Professional Documents
Culture Documents
Aurelius Skystrider
Aurelius Skystrider
INSPIRATION
STRENGTH
11 +1 +2
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
15 PERSONALITY TRAITS
+2
●
+2 Dexterity
+2 Constitution
+2 Intelligence
33
CURRENT HIT POINTS IDEALS
15 -1 Wisdom
●
+5 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2 +1 Acrobatics (Dex) SUCCESSES Short Attention Span: Aurelius easily gets bored and distracted,
+2 +4 Deception (Cha)
+3 History (Int)
NAME ATK BONUS DAMAGE/TYPE
14 ●
+1 Insight (Wis)
Dagger +3 1d4+1 piercing
Case, map or
WISDOM
●
+7 Intimidation (Cha)
+3 Investigation (Int)
Dagger +2 +5 1d4+3 piercing
scroll
+1 Medicine (Wis) Rapier +2 +5 1d8+3 piercing
Chest
+2
●
●
+3 Nature (Int)
+1 Perception (Wis) Number of Clothes, fine
11 ●
+5 Performance (Cha)
Attacks: 1 Ink
CHARISMA
+4 Persuasion (Cha)
+4 Religion (Int)
Ink pen
Lamp
●
+3 ●
+4 Sleight of Hand (Dex)
19
+1 Stealth (Dex)
Survival (Wis)
Leather
0
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
24 6'2 190
AGE HEIGHT WEIGHT
Aurelius Skystrider cyan white platinum blonde
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Minor Illusion
Prestidigitation
Vicious Mockery
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Charm Person
Cure Wounds 4
Detect Magic
Feather Fall
SPELLS KNOWN
Heroism
Identify
Thunderwave
2 3
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
Page 1
You create a sound or an image of an object This spell is a minor magical trick that novice Choose a creature you can see. If it can hear
within range that lasts for the duration. The spellcasters use for practice. You create one of you, it must pass a Wisdom save or take 1d4
illusion also ends if you dismiss it as an action the following magical effects within range: • psychic damage and have disadvantage on its
or cast this spell again. If you create a sound, You create an instantaneous, harmless next attack roll before the end of its next turn.
its volume can range from a whisper to a sensory effect, such as a shower of sparks, a The damage increases by 1d4 when you
scream. It can be your voice, someone else's puff of wind, faint musical notes, or an odd reach 5th, 11th, and 17th level.
voice, a lion's roar, a beating of drums, or any odor. • You instantaneously light or snuff out a
other sound you choose. The sound continues candle, a torch, or a small campfire. • You
unabated throughout the duration, or you can instantaneously clean or soil an object no
make discrete sounds at different times before larger than 1 cubic foot. • You chill, warm, or
the spell ends. If you create an image of an flavor up to 1 cubic foot of nonliving material
object—such as a chair, muddy footprints, or a for 1 hour. • You make a color, a small mark, or
small chest—it must be no larger than a 5-foot a symbol appear on an object or a surface for 1
cube. The image can't create sound, light, hour. • You create a nonmagical trinket or an
smell, or any other sensory effect. Physical illusory image that can fit in your hand and
interaction with the image reveals it to be an that lasts until the end of your next turn. If
illusion, because things can pass through it. If you cast this spell multiple times, you can
a creature uses its action to examine the sound have up to three of its non-instantaneous
or image, the creature can determine that it is effects active at a time, and you can dismiss
You attempt to charm a humanoid you can see A creature you touch regains a number of hit For the duration, you sense the presence of
within range. It must make a Wisdom saving points equal to 1d8 + your spellcasting ability magic within 30 feet of you. If you sense magic
throw, and does so with advantage if you or modifier. This spell has no effect on undead or in this way, you can use your action to see a
your companions are fighting it. If it fails the constructs. At Higher Levels. When you cast faint aura around any visible creature or
saving throw, it is charmed by you until the this spell using a spell slot of 2nd level or object in the area that bears magic, and you
spell ends or until you or your companions do higher, the healing increases by 1d8 for each learn its school of magic, if any. The spell can
anything harmful to it. The charmed creature slot level above 1st. penetrate most barriers, but it is blocked by 1
regards you as a friendly acquaintance. When foot of stone, 1 inch of common metal, a thin
the spell ends, the creature knows it was sheet of lead, or 3 feet of wood or dirt.
charmed by you. At Higher Levels. When you
cast this spell using a spell slot of 2nd level or
higher, you can target one additional creature
for each slot level above 1st. The creatures
must be within 30 feet of each other when you
target them.
Choose up to five falling creatures within A willing creature you touch is imbued with You choose one object that you must touch
range. A falling creature's rate of descent bravery. Until the spell ends, the creature is throughout the casting of the spell. If it is a
slows to 60 feet per round until the spell ends. immune to being frightened and gains magic item or some other magic-imbued
If the creature lands before the spell ends, it temporary hit points equal to your object, you learn its properties and how to use
takes no falling damage and can land on its spellcasting ability modifier at the start of them, whether it requires attunement to use,
feet, and the spell ends for that creature. each of its turns. When the spell ends, the and how many charges it has, if any. You learn
target loses any remaining temporary hit whether any spells are affecting the item and
points from this spell. At Higher Levels. When what they are. If the item was created by a
you cast this spell using a spell slot of 2nd level spell, you learn which spell created it. If you
or higher, you can target one additional instead touch a creature throughout the
creature for each slot level above 1st. casting, you learn what spells, if any, are
currently affecting it.
Page 1 (reverse)
Thunderwave
Bard Level 1 Evocation DC 13 Spell Mod +5
1 Act. Self V,S Inst