CREATURE Young Angler

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Young Angler In the foggy swamps of the Wastelands, raiders are treated to a variety of botanical delights, from aster

botanical delights, from aster to lure weed. But caution to the


unobservant harvester, as not all plants are as they seem, some are not even plants at all. Utilizing a specialized bioluminescent growth on the top
of its head, the angler lurks underwater, disguising itself amongst shoots of lure weed. It patiently lies in wait for prey it knows best before
Level 2, Mutated Amphibian, erupting from the water, hurling gouts of flaming bile at its victims now too close to retreat. Only in dire circumstances will the angler rely on tooth
Normal Creature (17 XP) and claw to fight, always preferring to remain at range, bombarding its foe with flaming spittle from a safe distance.

BODY MIND MELEE GUNS OTHER SPECIAL ABILITIES

5 4 2 1 3

AMPHIBIOUS: The angler can swim and submerge itself in water for a
rounds equal to its body statistic before needing to come up for air. It
HP INITIATIVE DEFENSE suffers difficulty for attacks and movements made underwater.

9 9 1

PATIENT PREDATOR: The angler are patient and cunning hunters. An


PHYS. DR ENERGY DR RAD. DR POISON DR angler that is submerged in water and not moving is difficult to tell apart
from a knot of lure weed. It takes a PER + Survival test with a difficulty of
- - Imune Imune 3 to spot an angler that is lying in wait. If undetected, the angler can make
a sneak attack when its unsuspecting prey comes into Close range.

ATTACKS

SPIT: BODY + Guns (TN 6) 2 DC Energy damage, Fire Rate 0, Range M -

BITE: BODY + Melee (TN 7) 3 DC Physical damage

- -

- -

INVENTORY

BUTCHERY: Scavengers can butcher a dead young angler with a -


successful END + Survival test with a difficulty of 0. This yields one portion
of angler meat.

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