the robot explorers that roam Mars


looking for evidence of water or extraterrestrial life. Engineers
continue to improve the designs
of spacesuits, rocket
systems, and spacecraft.

Mars Curiosity rover

11
Real STEAM Job: Spacesuit Engineer

Astronauts wear bulky spacesuits ideal for going outside


space shuttles or space stations. The suits provide oxygen and
a pressurized atmosphere like Earth’s to protect them from
radiation and the vacuum of space. They were built specifically
for missions in low Earth orbit.

Now that NASA and other space agencies are planning trips
to other planets, more flexible and mobile spacesuits are needed
to explore those environments.

A spacesuit technician checks the


pressure levels on the suit of NASA
astronaut Mae Jemison.

Engineers evaluate how the


Advanced Crew Escape Suit
(ACES) will perform in the
vacuum of outer space.

12
STEA M in Action!
Have you ever wondered what it feels like to wear an astronaut’s
spacesuit? All you need are two long balloons and three heavy duty
rubber bands.

Take the first balloon and inflate it. The balloon is like the pressure
bladder in a spacesuit’s arm. How stiff is the balloon? Is it easy
to bend? Now take the second balloon and inflate it too. Place the
three rubber bands along its length, evenly spaced, until those
segments tied by the rubber bands pinch and puff out. Try bending
the balloon with the rubber bands. Is it easier to bend than the
first? How do the two balloons feel compared to a mattress, an
inner tube, or a beach ball?

Engineers discovered that to help astronauts bend their arms and


legs in space, those parts of a pressurized spacesuit need
segments for better flexibility. So the balloon with the rubber
bands is similar to the arms and legs found on a real spacesuit!

13
Engineers rely on their knowledge of physics, chemistry, or
electrical engineering to build durable spacesuits
that can last for hundreds of days in harsh
conditions. Improved power systems,
computer software, and life support
systems are in development for
these prototype suits.

14
STEA M
Spotlight
Spacesuits may look like giant marshmallows,
but every inch of the equipment was developed
to ensure maximum protection in space. In orbit
around Earth, it can get as cold as minus 250
degrees Fahrenheit (minus 121 degrees Celsius).
When astronauts find themselves on the sunny
side of the planet, it can get as hot as 275
degrees Fahrenheit (135 degrees Celsius) in
direct sunlight.

Spacesuit materials include stainless steel,


nylon, spandex, and Mylar. Some parts are sewn
or cemented together. Others are joined by
metal components.

It takes about 45 minutes to put on a


spacesuit. This is called “donning” the
suit. Astronauts must also put on special
undergarments that help keep them cool. Taking
off a spacesuit is known as “doffing.”

And yes, spacesuits are extremely bulky. On


Earth, they can weigh as much as 280 pounds
(127 kilograms). Of course, in space, they weigh
nothing. And the reason why they’re all white
and look like marshmallows? White reflects heat
better than any other color, just like on Earth.

15
We Are Go for Launch
Astronauts can’t do their jobs STEA M
unless they have a way to leave Earth.
Fast Fact:
That task belongs to aerospace
engineers. They design the spacecraft The laws of physics that
govern rocketry were
that carry people to outer space.
conceived by Sir Isaac
Aerospace engineers are experts Newton in 1687. The
in specific fields, such as materials British astronomer,
science, which focuses on building mathematician, and
stronger and lighter equipment. physicist formulated
what’s now known as
Newton’s Three Laws
Aerospace engineers built the
of Motion.
rockets that took astronauts to the
Law 1: An object at rest
moon. They built the space shuttles
will remain at rest and an
that placed satellites in orbit. And object in motion will remain
they built space stations where in motion unless acted
astronauts live and work in upon by an unbalanced
zero gravity. force.
Law 2: Force equals mass
times acceleration (or in
equation form, f=ma).
Law 3: For every action
there is an equal and
opposite reaction.

Spacecraft and satellites are


assembled in clean rooms, which
block out dust and moisture.

16
STEA M
Spotlight
Although astronauts train at the Johnson Space Center in Texas,
their trip to space begins at the Kennedy Space Center (KSC)
in Cape Canaveral, Florida. The KSC is the only facility in the U.S.
where NASA––and now, private companies such as SpaceX––
launch rockets and other spacecraft.

Missions to the moon, the Skylab space laboratory, and all the
space shuttles were launched from the KSC. Today, unmanned
rockets launch from the space center to deliver supplies to
the International Space Station (ISS).

The KSC’s most unique feature is the vehicle assembly building


(VAB), where moon rockets and the space shuttles were built. This
building is so large at more than 129 million cubic feet (3,652,873
cubic meters) that it is known as the tallest single-story building
in the world. Standing 526 feet (160.325 meters) tall, the VAB
is the tallest building in the U.S. outside of an urban area. It was
the tallest building in Florida until a taller luxury hotel was built in
Miami in 1974.
Vehicle Assembly
Building (VAB),
You can even see the VAB for Kennedy Space Cen
ter
yourself! The KSC, just like the
JSC in Texas, is a popular
tourist attraction. Thousands
of visitors visit these space
centers every year to learn
more about the history and
future of space travel.

17
Real STEAM Job: Avionics Engineer

Avionics engineers design, build, and test the parts that


allow explorers to maneuver above Earth or travel to
other worlds.

Avionics systems include computers for communication.


These let astronauts talk to mission control centers on the
ground. Avionics engineers also build weather radar and
collision-detection systems, increasing safety for all flights.

Avionics engineers design and build communication and flight systems, such as
the ones used in Cape Canaveral’s Launch Control Center.

18
STEA M in Action!
Getting a small model rocket off the ground or a giant metal NASA
rocket into space involves the same principles. Aerospace engineers
are experts in the laws of gravity and motion. They know exactly how
much fuel is needed to launch all kinds of rockets.

You can build a simple rocket yourself and see how the basic
principles of air pressure and force affect rocket design. All you
need is an empty plastic bottle, cardboard, a cork, a tire pump with
a needle adapter, some water, and protective goggles to cover your
eyes. Make sure an adult is around, because this rocket will really
take off!

Use the cardboard to craft four fins and a cone. Tape the cone to
the bottom of the bottle. Tape the fins around the other end of the
bottle. Push the tire pump needle all the
way into the cork. Fill the bottle rocket
with one quarter full of water and close
the bottle using the cork with the
needle through it.

Now stand back––and tell anyone


watching to stand back––and start
pumping until the rocket takes off.
How high did the rocket fly? How many
times did you have to use the tire
pump until the rocket took off?

19
Real STEAM Job: Materials Engineer

Materials engineers build rocket parts made from composite


materials. Composites use two or more materials to make
something stronger. Engineers use composites of carbon and
silicon for tiles that protect spacecraft from the heat and friction
caused by reentering the Earth’s atmosphere.

An animation to the right of the SpaceX Dragon V2 spacecraft shows how the
vessel would withstand re-entry into the Earth’s atmosphere.

20
Materials engineers
designed advanced
foam for NASA space
shuttles, which
insulated the craft
from the cold and
heat of outer space.

STEA M Spotlight
NASA scientists and engineers are always coming up with ways to
make stronger and lighter materials for space travel. In one test,
an 8.4 foot (2.56 meter) barrel made of composite materials was
crushed with 900,000 pounds (4,082 kilograms) of force to see
how long it would last under so much pressure.

The goal? To perfect the design of rockets made of composite


materials, so heavier payloads of food, water, fuel, and other
supplies can be sent into space. The more supplies rockets
can carry, the likelier a manned trip to Mars becomes a reality,
according to NASA.

21
Strange New Worlds
You don’t have to travel to outer space to explore the wonders
of the universe. In fact, the distances between planets, stars,
and solar systems are so vast that it is impractical to send
people to those far-flung worlds.
STEA M
Instead, astronomers, physicists, Fast Fact:
and cosmologists work in Galileo was the first
laboratories and observatories to astronomer to build his own
study other planets and galaxies. Some telescope and point it at
of these scientists work with space the sky in 1609. With this
tool, Galileo could view the
agencies to build robotic spacecraft or
mountains and craters on the
space telescopes to study moon. He could also study
extrasolar planets, black holes, Jupiter and its four largest
and other wonders. moons. Galileo’s observations
helped him prove that the sun
was the center of the solar
system, not the Earth.

Galileo
1564 – 1642

22
STEA M Spotlight
Astronomers don’t use miles or kilometers to describe the
distance of objects in space, because the universe is so big.
Instead they use light years, which measures the distance that
light travels in a year.

Light travels 186,000 miles (299,338 kilometers) per second.


There are 60 seconds in a minute and 60 minutes in an hour.
There are 24 hours in a day and 365 days in a year. When you
multiply all of that together, you get 31,500,000 seconds in one
year. Now multiply that by 186,000 miles (299,338 kilometers)
per second and you’ll see that light travels about 6 trillion miles
(9,656,064,000,000 kilomters) in one year!

The closest star to Earth is called Alpha Centauri, which is 4.3


light years away. How far away in miles is this star?

The center of our own galaxy, the Milky Way, is about 25,000
light years away. Can you imagine how long it would take to drive
a car to the center of our galaxy?

23
Real STEAM Job: Observational Astronomer

Astronomers who use different kinds of telescopes to view


objects in the universe are known as observational astronomers.
These astronomers work at observatories with optical or radio
telescopes to directly observe stars and galaxies. Observational
astronomers have discovered asteroids, comets, and even dwarf
planets like Pluto!

Mauna Kea observatories, Hawaii

24
STEA M in
Action!
Do you want to know what astronomers see when they look
up into the night sky? All you need is a free star map app for
tablets, or an interactive map you can search for online.

The constellations you can see depend on the time of year.


That’s because the Earth revolves around the sun while
constellations appear fixed in the sky.

One of the most famous constellations is Ursa Major, or the


Big Dipper. Use your star map to
find this constellation, which is
visible most times of the year.
What does it look like to you?
Can you tell why it’s called the
Big Dipper?

Another famous constellation


is Orion the Hunter, which is
visible in the winter sky. Again,
use your star map to find this
group of stars. What do you
see? Is Orion bigger or smaller
than you expected it to be?

What other constellations, stars, or planets can you find with


your star map?

25
Observational astronomers also use robot space probes to
study distant worlds. Astronomers thought that Pluto would
be a cold, frozen world like Earth’s moon. But when the New
Horizons spacecraft arrived there in 2015, it sent back data
that showed Pluto was
geologically active, with
ice volcanoes and a
thin atmosphere.

The New Horizons spacecraft


was the fastest spacecraft
to ever leave Earth’s orbit.
It reached speeds 100 times
faster than a jetliner!

26
Real STEAM Job: Spacecraft Engineer

Spacecraft engineers work on the power, propulsion,


and computer systems of probes to ensure they reach their
destination and collect data efficiently.

Spacecraft engineers built robots that scanned the surface of


Venus, dove into the thick clouds of Jupiter, and flew into the icy
dust tails of comets. And their work is never done! NASA plans
future missions to the asteroid belt and the moons of Saturn.

STEA M
Fast Fact:
NASA has invited the public to
download and process images
from the Juno space probe’s
mission to Jupiter. Go to
https://www.missionjuno.swri.
edu/junocam/processing/ and
you can edit the images
like actual NASA imaging
specialists then share them
with the space agency!

27
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1973); LP43311.
LP43312.
They’re attacking my tree fort. A production of Xerox Films. 18
min., sd., color, 16 mm. (Come over to my house) Appl. au.: John H.
Secondari Productions. © Xerox Corporation; 16Aug72; LP43312.

LP43313.
I don’t want to sell Babe. A production of Xerox Films. 20 min.,
sd., color, 16 mm. (Come over to my house) Appl. au.: John H.
Secondari Productions. © Xerox Corporation; 20Apr72; LP43313.

LP43314.
I’m going to be the lion’s head. A production of Xerox Films. 19
min., sd., color, 16 mm. (Come over to my house) Appl. au.: John H.
Secondari Productions. © Xerox Corporation; 8Jun72; LP43314.

LP43315.
Where’s my little lame stray? A production of Xerox Films. 19
min., sd., color, 16 mm. (Come over to my house) Appl. au.: John H.
Secondari Productions. © Xerox Corporation; 11Oct72; LP43315.

LP43316.
Alone in my lobster boat. A production of Xerox Films. 16 min.,
sd., color, 16 mm. (Come over to my house) Appl. au.: John H.
Secondari Productions. © Xerox Corporation; 24Feb72; LP43316.

LP43317.
Trouble on my paper route. A production of Xerox Films. 17 min.,
sd., color, 16 mm. (Come over to my house) Appl. au.: John H.
Secondari Productions. © Xerox Corporation; 14Sep72; LP43317.

LP43318.
The Murder machine. 90 min., sd., color, 16 mm. (Shaft) Based on
characters created by Ernest Tidyman. © Metro Goldwyn Mayer,
Inc.; 19Feb74; LP43318.

LP43319.
Shock! Pt. 2. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 29Dec71 (in notice: 1972); LP43319.

LP43320.
Winter kill. An Andy Griffith Enterprises production. Produced in
association with MGM TV. 98 min., sd., color, 16 mm. © Metro
Goldwyn Mayer, Inc.; 15Apr74; LP43320.

LP43321.
Fatal decision. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 19Jan72; LP43321.

LP43322.
Terror. An Alfra production. Produced in association with MGM
TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro Goldwyn
Mayer, Inc.; 26Jan72; LP43322.

LP43323.
The Secret. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 2Feb72; LP43323.

LP43324.
The Choice. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 9Feb72; LP43324.
LP43325.
Deadlock. An Alfra production. Produced in association with MGM
TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro Goldwyn
Mayer, Inc.; 16Feb72; LP43325.

LP43326.
The Awakening. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 23Feb72; LP43326.

LP43327.
Conflict. An Alfra production. Produced in association with MGM
TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro Goldwyn
Mayer, Inc.; 1Mar72; LP43327.

LP43328.
Confession. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 8Mar72; LP43328.

LP43329.
Blood line. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 15Sep71; LP43329.

LP43330.
The Corrupted. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 22Sep71; LP43330.

LP43331.
The Imposter. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 29Sep71; LP43331.

LP43332.
Double jeopardy. An Alfra production. Produced in association
with MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 6Oct71; LP43332.

LP43333.
The Idol maker. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 13Oct71; LP43333.

LP43334.
Circle of power. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 20Oct71; LP43334.

LP43335.
Shattered man. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 27Oct71; LP43335.

LP43336.
The Albatross. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 3Nov71; LP43336.

LP43337.
The Martyr. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 10Nov71; LP43337.
LP43338.
Suspected. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 17Nov71; LP43338.

LP43339.
The Loser. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 24Nov71; LP43339.

LP43340.
The Pawn. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 1Dec71; LP43340.

LP43341.
Conspiracy. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 8Dec71; LP43341.

LP43342.
The Nowhere child. An Alfra production. Produced in association
with MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 15Dec71; LP43342.

LP43343.
Shock. Pt. 1. An Alfra production. Produced in association with
MGM TV. 60 min., sd., color, 16 mm. (Medical Center) © Metro
Goldwyn Mayer, Inc.; 22Dec71; LP43343.

LP43344.
I’m sorry, baby. Narcotics Education, Inc. A Burt Martin
Associates production. 25 min., sd., color, 16 mm. © Narcotics
Education, Inc.; 1Apr74; LP43344.

LP43345.
Billy Jack. National Student Film Corporation. 112 min., sd., color,
35 mm. © National Student Film Corporation; 28Apr71; LP43345.

LP43346.
Hell up in Harlem. A Larco production. 97 min., sd., color, 35 mm.
© American International Pictures, Inc.; 21Dec73; LP43346.

LP43347.
They call her One Eye. 90 min., sd., color, 35 mm. © American
International Pictures, Inc.; 22Mar74; LP43347.

LP43348.
Savers scrip. 1 min., sd., color, 16 mm. © Midland Federal Savings
(in notice: Midland Federal Savings and Loan Association); 2Jan74
(in notice: 1973); LP43348.

LP43349.
The Dryden file. Produced in association with Milbaker
Productions & Motivision, Ltd. 28 min., sd., color, 16 mm. ©
Milbaker Productions; 26Oct73; LP43349.

LP43350.
Who says I can’t ride a rainbow. A Jerry Hammer production. 85
min., sd., color, 16 mm. © Equine Films, Inc.; 18Nov71 (in notice:
1970); LP43350.

LP43351.
Three tough guys. 92 min., sd., color, 35 mm. © Produzioni
DeLaurentiis Intermaco, S. P. A.; 31Dec73; LP43351.

LP43352.
The Gaucho. Odyssey Pictures Corporation. 80 min., sd., b & w, 16
mm. NM: condensation, revision & additions. © Odyssey Pictures
Corporation; 15Sep55; LP43352.

LP43353.
The Fall of the House of Usher. 20 min., sd., b & w, 35 mm. Appl.
au.: Raymond Rohauer. © on condensation, revision & additions;
Film Archives Company; 25Nov72; LP43353.

LP43354.
Man on a swing. A Jaffilms, Inc. Howard B. Jaffe, Inc. production.
109 min., sd., color, 35 mm., Panavision. © Paramount Pictures
Corporation & Jaffilms, Inc.; 22Feb74; LP43354.

LP43355.
The Conversation. The Directors Company. 113 min., sd., color, 35
mm. © Paramount Pictures Corporation; 6Apr74; LP43355.

LP43356.
Thomasine and Bushrod. A Bernhard Julien film. 95 min., sd.,
color, 35 mm. © Columbia Pictures Industries, Inc.; 10Apr74 (in
notice: 1973); LP43356.

LP43357.
The Torment of Joan of Arc. CBS News. 30 min., sd., color, 16 mm.
(You are there) © Columbia Broadcasting System, Inc.; 8Jan72 (in
notice: 1971); LP43357.
LP43358.
The Siege of the Alamo. CBS News. 30 min., sd., color, 16 mm.
(You are there) © Columbia Broadcasting System, Inc.; 9Oct71;
LP43358.

LP43359.
The Nomination of Abraham Lincoln. CBS News. 30 min., sd.,
color, 16 mm. (You are there) © Columbia Broadcasting System,
Inc.; 30Oct71; LP43359.

LP43360.
The Mystery of Amelia Earhart. CBS News. 30 min., sd., color, 16
mm. (You are there) © Columbia Broadcasting System, Inc.;
11Sep71; LP43360.

LP43361.
Fall of Troy. CBS News. 30 min., sd., color, 16 mm. (You are there)
© Columbia Broadcasting System, Inc.; 6Nov71; LP43361.

LP43362.
Harriet Tubman and the Underground Railroad. CBS News. 30
min., sd., color, 16 mm. (You are there) © Columbia Broadcasting
System, Inc.; 25Sep71; LP43362.

LP43363.
Ordeal of a President. CBS News. 30 min., sd., color, 16 mm. (You
are there) © Columbia Broadcasting System, Inc.; 8Sep71; LP43363.

LP43364.
The Trial of Susan B. Anthony. CBS News. 30 min., sd., color, 16
mm. (You are there) © Columbia Broadcasting System, Inc.;
20Nov71; LP43364.
LP43365.
Lewis and Clark at the Great Divide. CBS News. 30 min., sd., color,
16 mm. (You are there) © Columbia Broadcasting System, Inc.;
18Sep71; LP43365.

LP43366.
Paul Revere’s ride. CBS News. 30 min., sd., color, 16 mm. (You are
there) © Columbia Broadcasting System, Inc.; 23Oct71; LP43366.

LP43367.
The Record ride for the pony express. CBS News. 30 min., sd.,
color, 16 mm. (You are there) © Columbia Broadcasting System,
Inc.; 2Oct71; LP43367.

LP43368.
Columbus and Isabella. CBS News. 30 min., sd., color, 16 mm.
(You are there) © Columbia Broadcasting System, Inc.; 27Nov71;
LP43368.

LP43369.
The Treason of Benedict Arnold. CBS News. 30 min., sd., color, 16
mm. (You are there) © Columbia Broadcasting System, Inc.;
18Dec71; LP43369.

LP43370.
Welcome home, Johnny Bristol. 120 min., sd., color, videotape (2
inch) © Cinema Center Films; 24Jan72 (in notice: 1971); LP43370.

LP43371.
Where the lilies bloom. Radnitz/Mattel Productions, Inc. 97 min.,
sd., color, 35 mm., Panavision. Based on the Newbery Award
winning honor book by Vera Cleaver & Bill Cleaver. ©
Radnitz/Mattel Productions, Inc.; 16Oct73; LP43371.

LP43372.
The Great Gatsby. A David Merrick production. 142 min., sd.,
color, 35 mm., Panavision. Based on the novel by F. Scott Fitzgerald.
© Newdon Company; 6Mar74; LP43372.

LP43373.
Conrack. Twentieth Century Fox Film Corporation. 106 min., sd.,
color, 35 mm., Panavision. From the book The Water is wide, by Pat
Conroy. © Twentieth Century Fox Film Corporation; 5Mar74;
LP43373.

LP43374.
Who are you, Arthur Kolinski? Produced with cooperation of the
American Academy of Family Physicians. 53 min., sd., color, 16 mm.
(Marcus Welby, M. D.) © Universal City Studios, Inc.; 16Jan73 (in
notice: 1972); LP43374.

LP43375.
The Beast. A production of Mark 7, Ltd. Produced in association
with Universal Studios. 26 min., sd., color, 16 mm. (Adam 12) ©
Adam 12 Productions; 28Jan73 (in notice: 1972); LP43375.

LP43376.
Clear with a civilian. Pt. 1. A production of Mark 7, Ltd. Produced
in association with Universal Studios. 26 min., sd., color, 16 mm.
(Adam 12) © Adam 12 Productions; 7Jan73 (in notice: 1972);
LP43376.

LP43377.
Clear with a civilian. Pt. 2. A production of Mark 7, Ltd. Produced
in association with Universal Studios. 26 min., sd., color, 16 mm.
(Adam 12) © Adam 12 Productions; 14Jan73 (in notice: 1972);
LP43377.

LP43378.
Suspended. A production of Mark 7, Ltd. Produced in cooperation
with Universal Studios. 26 min., sd., color, 16 mm. (Adam 12) ©
Adam 12 Productions; 18Feb73 (in notice: 1972); LP43378.

LP43379.
Killing ground. A production of Mark 7, Ltd. Produced in
association with Universal Studios. 26 min., sd., color, 16 mm.
(Adam 12) © Adam 12 Productions; 4Feb73 (in notice: 1972);
LP43379.

LP43380.
Citizen’s arrest — 484. A production of Mark 7, Ltd. Produced in
association with Universal Studios. 26 min., sd., color, 16 mm.
(Adam 12) © Adam 12 Productions; 21Jan73 (in notice: 1972);
LP43380.

LP43381.
Showdown at the end of the world. 80 min., sd., color, 16 mm.
(NBC Sunday mystery movie: McCloud) © Universal City Studios,
Inc.; 5Jan73 (in notice: 1972); LP43381.

LP43382.
The Million dollar roundup. 106 min., sd., color, 16 mm. (NBC
Sunday mystery movie: McCloud) © Universal City Studios, Inc.;
4Feb73; LP43382.

LP43383.
The Mystery of the yellow rose. A production of Mark 7, Ltd.
Produced in association with Universal Studios. 106 min., sd., color,
16 mm. (NBC Sunday mystery movie: Hec Ramsey) © Hec Ramsey
Productions; 28Jan73 (in notice: 1972); LP43383.

LP43384.
The Mystery of Chalk Hill. A production of Mark 7, Ltd. Produced
in association with Universal Studios. 80 min., sd., color, 16 mm.
(NBC Sunday mystery movie: Hec Ramsey) © Hec Ramsey
Productions: 18Feb73 (in notice: 1972); LP43384.

LP43385.
The Lisbon beat. 80 min., sd., color, 16 mm. (NBC Wednesday
mystery movie: Madigan) © Universal City Studios, Inc.; 3Jan73 (in
notice: 1972); LP43385.

LP43386.
The Park Avenue beat. 80 min., sd., color, 16 mm. (NBC
Wednesday mystery movie: Madigan) © Universal City Studios, Inc.;
28Feb73; LP43386.

LP43387.
The Naples beat. 80 min., sd., color, 16 mm. (NBC Wednesday
mystery movie: Madigan) © Universal City Studios, Inc.; 31Jan73;
LP43387.

LP43388.
The Mystery of the green feather. A production of Mark 7, Ltd.
Produced in association with Universal Studios. 80 min., sd., color,
16 mm. (NBC Sunday mystery movie: Hec Ramsey) © Hec Ramsey
Productions; 15Dec72; LP43388.

LP43389.
Hangman’s wages. A production of Mark 7, Ltd. Produced in
association with Universal Studios. 80 min., sd., color, 16 mm. (NBC
Sunday mystery movie: Hec Ramsey) © Hec Ramsey Productions;
27Oct72; LP43389.

LP43390.
The Manhattan beat. 80 min., sd., color, 16 mm. (NBC Wednesday
mystery movie: Madigan) © Universal City Studios, Inc.; 20Sep72;
LP43390.

LP43391.
The London beat. 80 min., sd., color, 16 mm. (NBC Wednesday
mystery movie: Madigan) © Universal City Studios, Inc.; 18Nov72;
LP43391.

LP43392.
The Midtown beat. 80 min., sd., color, 16 mm. (NBC Wednesday
mystery movie: Madigan) © Universal City Studios, Inc.; 4Oct72;
LP43392.

LP43393.
The New Mexican connection. 80 min., sd., color, 16 mm. (NBC
Sunday mystery movie: McCloud) © Universal City Studios, Inc.;
29Sep72; LP43393.

LP43394.
The Barefoot stewardess caper. 106 min., sd., color, 16 mm. (NBC
Sunday mystery movie: McCloud) © Universal City Studios, Inc.;
3Dec72; LP43394.

LP43395.
The Park Avenue rustlers. 80 min., sd., color, 16 mm. (NBC
Sunday mystery movie: McCloud) © Universal City Studios, Inc.;
22Dec72; LP43395.

LP43396.
Catch a ring that isn’t there. Produced with cooperation of the
American Academy of Family Physicians. 53 min., sd., color, 16 mm.
(Marcus Welby, M. D.) © Universal City Studios, Inc.; 6Feb73;
LP43396.

LP43397.
The Day after forever. Produced with cooperation of the American
Academy of Family Physicians. 53 min., sd., color, 16 mm. (Marcus
Welby, M. D.) © Universal City Studios, Inc.; 27Feb73; LP43397.

LP43398.
The Tortoise dance. Produced with cooperation of the American
Academy of Family Physicians. 53 min., sd., color, 16 mm. (Marcus
Welby, M. D.) © Universal City Studios, Inc.; 6Mar73; LP43398.

LP43399.
Ollinger’s last case. A Harbour UTV production. 53 min., sd., color,
16 mm. (Ironside) © Harbour UTV; 1Jan73 (in notice: 1972);
LP43399.

LP43400.
A Special person. A Harbour UTV production. 53 min., sd., color,
16 mm. (Ironside) © Harbour UTV; 8Jan73 (in notice: 1972);
LP43400.

LP43401.
The Caller. A Harbour UTV production. 53 min., sd., color, 16 mm.
(Ironside) © Harbour UTV; 22Jan73 (in notice: 1972); LP43401.
LP43402.
Drivers. A production of Mark 7, Ltd. 53 min., sd., color, 16 mm.
(Emergency) © Emergency Productions; 4Jan73 (in notice: 1972);
LP43402.

LP43403.
School days. A production of Mark 7, Ltd. 53 min., sd., color, 16
mm. (Emergency) © Emergency Productions; 11Jan73 (in notice:
1972); LP43403.

LP43404.
Boot. A production of Mark 7, Ltd. 53 min., sd., color, 16 mm.
(Emergency) © Emergency Productions; 25Jan73 (in notice: 1972);
LP43404.

LP43405.
Hold down. Mark 7, Ltd. Produced in association with Universal
Studios. 26 min., sd., color, 16 mm. (Escape) © Escape Productions;
11Feb73; LP43405.

LP43406.
Render safe. Mark 7, Ltd. Produced in association with Universal
Studios. 26 min., sd., color, 16 mm. (Escape) © Escape Productions;
11Mar73; LP43406.

LP43407.
Lost. Mark 7, Ltd. Produced in association with Universal Studios.
26 min., sd., color, 16 mm. (Escape) © Escape Productions;
25Mar73; LP43407.

LP43408.
Walk south. Mark 7, Ltd. Produced in association with Universal
Studios. 26 min., sd., color, 16 mm. (Escape) © Escape Productions;
1Apr73; LP43408.

LP43409.
Seed of doubt. Universal Studios. Produced in association with
Groverton Productions, Ltd. 53 min., sd., color, 16 mm. (Owen
Marshall, counselor at law) © Universal City Studios, Inc.; 1Jan73
(in notice: 1972); LP43409.

LP43410.
An Often and familiar ghost. Universal Studios. Produced in
association with Groverton Productions, Ltd. 53 min., sd., color, 16
mm. (Owen Marshall, counselor at law) © Universal City Studios,
Inc.; 4Jan73 (in notice: 1972); LP43410.

LP43411.
Sometimes tough is good. Universal Studios. Produced in
association with Groverton Productions, Ltd. 53 min., sd., color, 16
mm. (Owen Marshall, counselor at law) © Universal City Studios,
Inc.; 15Jan73 (in notice: 1972); LP43411.

LP43412.
They’ve got to blame somebody. Universal Studios. Produced in
association with Groverton Productions, Ltd. 53 min., sd., color, 16
mm. (Owen Marshall, counselor at law) © Universal City Studios,
Inc.; 12Feb73 (in notice: 1972); LP43412.

LP43413.
Night watch. A production of Mark 7, Ltd. Produced in association
with Universal Studios. 26 min., sd., color, 16 mm. (Adam 12) ©
Adam 12 Productions; 11Feb73; LP43413.

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