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Full Chapter The Innovation Mode How To Transform Your Organization Into An Innovation Powerhouse George Krasadakis PDF
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George Krasadakis
The
Innovation
Mode
How to Transform Your Organization
into an Innovation Powerhouse
The Innovation Mode
George Krasadakis
This Springer imprint is published by the registered company Springer Nature Switzerland AG.
The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland
Preface
At the time of writing, it is estimated that there are 4.5 billion active Internet users
along with 30 billion connected devices. We live in an era of unprecedented access
to knowledge, talent, and digital resources. Our modern times are characterized by a
massive, ongoing transformation that impacts every aspect of human life—from
education and healthcare to entertainment, travel, and transportation. In the business
world, digital technology drives an equally dramatic impact by changing the way we
work, how we build products, and operate services.
This revolution is the result of breakthrough innovations in many fields such as
hardware, software, networking, and technologies like big data and artificial intelli-
gence. The Internet and the Web empower the formation of online communities and
distributed teams that collaborate in entirely new ways. Movements such as the open
source, open innovation, and open collaboration reshape the way we think about
business. At the same time, flexible and remote working models emerge in the
so-called gig economy, while entrepreneurship and startup initiatives are on the
rise. This cultural shift, along with the general availability of some of the greatest
technologies of all time, set the stage for radical innovation across sectors and
geographies—and this stage is available to all, enabling relatively small companies,
startups, or even individuals to disrupt the status quo and challenge established
services and companies. Typically, these “outsiders” see the world through a digital
lens and are faster in adopting the latest technologies; as a result, they tend to be
more innovative when designing products, services, or business models. Conse-
quently, established companies are at risk of being disrupted and outperformed.
Corporate leaders realize that innovation is the only way to stay relevant and stay in
business.
This “new order” in terms of technology, culture, and connectivity creates
tremendous opportunities for both incremental and radical innovations. At the
same time, the process of innovation itself is now faster than ever. Companies that
have both the knowledge and the willingness to innovate have a distinct advantage
over the established ones that take a more risk-averse position. Innovation-led
organizations have the chance to stay ahead of the game and thrive. Companies
that overlook the value of innovation or treat it frivolously will eventually get
disrupted. Leaders need to transform their organizations toward a new model that
incorporates innovation as a fundamental capability—fully embedded in operational
v
vi Preface
aspects and well-aligned to the purpose of the company. To stay relevant, companies
need to adapt fast and reset the way they work, communicate, collaborate, and
pursue financial success.
The purpose of the book is to help business leaders rethink their corporations as
agile, innovation-led organizations. At the same time, it aims to guide innovation
leaders on how to design, initiate, and execute a robust transformational program.
Through concrete proposals, original ideas, and best practices, it offers actionable
guidance on how to drive the cultural and technological change through a structured
transformation program and a continual innovation improvement process.
The book takes a holistic view of innovation—by examining the role of people,
culture, technology, and processes. Innovation is seen as a fully integrated function
that is powered by people and streamlined by technology. While it emphasizes the
importance of culture, it also presents how digital technologies can redefine the ways
companies innovate. The book introduces a robust innovation framework, a set of
capabilities that empower the company to systematically capture market signals, spot
opportunities, and react wisely through streamlined innovation processes such as
ideation, prototyping, and experimentation. Furthermore, it presents a detailed
innovation transformation program—a masterplan of work streams, events, and
activities that help the organization move fast toward the innovation mode—the
state where great innovation happens naturally, in an optimal balance with opera-
tional activities. By adopting the innovation-led model presented in the book,
organizations can become more innovative and eventually gain competitive
advantages. The content is organized into four parts.
Part I presents the fundamentals of innovation. The main goal is to provide clarity
on terms such as innovation and novelty. The first chapter presents the modern
meaning of innovation and its basic typology. It analyzes the importance of these
terms and introduces new definitions, including the innovation function. The next
chapter sets the focus on people—it presents the core values that form a solid basis of
a good innovation culture and then analyzes the typical innovation blockers—what
usually prevents capable individuals and teams from engaging with innovation.
Following the discussion of common innovation blockers, the book proposes
techniques and strategies to remove them and gradually change the culture toward
a state of openness, sharing, and creative collaboration. Beyond culture, Chap. 4
introduces the innovation framework—the set of components and capabilities that
empower companies to streamline innovation and integrate it with the core business
processes. It explains how this framework helps teams to obtain signals from the
broader economic environment, identify opportunities, react and adapt through
innovations, in a “continuous” mode.
Part II introduces effective methods for managing ideas and discovering
innovation opportunities. Chapter 5 presents the universal idea model as a more
effective way to capture, intake and distribute ideas. Chapter 6 helps organizations to
design an end-to-end ideation process that benefits from agile principles. At the core
of the process is a robust assessment model that evaluates the potential of ideas and
accelerates the discovery of opportunities. Chapter 7 proposes a blueprint of an
always-on ideas channel—that uses the universal model of ideas and the proposed
Preface vii
ideation process to offer a unified ideas store for the corporation—where ideas live,
evolve, and get discovered in the right context.
Part III presents how to generate and act upon ideas. It introduces improved
variants of brainstorming and provides a thorough guide for organizing corporate
hackathons. Chapter 10 explains how to set up a prototype factory—an entity that
allows the organization to convert innovation opportunities to functional prototypes
and expose them to users for testing. It covers the makerspace as a place for
experimentation and technology exploration and explains how design sprints can
benefit from the enhanced prototyping capability of the organization. Chapter 11
goes beyond prototypes: it introduces the basics of agile product development and
describes how those successfully tested innovation opportunities can be defined as
great products, using the agile approach and the notion of the minimum viable
product.
Part IV explains how to reach the “innovation mode.” It proposes a measurement
framework as the means for better orchestration of the innovation function and the
basis for steering the innovation transformation program. The final chapter of the
book combines everything into a single, detailed masterplan. It provides innovation
leaders with actionable guidance on how to start and how to get there. It begins with
the architecture of the transformation program and then it uses a roadmap of six
phases, blending all the technological, cultural, and process-level activities and work
streams that need to happen to get to the “innovation mode.” It presents how to put
everything into action, in the right order, and accelerate the transformation journey.
This book is intended for business, technology, and innovation leaders. Readers
will find essential information and unique insights on technologies, processes, and
methodologies that can help them embed innovation into their corporate reality.
Engineering managers can use this book to identify the technological components
required to empower fundamental processes of innovation such as ideation, idea
evaluation, innovation measurement, gamification, and knowledge management.
Innovation and digital transformation managers will find practical advice, ideas,
and recommendations on how to design a winning innovation transformation strat-
egy, inspire people, and grow a vivid community of innovators. Corporate leaders
will get answers on how to measure success and orchestrate the end-to-end
innovation process.
Additional content on innovation, along with templates and other artifacts, can be
found online at www.theinnovationmode.com
Writing a book is not easy. While extremely creative and rewarding, it may disrupt
the life of many people. I am incredibly grateful to my family for their support and
understanding and, above all, to Christina, Ariadni, and Nicholas—my source of
truth and inspiration. I am thankful to Perikles Rammos, Alex Papageorgiou, Periklis
Drougkas, Gaurav Kaila, Sergiu Hamza, and Alexandros Tzoumas for reviewing this
work. Special thanks to Steven O’Kennedy for his valuable feedback and
suggestions.
ix
Contents
xi
xii Contents
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Part I
The Fundamentals of Innovation
Innovation (Re) Defined
1
1
https://www.wired.com/insights/2013/11/innovation-the-most-important-and-overused-word-in-
america/
tracked or identified. Apart from specific threads that are tagged or named as
“innovation,” identifying innovation as it happens is not an easy task.
This is due to the various forms of innovation—it may be “hidden” in certain
features of a product, or it may appear as a novel business model on top of an
otherwise conventional service. Ambitious and hi-tech projects may be addressing
known needs with standard solutions and thus not literally novel. Others may be
truly novel, but also risky, with questionable feasibility and market fit. At the same
time, specific ideas may have potential as inventions and intellectual property assets,
thus of strategic value for the firm. Spotting innovation as it happens becomes more
complicated, if we consider that even the most innovative, promising, and well-
tested projects may still fail—whether in development or post-market launch.
Having precise definitions in place helps to clarify if such scenarios should be
measured as innovation and how. In the following sections, we discuss existing
definitions, their properties, and, where necessary, we introduce new ones for the
purposes of the innovation mode.
1.1 Novelty
2
https://www.lexico.com/en/definition/innovate
3
https://www.dictionary.com/browse/novelty
1.1 Novelty 5
At the microeconomic level, within the corporation, novelty may be seen differ-
ently depending on the context. For example, one company may only measure as
innovation opportunities those novel-to-the-world ideas, while another may also
count those that are known to the market but applied for the first time in the specific
industry. Variations and adaptations of these definitions are common and accepted—
to better reflect the nature of the organization. It is crucial, though, to ensure that
these adapted views on novelty are communicated with clarity and used consistently:
everyone in the organization should understand how novelty is defined, measured,
and used.
When it comes to a specific concept, novelty usually refers to the core idea,
individual features, or the enabling technologies. However, it may come into play in
less coherent forms, for example, in the way a solution combines existing knowledge
to solve a challenging problem in a more effective manner, or through a non-obvious
adaptation of a known concept from another industry or technological domain.
Novelty may appear in the way the product is introduced to the market or even as
a new monetization model. A non-novel concept may be executed or offered in a
unique way that leads to massive impact—for example, through a new servicing
model or other forms of business model innovation. Hence, when assessing the
potential of a concept, novelty should not be taken literally or used as the sole
criterion for prioritization or other decisions: even if an idea is not literally novel, it
may still qualify as an innovation opportunity. Nevertheless, tracking and measuring
novelty at the idea level can be beneficial for corporations, in the following two
directions.
First, it helps in the early discovery of intellectual property opportunities that
could otherwise be missed. This can speed up the lengthy patent process and protect
referenced inventions before they are exposed to the market.
Second, consistent estimation of the level of novelty of ideas sets the basis for
measuring innovation, improving prioritization, and balancing the innovation port-
folio. It is an insightful metric enabling a deep understanding of the overall
innovation activity and output of the organization. While knowing the novelty, of
a specific idea, may not be actionable beyond triggering the IP protection process,
the ability to obtain the distribution of a portfolio of ideas in terms of their novelty
can be very insightful from a strategic point of view.
In an ideal scenario, the estimation of novelty should be encapsulated into the
idea assessment process during which the evaluators apply their knowledge regard-
ing the state of the art and estimate the level of novelty of each idea. These are
typically product and domain experts who follow closely the rapidly moving
technology landscape and use the latest signals from the market and global technol-
ogy hubs to make sound judgments on the novelty and feasibility of new idea
submissions. This way, new ideas, solutions, and proposals get tagged with a
quick estimation of the degree of novelty—which may be expressed in an ordinal
scale like “new to the world,” “new to the industry,” “new to the company,” or “new
to the product.”
6 1 Innovation (Re) Defined
In general, the definition and scope of novelty should be adjusted to match the
nature of the organization. Beyond the scenario of intellectual property rights,
novelty should have primarily an informational role.
1.2 Invention
4
https://dictionary.cambridge.org/dictionary/english/invention
1.3 Innovation as an Outcome 7
impact. For example, according to the UK Department of Trade and Industry (DTI
2007), innovation is “the successful exploitation of new ideas.”
These definitions work well when approaching innovation from a macro-
perspective, for example, when measuring the level of innovation in a market,
industry, or geography; they consider primarily the end result, the outcome of a
long process of development and commercialization—they look for novelty that has
been implemented and delivered to users, with proven adoption in the market. Such
macro-views bound innovation to impact or success.
At the micro-level, when looking from within the corporation, a more flexible
definition is needed—one that can be used to track innovation as it happens. In a
typical business environment, there are multiple parallel projects and initiatives, with
various levels of novelty and business potential. Given that the journey from an idea
to market is long, the company should be able to monitor, quantify, and analyze the
innovation potential of each project. It should be able to spot and measure
innovation—by evaluating the entire opportunity pipeline and the innovation port-
folio—based on the novelty, feasibility, and expected impact of the contained
projects. In this scenario, when zooming into the development process of a given
organization, the class of definitions presented above will not work in identifying
and measuring innovation—as they prerequisite implementation and impact.
Consider, for example, a product concept which is at a mature state, has verified
technical novelty, and has successfully passed rigorous user testing, indicating
that—in all probability—it solves a major problem for a critical mass of users, in
a better and economically viable way. According to the classic definitions, it cannot
be measured as an innovation yet—as it has not reached the market and it is not fully
implemented—it does not meet the criteria of adoption and exploitation. Even when
the product is built, the condition of implementation, as used in the definition above,
is not satisfied until the product is released to the market. However, in a corporate
context, this is an instance of genuinely innovative activity and intermediate
innovation output. In this example, the product should be seen as a validated
innovation opportunity that, if built and launched properly, may reach the level of
adoption to qualify as “classic” innovation. But even if this product finally fails, this
should still be reported—within the corporation—as an innovation initiative that had
partial-only success—a concept that converted up to a specific stage in the
innovation funnel.
Hence, to assess the level of innovation of an organization from within, a more
flexible definition is needed—one that can flag the innovation potential of less-
mature solutions, before they reach the market. The definition should be independent
of the result—as success in the market depends on various factors, some of which
may not be directly related to the company’s ability to innovate or ability to execute.
8 1 Innovation (Re) Defined
A feasible, well-structured solution to a defined problem, with some novel aspects that are
validated as highly probable value-drivers for a critical mass of users.
This definition is more flexible in terms of maturity, novelty, and success since it
allows a less-mature solution to also qualify as an innovation within the organiza-
tion. The term solution is used with its broader meaning—it refers to a defined,
validated proposition addressing a well-articulated problem. The latter should come
as a structured problem presentation, ideally articulated as a problem statement5—
which also helps in setting high-level success criteria. To qualify as an innovation
opportunity, the solution must have the potential for a significant improvement
toward the ideal situation described in the problem statement. It may be pointing
to a new product, a feature, a process, or a service, and it may take various forms, for
example, a physical or digital product or an online experience.
According to this definition, to be measured as innovation, the solution must also
be feasible, meaning that it can be developed and offered in a way that creates value
for both its users and the corporation. Additionally, the solution needs to have at least
some novel aspects that, based on validation, are expected to be significant drivers of
value. It does not have to be an entirely new concept: a proposal to upgrade a known
and conventional product by adding a set of novel, high-potential features may also
be considered as an innovation opportunity—provided that these novel features are
identified as the primary value multipliers—the source of benefit for a critical mass
of users. The definition does not assume success: the term highly probable
underlines that there is still a level of uncertainty involved and denotes that a precise
process has been applied in validating the solution. Failure is always a possible
outcome, whether the solution is in development or when exposed to the market. In
an expanded form, the above definition would read like:
5
https://en.wikipedia.org/wiki/Problem_statement
1.5 Innovation as a Function of the Organization 9
The obvious way to define the innovative organization is by referencing its ability to
deliver innovation to the market. However, this approach depends on the measurable
impact in the market and the adoption of innovation. As described previously, given
all the types and flavors of innovation and the different views on novelty, the
criterion of realized innovation is rather limiting.
To illustrate that, consider a company that operates for years, following all the
innovation principles and practices—it has achieved a great culture, and it has all the
enablers in place—but with no successful market-facing innovation results yet. How
innovative is this company? Similarly, a company may be innovating following its
own style and depth—for example, it may be adopting the latest inventions and
novel technologies from open innovation networks and embedding them in its own
products, services, or production methods. There are organizations that are not
innovating in a systematic way, but still, they occasionally manage to create
innovation opportunities and drive them to the market. In all these cases, companies
are innovative in some way, and to a certain extent. The key question is what
constitutes an innovative organization? The following proposes a generic definition
that also takes into consideration the intermediate innovation artifacts of the
company:
innovation—understanding and reflecting how they serve the purpose of the com-
pany—helps to better set the focus and balance divergent innovation strategies
through portfolios of initiatives.
Classification of innovation can be done based on its target—what the innovation
aims to improve or its intensity—how smooth and continuous innovation is. In many
cases, it is classified based on its openness or the maturity of the efforts or the state of
the target market. There is a plethora of variations and combinations of typologies,
frequently leading to confusion and limited understanding of the underlying
concepts. The following discusses a structured approach in classifying innovation.
Product Innovation In this type, the innovation efforts result in a new product—
good or service—or the improvement of an existing one by introducing significant
and novel enhancements. A product in this context can be anything that may be
offered to the market to satisfy a specific customer need—it can be a physical object,
a digital product such as an application or a web experience.
When targeting new products, this type of innovation has typically a long
lifecycle since there are multiple stages involved in the process—from conceptuali-
zation to prototyping, experimentation, etc. and it may require significant
investments in production lines, development teams, research activities, and market-
ing plans.
6
https://www.oecd.org/site/innovationstrategy/defininginnovation.htm
7
https://stats.oecd.org/glossary/detail.asp?ID¼6871
12 1 Innovation (Re) Defined
Process Innovation Innovation at the process level takes the form of improvements
of methods, techniques, and systems—it refers to “new or significantly improved
production or delivery methods for the provisioning of services and goods.”8 Any
new and non-obvious process or step that improves outputs by better handling the
inputs can be considered process innovation. The improvements need to be novel, at
least internally, within the boundaries of the organization.
Typically, such innovations impact the design and production methods, the
distribution or delivery of products, the supply chain operations, and management
of stock and organizational resources. For example, a company may introduce new
operational procedures for a production plant or new systems simplifying the
assembly line in order to improve its throughput, raise the levels of quality, or
reduce costs. Normally, this type of innovation is not directly seen by customers—
it helps in delivering better products and experiences overall, but it is not necessarily
visible in instances of the product. Process innovation often comes as expensive,
sophisticated technological solutions combining software, hardware, or machinery.
In certain cases, though, it can be relatively inexpensive, for example, a new, more
efficient way to authenticate employees and grant them access to a smart building by
using existing equipment and already available data.
The rise of machine learning and IoT introduces a massive opportunity for
innovation of this type as the available data and algorithms allow radically new
ways in designing processes. For instance, an industrial production line may be
optimized by enhancing its telemetry and introducing real-time data processing—
allowing production managers to make optimal choices. Beyond optimization, the
production line may be altered and enhanced by incorporating “cognitive abilities”,
for example, by adding computer vision algorithms that check the attributes of the
products being produced. In this hypothetical scenario, the production line becomes,
in a sense, “self-aware” of its own performance: through real-time insights from a
8
https://stats.oecd.org/glossary/detail.asp?ID¼6870
1.7 Classification of Innovation 13
Business Model Innovation Simply put, a business model describes the logic that
an organization uses to make profits or achieve success; it provides a holistic view by
summarizing the end-to-end mechanism that creates and distributes value to
customers. A business model comprises all the pieces that allow the company to
pursue an opportunity, a specific line of service, or its overall purpose. More
specifically, it references the products or other offerings, the value proposition,
along with the involved cost structures, the pricing, and monetization models; it
defines how partner networks and distribution channels play a role in the process.
Introducing new “logic” to any of these components or the whole model
constitutes business model innovation. Usually, this type of innovation requires no
new product or technology—it is defined on top of existing products and often a
customer base.
small subset of the user base—all at fast pace. This way, the team gets insights about
their expected performance, makes informed decisions about further development,
and keeps improving the product with smaller, frequent doses of innovation.
The Centralized Approach Expensive innovation programs may take the form of
specialized technology labs and research and development departments. This defines
a centralized innovation model, according to which the agenda and outputs of
innovation are controlled by a single entity, and the rest of the organization has
limited participation—practically acting as first-level “consumers” of the inventions
and knowledge produced by the labs.
9
https://www.christenseninstitute.org/disruptive-innovations/
10
https://en.wikipedia.org/wiki/Disruptive_innovation
1.7 Classification of Innovation 15
We may also differentiate innovation based on its ultimate goal. For example, in
contrast to business innovation, which focuses on driving business success in terms
of profits and market share, social innovation prioritizes impact and value at the
societal level—it aims to introduce improvements in working models, education,
access to health services, and community development. It may be driven by
non-profits, activism, volunteers, or self-organizing communities.
11
https://webfoundation.org/2013/06/announcing-the-global-open-data-initiative-godi/
12
https://ec.europa.eu/digital-single-market/en/open-innovation-20
1.8 Innovation in the Era of AI 17
Digital transformation has already happened—for a big part of our world and is
accelerating for the rest. The global digital population as of January 2020 is
estimated to be 4.5 billion users,13 while the number of connected devices is
expected to reach 29 billion by 202214 and 75 billion by 2025.15 The entire world
is getting connected, forming a massive network of human and artificial intelligence.
People already have access to a world-scale digital fabric, an immense collection of
resources as the building blocks for new solutions, services, and products.
Humanity’s accumulated knowledge and ideas are available to people and machines
through simple APIs and search engines. Resources such as software libraries and
frameworks, machine learning models, data, and creative content can be used for
free under certain terms such as the MIT license or Creative Commons.16
The process of innovation is becoming faster and more efficient. With a proper
setup, a company can shorten and streamline the cycles from an idea to an informed
decision. Technology empowers the end-to-end innovation process—from ideas to
rapid prototyping, validation of concepts through digital channels, content discov-
ery, and experimentation. For instance, a “crazy” idea regarding a connected physi-
cal product that can identify the current user via facial recognition and serve a
personalized experience could be quickly tested by creating a digital model of the
object and then materializing it through a 3D printer. The prototype would become
functional by integrating a camera and inexpensive computer components that allow
it to connect and consume third-party facial recognition services. This would provide
a realistic experience that can be exposed to selected users for testing and feed-
back—all at a relatively low cost. Similarly, in the purely digital context of an online
product, A/B testing a new idea that aims to improve an existing experience can give
statistically significant results in no time. Leveraging feedback from a distributed
group of experts who interact with a digital prototype can be done in a matter of
minutes.
At the same time, this significant improvement in the general ability to innovate
raises the expectations from users, customers, and shareholders: innovation is now
“expected” to be present in products, experiences, and strategic plans, which creates
additional pressure for companies to actually innovate.
13
https://www.statista.com/statistics/617136/digital-population-worldwide/
14
https://www.ericsson.com/en/mobility-report/internet-of-things-forecast
15
https://www.statista.com/statistics/471264/iot-number-of-connected-devices-worldwide/
16
https://creativecommons.org/
18 1 Innovation (Re) Defined
and radical innovations. Most importantly, it impacts the general ability to inno-
vate—in at least the following ways.
Access to Global Talent Digital technologies enable easy formation and effective
management of remote teams. Talent can be discovered across geographies, and it is
now feasible to have virtual, distributed teams that work together in very productive
and creative ways. These flexible models may involve full-time employees that
happen to work remotely, or contractors, partners, and vendors serving just-in-time
needs through flexible short-term assignments. In some cases, such remote teams can
be community-driven—in an open-source context. This defines a global pool of
1.8 Innovation in the Era of AI 19
talent available in dynamic working models, through simple processes, via online
platforms—a significant achievement of our times, powered by digital technologies,
and the subsequent cultural change.
Access to this global pool of talent benefits innovation in many ways. For the first
time in history, having a good idea opens up so many great options: an individual can
literally ask the world for help, build a remote team to cocreate, or set up an open-
source project and use the power of communities to drive the idea to life. Teams can
be formed online and operate remotely—successful products can be built without
teammates ever meeting in person.
Access to Knowledge, Insights, and Stimulus Thanks to our digital world, people
have access to a wealth of information and knowledge. If processed properly, this
stream of content can be extremely beneficial in an innovation context: it empowers
teams to establish a strong link with the market and obtain key insights in a timely
fashion. In this sense, digital technologies help companies to better understand their
economic environment and empower them to discover unmet or even unimagined
needs for users and businesses.
For example, a product manager may receive notification due to reputation risk in
social media—triggered by growing complaints about a new feature or a perfor-
mance drop following a product update, or a new product release announcement
from a competitor, or a relevant patent application which was just published.
Additionally, with the rise of big data and the evolution of data mining
capabilities, there is a new source of innovation: data discoveries, in the form of
insights, patterns, and interesting deviations from normality, which are non-obvious
and new. As curious minds try to interpret or explain unexpected patterns in
otherwise well-understood data sets, they raise interesting and tough questions,
which in turn may lead to great ideas. Furthermore, new ways to visualize insights
in an interactive fashion power a range of novel data-exploration experiences, which
in turn fuel the creative process. This is further discussed in Chap. 8—Data-Driven
Brainstorming.
Digital technologies have already introduced a massive change in the ways humans
work and collaborate. Fast connectivity, along with smart collaboration tools and
online platforms, allows people to work together effectively across time zones. And
this happens not only among colleagues employed by a company but also among
strangers who form active communities based on shared interests and common
goals. The digital revolution allowed the formation of different philosophies regard-
ing the exchange of services, knowledge, and ideas: people join online communities
and contribute voluntarily based on values and principles that go far beyond
monetary objectives. This philosophy is frequently encapsulated in terms like
mass or open collaboration and in a software context, as free open source.
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relaxed the rigid limbs. The next day the rigidity continued until
complete etherization was effected. In fact, when the breathing was
loudly stertorous and the conjunctiva insensible to touch, the rigidity
was complete, and it was not until a large amount of ether had been
inhaled that the limbs relaxed. While under the effects of the ether a
vaginal examination was made, and the uterus found normal in
position and size. No evidences of self-abuse were found, nor had
there been any reason for suspecting this. She continued in the
condition described for many days. She was filthy in her habits, and
would not use the commode, although she was made to sit on it for
hours. She would have a stool on the floor or in bed immediately
after rising from the commode. She seemed imbecile, and scarcely
spoke, or, if she did, would say she was dead or was a baby. She
would eat nothing voluntarily: food was put into her mouth, and she
would swallow it, but made no effort to close the lips herself. She
was fed in this way for four or five weeks. If taken up to be dressed,
she would make the procedure as difficult as possible, and when
dressed would not let her clothing remain buttoned, so that her
clothes had to be sewed on her.
After about ten weeks a slight improvement showed itself, first in her
taking food voluntarily, then in speaking. By degrees she became
reasonable, and in about four months from the time she was first
seen was perfectly well. The medication used was very slight, but
she was thoroughly fed, took bromide of sodium and ergot for a time,
and occasionally a dose of paraldehyde to produce sleep. She had
two efficient nurses, who carefully carried out all directions, and who
never yielded a point, but tried to be always as kind as firm. This
case is instructive, not only because of its phenomena, but also
because of the method of feeding and managing the patient and the
result of treatment.
In exhibiting the patient I first placed his arms and legs and body and
head in various positions, where they remained until he was
commanded to place them in other positions. His mouth was
opened, one eye was opened and the other was shut, and he so
remained until ordered to close his mouth and eyes. In most of these
experiments the acts performed were accompanied by remarks that
the patient would do thus and so as he was directed.
The case was that of a sailor aged forty-two years, of previous good
health. The attacks to be described followed a boiler explosion, by
which he was projected with great force into the water, but from
which he received no contusion nor other appreciable injury. There
was no history of any nervous trouble in his family. It was the
patient's duty to heave the lead. The officer noticed that he was
neglecting his business, and spoke to him in consequence, but he
paid no attention to what was said to him. “He was in the attitude he
had assumed in the act of heaving the lead, the left foot planted in
advance, the body leaning slightly forward, the right arm extended,
and the line held in the left hand. The fingers were partially flexed,
and the sounding-line was paying out through them in this half-
closed condition. The eyes were not set and staring, as is the case in
epilepsy, but they were moving about in a kind of wandering gaze, as
in one lost in thought with the mind away off. The whole duration of
the trance was about five minutes.”
I do not believe that this ground is well taken. The conditions present
in petit mal are sometimes somewhat similar to, but not identical
with, those of genuine catalepsy. In the first place, the loss of
consciousness, although more complete and more absolute—or
rather, strictly speaking, more profound—than in genuine catalepsy,
is of much briefer duration. The vertigo or vertiginous phenomena
which always accompany genuine petit mal are rarely if ever present
in catalepsy. To say that the mental disturbance in catalepsy and in
epilepsy is identical is to admit an imperfect acquaintanceship with
both disorders. The mental state during the attack of either disorder
it is only possible to study by general inspection or by certain test-
experiments.
Powerful tonics, such as quinine, iron, salts of zinc and silver, should
be used in connection with nutrients, such as cod-liver oil,
peptonized beef preparations, milk, and cream, to build up cataleptic
cases in the intervals between the attacks.
ECSTASY.
“A few moments afterward you might have seen her brow light
up and become radiant. The blood, however, did not mantle her
visage; on the contrary, she grew slightly pale, as if Nature
somewhat succumbed in the presence of the apparition which
manifested itself to her. All her features assumed a lofty and still
more lofty expression, and entered, as it were, a superior
region, a country of glory, significant of sentiments and things
which are not found below. Her mouth, half open, was gasping
with admiration and seemed to aspire to heaven. Her eyes, fixed
and blissful, contemplated an invisible beauty, which no one
else perceived, but whose presence was felt by all, seen by all,
so to say, by reverberation on the countenance of the child. This
poor little peasant-girl, so ordinary in her habitual state, seemed
to have ceased to belong to this earth.
“It was the Angel of Innocence, leaving the world for a moment
behind and falling in adoration at the moment the eternal gates
are opened and the first view of paradise flashes on the sight.
“At a certain moment her taper went out; she stretched out her
hand that the person nearest to her might relight it.
“Some one having wished to touch the wild rose with a stick,
she eagerly made him a sign to desist, and an expression of
fear passed over her countenance. ‘I was afraid,’ she said
afterward with simplicity, ‘that he might have touched the Lady
and done her harm.’”