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Studies in Communication Sciences (2022), pp.

1–19

The value of face-to-face communication in the digital world:


What people miss about in-person interactions when those are
limited
Jonathan Gruber*, Eszter Hargittai, Minh Hao Nguyen
University of Zurich, Department of Communication and Media Research IKMZ, Switzerland
*Corresponding author: j.gruber@ikmz.uzh.ch

Abstract
Face-to-face communication is important for building and maintaining relationships. The COVID-19 pandem-
ic led to severe limitations in people’s face-to-face interactions, resulting in most people relying more heavily
on digital communication for social connection. Existing research has contributed to the understanding of
how face-to-face communication is used alongside digital communication. However, we know little about
what elements of face-to-face interactions people miss especially when in-person meetings are heavily
reduced, and how this is related to their use of digital communication for social connection. In this study,
we draw upon survey data that we collected in spring 2020 from a national sample of U. S. adults to answer
these questions. We find that most people missed elements of face-to-face interactions and particularly
valued spontaneous interactions, physical closeness, and independence from technology about in-person
interactions. More frequent and increasing use of popular digital modes such as voice calls, video calls, text
messages, and social media were all positively related to missing face-to-face communication. Our results
contribute to the understanding of the role and value of in-person interactions in a digital world.

Keywords
interpersonal communication, face-to-face communication, digital communication, computer-mediated
com­mu­nication, social interaction, survey, COVID-19, U. S.

1 Introduction Considerable existing research has


contributed to the understanding of how
Face-to-face communication is an im- digital communication is used alongside
portant part of building and maintaining face-to-face (F2F) interactions (Baym,
relationships (Baym, Zhang, & Lin, 2004; 2015; Cummings et al., 2002; Haythornth­
Caughlin & Wang, 2019; Cummings, But- waite & Kendall, 2010; Kujath, 2010; Lars-
ler, & Kraut, 2002), which in turn are vi- en, Urry, & Axhausen, 2008; Wellman,
tal for people’s well-being (Baumeister & Quan-Haase, & Harper, 2020). The con-
Leary, 1995; Cacioppo & Cacioppo, 2014; sensus from this work is that digital com-
Holt-Lunstad, Smith, & Layton, 2010; Shor, munication cannot replace F2F commu-
Roelfs, & Yogev, 2013). In countries of the nication, but offers an alternative and a
Organization for Economic Co-operation complementary way for social interaction.
and Development (OECD), people spend However, apart from theoretical concepts,
(pre-COVID experiences), on average, six such as the “cues-filtered-out paradigm”,
hours per week in social interactions (e. g., which explains the differences between
talking or going out) with family members F2F and digital communication based
and friends as a primary activity (exclud- on the amount of social cues transmit-
ing interactions that occur in conjunction ted (Baym, 2015; Daft & Lengel, 1986), we
with other activities such as working or know surprisingly little about what it is
studying; OECD iLibrary, 2021). But can exactly that people value in F2F interac-
face-to-face communication be replaced tions, and how this relates to people’s use
by digital communication? of digital communication modes. Yet, this
https://doi.org/10.24434/j.scoms.2022.03.3340
© 2022, the authors. This work is licensed under the “Creative Commons Attribution –
NonCommercial – NoDerivatives 4.0 International” license (CC BY-NC-ND 4.0).
2 Gruber et al. / Studies in Communication Sciences (2022), pp. 1–19

information is relevant as it helps under- there is a high degree of synchronicity.


stand the current limitations in (i. e., what During in-person interactions people can
can digital communication not replace have eye contact and can see where oth-
when it comes to F2F communication?) er people are looking, as well as physically
and potential future developments of digi- touch and smell each other (Chandler &
tal communication (i. e., how could future Munday, 2020; Hantula, Kock, D’Arcy, &
digital communication better replace F2F DeRosa, 2011, p. 343). Thus, in this study,
communication?). Against the backdrop we define F2F communication as social
of the growing popularity, variety, and de- interactions where people are co-pres-
pendence on digital communication tech- ent. A long tradition of scholarly work has
nologies, this study generates fresh insight studied the differences between F2F and
into what people value about face-to-face mediated communication, highlighting
communication in the digital age. that F2F interactions are where most so-
In spring 2020, the COVID-19 pan- cial cues (i. e., both verbal and non-verbal)
demic resulted in F2F interactions be- can be communicated and thereby allow
ing severely restricted with many people the most effective and satisfying way of
having to rely on digital communication interacting (Daft & Lengel, 1984; Walther,
methods for much of their social connec- 1992). Investigating pairs of young female
tions (Elmer, Mepham, & Stadtfeld, 2020; friends in the U. S., one study found that
Nguyen et al., 2020, 2022). This presented participants had the strongest bonding ex-
an opportunity to study what people value perience and conveyed the most affiliation
in F2F interactions, as this likely becomes cues in F2F communication, followed by
more salient to people when in-person in- voice and video chat, and the least in text
teractions are less available. We also took communication (Sherman, Michikyan, &
this opportunity to study how missing Greenfield, 2013).
certain elements of F2F communication In the last decades, literature has
relates to people’s use of digital commu- emerged that offers a different perspec-
nication (i. e., video calls, voice calls, text tive on why people use different commu-
messages, email, social media, online nication channels, complementing the
games). In this paper, we draw on survey cues-filtered-out-paradigm (Baym, 2015).
data we collected from a national sample The concept of affordances describes
of U. S. adults during the early months of how people interact with technology by
the pandemic to answer these questions. focusing on the possible actions that a
At the time of our study (May 4–9, 2020), technology enables a user to do (Evans,
most U. S. states had enacted physical Pearce, Vitak, & Treem, 2017). Studying
distancing guidelines and stay-at-home the perceived social affordances of com-
orders with only 4.3 percent of the popu- munication channels, Fox and McEwan
lation living in states without such policies (2017) described certain disadvantages of
(Hauck, Gelles, Bravo, & Thorson, 2020; F2F communication compared to digital
Moreland et al., 2020; Wikipedia, 2021). communication channels. Participants
perceived F2F communication as less ac-
cessible, as allowing for less control over
2 The role of F2F and digital com­ their conversations, and as not being
munication in social interactions persistent. Unlike in the cues-filtered-out
paradigm, F2F communication is not de-
Some researchers have highlighted F2F scribed here as fundamentally superior to
communication as the benchmark for digital communication, but is considered
ideal interpersonal communication (see to have both weaknesses and strengths.
Baym, 2015 for a review). With F2F com- In the 21st century, most people use a
munication, people are co-located and mix of in-person and mediated communi-
can see and hear each other speaking, cation to interact with others (Baym, 2015;
the interaction partners can observe fa- Hall, 2020; Haythornthwaite, 2005; Larsen
cial expressions and body language, and et al., 2008; Wellman et al., 2020). In recent
Gruber et al. / Studies in Communication Sciences (2022), pp.1–19 3

years, research has especially focused on although preferring in-person meetings


how digital communication affects F2F in some situations, people reported dis-
communication and the implications this closing more personal information in text
has for social interactions and well-be- messages and phone calls (Gonzales, 2014;
ing (Grieve, Indian, Witteveen, Tolan, & Thulin, 2018).
Marrington, 2013; Kross et al., 2013; Sub- Instead of comparing F2F and com-
rahmanyam, Frison, & Michikyan, 2020). puter-mediated communication, and
Work has noted that even with the rise of putting them in competition with each
communication technologies, F2F inter- other, some researchers have theorized
actions have remained an important way (Calhoun, 1998; Haythornthwaite, 2005)
of socially connecting (Baym et al., 2004; and empirically tested how these different
Caughlin & Wang, 2019; Flaherty, Pearce, & communication means are used togeth-
Rubin, 1998; Gonzales, 2014; Hall, 2018; er to build and maintain social relations
Sherman et al., 2013). In March 2020, with (Mesch, 2009; Ruppel, Burke, & Cherney,
Coronavirus cases surging and guidelines 2018; Wellman et al., 2020). For instance,
for physical distancing imposed (Muccari, polymedia theory argues that the selec-
Chow, & Murphy, 2021), the Pew Research tion and combination of available com-
Center asked a representative sample of munication means between people is
U. S. adults whether – given the recom- influenced by the nature of the specific
mended distancing guidelines – they be- relationship (Madianou & Miller, 2013).
lieved they could replace many of their Media multiplexity (Haythornthwaite,
everyday face-to-face interactions with 2002, 2005) suggests that the closer a rela-
the Internet or phone (Anderson & Vogels, tionship the more communication modes
2020). The majority (64 %) responded that people use to interact with each other
while the Internet and phones could be (e. g., F2F communication, text messages,
useful means for communication during voice calls, video calls). This is illustrated
COVID-19, they could not completely re- by a study that showed how constant con-
place everyday F2F interactions. nectivity – through a mix of F2F and digital
Some research suggests that comput- communication technologies – positive-
er-mediated interactions can be as helpful ly affected romantic partners’ well-being
as F2F interactions in certain situations (Taylor & Bazarova, 2021). Other research
and are sometimes even preferred to has found that voice and phone calls are
in-person meetings (Fox & McEwan, 2017; mostly used to interact with close social
Gonzales, 2014; Litt, Zhao, Kraut, & Burke, ties whom people know well and often see
2020; Thulin, 2018). In a mixed-methods face-to-face (Jin & Park, 2010; Kim, Kim,
study from researchers at Facebook that Park, & Rice, 2007; Tawiah, Nondzor, &
included qualitative analysis of open-end- Alhaji, 2014; Thulin, 2018). People coor-
ed questions with 4632 people from the dinate and plan activities relying on voice
United States, India, and Japan in 2018, calls, text messaging, and email (Larsen
participants reported on their most re- et al., 2008; Ling & Lai, 2016; Thulin, 2018).
cent social interaction (Litt et al., 2020). An early study of the relationship between
Results indicated that computer-mediat- offline and online social ties in Los Ange-
ed interactions can be just as meaningful les suggested that people who were more
as F2F interactions. One study found that involved in an offline community were
text-based interactions (i. e., texts, emails, also more likely to be socially active online
Facebook interactions) had a positive ef- (Matei & Ball-Rokeach, 2002). Subsequent
fect on self-esteem, while F2F interactions studies supported this finding, showing
had only a marginally significant effect that the more socially active people are,
(Gonzales, 2014). Research has also shown the more they communicate online and
that people with lower self-esteem tended offline (Baym et al., 2004; Dienlin, Ma-
to use email rather than F2F communica- sur, & Trepte, 2017; Jin & Park, 2010, 2013).
tion in four hypothetical communication Together, these studies show that F2F
scenarios (Joinson, 2004). Additionally, communication has continued to play a
4 Gruber et al. / Studies in Communication Sciences (2022), pp. 1–19

vital role in social relationships alongside mation; Buhler, Neustaedter, & Hillman,
computer-mediated communication. In­ 2013; Cui, 2016; Gonzales, 2014; Larsen
stead of F2F communication being re- et al., 2008; Lin & Lu, 2011; Thulin, 2018),
placed by online communication, the two and their interlocutor (e. g., close ties or
complement each other and are used in weak ties; Kim et al., 2007; Kirk, Sellen, &
comparable ways to maintain and devel- Cao, 2010; Ling & Lai, 2016). When face-to-
op social relations (Flaherty et al., 1998; face communication is less possible, these
Wang & Wellman, 2010; Yau & Reich, 2018). digital means might have to make up for
However, what happens when F2F inter- missing F2F interactions.
actions are suddenly severely limited, like Existing research has focused espe-
during the COVID-19 lockdowns, and peo- cially on how digital communication is
ple are left to rely more heavily on digital used to maintain social relations in situa-
communication to connect with people tions where friends and relatives are geo-
in their networks? What exactly do people graphically dispersed (Baym et al., 2004;
end up missing about F2F interactions in Buhler et al., 2013; Nedelcu & Wyss, 2016;
this situation and are certain characteris- Neustaedter & Greenberg, 2012; Yang,
tics of F2F communication missed more Brown, & Braun, 2014) and some work has
than others? explored the same questions in the context
Unlike previous studies that have of the COVID-19 pandemic (Elmer et al.,
merely compared a unidimensional mea- 2020; Hall, Pennington, & Holmstrom,
sure of F2F communication with digital 2021; Nguyen et al., 2022). While digital
communication modes, we aim to extend communication cannot replace the physi-
the current literature by diving deeper into cal closeness of in-person meetings, it can
the specific elements that make F2F com- help physically distant people feel as if they
munication valuable to people. Moreover, are together in the same place (Nedelcu &
we examine how missing certain elements Wyss, 2016). For example, people use vid-
of F2F interactions relate to one’s use of eo calls despite technical limitations and
different digital communication methods. challenges to watch TV (e. g., synchronize
As such, we address the following research watching something simultaneously),
question: share meals, hang out, and celebrate birth-
days (Buhler et al., 2013; Kirk et al., 2010;
› RQ: What did people miss about F2F in- Neustaedter & Greenberg, 2012). People
teractions during the initial COVID-19 play online games together with friends
pandemic lockdowns? to maintain their relationships (Domahi-
di, Breuer, Kowert, Festl, & Quandt, 2018;
Liu & Yang, 2016; Williams et al., 2006). In a
3 How digital communication study about the social lives of online game
can compensate for missing F2F players, one participant said in an inter-
interactions view about their gaming experience with a
friend: “Since we can’t golf, we WoW [play
Digital communication encompasses a World of Warcraft]” (Williams et al., 2006,
wide range of options including video p. 351). Additionally, when not physically
calls, voice calls, text messaging, email, together, people use text messages (Cui,
social media, and online games. Research 2016) and social media (Thulin, 2018)
has shown that people rely on one or the to share experiences from everyday life
other depending on their circumstanc- to maintain constant awareness of their
es (e. g., private or work-related contexts; peers. Such studies suggest that people
Baym et al., 2004; Ling & Lai, 2016; Lufkin, who use digital communication modes
2018; Neustaedter & Greenberg, 2012; Rad- like voice calls, video calls, text messages,
icati Group, 2017), their reasons for com- or online games more frequently to inter-
munication (e. g., disclosing personal in- act with people in their networks and share
formation, coordinating meetings, sharing experiences might be less likely to miss
information, hanging out, browsing infor-
Gruber et al. / Studies in Communication Sciences (2022), pp.1–19 5

F2F interactions when those are limited. tions people can also have eye contact and
This leads to the following hypothesis: can see where other people are looking,
as well as physically touch and smell each
› H: People who use digital communica- other (Chandler & Munday, 2020; Hantula
tion modes (i. e., voice calls, video calls, et al., 2011, p. 343). In the pilot study we
text messages, email, online games) asked people: “What do you currently miss
more frequently to interact with people about social interactions?” The answers
in their networks are less likely to miss included comments such as: “What I miss
F2F interactions during the COVID-19 the most from offline interaction is the
pandemic. physical closeness and the shared activity.
I’d rather go out and drink a coffee with my
best friend to share a special and unique
4 Data and methods moment with her, instead of just talking
through the phone.” Another discussant
We administered a survey to adults 18+ said: “Personally, as [...] 95 % of my conver-
in the United States from May 4–9, 2020 sations are in Italian (which is my mother
(N = 1551) to address the above-stated re- tongue), my behavior when I talk tends to
search question and hypothesis. We con- be very theatrical and I gesticulate a lot.
tracted with the online survey firm Cint, Even though there is the possibility of vid-
which uses a double opt-in procedure to eo-calling each other, I still can’t express
recruit participants to its national panel. myself in a satisfactory way.” From these
We implemented quotas for age, gender, responses, we drafted several more survey
education level, and region to ensure a items.
diverse sample. The respondents received The final question asked: “During
financial compensation for their partici- the Coronavirus pandemic, many people
pation in the survey. We included atten- have reduced or completely stopped face-
tion-check questions and the 1551 re- to-face social interaction with those not
spondents reflect those that satisfied the in their household. Have you missed any
attention criteria. of the following about face-to-face social
interactions with people who do not live
4.1 Measures in your household? Check all that ap-
In this section we describe our dependent, ply.”1 Answers were: “physical closeness,”
independent, and control variables used “non-verbal communication,” “having
in the logistic regressions to answer the spontaneous conversations,” “having
research question and test the hypothesis. conver­sations without the use of digital
technology,” “the convenience of having
4.1.1 Dependent variables conversations without too much effort,”
Our dependent variable captures what “none of the above, because I still see
people missed about F2F communication. people face-to-face outside of the house-
To construct this survey question, we re- hold,” and “none of the above, I don’t miss
lied a) on prior literature about the char- these things even though I don’t go out as
acteristics of F2F communication; and b) much.” We created dummy variables for
a pilot study in April 2020 of twenty young each of these (0 = no; 1 = yes), and also cre-
adults who were living under physical dis- ated a summary dummy variable indicat-
tancing guidelines due to the COVID-19 ing whether someone had missed any el-
pandemic. Guided by previous literature, ements of F2F interactions (1 vs. none = 0).
we formulated items based on the fact We also gave participants the oppor-
that during in-person interactions people tunity to indicate other things they missed
are co-located and can see and hear each about F2F interactions, by including the
other speaking, the interaction partners answer option “Something else, please
can observe facial expressions and body
language, and there is a high degree of 1 The survey used underlining rather than ita-
synchronicity. During in-person interac- lics for emphasis throughout the instrument.
6 Gruber et al. / Studies in Communication Sciences (2022), pp. 1–19

specify.” We received 14 responses and ated a 0 (male) and 1 (female) dummy. We


recoded three responses as missing phys- measured race and ethnicity mirroring
ical closeness, as this was exactly what how the U. S. Census approaches it: by first
respondents indicated (e. g., hugs). Seven asking if people are of Hispanic or Latino
responses described activities related to descent and then what race(s) they consid-
F2F which we had measured separately in er themselves to be, including White, Black
another item (i. e., the control variable “so- or African American, Asian, American In-
cial activities”). As such, we did not recode dian or Alaska Native, Native Hawaiian or
these responses. Finally, four responses Pacific Islander, and / or other. We recoded
were without meaning and we recoded these into mutually exclusive dummy vari-
them as missing values (e. g., “I don’t talk ables pooling American Indian, Alaska Na-
to people if I’m out”). tive, Native Hawaiian, and Pacific Islander
into one group due to their low numbers
4.1.2 Independent variables and similar social status. People indicated
Our independent variables are people’s their educational level (recoded into com-
frequency of and changes in digital com- pleted high school or less, attended some
munication. To measure frequency of dig- college, completed college or more), annu-
ital communication, we asked: “Since the al household income (13 category ranges
Coronavirus pandemic, how often have from less than US$ 10 000 to US$ 200 000
you used the following methods to com- or more, recoded into midpoint values)
municate with friends and family who do and metropolitan status (recoded into
not live in your household? Do not include three dummy variables: rural, suburban,
work-related communication.” Partici- and urban).
pants answered this using a 4-point scale Living alone. To control for the extent
ranging from “daily / almost daily” to “nev- to which respondents had the opportunity
er” for six digital communication meth- for F2F interactions within their house-
ods: voice calls, video calls, text messages hold, we asked participants whether they
(through any messaging app), email, social lived together with other adults or with
media, and online games. We recoded this children (under 18 years of age). From
into a continuous variable with midpoint these, we created a dummy variable re-
daily values reflecting the frequency per flecting whether participants lived alone
week (daily / almost daily = 6.5, few times or with other people.
a week = 3, less than weekly = 0.5, and nev- Social activities. To account for the
er = 0). extent to which people had F2F interac-
We also asked participants, whether tions with people outside their household
they had changed their communication during COVID-19 lockdowns, we relied on
frequency: “Compared to before the Coro- a survey item measuring why people had
navirus pandemic, has your communica- left their home in the past two weeks. The
tion with friends and family who do not live answer options included the following so-
in your household increased, decreased or cial activities: “meeting with friends,” “at-
remained the same for these methods? Do tending religious services,” “going to the
not include work-related communication.” movies,” “theater or a concert,” “going to a
We recoded the answer options “more,” bar or café,” and “going out for beauty and
“about the same,” and “less” into a bina- care services.” Having picked any of the
ry variable, indicating whether someone listed activities is signaled with a dummy
increased their communication (“more”) variable in the analyses indicating partici-
versus not (“about the same” and “less”). pation in optional social activities.
Going to work. We also controlled for
4.1.3 Control variables whether people had left their home to
Sociodemographics. We measured age by go to work in the past two weeks, as the
asking about birth year. For gender, op- workplace could be a potential location
tions included male, female, other; since for face-to-face interactions and might
no one picked the latter category, we cre-
Gruber et al. / Studies in Communication Sciences (2022), pp.1–19 7

Table 1: Sample characteristics

Percent Mean SD N
Sociodemographics
Age 46.8 17.0 1391
Female 55.4 1392
Education 1392
High school or less 47.8
Some college 16.5
Bachelor’s degree or more 35.7
Race and ethnicity
White 68.6 1392
African-American 11.1 1392
Hispanic 13.7 1391
Asian 5.4 1392
Native American 0.9 1392
Household income US$ 60 833 US$ 51 682 1389
Community type 1391
Rural 17.8
Suburban 38.1
Urban 44.1
In-person experiences
Living alone 20.2 1392
Going out for non-essential social activities 21.9 1389
Digital communication frequency*
Voice calls 3.1 2.5 1392
Video calls 1.8 2.3 1392
Text messages 4.3 2.5 1392
Email 2.7 2.6 1392
Social media 3.4 2.8 1390
Online games 1.8 2.5 1392
Note: *Digital communication is recoded to frequency in days per week.

influence whether people miss F2F inter- (55.4 %) and on average 47 years old
actions. (SD = 17.0) (Table 1). The majority of the
participants (68.6 %) identified as White,
4.2 Sample characteristics fourteen percent as Hispanic, eleven per-
When asked what they missed about F2F cent as African-American, five percent as
interactions, 142 (9.2 %) people picked the Asian, and less than one percent (0.9 %)
following answer: “None of the above, be- as Native American or Pacific Islander.
cause I still see people face-to-face outside Almost half (47.8 %) had no more than a
of the household.” Since these people do high school education, seventeen percent
not meet our criterion for having limited had some college experience and about
in-person interactions we dropped them one third (35.7 %) had a Bachelor’s degree
from our analyses. Men and people of or more. The median annual household
lower income were more likely to give this income was US$ 45 000 (M = US$ 60 833,
response. We also dropped all cases that SD = US$ 51 682). About one in five par-
were missing on F2F interactions measure ticipants (17.8 %) said that they lived in a
since it was our key question of interest rural community, thirty-eight percent in a
(N = 17). Of the remaining 1392 partici- suburban community, and somewhat un-
pants, slightly more than half were female
8 Gruber et al. / Studies in Communication Sciences (2022), pp. 1–19

der half (44.1 %) in an urban community. what people value most about F2F inter-
A fifth (20.2 %) of the respondents lived actions are the spontaneity of communi-
alone and 21.9 % of the sample reported cation, physical closeness, and not having
going out for optional social activities in to depend on technology.
the previous two weeks.
Table 2: What people miss about face-to-
4.3 Analysis procedure face communication
To answer the RQ – whether people missed
elements of F2F interaction during the Percent N
COVID-19 pandemic despite sheltering in Missing F2F communication* 77.1 1392
place, and which elements they missed the Miss spontaneous conversations 50.5 1392
most – we present frequencies. To investi- Miss physical closeness 43.4 1392
gate how the use of digital communication Miss conversations without 43.1 1392
for social connection related to what peo- digital technology
ple missed about F2F interactions, we ran Miss convenient conversations 34.5 1392
logistic regression analyses, with digital without much effort
communication as independent variables Miss non-verbal communication 25.8 1392
and elements of missing F2F interactions Miss something else 0.8 1392
as dependent variables. In these models, Miss nothing, despite fewer 22.6 1392
we controlled for demographics, living face-to-face interactions
alone, and going out for social activities. Note: *All respondents who missed at least one element of
We tested for multicollinearity among the F2F communication.
independent variables with VIF values
ranging from 1.02 to 1.59 suggesting that
multicollinearity is not a concern. 5.2 How does the use of digital
communication for social
connection relate to what people
5 Results miss about F2F interactions during
the COVID-19 pandemic?
In this section, we present the results from Physical closeness. Logistic regression re-
the descriptive statistics and logistic re- sults showed that people who reported a
gressions to answer the research question higher usage frequency of voice calls, of
and test the hypothesis. text messages, and of social media to com-
municate with friends and family since the
5.1 What do people miss about F2F start of the pandemic were more likely to
interactions during the COVID-19 miss physical closeness as an element of
pandemic? F2F interactions (Table 3). The same was
Our results show that the majority of par­ true for people who, compared to before
ti­cipants (77.1 %) missed at least one ele­ the COVID-19 pandemic, had increased
ment that characterizes F2F interactions their use of voice calls, of video calls, of text
(Table 2). Regarding the research ques- messages, and of social media (Table 4).
tion, most missed being able to have Non-verbal communication. More fre-
spon­ taneous conversations with people quent and increased use of voice calls and
when being together (50.5 %), followed of text messages was associated with miss-
by physical closeness (43.4 %) and having ing non-verbal communication, while
con­versations with people without the use people with higher and increased usage
of digital technology (43.1 %). Some peo- frequency of online games were less likely
ple missed the effortlessness and ease of to miss non-verbal communication.
communication when meeting others in Having spontaneous conversations.
person (34.5 %). Non-verbal communica- People who used voice calls and text mes-
tion, such as body language and facial ex- sages more frequently as well as those who
pressions was missed by the fewest people increased their use of voice calls, of vid-
(25.8 %). All in all, our research shows that eo calls, and of text messages compared
Table 3: Logistic regressions: relationship between frequency of use of digital communication modes and missing F2F interactions

Miss any F2F Miss physical closeness Miss non-verbal Miss spontaneous Miss conversations Miss convenience Miss nothing, despite less
communication conversations without tech F2F interactions
ß b SE ß b SE ß b SE ß b SE ß b SE ß b SE ß b SE
Voice calls .13** .11 .03 .09* .07 .03 .09* .07 .03 .11** .09 .03 .09* .07 .03 .09* .07 .03 –.13** –.10 .03
Video calls .20*** .18 .05 .06 .05 .03 .03 .03 .03 .02 .02 .03 .11** .09 .03 .01 .00 .03 –.20*** –.18 .05
Text messages .11** .09 .03 .15*** .11 .03 .09* .07 .03 .15*** .11 .03 .14*** .11 .03 .09* .07 .03 –.11** –.09 .03
Email –.01 –.01 .03 –.11** –.08 .03 .03 .02 .03 –.02 –.01 .02 –.13*** –.1 .03 –.01 –.01 .03 .01 .01 .03
Social media .07 .05 .03 .16*** .11 .02 .06 .04 .03 .04 .03 .02 .08* .06 .02 .05 .03 .03 –.07 –.05 .03
Online games –.03 –.02 .03 –.03 –.02 .03 –.1* –.08 .03 –.09** –.09 .03 –.02 –.01 .03 –.04 –.03 .03 .03 .02 .03
Pseudo R2 .11*** .06*** .08*** .05*** .05*** .05*** .11***
Note: ß = standardized coefficient; b = unstandardized coefficient; SE = standard error. *p < .05; **p < .01; ***p < .001.
Gruber et al. / Studies in Communication Sciences (2022), pp.1–19

Table 4: Logistic regressions: relationship between increased use of digital communication modes and missing F2F interactions

Miss any F2F Miss physical closeness Miss non-verbal Miss spontaneous Miss conversations Miss convenience Miss nothing, despite less
communication conversations without tech F2F interactions
ß b SE ß b SE ß b SE ß b SE ß b SE ß b SE ß b SE
Voice calls .18*** .83 .20 .08* .30 .14 .08* .32 .15 .10** .38 .14 .09** .35 .14 .07 .26 .14 –.19*** –.86 .20
Video calls .18*** .86 .22 .14*** .58 .14 .06 .26 .16 .10** .40 .14 .20*** .83 .14 .07 .28 .15 –.18** –.85 .22
Text messages .21*** .91 .19 .12** .47 .14 .13** .52 .15 .13*** .52 .14 .15*** .60 .14 .08* .29 .14 –.20*** –.89 .19
Email .03 .17 .24 –.01 –.03 .16 .03 .14 .17 .00 .00 .16 –.03 –.12 .16 .04 .17 .16 –.03 –.16 .24
Social media .03 .12 .20 .08* .31 .14 .04 .18 .16 .04 .16 .15 .05 .21 .15 .03 .11 .15 –.02 –.10 .20
Online games .00 .01 .22 –.05 –.21 .16 –.08* –.40 .18 –.03 –.13 .16 .2 –.07 .16 –.08* –.36 .17 –.01 –.06 .23
Pseudo R2 .15*** .06*** .09*** .06*** .08*** .05*** .15***
Note: ß = standardized coefficient, b = unstandardized coefficient, SE = standard error. *p < .05; **p < .01; ***p < .001.
9
10

Table 5: Summary of the significant relationships between frequency of use and increased use of digital communication modes, and missing F2F interactions

Miss any F2F Miss physical closeness Miss non-verbal Miss spontaneous Miss conversations Miss convenience Miss nothing, despite less
communication conversations without tech F2F interactions
Frequency Increase Frequency Increase Frequency Increase Frequency Increase Frequency Increase Frequency Increase Frequency Increase
Voice calls + + + + + + + + + + + – –
Video calls + + + + + + – –
Text messages + + + + + + + + + + + + – –
Email – –
Social media + +
Online games – – –
Note: + = positive significant relationship; – = negative significant relationship.
Gruber et al. / Studies in Communication Sciences (2022), pp. 1–19
Gruber et al. / Studies in Communication Sciences (2022), pp.1–19 11

to before the COVID-19 pandemic were 6 Discussion


more likely to miss having spontaneous
conversations as an element of F2F inter- What do people value about face-to-face
actions. In contrast, people who played interactions when these are less possible
online games with friends or family more and how does missing face-to-face in-
often were less likely to miss having spon- teractions relate to people’s use of digital
taneous conversations. communication? We find that during the
Having conversations without the use initial COVID-19 pandemic lockdowns,
of digital technology. The aspect of not most participants missed at least one char-
having to depend on technology in F2F in- acteristic of F2F interactions. Thereby, our
teractions was more likely missed by peo- study supports existing research that high-
ple who used voice calls, video calls, text lights the importance of in-person interac-
messages, and social media more often tions for relationships (Baym et al., 2004;
and by those who increased their use of Caughlin & Wang, 2019; Cummings et al.,
voice calls, of video calls, and of text mes- 2002; Daft & Lengel, 1984; Flaherty et al.,
sages compared to before the pandemic. 1998; Gonzales, 2014; Hall, 2018; Sherman
People with higher use frequency of emails et al., 2013; Walther, 1992). We extend this
were less likely to miss having conversa- line of research by showing what elements
tions without the use of digital technology. people missed about face-to-face interac-
The convenience of having conversa- tions when these were limited, namely the
tions without too much effort. More fre- spontaneity of communication, physical
quent use of voice calls and of text messag- closeness, and independence from tech-
es as well as increased use of text messages nology. These elements of F2F communi-
was related to missing convenient conver- cation all relate to the experience of being
sations without much effort. People who together in the same place (Nedelcu &
played online games more often were less Wyss, 2016), where people can communi-
likely to miss the convenience of having cate spontaneously (e. g., about something
conversations without too much effort. they are experiencing together with their
None of the above, I don’t miss these interaction partner), can touch and smell
things even though I don’t go out as much. each other, and are not constrained by
People who reported to miss none of the or dependent on any form of technology.
queried elements of F2F interactions al- Surprisingly, nonverbal communication as
though their in-person interactions were an element of in-person interaction, such
li­mited, were more likely to use voice calls, as body language and facial expressions,
vi­deo calls, and text messages less fre- was missed by the fewest participants –
quently. even though existing work describes this
All in all, we see that higher and in- as a central element of F2F interactions
creased usage frequency of voice calls, compared to other types of communica-
video calls, text messages, and social me- tion (Daft & Lengel, 1984; Walther, 1992).
dia were all positively related to missing One reason for this could be that nonver-
certain elements of F2F interactions, while bal communication often happens un-
higher and increased usage frequency of consciously (e. g., barely visible changes
writing emails and playing online games in facial expressions; or the smell of peo-
was associated with missing certain ele- ple) – which means that people cannot
ments of F2F interactions less (see Table 5 explicitly indicate that they are missing it,
for a summary of the results). In sum, only because they are not in fact aware of it in
in the case of these latter two modes of the first place. More conscious nonverbal
communication did we find support for signs (such as tone of voice and a smile)
our stated hypothesis. In the next section, are communicated in some forms of digi-
we discuss these findings in the context of tal communication, such as voice and vid-
the larger literature about interpersonal eo calls, and may therefore be missed less
communication. often.
12 Gruber et al. / Studies in Communication Sciences (2022), pp. 1–19

In their analysis of the social affor- hence they still missed in-person inter-
dances of communication channels, Fox actions. While existing literature suggests
and McEwan (2017) show that F2F com- that people use digital communication to
munication is perceived as less accessible, maintain relationships when in-person
less conversation-controlling, and less meetings are less possible (Baym et al.,
persistent compared to digital modes (e. g., 2004; Buhler et al., 2013; Cui, 2016; Kirk
video calls, email, social media). However, et al., 2010; Liu & Yang, 2016; Nedelcu &
our findings suggest that F2F communica- Wyss, 2016; Neustaedter & Greenberg,
tion has its own unique social affordances 2012; Thulin, 2018; Williams et al., 2006;
that cannot be replaced by digital commu- Yang et al., 2014), our results indicate that
nication: voice calls, video calls, text messages, and
social media cannot completely replace
› Having spontaneous conversations in-person meetings. This is in line with
while being together and not having to findings about U. S. adults not believing
wait for a response, for example, when that digital communication could replace
writing a message to someone or trying everyday F2F interactions even while rec-
to call someone. ognizing that it would be a useful means
› Allowing physical closeness, such as for communication during COVID-19
smelling, feeling, touching, and seeing (Anderson & Vogels, 2020). Text messages
each other. and social media posts in which personal
› Not having to depend on technology, experiences are shared (Cui, 2016; Thulin,
which may sound trivial, but in a so- 2018) might have even further motivated
ciety increasingly dominated by tech- people’s desire for shared in-person expe-
nology, moments without technology riences.
might become more relevant and ac- While voice calls, video calls, text
tively sought by people (Nguyen, 2021; mes­sages, and social media were all pos-
Vanden Abeele & Nguyen, 2022). itively related to missing elements of F2F
communication, writing emails, and play-
We found that varying degrees of use of dif- ing online games with friends and family
ferent digital communication modes relat- were negatively related to missing cer-
ed differently to what people missed about tain elements of F2F interactions. In the
F2F interactions. Participants who used case of email, more frequent users were
voice calls, video calls, text messages, and less likely to miss physical closeness and
social media more frequently were more conversation without the use of technol-
likely to miss certain elements of F2F inter- ogy. The latter could be because people
actions. Socially active people tend to com- consciously choose to communicate via
municate more online and offline (Baym email to write longer texts and appreciate
et al., 2004; Dienlin et al., 2017; Jin & Park, the technology that allows them to do so.
2010, 2013; Matei & Ball-Rokeach, 2002). One possible explanation for the finding
Since the latter was only possible to a limit- that frequent email users are less likely to
ed extent during COVID-19 lockdowns, so- miss physical closeness may be related to
cially active people might have been more research showing that emails are a pre-
likely to miss offline interactions. ferred way to communicate with less close
Interestingly, people who increased others (Kim et al., 2007; Ling & Lai, 2016;
their use of voice calls, video calls, text Yang et al., 2014), i. e., with whom people
messages, and social media compared to might be less likely to desire or expect
before the Coronavirus pandemic were physical closeness regardless of COVID-19
also more likely to miss elements of F2F lockdowns. This echoes polymedia theory
interactions. A possible explanation is (Madianou & Miller, 2013), which states
that highly sociable people increased that the nature of a relationship influences
their online communication to substi- the choice of communication means.
tute for the lack of F2F communication, People who played online games more
but that did not meet all of their needs, frequently with friends and family and
Gruber et al. / Studies in Communication Sciences (2022), pp.1–19 13

those who increased playing online games 7 Limitations and future research
during the COVID-19 pandemic were less directions
likely to miss non-verbal communica-
tion as an element of F2F interactions. It While helpful in recognizing general
could be that the way players control their trends regarding what people miss about
characters while playing together (e. g., face-to-face interactions when these are
through movements, actions, or in-game restricted and how this relates to people’s
communication options) might resemble use of digital communication, there are
non-verbal communication during face- limitations to what questions our data al-
to-face encounters and thus players are low us to answer. First, we cannot draw
less likely to miss these. Moreover, partic- conclusions about the causal direction
ipants who played more frequently were of the relations we measured as we use
also less likely to miss spontaneous con- cross-sectional data. Although existing
versations. This might be because players literature suggests that people turn to dig-
are often connected via voice channels ital communication for maintaining and
(e. g., Discord) while playing together (Wil- building relations when in-person meet-
liams et al., 2006). Thus, they can spon- ings are less possible (Baym et al., 2004;
taneously communicate about topics, Cui, 2016; Elmer et al., 2020; Kirk et al.,
whether concerning the game or not. In 2010; Neustaedter & Greenberg, 2012; Wil-
this sense, online gaming might resem- liams et al., 2006), it may also be the case
ble F2F engagement, where people share that being in touch through such methods
experiences and can communicate with reminds people about what they are miss-
each other spontaneously about various ing by not getting to see people in person,
topics. thereby exacerbating a longing for in-per-
For social interactions during pan- son interactions.
demic times, our findings imply that while Second, we only measured what peo-
digital communication allows people to ple missed about F2F communication, but
stay in touch with others and maintain not how much each element was missed.
relationships, it cannot make up for ele- Future studies could, for example, include
ments unique to F2F interactions. Since a Likert-type scale so respondents can in-
social interactions are critical to people’s dicate how much they miss certain char-
well-being (Baumeister & Leary, 1995; Ca- acteristics of F2F communication. This
cioppo & Cacioppo, 2014; Holt-Lunstad would increase data granularity and pro-
et al., 2010; Shor et al., 2013), it is import- vide further insight into the importance
ant to be careful and thoughtful about of each element. Nonetheless, our study is
limiting people’s in-person interactions. one of the few to provide valuable insight
In contexts beyond the pandemic, such into the importance of F2F communica-
as situations where friends and relatives tion under pandemic conditions and thus
are geographically dispersed, our results makes a contribution to the literature in its
suggest that some modes of digital com- current form.
munication (such as playing online games Third, we conducted our study in the
together) may be better suited to compen- context of one country only, putting lim-
sate for missing F2F interactions. Further- its on the findings’ generalizability. At the
more, based on our research, we recom- time of study, the United States had one of
mend using digital communication means the highest relative numbers of COVID-19
to create situations where people share ex- cases in the world (Hauck et al., 2020; Mo-
periences with each other (e. g., watching reland et al., 2020; Wikipedia, 2021), pro-
a movie or having a meal together), as this viding a helpful case for studying reactions
allows for spontaneous conversations – to limited F2F interactions. It is important
one of the aspects of in-person interac- to note that these results might be differ-
tions that people value the most. ent depending on the national context
of the pandemic (i. e., strictness of lock-
downs), digital infrastructure (e. g., uptake
14 Gruber et al. / Studies in Communication Sciences (2022), pp. 1–19

of digital communication), and cultural to home office ourselves. We reflect on the


conditions (i. e., importance of F2F com- study design and data collection process –
munication). including data quality and ethical consid-
Fourth, we encourage future re- erations – elsewhere (Hargittai et al., 2020).
search – especially qualitative work – to Our study caught people’s experiences at a
investigate in more detail what people val- unique moment in time that lends it value.
ue about F2F interactions. While our study
provides important insights into what el-
ements of F2F communication most peo- 8 Conclusion
ple miss, there remains much room for
additional research into questions such as: The COVID-19 global pandemic resulted
What do elements of face-to-face commu- in much of the world going into lockdown,
nication such as spontaneous interaction thereby significantly curtailing people’s
or physical closeness mean for different face-to-face interactions. In-person com-
people? What bothers people about digi- munication that most people had taken
tal technology that makes them wish they for granted was suddenly out of reach for
would not depend on it in social interac- many. This natural experiment offered a
tions? What other elements do people val- unique opportunity to investigate what it
ue about in-person interactions and why? is that people may miss most about F2F
What is it exactly about online games that interactions, and how such experiences
links with missing certain elements of of- related to people’s use of digital communi-
fline interactions less? Why was more fre- cation methods. Using a survey adminis-
quent and increased use of video chats tered a few months into lockdowns in the
positively linked with missing F2F, despite United States, this paper looked at these
existing research highlighting the rich- questions in a sample of adults aged 18 and
ness of its social cues (Daft & Lengel, 1984; older.
Sherman et al., 2013) and potential for The study extends our understand-
shared experiences in video chats (Buhler ing of face-to-face communication and
et al., 2013; Kirk et al., 2010; Nedelcu & what people value about it, while also hav-
Wyss, 2016; Neustaedter & Greenberg, ing a broad range of sophisticated digital
2012)? Furthermore, future research could communication technologies available.
also include questions about immersive Contributing to the concept of affordanc-
technologies such as virtual reality (VR) or es (Evans et al., 2017), we show that F2F
augmented reality (AR) to investigate how communication has its own unique social
such shared virtual experiences might re- affordances, such as having spontaneous
late to missing offline interactions. All in conversations, physical closeness, and
all, such research would help better un- having conversations without the use of
derstand how F2F interactions and digital digital technology. Thereby, our study pro-
communication modes supplement each vides insights into the current limits of dig-
other, and how digital technologies can ital technology when it comes to replacing
be used and developed to meet better the F2F interactions. Digital communication
needs of people who are limited in their modes such as voice calls, video calls, text
face-to-face interactions for different rea- messages, and social media might allow
sons (e. g., a lockdown or being geographi- people to connect and communicate, but
cally dispersed). cannot mitigate their need for in-person
Finally, we would like to note that experiences. Yet, some digital communi-
we – as researchers – conducted our study cation modes like writing emails or play-
under less-than-ideal conditions because ing online games together with friends and
we (1) had to act quickly to “catch the mo- family do seem to address certain needs as
ment” of initial lockdowns (which at the they link to missing elements of F2F com-
time no one knew would last as long as munication less. This suggests that certain
they did); and (2) were coping with lock- communication strategies can help deal
down measures and a sudden transition with situations in which personal encoun-
Gruber et al. / Studies in Communication Sciences (2022), pp.1–19 15

ters are severely restricted. How this may Calhoun, C. (1998). Community without pro­
play out in the long run is something we pinquity revisited: Communications
hope future research will investigate. technology and the transformation of the
urban public sphere. Sociological Inquiry,
68(3), 373–397. https://doi.org/10.1111/
Conflict of interests j.1475-682X.1998.tb00474.x
Caughlin, J. P., & Wang, N. (2019). Relation-
The authors declare no conflict of inter- ship maintenance in the age of tech-
ests. nology. In B. G. Ogolsky & J. K. Monk
(Eds.), Relationship maintenance
(pp. 304–322). Cambridge, UK: Cam-
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