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HCIN 101 Human Computer Interactions -Lecture Tutorial 1

(Individual Work)-Assignment.

NAME : Sboniso
SURNAME: Mthethwa
STUDENT NO: 22160712
1)

a.
I. Usability refers to how easy and efficient it is for users to interact with a
product or system, this focuses on providing a smooth experience for users to
accomplish their goals.
II. User experience refers to the overall experience and satisfaction that a user has
while interacting with a product, system, or service. This involves various
aspects such as the emotions, perceptions, and behaviors of users during their
interactions.

b. Yes, there is a relationship between usability and user experience. Useability is a subset of
user experience because it focuses on the ease of use and efficiency of a product, also a
foundational element that contributes to a positive user experience and user experience goes
beyond usability and includes other factors that influence the overall satisfaction and
perception of the users.

2. It is difficult to design user interfaces because there are different client needs that must be
satisfied like clear requirements , accessibility and other factors like advancing technology
making accomplishing hustle free while considering these factors difficult.

3. -Example of a good user interface design: Google Maps stands out because it gives you
detailed maps and updates you on traffic conditions as you drive. It's like having a trusty
guide beside you, pointing out landmarks and suggesting the quickest routes to dodge traffic
jams. This way, you reach your destination smoothly and stress-free.
-Example of a bad user interface design: One example of a bad user interface design is a
complex and confusing e-commerce website. One characteristic that makes it a bad design is
its poor navigation. Sometimes the navigation menu may be overcrowded with numerous
dropdown menus, making it difficult for users to find the specific product categories they are
looking for. The lack of clear labels and a logical hierarchy of navigation options can lead to
frustration and confusion for users.

4. Four disciplines that interfaces with human computer interaction


-Computer Science

-Artificial Intelligence

-Engineering
-Cognitive Psychology
5. Five possible effects of a poorly designed interface

- Impact on brand perception.


-Physical strain.

-Social stigma.

-Loss of competitive advantage

-Loss in revenue or sponsorship.

6.Good interface designs be achieved by


-Conducting user research to gain insights into the target users, their goals, and preferences
they may have.

-Defining clear goals and requirements.

-Creating a responsive and adaptive design.


-Creating logical information architecture.

-Striving for simplicity and clarity in the interface design.

7.
a. Use (Task) and Context:
 Identify the specific tasks that the web application needs to support, such as accessing
course materials, submitting assignments, participating in discussions, or taking
quizzes.

b. User:
 Design the user interface and interactions based on the needs and expectations of the
students, keeping in mind their motivations, learning styles, and potential challenges.
c. Interface:
 Prioritize important information and features and minimize distractions to help users
focus on their learning tasks.
d. Hardware:
 Consider the hardware specifications and limitations of the devices that students may
use to access the web application. Optimize the application to perform well on a
variety of devices, including those with lower processing power or limited storage.

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