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The Value of Face-To-Face Communication in The Dig
The Value of Face-To-Face Communication in The Dig
1–19
Abstract
Face-to-face communication is important for building and maintaining relationships. The COVID-19 pandem-
ic led to severe limitations in people’s face-to-face interactions, resulting in most people relying more heavily
on digital communication for social connection. Existing research has contributed to the understanding of
how face-to-face communication is used alongside digital communication. However, we know little about
what elements of face-to-face interactions people miss especially when in-person meetings are heavily
reduced, and how this is related to their use of digital communication for social connection. In this study,
we draw upon survey data that we collected in spring 2020 from a national sample of U. S. adults to answer
these questions. We find that most people missed elements of face-to-face interactions and particularly
valued spontaneous interactions, physical closeness, and independence from technology about in-person
interactions. More frequent and increasing use of popular digital modes such as voice calls, video calls, text
messages, and social media were all positively related to missing face-to-face communication. Our results
contribute to the understanding of the role and value of in-person interactions in a digital world.
Keywords
interpersonal communication, face-to-face communication, digital communication, computer-mediated
communication, social interaction, survey, COVID-19, U. S.
vital role in social relationships alongside mation; Buhler, Neustaedter, & Hillman,
computer-mediated communication. In 2013; Cui, 2016; Gonzales, 2014; Larsen
stead of F2F communication being re- et al., 2008; Lin & Lu, 2011; Thulin, 2018),
placed by online communication, the two and their interlocutor (e. g., close ties or
complement each other and are used in weak ties; Kim et al., 2007; Kirk, Sellen, &
comparable ways to maintain and devel- Cao, 2010; Ling & Lai, 2016). When face-to-
op social relations (Flaherty et al., 1998; face communication is less possible, these
Wang & Wellman, 2010; Yau & Reich, 2018). digital means might have to make up for
However, what happens when F2F inter- missing F2F interactions.
actions are suddenly severely limited, like Existing research has focused espe-
during the COVID-19 lockdowns, and peo- cially on how digital communication is
ple are left to rely more heavily on digital used to maintain social relations in situa-
communication to connect with people tions where friends and relatives are geo-
in their networks? What exactly do people graphically dispersed (Baym et al., 2004;
end up missing about F2F interactions in Buhler et al., 2013; Nedelcu & Wyss, 2016;
this situation and are certain characteris- Neustaedter & Greenberg, 2012; Yang,
tics of F2F communication missed more Brown, & Braun, 2014) and some work has
than others? explored the same questions in the context
Unlike previous studies that have of the COVID-19 pandemic (Elmer et al.,
merely compared a unidimensional mea- 2020; Hall, Pennington, & Holmstrom,
sure of F2F communication with digital 2021; Nguyen et al., 2022). While digital
communication modes, we aim to extend communication cannot replace the physi-
the current literature by diving deeper into cal closeness of in-person meetings, it can
the specific elements that make F2F com- help physically distant people feel as if they
munication valuable to people. Moreover, are together in the same place (Nedelcu &
we examine how missing certain elements Wyss, 2016). For example, people use vid-
of F2F interactions relate to one’s use of eo calls despite technical limitations and
different digital communication methods. challenges to watch TV (e. g., synchronize
As such, we address the following research watching something simultaneously),
question: share meals, hang out, and celebrate birth-
days (Buhler et al., 2013; Kirk et al., 2010;
› RQ: What did people miss about F2F in- Neustaedter & Greenberg, 2012). People
teractions during the initial COVID-19 play online games together with friends
pandemic lockdowns? to maintain their relationships (Domahi-
di, Breuer, Kowert, Festl, & Quandt, 2018;
Liu & Yang, 2016; Williams et al., 2006). In a
3 How digital communication study about the social lives of online game
can compensate for missing F2F players, one participant said in an inter-
interactions view about their gaming experience with a
friend: “Since we can’t golf, we WoW [play
Digital communication encompasses a World of Warcraft]” (Williams et al., 2006,
wide range of options including video p. 351). Additionally, when not physically
calls, voice calls, text messaging, email, together, people use text messages (Cui,
social media, and online games. Research 2016) and social media (Thulin, 2018)
has shown that people rely on one or the to share experiences from everyday life
other depending on their circumstanc- to maintain constant awareness of their
es (e. g., private or work-related contexts; peers. Such studies suggest that people
Baym et al., 2004; Ling & Lai, 2016; Lufkin, who use digital communication modes
2018; Neustaedter & Greenberg, 2012; Rad- like voice calls, video calls, text messages,
icati Group, 2017), their reasons for com- or online games more frequently to inter-
munication (e. g., disclosing personal in- act with people in their networks and share
formation, coordinating meetings, sharing experiences might be less likely to miss
information, hanging out, browsing infor-
Gruber et al. / Studies in Communication Sciences (2022), pp.1–19 5
F2F interactions when those are limited. tions people can also have eye contact and
This leads to the following hypothesis: can see where other people are looking,
as well as physically touch and smell each
› H: People who use digital communica- other (Chandler & Munday, 2020; Hantula
tion modes (i. e., voice calls, video calls, et al., 2011, p. 343). In the pilot study we
text messages, email, online games) asked people: “What do you currently miss
more frequently to interact with people about social interactions?” The answers
in their networks are less likely to miss included comments such as: “What I miss
F2F interactions during the COVID-19 the most from offline interaction is the
pandemic. physical closeness and the shared activity.
I’d rather go out and drink a coffee with my
best friend to share a special and unique
4 Data and methods moment with her, instead of just talking
through the phone.” Another discussant
We administered a survey to adults 18+ said: “Personally, as [...] 95 % of my conver-
in the United States from May 4–9, 2020 sations are in Italian (which is my mother
(N = 1551) to address the above-stated re- tongue), my behavior when I talk tends to
search question and hypothesis. We con- be very theatrical and I gesticulate a lot.
tracted with the online survey firm Cint, Even though there is the possibility of vid-
which uses a double opt-in procedure to eo-calling each other, I still can’t express
recruit participants to its national panel. myself in a satisfactory way.” From these
We implemented quotas for age, gender, responses, we drafted several more survey
education level, and region to ensure a items.
diverse sample. The respondents received The final question asked: “During
financial compensation for their partici- the Coronavirus pandemic, many people
pation in the survey. We included atten- have reduced or completely stopped face-
tion-check questions and the 1551 re- to-face social interaction with those not
spondents reflect those that satisfied the in their household. Have you missed any
attention criteria. of the following about face-to-face social
interactions with people who do not live
4.1 Measures in your household? Check all that ap-
In this section we describe our dependent, ply.”1 Answers were: “physical closeness,”
independent, and control variables used “non-verbal communication,” “having
in the logistic regressions to answer the spontaneous conversations,” “having
research question and test the hypothesis. conversations without the use of digital
technology,” “the convenience of having
4.1.1 Dependent variables conversations without too much effort,”
Our dependent variable captures what “none of the above, because I still see
people missed about F2F communication. people face-to-face outside of the house-
To construct this survey question, we re- hold,” and “none of the above, I don’t miss
lied a) on prior literature about the char- these things even though I don’t go out as
acteristics of F2F communication; and b) much.” We created dummy variables for
a pilot study in April 2020 of twenty young each of these (0 = no; 1 = yes), and also cre-
adults who were living under physical dis- ated a summary dummy variable indicat-
tancing guidelines due to the COVID-19 ing whether someone had missed any el-
pandemic. Guided by previous literature, ements of F2F interactions (1 vs. none = 0).
we formulated items based on the fact We also gave participants the oppor-
that during in-person interactions people tunity to indicate other things they missed
are co-located and can see and hear each about F2F interactions, by including the
other speaking, the interaction partners answer option “Something else, please
can observe facial expressions and body
language, and there is a high degree of 1 The survey used underlining rather than ita-
synchronicity. During in-person interac- lics for emphasis throughout the instrument.
6 Gruber et al. / Studies in Communication Sciences (2022), pp. 1–19
Percent Mean SD N
Sociodemographics
Age 46.8 17.0 1391
Female 55.4 1392
Education 1392
High school or less 47.8
Some college 16.5
Bachelor’s degree or more 35.7
Race and ethnicity
White 68.6 1392
African-American 11.1 1392
Hispanic 13.7 1391
Asian 5.4 1392
Native American 0.9 1392
Household income US$ 60 833 US$ 51 682 1389
Community type 1391
Rural 17.8
Suburban 38.1
Urban 44.1
In-person experiences
Living alone 20.2 1392
Going out for non-essential social activities 21.9 1389
Digital communication frequency*
Voice calls 3.1 2.5 1392
Video calls 1.8 2.3 1392
Text messages 4.3 2.5 1392
Email 2.7 2.6 1392
Social media 3.4 2.8 1390
Online games 1.8 2.5 1392
Note: *Digital communication is recoded to frequency in days per week.
influence whether people miss F2F inter- (55.4 %) and on average 47 years old
actions. (SD = 17.0) (Table 1). The majority of the
participants (68.6 %) identified as White,
4.2 Sample characteristics fourteen percent as Hispanic, eleven per-
When asked what they missed about F2F cent as African-American, five percent as
interactions, 142 (9.2 %) people picked the Asian, and less than one percent (0.9 %)
following answer: “None of the above, be- as Native American or Pacific Islander.
cause I still see people face-to-face outside Almost half (47.8 %) had no more than a
of the household.” Since these people do high school education, seventeen percent
not meet our criterion for having limited had some college experience and about
in-person interactions we dropped them one third (35.7 %) had a Bachelor’s degree
from our analyses. Men and people of or more. The median annual household
lower income were more likely to give this income was US$ 45 000 (M = US$ 60 833,
response. We also dropped all cases that SD = US$ 51 682). About one in five par-
were missing on F2F interactions measure ticipants (17.8 %) said that they lived in a
since it was our key question of interest rural community, thirty-eight percent in a
(N = 17). Of the remaining 1392 partici- suburban community, and somewhat un-
pants, slightly more than half were female
8 Gruber et al. / Studies in Communication Sciences (2022), pp. 1–19
der half (44.1 %) in an urban community. what people value most about F2F inter-
A fifth (20.2 %) of the respondents lived actions are the spontaneity of communi-
alone and 21.9 % of the sample reported cation, physical closeness, and not having
going out for optional social activities in to depend on technology.
the previous two weeks.
Table 2: What people miss about face-to-
4.3 Analysis procedure face communication
To answer the RQ – whether people missed
elements of F2F interaction during the Percent N
COVID-19 pandemic despite sheltering in Missing F2F communication* 77.1 1392
place, and which elements they missed the Miss spontaneous conversations 50.5 1392
most – we present frequencies. To investi- Miss physical closeness 43.4 1392
gate how the use of digital communication Miss conversations without 43.1 1392
for social connection related to what peo- digital technology
ple missed about F2F interactions, we ran Miss convenient conversations 34.5 1392
logistic regression analyses, with digital without much effort
communication as independent variables Miss non-verbal communication 25.8 1392
and elements of missing F2F interactions Miss something else 0.8 1392
as dependent variables. In these models, Miss nothing, despite fewer 22.6 1392
we controlled for demographics, living face-to-face interactions
alone, and going out for social activities. Note: *All respondents who missed at least one element of
We tested for multicollinearity among the F2F communication.
independent variables with VIF values
ranging from 1.02 to 1.59 suggesting that
multicollinearity is not a concern. 5.2 How does the use of digital
communication for social
connection relate to what people
5 Results miss about F2F interactions during
the COVID-19 pandemic?
In this section, we present the results from Physical closeness. Logistic regression re-
the descriptive statistics and logistic re- sults showed that people who reported a
gressions to answer the research question higher usage frequency of voice calls, of
and test the hypothesis. text messages, and of social media to com-
municate with friends and family since the
5.1 What do people miss about F2F start of the pandemic were more likely to
interactions during the COVID-19 miss physical closeness as an element of
pandemic? F2F interactions (Table 3). The same was
Our results show that the majority of par true for people who, compared to before
ticipants (77.1 %) missed at least one ele the COVID-19 pandemic, had increased
ment that characterizes F2F interactions their use of voice calls, of video calls, of text
(Table 2). Regarding the research ques- messages, and of social media (Table 4).
tion, most missed being able to have Non-verbal communication. More fre-
spon taneous conversations with people quent and increased use of voice calls and
when being together (50.5 %), followed of text messages was associated with miss-
by physical closeness (43.4 %) and having ing non-verbal communication, while
conversations with people without the use people with higher and increased usage
of digital technology (43.1 %). Some peo- frequency of online games were less likely
ple missed the effortlessness and ease of to miss non-verbal communication.
communication when meeting others in Having spontaneous conversations.
person (34.5 %). Non-verbal communica- People who used voice calls and text mes-
tion, such as body language and facial ex- sages more frequently as well as those who
pressions was missed by the fewest people increased their use of voice calls, of vid-
(25.8 %). All in all, our research shows that eo calls, and of text messages compared
Table 3: Logistic regressions: relationship between frequency of use of digital communication modes and missing F2F interactions
Miss any F2F Miss physical closeness Miss non-verbal Miss spontaneous Miss conversations Miss convenience Miss nothing, despite less
communication conversations without tech F2F interactions
ß b SE ß b SE ß b SE ß b SE ß b SE ß b SE ß b SE
Voice calls .13** .11 .03 .09* .07 .03 .09* .07 .03 .11** .09 .03 .09* .07 .03 .09* .07 .03 –.13** –.10 .03
Video calls .20*** .18 .05 .06 .05 .03 .03 .03 .03 .02 .02 .03 .11** .09 .03 .01 .00 .03 –.20*** –.18 .05
Text messages .11** .09 .03 .15*** .11 .03 .09* .07 .03 .15*** .11 .03 .14*** .11 .03 .09* .07 .03 –.11** –.09 .03
Email –.01 –.01 .03 –.11** –.08 .03 .03 .02 .03 –.02 –.01 .02 –.13*** –.1 .03 –.01 –.01 .03 .01 .01 .03
Social media .07 .05 .03 .16*** .11 .02 .06 .04 .03 .04 .03 .02 .08* .06 .02 .05 .03 .03 –.07 –.05 .03
Online games –.03 –.02 .03 –.03 –.02 .03 –.1* –.08 .03 –.09** –.09 .03 –.02 –.01 .03 –.04 –.03 .03 .03 .02 .03
Pseudo R2 .11*** .06*** .08*** .05*** .05*** .05*** .11***
Note: ß = standardized coefficient; b = unstandardized coefficient; SE = standard error. *p < .05; **p < .01; ***p < .001.
Gruber et al. / Studies in Communication Sciences (2022), pp.1–19
Table 4: Logistic regressions: relationship between increased use of digital communication modes and missing F2F interactions
Miss any F2F Miss physical closeness Miss non-verbal Miss spontaneous Miss conversations Miss convenience Miss nothing, despite less
communication conversations without tech F2F interactions
ß b SE ß b SE ß b SE ß b SE ß b SE ß b SE ß b SE
Voice calls .18*** .83 .20 .08* .30 .14 .08* .32 .15 .10** .38 .14 .09** .35 .14 .07 .26 .14 –.19*** –.86 .20
Video calls .18*** .86 .22 .14*** .58 .14 .06 .26 .16 .10** .40 .14 .20*** .83 .14 .07 .28 .15 –.18** –.85 .22
Text messages .21*** .91 .19 .12** .47 .14 .13** .52 .15 .13*** .52 .14 .15*** .60 .14 .08* .29 .14 –.20*** –.89 .19
Email .03 .17 .24 –.01 –.03 .16 .03 .14 .17 .00 .00 .16 –.03 –.12 .16 .04 .17 .16 –.03 –.16 .24
Social media .03 .12 .20 .08* .31 .14 .04 .18 .16 .04 .16 .15 .05 .21 .15 .03 .11 .15 –.02 –.10 .20
Online games .00 .01 .22 –.05 –.21 .16 –.08* –.40 .18 –.03 –.13 .16 .2 –.07 .16 –.08* –.36 .17 –.01 –.06 .23
Pseudo R2 .15*** .06*** .09*** .06*** .08*** .05*** .15***
Note: ß = standardized coefficient, b = unstandardized coefficient, SE = standard error. *p < .05; **p < .01; ***p < .001.
9
10
Table 5: Summary of the significant relationships between frequency of use and increased use of digital communication modes, and missing F2F interactions
Miss any F2F Miss physical closeness Miss non-verbal Miss spontaneous Miss conversations Miss convenience Miss nothing, despite less
communication conversations without tech F2F interactions
Frequency Increase Frequency Increase Frequency Increase Frequency Increase Frequency Increase Frequency Increase Frequency Increase
Voice calls + + + + + + + + + + + – –
Video calls + + + + + + – –
Text messages + + + + + + + + + + + + – –
Email – –
Social media + +
Online games – – –
Note: + = positive significant relationship; – = negative significant relationship.
Gruber et al. / Studies in Communication Sciences (2022), pp. 1–19
Gruber et al. / Studies in Communication Sciences (2022), pp.1–19 11
In their analysis of the social affor- hence they still missed in-person inter-
dances of communication channels, Fox actions. While existing literature suggests
and McEwan (2017) show that F2F com- that people use digital communication to
munication is perceived as less accessible, maintain relationships when in-person
less conversation-controlling, and less meetings are less possible (Baym et al.,
persistent compared to digital modes (e. g., 2004; Buhler et al., 2013; Cui, 2016; Kirk
video calls, email, social media). However, et al., 2010; Liu & Yang, 2016; Nedelcu &
our findings suggest that F2F communica- Wyss, 2016; Neustaedter & Greenberg,
tion has its own unique social affordances 2012; Thulin, 2018; Williams et al., 2006;
that cannot be replaced by digital commu- Yang et al., 2014), our results indicate that
nication: voice calls, video calls, text messages, and
social media cannot completely replace
› Having spontaneous conversations in-person meetings. This is in line with
while being together and not having to findings about U. S. adults not believing
wait for a response, for example, when that digital communication could replace
writing a message to someone or trying everyday F2F interactions even while rec-
to call someone. ognizing that it would be a useful means
› Allowing physical closeness, such as for communication during COVID-19
smelling, feeling, touching, and seeing (Anderson & Vogels, 2020). Text messages
each other. and social media posts in which personal
› Not having to depend on technology, experiences are shared (Cui, 2016; Thulin,
which may sound trivial, but in a so- 2018) might have even further motivated
ciety increasingly dominated by tech- people’s desire for shared in-person expe-
nology, moments without technology riences.
might become more relevant and ac- While voice calls, video calls, text
tively sought by people (Nguyen, 2021; messages, and social media were all pos-
Vanden Abeele & Nguyen, 2022). itively related to missing elements of F2F
communication, writing emails, and play-
We found that varying degrees of use of dif- ing online games with friends and family
ferent digital communication modes relat- were negatively related to missing cer-
ed differently to what people missed about tain elements of F2F interactions. In the
F2F interactions. Participants who used case of email, more frequent users were
voice calls, video calls, text messages, and less likely to miss physical closeness and
social media more frequently were more conversation without the use of technol-
likely to miss certain elements of F2F inter- ogy. The latter could be because people
actions. Socially active people tend to com- consciously choose to communicate via
municate more online and offline (Baym email to write longer texts and appreciate
et al., 2004; Dienlin et al., 2017; Jin & Park, the technology that allows them to do so.
2010, 2013; Matei & Ball-Rokeach, 2002). One possible explanation for the finding
Since the latter was only possible to a limit- that frequent email users are less likely to
ed extent during COVID-19 lockdowns, so- miss physical closeness may be related to
cially active people might have been more research showing that emails are a pre-
likely to miss offline interactions. ferred way to communicate with less close
Interestingly, people who increased others (Kim et al., 2007; Ling & Lai, 2016;
their use of voice calls, video calls, text Yang et al., 2014), i. e., with whom people
messages, and social media compared to might be less likely to desire or expect
before the Coronavirus pandemic were physical closeness regardless of COVID-19
also more likely to miss elements of F2F lockdowns. This echoes polymedia theory
interactions. A possible explanation is (Madianou & Miller, 2013), which states
that highly sociable people increased that the nature of a relationship influences
their online communication to substi- the choice of communication means.
tute for the lack of F2F communication, People who played online games more
but that did not meet all of their needs, frequently with friends and family and
Gruber et al. / Studies in Communication Sciences (2022), pp.1–19 13
those who increased playing online games 7 Limitations and future research
during the COVID-19 pandemic were less directions
likely to miss non-verbal communica-
tion as an element of F2F interactions. It While helpful in recognizing general
could be that the way players control their trends regarding what people miss about
characters while playing together (e. g., face-to-face interactions when these are
through movements, actions, or in-game restricted and how this relates to people’s
communication options) might resemble use of digital communication, there are
non-verbal communication during face- limitations to what questions our data al-
to-face encounters and thus players are low us to answer. First, we cannot draw
less likely to miss these. Moreover, partic- conclusions about the causal direction
ipants who played more frequently were of the relations we measured as we use
also less likely to miss spontaneous con- cross-sectional data. Although existing
versations. This might be because players literature suggests that people turn to dig-
are often connected via voice channels ital communication for maintaining and
(e. g., Discord) while playing together (Wil- building relations when in-person meet-
liams et al., 2006). Thus, they can spon- ings are less possible (Baym et al., 2004;
taneously communicate about topics, Cui, 2016; Elmer et al., 2020; Kirk et al.,
whether concerning the game or not. In 2010; Neustaedter & Greenberg, 2012; Wil-
this sense, online gaming might resem- liams et al., 2006), it may also be the case
ble F2F engagement, where people share that being in touch through such methods
experiences and can communicate with reminds people about what they are miss-
each other spontaneously about various ing by not getting to see people in person,
topics. thereby exacerbating a longing for in-per-
For social interactions during pan- son interactions.
demic times, our findings imply that while Second, we only measured what peo-
digital communication allows people to ple missed about F2F communication, but
stay in touch with others and maintain not how much each element was missed.
relationships, it cannot make up for ele- Future studies could, for example, include
ments unique to F2F interactions. Since a Likert-type scale so respondents can in-
social interactions are critical to people’s dicate how much they miss certain char-
well-being (Baumeister & Leary, 1995; Ca- acteristics of F2F communication. This
cioppo & Cacioppo, 2014; Holt-Lunstad would increase data granularity and pro-
et al., 2010; Shor et al., 2013), it is import- vide further insight into the importance
ant to be careful and thoughtful about of each element. Nonetheless, our study is
limiting people’s in-person interactions. one of the few to provide valuable insight
In contexts beyond the pandemic, such into the importance of F2F communica-
as situations where friends and relatives tion under pandemic conditions and thus
are geographically dispersed, our results makes a contribution to the literature in its
suggest that some modes of digital com- current form.
munication (such as playing online games Third, we conducted our study in the
together) may be better suited to compen- context of one country only, putting lim-
sate for missing F2F interactions. Further- its on the findings’ generalizability. At the
more, based on our research, we recom- time of study, the United States had one of
mend using digital communication means the highest relative numbers of COVID-19
to create situations where people share ex- cases in the world (Hauck et al., 2020; Mo-
periences with each other (e. g., watching reland et al., 2020; Wikipedia, 2021), pro-
a movie or having a meal together), as this viding a helpful case for studying reactions
allows for spontaneous conversations – to limited F2F interactions. It is important
one of the aspects of in-person interac- to note that these results might be differ-
tions that people value the most. ent depending on the national context
of the pandemic (i. e., strictness of lock-
downs), digital infrastructure (e. g., uptake
14 Gruber et al. / Studies in Communication Sciences (2022), pp. 1–19
ters are severely restricted. How this may Calhoun, C. (1998). Community without pro
play out in the long run is something we pinquity revisited: Communications
hope future research will investigate. technology and the transformation of the
urban public sphere. Sociological Inquiry,
68(3), 373–397. https://doi.org/10.1111/
Conflict of interests j.1475-682X.1998.tb00474.x
Caughlin, J. P., & Wang, N. (2019). Relation-
The authors declare no conflict of inter- ship maintenance in the age of tech-
ests. nology. In B. G. Ogolsky & J. K. Monk
(Eds.), Relationship maintenance
(pp. 304–322). Cambridge, UK: Cam-
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