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HalfMoon TTRPG
HalfMoon TTRPG
You can select from one of three races: Humans, Anima, and Shifters.
Humans are the majority race in Huria. While they seem plain and overly hedonistic, they are still
incredibly skilled. When selecting this race, whenever you make an action, you may choose to reroll a
number of dice equal to half your level, rounded up, a number of times equal to your level.
Anima, as stated in Huria’s history, are anthropomorphic creatures, obsessed with leaving any mark on
history, anything that they’ll be remembered by. When selecting this race, add a new section in your
character sheet and label it “Ambition.” In it, write down the one thing your character wants to leave onto
this world, such as “being the best magician in the world” or “leading the Anima revolution against
humans.” Whenever you make a roll that can lead you closer to that Ambition, you gain additional d6 equal
to half your level, rounded up. Along with this, add another section and label it “Form,” and write the
animal your character resembles in it, which will describe what they can and cannot do.
Shifters are the mixed race, taking the appearance of humans in their base form, and being able to transform
into an Anima-like creature to enhance their abilities. When selecting this race, add a new section in your
character sheet and label it “Shift Form.” In it, write the animal your character takes the appearance of
whenever they “Shift.” Shifting allows you to transform into an Anima form, allowing you to swap two stats
for the duration of the scene and/or perform certain actions the Shift Form animal can do. Whenever you
make a roll, you may “Shift.” You may Shift a number of times equal to half your level, rounded up.
Once you have selected a race, described your character and their skills, and implemented your stats, you have
done it: You have successfully created your character.
The Celestial Body’s Guide to Making and Running a Game
As stated before, the duty of the Celestial Body is to craft a story for the characters to play around in, but also
working with them to make that story memorable and entertaining.
The story of your campaign does not need to be needlessly planned out nor does it need to be all entirely
improvised. Find a good balance between the two: Plan out the basic structure of the session, play through it, and
whatever seems interesting or cool from the improvised moments that you and the players have done, you write
that down somewhere and include the consequences or effects for a later session.
Any action performed by any player character (that isn’t incredibly simple to do, such as opening a door) requires
them to roll the dice, based on one of their stats that would make the most sense. For them to successfully perform
that action, they must roll a number of successes higher than the challenge rating.
Challenge Rating Difficulty # of Successes Needed
Simple 1
Medium 2
Troublesome 3
Difficult 4
Grim 5
Legendary 6
There’s also some dice rolling involved in combat, but that will be mentioned in a bit.