Project Final PFL

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PROJECT

GAM ING FO R
LEAR NIN G
Siddhant Mishra
Aaayan Mathur
Rishit Gupta
We can no longer keep children away
from their phones but we can make
them utilise it for the better
PROJECT
OVERVIEW
In this project we will discuss how essential it is for young students
to develop skills like problem solving,spacial thinking and pattern
recognition.How it can be achieved easily via fun educational
games.We will also talk about its benefits and how we can achieve
this with the projects we have developed.
Introduction
Problem-solving,spacial thinking and pattern recognition are crucial for
kids of age 2-12 in navigating daily life challenges and is an essential skill
in various professions. It allows individuals to address issues, make
decisions, and adapt to changing circumstances. It encourages individuals
to think analytically and consider multiple perspectives.
The team

SIDDHANT MISHRA RISHIT GUPTA AAYAN MATHUR


Objectives
Our objective is to invent a way in which we can help
students develop solving,spacial thinking and
pattern recognition at correct age.

To achieve this we have combined the concept of


gaming and learning so that the student can learn
and have fun at the same time.
THE PROJECT
MISSION VISION CONDUCT
Our mission is to provide Our vision will not only benefit Conducting it will very
games which will help this generation but many to simple.Just imagine a website
cultivate skills such as spacial come as in the era where where you can log on and it is
thinking pattern recognition every company wants to filled with fun games for
and problem solving for profit off even the smallest kids/students to choose
absolutely free.We want to
things we want to provide a from.How fun will that be?
build a system where children
can be children and learn while
bliss to the young minds for
having fun! free!!!!!
PROJECT
GALLERY
GAME #1
https://youtu.be/IoDRBbWBedo

MEMMORY GAME
A memory game is a type of game that involves testing and
improving one's memory skills. The game typically consists of
a set of cards or tiles with matching pairs of images,
numbers, or symbols. The cards are shuffled and placed face
down, and players take turns flipping two cards at a time,
trying to find matching pairs.

It helps with-
Memory Improvement
Concentration and Attention
Concentration and Attention

All of which is super essential for children with age 5-12

https://skoolofcode.us/blog/why-memory-games-are-essential-for-childrens-development/
GAME #2
https://youtu.be/IoDRBbWBedo

WORD GUESSING

A word guessing game is a type of game where one person


provides clues or descriptions, and the other person or team
tries to guess the word or phrase based on those clues.

It helps with-
Cognitive Development
Vocabulary Building
Spacial Thinking

All of which is super essential for children with age 5-12

https://kids.kiddle.co/Word_game
GAME #3
https://youtu.be/IoDRBbWBedo

MATH GAME

A math game is a type of game designed to help individuals,


especially students, practice and enhance their mathematical
skills in an enjoyable and interactive way. These games often
incorporate mathematical concepts, such as addition,
subtraction, multiplication, division, geometry, algebra, and
more, into the gameplay.

It helps with-
Concept Reinforcement
Problem-Solving Skills
Practical Application

All of which is super essential for children with age 5-12

https://www.understood.org/en/articles/how-games-can-help-kids-who-struggle-with-math
PLEASE VISIT THIS YOUTUBE LINK FOR A CLEAR DEMONSTRATION OF ALL
OUR PROJECTS

HTTPS://YOUTU.BE/IODRBBWBEDO
PROJECT GOALS
In the new era where technology is spreading like a fire among the youngsters it is very important to
show them the correct way to use it.This new tech can help them how to get a step ahead and level up
faster than the previous generations and we are here just to do that.Providing the new youngsters a
way to learn and improve their skills for free is why we have chosen the problem statement “Design
Toys and Games that will help children (2 - 12 years) learn better in an interactive and fun way”.

We want to provide a platform for the parents,a platform which they can blindly trust knowing it will
provide games completely benefical for their children and they will keep on learning from it.Above all
this adding features like “Lock on Full Screen” “Notify on minimising” will help the parents keep a
careful eye on their children.
Conclusions

CONCLUSION 2

There is a high demand of free educational apps


that will bring a revolution in the education eco-
system for young children of age 2-12.

This gap is very necessary to fill as it is a matter


of the young generation and their education.A
matter which requires our utmost attention.
THANK
YOU

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