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Diagramaas
Diagramaas
inicio
hero.jumpRight() hero.moveUp(1)
mouse.moveRight(2) hero.moveRight(1)
hero.moveDown(1)
hero.moveRight(1)
crossRiver()
hero.moveUp(1)
hero.moveUp(2)
crossRiver()
crossRiver() mouse.moveRight()
mouse.moveDown()
mouse.digRight() zigZag()
mouse.moveDown() mouse.moveUp()
hero.moveRight(2) mouse.moveRight(2)
mouse.moveDown(2) zigZag()
mouse.moveRight(2)
zigZag()
fin
mouse.moveRight(2)
mouse.moveDown()
Knoking on havens door
stairStep()
mouse.moveUp()
mouse.digRight()
mouse.moveRight()
stairStep()
mouse.moveDown()
stairStep() Bridges of Huaraz Functional crossing
inicio inicio
country
mouse.moveRight()
mouse.digRight()
def stairStep(): def caterpillar(upDownSteps,
mouse.moveRight()
mouse.moveRight(3) rightSteps):
stairStep()
mouse.digDown(3) hero.moveUp(upDownSteps)
hero.moveUp(4)
hero.moveRight(rightSteps)
mouse.moveUp(5)
fin hero.moveDown(upDownSteps)
hero.jumpRight()
hero.castEarthWave()
hero.moveUp()
stairStep()
caterpillar(1, 2)
hero.moveUp(1)
caterpillar(2, 1)
hero.moveRight(1)
caterpillar(3, 2)
stairStep()
mouse.moveRight(1)
enemy = hero.findNearestEnemy()
mouse.digRight()
hero.castEarthPit(enemy)
mouse.moveRight(1)
hero.jumpRight()
mouse.digRight()
mouse.digDown()
mouse.bark()
stairStep()
hero.sneakUp(7)
hero.moveRight(1)
mouse.moveUp(2)
hero.jumpRight()
hero.moveRight(1)
fin
fin
hero.jumpRight() mouse.digRight()
hero.moveUp(heroSteps) mouse.moveDown(mouseSteps)
mouse.moveUp(mouseSteps) hero.moveUp(heroSteps)
mouse.moveRight(2) hero.moveRight(3)
mouse.moveRight()
Back to the good times
Inicio
def pushAndRestore(steps):
hero.moveRight(steps)
mouse.moveRight(steps)
mouse.bark()
enemy = hero.findNearestEnemy()
hero.castTimeRestore(enemy)
Vault door
inicio
octans = 'Octans'