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One Piece Campaign Notes
One Piece Campaign Notes
One Piece Campaign Notes
Emailyea:
Goal: To have information on every other warlord, and use that as leverage
Description: Emailyea looks to be an old
Yenieve:
Goal: Power
Description: Yenieve is a tall human woman who looks to be in her mid 50s, she’s physically fit
and when dressed in her normal armor, it appears to be this Leather armor that minorly
shimmers
AC: 19
HP: 125
Speed: 35 ft
Str: 15
Dex: 22
Con: 18
Int: 20
Wis: 14
Cha: 18
Prof Bonus: +5
Skills: Deception +14, Stealth +15, Sleight of hand +15, Insight +12, Perception +12
Soul Of Deceit
Yenieve’s thoughts can't be read by telepathy or other means, unless you allow it. You can present
false thoughts by making a Charisma (Deception) check contested by the mind reader's Wisdom
(Insight) check.
Additionally, no matter what she says, magic that would determine if you are telling the truth
indicates you are being truthful if you so choose, and you can't be compelled to tell the truth by
magic.
Sneak Attack:
7d6 1/turn
Actions:
Multiattack: 3 attacks with Rapiers (2 with Bris, 1 with Rimefort, or 2 attacks with shortbow)
Dalunar
Serena: Firefox
Vriim of the Airship Pirates: Aaracockra pirate, uses a new technology referred to as an
Airship… Seems to be a barbarian of sorts
???: Referred to as the Masked Pirate, runs the crew known as the Marked Pirates, an
infamous group of smugglers. No one is sure of who they are, no one knows if they are a man
or woman, no one knows if they are even the same person. The only thing is an identifiable ring
on their finger.
Haki Techniques:
Each type of Haki has multiple techniques, a person can master as many
techniques as they’d like from any source of Haki, however it takes time
and practice from someone more experienced, or by seeing the technique
enough times in order to replicate it.
Predisposition:
Each person is predisposed to 1 type of Haki. When a player gets access
too Haki they choose between Conqueror’s, Observation, or Armament
Haki, circle your choice below
Haki DCs
You have a Haki DC equal to 8+ your choice between Intelligence,
Wisdom, or Charisma Modifier + Proficiency Bonus.
Haki DC =
Overchannel:
Each technique has an Overchannel too it, allowing you to commit greater
acts, at the cost of your own will. When you overchannel you take damage
equal to double your level that cannot be reduced in any way. You may
overchannel as many times as you want to, you must still spend the Haki
Dice as normal
Haki Dice:
You have a number of Haki Dice, which are d8s, equal to your proficiency
bonus. You expend Haki Dice to use certain features. You regain any
expended Haki dice on a short or long rest.
Unlocks at level 1
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Unlocks at level 5
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Unlocks at level 9
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Unlocks at level 13
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Unlocks at level 17
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Conqueror’s Haki:
Conqueror’s Haki is the will to well… Conquer people. It is the rarest form
of Haki to be utilized. Conqueror’s Techniques typically have to do with
inflicting psychic damage, frightening opponents, and in more advanced
cases completely controlling them. You can only access Master Haki
techniques if you have a predisposition towards Conqueror’s Haki.
Basic Techniques:
- Incapacitate: As an action, you tap deep into the minds of individuals
willing them to get knocked out. You may expend one Haki Dice to
roll a number of D8s equal to your proficiency bonus. Each creature
of your choice within 30 feet is affected by the technique. If the
creature has equal to or under the amount rolled on the dice they are
incapacitated for 1 hour or until they take any damage
- Overchannel: Instead of rolling D8s, each creature affected by
the ability must make a wisdom saving throw or be
incapacitated.
- Pressure: As an Action you spend one Haki Dice, you focus all of
your power on a structure forcing it to shatter. Choose an object
within 60 feet, roll a number of D8s equal to your proficiency bonus.
The object takes Force Damage equal to that amount. If this causes
the item to be reduced to 0 hit points, it explodes, each creature
within 5 feet of the object must make a Dexterity saving throw or also
suffer the damage the object took, on a successful save they take
half damage
- Overchannel: Pressure can target anything including
creatures.
- Friends: As an action you may expend two Haki Dice and choose
one Humanoid within 30 feet of you, that humanoid must make a
wisdom saving throw against your Haki DC or be Charmed by you for
1 hour or until the creature or any of it’s friends take damage. While
charmed the creature undertakes any tasks you ask of it in a friendly
way.
- Overchannel: The duration of the ability decreases to 1
minute, however, the creature is instead controlled by you. If
the creature takes damage they can remake the Wisdom
Saving Throw.
Observation Haki:
Observation Haki is the ability to perceive others. Most who use Observation
Haki are able to detect others with relative ease and even figure out how others
are feeling by just looking at them. Observation Haki has the least use in physical
combat, yet it is still a powerful offensive and defensive manuever
Basic Techniques: