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When The Swallows Fly Low
When The Swallows Fly Low
fly low
a 4th level adventure
for fifth edition
“When the Swallows fly low” was written as part of 4 DMs 1 Prompt, in collaboration with Skyler the
ADHDM, Dice Brain and ACLawrence. More about the challenge here.
This roleplay focused mystery can be played within a 3-5 hour session, and is designed for four level 4 char-
acters. In this adventure, the PCs will investigate the dark and eerie events plaguing a theater troupe.
Credits
Writing & Layout Proofreading
Val “Corkboards & Curiosities” Jack Than Htike, Johanna Doppelbauer
This work includes material taken from the System Reference Document 5.1 (“SRD
5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/
systems-reference-document. The SRD 5.1 is licensed under the Creative Commons
Attribution 4.0 International License available at https://creativecommons.org/licens-
es/by/4.0/legalcode.
1
Overview
Atmosphere
High above the stage, in the intricate scaffolding of the theater’s catwalk, a ghostly figure observes the dancers and
acrobats. Consumed by obsession, she craves for a taste of their spotlight, of the applause that should have been hers.
Her festering envy burns like a beacon, corrupting the Theater.
Not much has changed on this stage since she was alive: as always, competition rules all. Hushed whispers, spiteful
thoughts and measured glances betray the unspoken rivalry that courses through the troupe. The pursuit of perfection
kindles ambitions, strains relationships, and distorts each dancer’s sense of self-worth in a never ending cycle.
2
Dramatis Personae
• Madame Vilmonde. Herself a product of the The- • Adelaide. Helianna’s daughter knew that she would
ater’s competitive and demanding environment, not be cast as the Crowned Swallow before even ap-
this former dancer runs the Birdsong Theater with plying. Working tirelessly to live up to the last wish-
an iron hand, picking favorites and putting a lot of es and expectations of her mother, who always told
pressure on her pupils. The Theater’s reputation her that she deserved to be in the spotlight, Adelaide
now rests on her shoulders, and she will not let any- however knows that she has no real talent for the
one ruin the show’s legacy. Always aware of any per- stage. In truth, she would rather be a musician, but
sons of interest in the audience, she noted the pres- feels obligated and exhausted from this pressure.
ence of adventurers and hires them to investigate. She never told her mother, believing performance
• Clementia. Recently cast as the Theater’s new to be the glue that brought them so close.
Crowned Swallow, Clementia looks like a ballerina • Helianna. After a year of lingering without rest,
that’s been plucked right out of a silver music box, Helianna’s ghost is unraveling, torn between two
and as it turns out, she is just as passive. A quick con- competing sides. One part of herself wants the best
versation reveals her to be a hollow shell of a person, for her daughter. The other, twisted by her undead
her sense of self having been ground down to a pow- condition, is consumed by envy: Adelaide’s present
der, only to be molded into shape through relentless mirrors Helianna’s past so closely that the bound-
training and critique. Though already naturally anx- aries blur. At times, the ghost thinks that she is still
ious, the events of the night have reduced her voice alive and competing for the Crowned Swallow role
to almost a whisper. herself.
Adventure
Inciting Incident
As thanks for a previous job, or on their own initiative, the party has acquired tickets to this year’s Opening Night of the Flight
of the Swallows. Seated a few rows away from the stage, they witness the marvelous aerial choreographies of the dancers and
acrobats flying right above their heads.
As the music comes to a crescendo, and the audience whispers that the new “Crowned Swallow” will soon make her entrance,
Clementia appears. She hangs with one hand from an aerial hoop suspended 20 feet above the stage. She does not move, and
her expression is completely blank. A character attempting to read the situation and succeeding on a DC 12 Wisdom (Insight
or Perception) check notices Clementia’s slight shaking, and sees on the faces of the other dancers that something is wrong.
Soon, the Crowned Swallow lets go of the hoop, and begins to fall.
Intervening
Should the characters notice the artists’ behavior on time, they have a chance to intervene. Her aerial hoop hangs 60
feet away from the party’s seats, allowing them to cast feather fall, in which case, their reward (see Epilogues) increases
by 50 gp. Otherwise, she drops and injures herself, while the dancers rush to her aid. Madame Vilmonde, entering the
stage in a panicked hurry, loudly calls for a doctor. Any healers in the party may manifest themselves and be brought
to the stage.
In either case, Clementia screams, be it from pain or terror, and a curtain unfolds from the catwalk on the back end of
the stage, spelling in bold red letters “YOU SHOULD HAVE PICKED ME”, large enough to be read from the audience.
Quickly, Madame Vilmonde requests that the curtains be closed, eclipsing the scene, and the spectators are ushered
out of the building.
3
Calm after the storm
The next morning or once the dust has settled and Clementia is taken care of, be it by a party member or a healer in the audi-
ence, Madame Vilmonde summons the characters. The Theater now basks in a tense silence. Clementia, nervous but healed,
is also present in the office.
d4 Flaw
1 Which party member do you admire the most? Striving to be like them, you must now imitate some of their
mannerisms or initiatives.
2 What is your greatest insecurity? Believing that everyone present is staring at that insecurity, and judging you
for it, you must do your best to conceal it.
3 Which party member do you admire the most? Striving to impress them, you must now go out of your way to
show them how capable you are.
4 Who on this stage do you envy most, and what for? Convinced that this person believes themselves better than
you are, you are determined to belittle them at the slightest mistake, or to diminish their accomplishments.
4
Rumors among the performers
Eager to find out what happened, the dancers and acrobats are forthright with the party. They know the following rumors,
and some have their own theories, but may require a stronger push to make accusations if Madame Vilmonde is present:
• The Theater’s “Magic”. There is something magical • Accusations. Each of the dancers auditioned to be the
about the Birdsong Theatre. According to the perform- Crowned Swallow. It is the leading role, and the greatest
ers, this place has known so many wonderful artists that honor one could receive. Not all performers are com-
their passion can be felt while on stage. fortable making accusations. However some, under the
• Paranoia. Some performers, made spiteful by the The- influence of the Theater’s “Magic” mention that perhaps
ater’s “Magic”, suggest that perhaps Clementia actually Adelaide was most desperately eager to get the role.
did let herself fall. In the days leading to the opening • The odd one out. The performers admit that they are
night, she confessed to a few friends that she felt ob- not sure why Adelaide is here. She works hard, but has no
served on several instances, especially around the dress- talent for the stage. As far as they know, Adelaide’s family
ing rooms and their corridor. Some think that she per- bought her admission. She is the only one at the academy
haps could not handle the pressure. who does not have a scholarship.
The Bird
While conversing with the performers, the party member with the highest Passive Perception notices slight movement com-
ing from the rows of the audience. A translucent and slightly glowing swallow flies over the seats before perching on one of
them to observe the stage. Only this party member can see the bird, which soon vanishes into thin air.
5
The Dressing Rooms
Possession
While the party visits the dressing rooms, or whenever she gets a chance, Helianna sets her revenge into motion
and possesses her daughter. Pretending to be Adelaide, she goes to Madame Vilmonde’s office, from which she leads
her hostage to the catwalk for a confrontation. By default in this adventure, Helianna’s victim is Madame Vilmonde.
Should she be with the party during that time, the ghost instead finds Clementia. In this case, replace instances of Ma-
dame Vilmonde’s name by Clementia’s from this point on.
Clues
A long corridor leads from the stage to the prop closet and dressing rooms, each of them shared between three or four per-
formers. Inside, each has their own closet, mirror and vanity bearing their names. Searching this area reveals the following:
• The corridor. Framed paintings hang on the walls of the corridor, bearing the names and portraits of the previous Crowned
Swallows over the years. However, the faces of the performers on the pictures have been clawed out very recently, and the
claw marks feel very cold to the touch.
• The prop closet. Among the props and products for use during the shows, one sachet of dust of disappearance can be
collected.
• Adelaide’s corner. In a small box on her vanity, an old folded paper bears a drawing that Adelaide made as a child, depict-
ing her and her mother in their costumes. Along with it is a note written by Helianna years ago. It reads “My little bird, you
deserve all the applause. I can not wait for the entire world to see it as I do, my Crowned Swallow”. The handwriting is identical to
the red letters on the curtain. Upon reading it, the character holding the letter is granted a vision.
A character inquiring about ghosts and succeeding on a DC 13 Intelligence (History or Arcana) check recalls that
such creatures are afflicted by distorted versions of the emotions and drives that they experienced in life. Appealing to
a ghost’s unfinished business can be the key to peacefully releasing them.
6
Swarm of ghostly swallows
Medium swarm of Tiny Undead, chaotic evil
Armor Class 12
Ethereal Sight. The swallow can see 60 feet into the Ethereal Incorporeal Movement. The swallow can move through other
Plane when it is on the Material Plane, and vice versa. creatures and objects as if they were difficult terrain. It takes 5
(1d10) force damage if it ends its turn inside an object.
Incorporeal Movement. The swallow can move through other
creatures and objects as if they were difficult terrain. It is Swarm. The swarm can occupy another creature’s space and
destroyed if it ends its turn inside an object. vice versa, and the swarm can move through any opening large
enough for a Tiny swallow. The swarm can’t regain hit points or
Flyby. The swallow doesn’t provoke opportunity attacks when it gain temporary hit points.
flies out of an enemy’s reach.
Actions
Actions Icy Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target
Icy Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. in the swarm’s space. Hit: 7 (2d6) cold damage, or 3 (1d6) cold
Hit: 2 (1d4) cold damage. damage if the swarm has half of its hit points or fewer.
The Catwalk
“My little swallow deserves everything! You will not take it from her like you took it from me!”
The Catwalk is a complex structure of 5 feet wide paths, suspended 30 feet above the stage with ropes and scaffolding.
Adelaide, currently possessed by Helianna and surrounded in a ghostly glow, has tied Madame Vilmonde to the Crowned
Swallow’s aerial hoop. Using an action to use the pulley system nearby can safely lower the hoop to the stage, but Helianna
will not easily allow it.
7
Helianna uses the Ghost stat block, with the following addition:
• Birdcall. As a bonus action on her turn, Helianna can summon a swarm of ghostly swallows, who obey her com-
mands and with whom she can communicate telepathically. If Helianna is destroyed or put to rest, the swallows
disappear.
8
Epilogues