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inicio Functional crossing Open sesame

inicio

def crossRiver(): def zigZag():

hero.jumpRight() hero.moveUp(1)

mouse.moveRight(2) hero.moveRight(1)
hero.moveDown(1)
hero.moveRight(1)
crossRiver()
hero.moveUp(1)
hero.moveUp(2)
crossRiver()
crossRiver() mouse.moveRight()
mouse.moveDown()
mouse.digRight() zigZag()
mouse.moveDown() mouse.moveUp()
hero.moveRight(2) mouse.moveRight(2)
mouse.moveDown(2) zigZag()
mouse.moveRight(2)
zigZag()
fin
mouse.moveRight(2)

inicio hero.jumpUp() fin

mouse.moveDown()
Knoking on havens door
stairStep()
mouse.moveUp()
mouse.digRight()
mouse.moveRight()
stairStep()
mouse.moveDown()
stairStep() Bridges of Huaraz Functional crossing
inicio inicio
country
mouse.moveRight()
mouse.digRight()
def stairStep(): def caterpillar(upDownSteps,
mouse.moveRight()
mouse.moveRight(3) rightSteps):
stairStep()
mouse.digDown(3) hero.moveUp(upDownSteps)
hero.moveUp(4)
hero.moveRight(rightSteps)
mouse.moveUp(5)
fin hero.moveDown(upDownSteps)
hero.jumpRight()
hero.castEarthWave()
hero.moveUp()
stairStep()
caterpillar(1, 2)
hero.moveUp(1)
caterpillar(2, 1)
hero.moveRight(1)
caterpillar(3, 2)
stairStep()
mouse.moveRight(1)
enemy = hero.findNearestEnemy()
mouse.digRight()
hero.castEarthPit(enemy)
mouse.moveRight(1)
hero.jumpRight()
mouse.digRight()
mouse.digDown()
mouse.bark()
stairStep()
hero.sneakUp(7)
hero.moveRight(1)
mouse.moveUp(2)
hero.jumpRight()
hero.moveRight(1)
fin

fin

L rivers Through walls


inicio inicio

def crossRiver(heroSteps, def crossWall(heroSteps,


mouseSteps): mouseSteps):

hero.jumpRight() mouse.digRight()

hero.moveUp(heroSteps) mouse.moveDown(mouseSteps)

mouse.moveUp(mouseSteps) hero.moveUp(heroSteps)

mouse.moveRight(2) hero.moveRight(3)
mouse.moveRight()
Back to the good times
Inicio

def pushAndRestore(steps):
hero.moveRight(steps)
mouse.moveRight(steps)
mouse.bark()
enemy = hero.findNearestEnemy()
hero.castTimeRestore(enemy)
Vault door
inicio

def pushAndRestore(rightSteps, downSteps):


hero.moveDown(downSteps)
hero.moveRight(rightSteps)
mouse.moveRight(rightSteps)
mouse.moveDown(downSteps)
mouse.bark()
enemy = hero.findNearestEnemy()
inicio Refoxion

octans = 'Octans'

def MoveAndRestore(upSteps, rightSteps):


hero.moveRight(rightSteps)
hero.moveUp(upSteps)
mouse.moveUp(upSteps)
mouse.moveRight(rightSteps)
mouse.bark()
hero.castTimeRestore(octans)

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