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Human–Computer Interaction Series
David Worrall
Sonification
Design
From Data to Intelligible Soundfields
Human–Computer Interaction Series
Editors-in-Chief
Desney Tan
Microsoft Research, Redmond, WA, USA
Jean Vanderdonckt
Louvain School of Management, Université catholique de Louvain,
Louvain-La-Neuve, Belgium
The Human-Computer Interaction Series, launched in 2004, publishes books that
advance the science and technology of developing systems which are effective and
satisfying for people in a wide variety of contexts. Titles focus on theoretical
perspectives (such as formal approaches drawn from a variety of behavioural
sciences), practical approaches (such as techniques for effectively integrating user
needs in system development), and social issues (such as the determinants of utility,
usability and acceptability).
HCI is a multidisciplinary field and focuses on the human aspects in the
development of computer technology. As technology becomes increasingly more
pervasive the need to take a human-centred approach in the design and
development of computer-based systems becomes ever more important.
Titles published within the Human–Computer Interaction Series are included in
Thomson Reuters’ Book Citation Index, The DBLP Computer Science
Bibliography and The HCI Bibliography.
Sonification Design
From Data to Intelligible Soundfields
123
David Worrall
Department of Audio Arts and Acoustics
Columbia College Chicago
Chicago, IL, USA
This Springer imprint is published by the registered company Springer Nature Switzerland AG
The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland
For Bek
My Angkor, Wat
Preface and Acknowledgements
This book is about the contemporary design practice known as data sonification,
which assists us to experience information by listening, much as we understand
relationships between spatial features by viewing a graph of them. Data sonification
begins with the observation that sounds can convey meanings in a multiplicity of
circumstances: Exploring the structure of deep space, detecting a stock-market
bubble, assisting injured patients to recover more quickly with less pain, monitoring
the flow of traffic to help detect potential congestion, improving sporting perfor-
mance, tracking storms, earthquakes and other changes in the environment … and
the list could go on: hundreds of applications that rely on studies in acoustics and
psychoacoustics, philosophy of perception, cognitive psychology, computer sci-
ence, creative auditory design and music composition.
Data sonification grew out of an interest by composers in generating musical
forms with the assistance of computers: algorithmic compositions based on both
traditional musical languages, and the exploration of mathematical models of nat-
ural and abstract worlds. With ears searching for new means of expressing the
contemporary world, they explored such fields as fractal geometry, neural networks,
iterated function and reaction–diffusion systems, and flocking and herding. As
computer processing speeds and storage capacity increased, and digital networks
evolved, it became possible to use large datasets from real and real-time systems,
not just abstract idealized models, and this led us into the currently emerging era of
Big Data.
One of the motivations for this book was to understand some of the perceptual
and conceptual correlates of intelligible data sonification so as to encapsulate the
knowledge-bases that underpin them in software design. For example, the psy-
choacoustic, gestural and psycho-physiological substrates such as cognitive-load
sensitivity and emotional valence, with low-level latent functions that can be
compiled into higher level interactive modelling tools. Design is an inherently
‘messy’ and iterative activity that, while a process, may never be entirely proce-
dural. So, the purpose here is not to trivialize the skills of an experienced designer,
but to hierarchize the masking of many of the functional decisions made in
designing, including such processes as equal-loudness contouring and modal
vii
viii Preface and Acknowledgements
convex pitch and time transforms. It is hoped that in doing so, novice designers
might consider more adventurous possibilities and experienced designers will be
enabled to implement complex procedures more flexibly: to test multiple different
approaches to sonifying a dataset.
Part I: Theory
Chapter 1: The idea that sound can reliably convey information predates the modern
era. The term data sonification has evolved along with its applications and use-
fulness in various disciplines. It can be broadly described as the creation and study
of the aural representation of information, or the use of sound to convey
non-linguistic information. As a field of contemporary enquiry and design practice,
it is young, interdisciplinary and evolving; existing in parallel to the field of data
visualization, which is concerned with the creation and study of the visual repre-
sentation of information. Sonification and visualization techniques have many
applications in ‘humanizing’ information, particularly when applied to large and
complex sets of data. Drawing on ancient practices such as auditing, and the use of
information messaging in music, this chapter provides an historical understanding
of how sound and its representational deployment in communicating information
has changed. In doing so, it aims to encourage critical awareness of some of the
socio-cultural as well as technical assumptions often adopted in sonifying data,
especially those that have been developed in the context of Western music of the
past half-century or so. Whilst acknowledging the Eurocentricity of the enquiry,
there is no suggestion that the ideas discussed do not have wider applicability.
Chapter 2: Encompassing ideas and techniques from music composition, per-
ceptual psychology, computer science, acoustics, biology and philosophy, data
sonification is a multi- even trans-disciplinary practice. This Chapter summarizes
different ways sonification has been defined, the types and classifications of data
that it attempts to represent with sound, and how these representations perform
under the pressure of various real-world utilizations.
Chapter 3: One task of data sonification is to provide a means by which listeners
can obtain new ideas about the nature of the source of derived data. In so doing they
can increase their knowledge and comprehension of that source and thus improve
the efficiency, accuracy and/or quality of their knowledge acquisition and any
decision-making based on it. The purpose of this chapter is to develop an historical
understanding of what information is as a concept, how information can be rep-
resented in various forms as something that can be communicated with non-verbal
sonic structures between its source and its (human) receiver and thus retained as
knowledge. Whilst a complete philosophical and psychological overview of these
issues is outside the scope of the chapter, it is important, in the context of devel-
oping computational design strategies that enable such communication, to gain an
understanding of some of the basic concepts involved. A quasi-historical episte-
mology of human perception and the types of information these epistemologies
Preface and Acknowledgements ix
tools suitable for real and non-realtime sonification, some of the features of which
are illustrated in the examples of subsequent chapters.
Chapter 7: Despite intensive study, a comprehensive understanding of the
structure of capital market trading data remains elusive. The one known application
of audification to market price data reported in 1990 that it was difficult to interpret
the results, probably because the market does not resonate according to acoustic
laws. This chapter illustrates some techniques for transforming data so it does
resonate; so audification may be used as a means of identifying autocorrelation in
trading–and similar–datasets. Some experiments to test the veracity of this process
are described in detail, along with the computer code used to produce them. Also
reported are some experiments in which the data is sonified using a homomorphic
modulation technique. The results obtained indicate that the technique may have a
wider application to other similarly structured time-series datasets.
Chapter 8: The previous chapter explored the use of audification of a numerical
series, each member representing the daily closing value of an entire stock market,
to observe the cross-correlation (trending) within the market itself. This chapter
employs parameter-mapping sonification to study the perceptual flow of all trades
in individual stock groupings over a trading day by applying various filters and
selection methodologies to a detailed ‘tick’ dataset. It outlines the use of a size/mass
metaphorical model of market activity and the simultaneous use of two opposing
conceptual paradigms without apparent conceptual contradiction or cognitive dis-
sonance to demonstrate, given conducive conditions, the power of intention over
perception and sensation, in auditory information seeking.
Chapter 9: The design of a real-time monitor for an organization’s digital net-
work can produce several significant design challenges, both from the technical and
human operational perspectives. One challenge is how to capture network data with
minimal impact on the network itself. Also, from an operational perspective, sounds
need to perform en suite over long periods of time while producing only minimal
listener fatigue. This chapter describes two related network data sonification pro-
jects which resulted in a set of audiovisual “concert” compositions (Corpo Real), an
immersive installation, and a perceptual monitoring tool (Netson). This tool uses
both sonification and visualization to present monitoring humans with features of
data flow that allow them to experience selectable operational network character-
istics. In doing so, it can be used to assist in the peripheral monitoring of a network
for improved operational performance.
Code and audio examples for this book are available at https://github.com/david-
worrall/springer/.
Acknowledgements
I like to listen. I have learned a great deal from listening carefully. Most people never listen.
(Ernest Hemmingway, my Oak Park neighbor before I moved in.)
Contents
Part I Theory
1 Data Sonification: A Prehistory . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.1 An Ancient and Modern Practice . . . . . . . . . . . . . . . . . . . . . . . . 3
1.2 Ancient Egyptian Use of Sound to Convey Information . . . . . . . 5
1.3 The Ancient Greek Understanding of Music . . . . . . . . . . . . . . . . 6
1.3.1 Numerical Rationality . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.3.2 Empirical Experience . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.3.3 Expressive Power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
1.4 The Ear as the Central Organ of the Church . . . . . . . . . . . . . . . . 8
1.5 Music as Language and Rhetoric . . . . . . . . . . . . . . . . . . . . . . . . 10
1.6 The Rise of Abstract Instrumental Music . . . . . . . . . . . . . . . . . . 11
1.7 “Organizing the Delirium” . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.8 From Program Music to Programmed Music . . . . . . . . . . . . . . . 14
1.9 Algorithmic Composition and Data Sonification . . . . . . . . . . . . . 15
1.10 Purposeful Listening: Music and Sonification . . . . . . . . . . . . . . . 16
1.11 Musical Notation as Representation . . . . . . . . . . . . . . . . . . . . . . 18
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
2 Sonification: An Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
2.1 Classifying Sonifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
2.2 Data-Type Representations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
2.2.1 Discrete Data Representations . . . . . . . . . . . . . . . . . . . . 27
2.2.2 Continuous Data Representations . . . . . . . . . . . . . . . . . 36
2.3 Interactive Data Representations . . . . . . . . . . . . . . . . . . . . . . . . 41
2.3.1 Sound Graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
2.3.2 Physical Models and Model-Based Sonifications . . . . . . 41
2.4 Sonification Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
2.4.1 Music Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
2.4.2 Computational Tools . . . . . . . . . . . . . . . . . . . . . . . . . . 45
xiii
xiv Contents
2.5 Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
2.6 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
3 Knowledge and Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
3.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
3.2 Knowledge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
3.2.1 Types of Knowledge . . . . . . . . . . . . . . . . . . . . . . . . . . 57
3.2.2 Methods of Acquiring Knowledge . . . . . . . . . . . . . . . . . 59
3.3 Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
3.3.1 Information as Quantity of Improbabilities . . . . . . . . . . . 62
3.3.2 Information: General, Scientific and Pragmatic . . . . . . . . 63
3.3.3 Forms of Perceptual Information . . . . . . . . . . . . . . . . . . 64
3.3.4 Platonic Ideals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
3.3.5 Materialist Ideals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
3.3.6 Transcendental Ideals and Phenomena . . . . . . . . . . . . . . 68
3.3.7 Brentano’s Mental Phenomena and Intentional
Inexistence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
3.3.8 Husserl’s Transcendental Phenomenology . . . . . . . . . . . 74
3.3.9 Gestalt Psychology and Group Theory . . . . . . . . . . . . . 77
3.3.10 Pragmatic Perception and the Meaning of Truth . . . . . . . 79
3.3.11 The Immediate Perception of Objects Through
Sensation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
3.3.12 The Sense-Datum Theory of Immediate Perception . . . . 81
3.3.13 Representationalism (Indirect Realism) . . . . . . . . . . . . . 83
3.3.14 Phenomenalism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
3.3.15 Direct Realism and Ecological Psychology . . . . . . . . . . 84
3.3.16 Information as Relations Through Signs . . . . . . . . . . . . 85
3.3.17 Information in Networks and Connections . . . . . . . . . . . 87
3.4 An Attempt at Integration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
3.5 Perception and the Neural Correlates of Consciousness . . . . . . . . 89
3.5.1 Mirror Neurons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
3.5.2 Critical Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
3.6 The Perceiving Body . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
3.7 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Appendix 3A General Methods of Acquiring Knowledge . . . . . . . . . . . 97
Appendix 3B Inference Methods of Acquiring Knowledge . . . . . . . . . . 98
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
4 Intelligible Sonifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
4.1 Two Forms of Truth: Material and Functional . . . . . . . . . . . . . . 106
4.1.1 Material: Rational and Empirical Truth . . . . . . . . . . . . . 106
4.1.2 Functional: Truth as a Value Proposition . . . . . . . . . . . . 107
4.1.3 Truth and Sensory Perception . . . . . . . . . . . . . . . . . . . . 109
Contents xv
Part II Praxis
6 The Sonipy Framework: Getting Started . . . . . . . . . . . . . . . . . . . . . 181
6.1 Two Pillars of the SoniPy DSDF: Python and Csound . . . . . . . . 181
6.2 A Brief Introduction to Python . . . . . . . . . . . . . . . . . . . . . . . . . 182
6.2.1 The Python Interpreter . . . . . . . . . . . . . . . . . . . . . . . . . 183
6.2.2 Values, Variables, Types and Expressions . . . . . . . . . . . 184
6.2.3 Built-In Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
6.2.4 Arithmetic Operators . . . . . . . . . . . . . . . . . . . . . . . . . . 185
6.2.5 Boolean Comparison Operators . . . . . . . . . . . . . . . . . . . 185
6.2.6 Variable Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
6.2.7 Variable Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . 186
6.2.8 Ordered Sets: Sequences . . . . . . . . . . . . . . . . . . . . . . . . 186
6.2.9 Dictionaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
6.2.10 Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
6.2.11 The Scope of Variables . . . . . . . . . . . . . . . . . . . . . . . . 189
6.2.12 Flow of Execution: Looping, Iteration, and Flow
Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
6.2.13 Namespaces, Modules and Libraries . . . . . . . . . . . . . . . 193
6.2.14 Object Orientation: Classes Variables and Methods . . . . 194
6.3 A Brief Introduction to Csound . . . . . . . . . . . . . . . . . . . . . . . . . 196
6.3.1 A Basic Overview of the Csound Language . . . . . . . . . . 198
6.4 The Python-Csound API (ctcsound.py) . . . . . . . . . . . . . . . . 201
6.4.1 The Csound Class Csound() . . . . . . . . . . . . . . . . . . . . . 201
6.4.2 The Csound Class
CsoundPerformanceThread() . . . . . . . . . . . . . . . 202
6.4.3 Real-Time Event Generation . . . . . . . . . . . . . . . . . . . . . 203
6.5 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Appendix: The Main Python-Csound API Methods . . . . . . . . . . . . . . . 205
Python-Csound API Error Codes . . . . . . . . . . . . . . . . . . . . . . . . 206
Python-Csound API Csound() Methods . . . . . . . . . . . . . . . . . . . 206
Python-Csound API CsoundPerformanceThread() Methods . . . . . 210
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Contents xvii
Fig. 2.1 The different amplitude profiles of a the sample the samples
b being realized with amplitude modulation, and c individually
enveloped events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 40
Fig. 4.1 Illustrations of some major components of the human brain’s
motor, sensory and limbic systems involved in learning and
memory. Illustrations, some retouched, from Gray’s Anatomy
of the human body (1918). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Fig. 5.1 Conceptual flow diagram of SoniPy’s five module sets
and two networks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Fig. 5.2 A simplified map of the configuration of SoniPy’s Data
Processing modules. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Fig. 7.1 Only one of these two graphs is of a real market. Which
one is it? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Fig. 7.2 A plot of 22 years of daily closing values of the ASX’s XAO,
highlighting the market action on “Black Tuesday”
(20 October 1987) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Fig. 7.3 A plot of Net Returns of the XAO dataset . . . . . . . . . . . . . . . . . 223
Fig. 7.4 A histogram of Net Returns of the XAO dataset . . . . . . . . . . . . 223
Fig. 7.5 A plot of Net Returns, highlighting the clipping of the largest
negative return . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Fig. 7.6 A histogram of the Net Returns, illustrating both the skewness
and kurtosis of the dataset. The most extreme positive and
negative returns define the gamut of the abscissa . . . . . . . . . . . . 224
Fig. 7.7 A comparison of the correlated and decorrelated Returns . . . . . . 225
Fig. 7.8 The different amplitude profiles of a the sample the samples
b being realized with amplitude modulation, and c individually
enveloped events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
xix
xx List of Figures
xxiii
Table of Code Examples
xxv
Table of Audio Examples
xxvii
Part I
Theory
Chapter 1
Data Sonification: A Prehistory
Abstract The idea that sound can reliably convey information predates the modern
era. The term data sonification has evolved along with its applications and use-
fulness in various disciplines. It can be broadly described as the creation and study
of the aural representation of information, or the use of sound to convey
non-linguistic information. As a field of contemporary enquiry and design practice,
it is young, interdisciplinary and evolving; existing in parallel to the field of data
visualization, which is concerned with the creation and study of the visual repre-
sentation of information. Sonification and visualization techniques have many
applications in “humanizing” information, particularly when applied to large and
complex sets of data. Drawing on ancient practices such as auditing, and the use of
information messaging in music, this chapter provides an historical understanding
of how sound and its representational deployment in communicating information
has changed. In doing so, it aims to encourage critical awareness of some of the
socio-cultural as well as technical assumptions often adopted in sonifying data,
especially those that have been developed in the context of Western music of the
last half-century or so. Whilst acknowledging the Eurocentricity of the enquiry,
there is no suggestion that the ideas discussed do not have wider applicability.
We are at a time in the evolution of humans and their tools when the power of
digital information processing and algorithmic decision-making is demonstrating an
ability to radically change our lives: From genetic finger-printing, gene-splicing and
pharmacology, to driverless vehicles, patterns in our consumption and how we
amuse ourselves. Even now, so early in this new Dataist era, organizations with
networked computational intelligence, already have access to more data about
ourselves than we ourselves have access to, and are beginning to demonstrate a
power to make better decisions for us than we make for ourselves. What, then, one
might reasonably ask, is the use of exploring such ancient, intensely
human-centered approaches to information-gathering and decision-making as lis-
tening? How old-fashioned; how quaint! This is an increasingly pertinent question
and has been latently fundamental to why this book was written. The answers are
not necessarily obvious as they lie at the heart of the difference between a con-
ception of life merely in terms of information flow and data storage as might be
imagined by the cognitivists (Worrall 2010), and one in which mind, body and
(now technologically enhanced) consciousness play a fundamental role in active
perception, knowledge acquisition, meaning-creation and decision-making.
In a contemporary media-saturated environment, sound plays a wider variety of
different social and communicative roles today than it ever did in the past. Although
computer-generated data sonification is a relatively recent formalized practice,1
cultural antecedents can be identified in all periods of history. This chapter provides
a focused description of how the deployment of sound and sonic structures to
communicate information has changed over time. It the spirit of the adage “know
from whence you came”, doing so will assist us to critically examine some of the
socio-cultural assumptions we have adopted in our own age.2
In the process of uncovering the accuracy or truth3 of our assumptions about
perception, it is not uncommon for commentators to be seduced into a type of sense
war, in which hearing and listening are pitted against vision and seeing. Such
casting can take many forms. What is to be gained by Marshal McLuhan’s myopia,
for example?
The ear is hypersensitive. The eye is cool and detached. The ear turns man over to universal
panic while the eye, extended by literacy and mechanical time, leaves some gaps and some
islands free from the unremitting acoustic pressure and reverberation (McLuhan 1968, 168).
Thankfully, the discussion has moved on, at least in some circles.4 Each have their
place and so to be encumbered with such a burden is not useful, particularly when a
culturally-driven focus on one sense assumes a decline of another. While this book
1
The first international conference was held in 1992 (Kramer 1994a).
2
As Jonathan Sterne indicates, while there is a vast array of literature on the history and philosophy
of sound, it is without some kind of overarching, shared sensibility about what constitutes the
history of sound, sound culture, or sound studies (Sterne 2003). It is not the purpose of this chapter
to remedy that!
3
Truth, as in the Heideggerian meaning of the term alétheia: a non-propositional unconcealment.
This concept of ‘truth’ takes on the dynamic structure of uncovering that is disclosive rather than
propositional or judgmental.
4
A comprehensive survey of increasingly nuanced arguments is outside the confines of this work.
In its notes and bibliography, The Audible Past Stern (2003) lists a significant amount of literature
in English on the topic since the Enlightenment. Over a longer historical timeframe, Veit
Erlmann’s, Reason and Resonance traces historical changes in the understanding of the rela-
tionship between developing conceptions of sound and hearing physiology (2010).
1.1 An Ancient and Modern Practice 5
There are many reasons why, in certain circumstances, sound might be the preferred
representation and communication medium for information, including the known
superiority of the hearing sense to discriminate particular kinds of structures. For
example, it is easy for most of us to personally verify that a purely visual
side-by-side comparison of two sets of written records requires high levels of
concentration and that doing so is very prone to error, especially over extended
periods of time. One the other hand, listening to vocalizations of such
5
Resulting, presumably, from the superiority of the omni-directionality of hearing in
visually-obscured environments.
6 1 Data Sonification: A Prehistory
representations is much easier. The presence of such auditing6 can be inferred from
records of Mesopotamian civilizations going as far back as 3500 BCE. To ensure
that the Pharaoh was not being cheated, auditors compared the “soundness” of
meticulous independently-scribed accounts of commodities such as grains moving
in and out, or remaining, in warehouses (Boyd 1905). When granary masters,
otherwise strictly isolated from each other, assembled before the Pharaoh and
alternated in their intoning of such records, differences in their accounting records
could be easily identified aurally. A faster and more secure method that eliminates
any “copy-cat” syndrome in such alternation, is to have the scribes read the records
simultaneously—a type of modulation differencing technique. Although we have
no hard evidence that these techniques were practiced, such a suggestion does not
seem unreasonable, and would represent possibly the earliest form of data
sonification.
While sound has also played an important role in both theoretical and empirical
inquiry for millennia, the ancient Greeks wrote extensively on the subject, notably
in reference to music, the most complex and abstractly considered form of
non-linguistic aural communication made by humans. It can be divided into three
modes of enquiry that are of direct concern to sonification: numerical rationality,
empirical experience and expressive power.
At least as far back as Pythagoras (born * 569 BCE), arithmetic was considered to
be number in itself, geometry to be number in space, and harmony to be number in
time. The concept of The Harmony of the Spheres, in which the Sun, Moon and
planets emit their own unique “sounds” based on their orbital revolution,7 played a
unifying role in the development of the arts and sciences, and incorporated the
metaphysical principle that mathematical relationships express qualities or “tones”
6
Literally, the hearing of accounts from the Latin auditus.
7
Known generally as the “music of the spheres”. As Gaius Plinius Secundus observed, “…
occasionally Pythagoras draws on the theory of music, and designates the distance between the
Earth and the Moon as a whole tone, that between the Moon and Mercury as a semitone, …” the
seven tones thus producing the so-called diapason, i.e. a universal harmony (Pliny [77AD] 1938).
Ptolemy and Plato also wrote about this practice.
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R585732.
The Last of the Redmen. By Columbia Pictures Corporation. 8
reels. © 15Aug47; L1198. Columbia Pictures Industries, Inc. (PWH);
13Sep74; R585732.
R585733.
Smoky River serenade. By Columbia Pictures Corporation. 7 reels.
© 21Aug47; L1200. Columbia Pictures Industries, Inc. (PWH);
13Sep74; R585733.
R585734.
Double peril. By Columbia Pictures Corporation. 2 reels. (The
Vigilante, chap. no. 3) © 5Jun47; L1268. Columbia Pictures
Industries, Inc. (PWH); 20Sep74; R585734.
R585735.
Desperate flight. By Columbia Pictures Corporation. 2 reels. (The
Vigilante, chap. no. 4) © 12Jun47; L1280. Columbia Pictures
Industries, Inc. (PWH); 20Sep74; R585735.
R585736.
In the gorilla’s cage. By Columbia Pictures Corporation. 2 reels.
(The Vigilante, chap. no. 5) © 19Jun47; L1286. Columbia Pictures
Industries, Inc. (PWH); 20Sep74; R585736.
R585737.
Battling the unknown. By Columbia Pictures Corporation. 2 reels.
(The Vigilante, chap. no. 6) © 26Jun47; L1297. Columbia Pictures
Industries, Inc. (PWH); 20Sep74; R585737.
R585843.
Brute force. By Universal Pictures Company, Inc. 10 reels. From a
story by Robert Patterson. © 25Jun47; L1086. Bank of America
National Trust and Savings Association, Martin Gang & Gladys Glad
Hellinger Gottlieb, Trustees of Trust under Will of Mark J. Hellinger,
& Gladys Glad Hellinger (PWH); 20Sep74; R585843.
R585844.
Six-gun serenade. By Monogram Pictures Corporation. 6 reels. ©
24Feb47; L895. Allied Artists Pictures Corporation, formerly known
as Monogram Pictures Corporation (PWH); 20Sep74; R585844.
R585845.
Valley of fear. By Monogram Pictures Corporation. 6 reels. ©
15Feb47; L909. Allied Artists Pictures Corporation, formerly known
as Monogram Pictures Corporation (PWH); 20Sep74; R585845.
R586033.
Under the Tonto Rim. By RKO Radio Pictures, Inc. 6 reels. ©
26Jun47; L1145. RKO General, Inc. (PWH); 3Sep74; R586033.
R586034.
Riffraff. By RKO Radio Pictures, Inc. 8 reels. © 28Jun47; L1148.
RKO General, Inc. (PWH); 3Sep74; R586034.
R586035.
Seven keys to baldpate. By RKO Radio Pictures, Inc. 7 reels. ©
16Jul47; L1175. RKO General, Inc. (PWH); 3Sep74; R586035.