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GoW FAQ
GoW FAQ
Quick Facts
There is no hand limit.
Each unit can only take one action per turn.
You can’t combine multiple attacks to kill a single enemy
(unless a card specifically allows you to, COG Tactic card for example)
Units in Cover can’t block direct damage attacks (only units in reserved not suppressed)
Units in Cover can’t be suppressed.
A unit in reserve may move into cover or attack into cover (if occupied)
You can’t do a direct attack with a unit in reserve.
There is no limit to the number of units a player can have in reserve.
A unit in cover may directly attack the enemy player
(can’t move into another location’s cover unless a card allows for this)
Direct Damage
When a player takes direct damage (not blocked by a unit) then that player can draw up to or
discard that many cards from the draw deck. By default, this is two cards (attack value on a unit doesn’t
affect this) but certain card affects may increase / decrease this number. The player must declare how
many cards they intend to draw and to discard before looking at cards.
Example: Locust player takes two direct damage and chooses to draw 1 card and discard the
other from the draw deck. The player draws both cards from the draw deck, keeps the first, discards the
second, then looks at the card that was kept. Discarded cards from direct damage do not trigger unit
abilities or command card abilities.
Attacking from Enemy Cover grants +1 damage when attacking a unit and +1 direct damage dealt to the
enemy player. This direct damage +1 stacks with other direct damage effects.
Opposing units in reserve that block or are attacking into enemy cover against your offensive unit ALSO
gains the +1 damage to their attack.
To generalize, all units on the same side of the wall deal +1 damage to each other in combat.
Example: A 2 attack / 2 defense COG unit is in enemy cover. The Locust player attacks from
reserve with a 1/1 unit. Both units are killed in combat because the COG is now a 3/2 and locust unit is a
2/1, which is enough to defeat the COG unit.
Reaction Cards can only be played during combat. They are not allowed during the first or second
deployment phases. The defending player must play a reaction card first, then the attacker can respond.
You may only play one reaction card per combat.
Multi-blocking Chapter 2
Page 32 has a good explanation, but to emphasize the attacker does full damage to all blockers. It is not
split up.
Example: a 3/3 Locust is blocked by two 2/2 cogs. The 3/3 Locust does it’s full 3 damage attack to both
blockers, killing both. The COG combines for 4 damage, killing the Locust.
Suppressed pg 23
When an enemy unit takes damage via an attack or card effect, if the damage doesn’t equal the unit’s
defensive value the unit is suppressed in reserve (Units in enemy or friendly cover are not suppressed).
Suppressed units cannot block, but can be targeted by a unit’s ability or tactic card. A player’s
suppressed cards are readied at the beginning of that player’s turn.
Combat Damage
When COG A shoots Locust B, this damage occurs in a vacuum. Once reaction cards are played and
combat is resolved, if a unit or units survive all damage is immediately removed / healed.
Example: A 2/5 COG is in friendly cover and is attacked by a 3/3 Locust from reserve. Neither unit
is killed, the COG is still ready and in cover, but the Locust would be suppressed in reserve. The Locust
player discards a 3/3 unit and triggers the Vicious Kantus ability (see below) to deal damage to the 2/5
COG unit in cover. This only deals 4 damage, the previous attack damage doesn’t stack, so the COG unit
lives. Even if there are TWO Vicious Kantus in play, this discard is treated as separate attacks and they do
not stack (per Discord SFG forum developer @fraser, June 1st 2023). More on the Kantus below
Drawing Cards and the word ‘May’ – It’s a great month of the year and also just wanted to highlight this
keyword as it appears throughout scenarios and in cards.
Example: Player may draw up to two cards. This means you can draw 0,1, or 2. You must declare
how many you intend to draw before you look at any of the cards drawn.