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Dune II - The Maker

===================
Contact : stefan[at]fundynamic.com
Url #1 : http://www.dune2themaker.com
Url #2 : http://dune2themaker.fundynamic.com
Github : https://github.com/stefanhendriks/Dune-II---The-Maker
Forums : https://forum.dune2k.com/forum/19-arrakis/
Twitter : @dune2themaker
Discord : https://dune2themaker.fundynamic.com/discord

==========
DISCLAIMER
==========
THIS PROGRAM IS NOT SUPPORTED BY ELECTRONIC ARTS. YOU MUST OWN THE ORIGINAL
SOFTWARE (DUNE 2 - THE BUILDING FOR A DYNASTY / DUNE 2 - THE BATTLE FOR ARRAKIS)
IN ORDER TO USE THIS SOFTWARE. YOU UNDERSTAND THAT THIS PROGRAM IS NOT DUNE 2.

IF YOU DO NOT OWN DUNE 2 (ONE OF ITS TITLES, AS DESCRIBED ABOVE) YOU MUST DELETE
THIS PROGRAM FROM YOUR COMPUTER IMMEDIATELY.

USE AT YOUR OWN RISK.

===================
Version information
===================
Version number : 0.7.0

===========
Description
===========
This game is a tribute and a Dune 2 remake that is more up to date with the
current standards yet still keeps the 'nostalgia' (as far as that can go with
remakes).

=====
Usage
=====
Double-click d2tm.exe

If you want to influence the screen resolution, full-screen mode and other things:
1. You can either edit settings.ini
2. You can also run d2tm.exe with flags, ie from command prompt, run "d2tm.exe --
help" for all possible options

========
Features
========
* 1080p or higher screen resolution (minimum is 800x600)
- change resolution in settings.ini
- full-screen/windowed mode can be set in settings.ini
* Smooth gameplay
- C&C like controls
- "point and click" gameplay
- map zooming (mouse wheel)
- easy to use interface
- queueing
* Hotkeys
- Press R (and click accordingly) to repair units and structures
- Unit selected: hold CTRL to force attack
- Structure selected: hold CTRL to set rally point
- can be used on anything that has to do with units (repair facility, etc)
* Double sized and enhanced (by hand) dune 2 graphics:
- sharp units/structures
- real-shadows blending for units
- enhanced terrain
- enhanced shroud
- drawn graphics resemble size of original dune 2
* Able play the original Dune 2 campaign
- lacks cutscenes
- lacks scoring screen
- no end-scene yet and credits
* Able to show the strategy/campaign map, use similar animations and has the same
campaigns as in the original dune 2
* Uses the dune 2 tech-level tree
* Ability to generate dune 2 seed maps
* Uses all original dune 2 (english) mission briefings
* Little animation 'system' for nice effects (fading, explosions, smoke, etc)
* Ability to play Skirmish games (4 players max)
- Max map size (random maps) is 128x128
- with own random map generator
- ability to create your own maps (see skirmish folder, max size is 64x64)

===================
System Requirements
===================
The program has been tested on several systems; though it is timer based
the ideal is 60 fps or higher for a fluent gameplay overall. Most systems
with just Windows would run the program.

There are good experiences running this game within Wine on Linux. Those who
do not use Windows, but still want to try out the game, you could give Wine
a shot.

If you are a Linux user, good chance is you can compile this yourself. Head out
to the Github repository and follow the readme.md

==================================
BALACING NOTES / UNIT DESCRIPTIONS
==================================
One of the things DUNE 2 lacked, was real balancing. Mostly you would win by just
having bigger
better , and mostly, more units than your computer opponent. In D2TM this issue
should be solved;
though I am not there yet, I do intent to get there!

In order to tackle this issue, a few things have been changed:

Troopers/Trooper:
-----------------
These units have big impact on units now. They can take out a tank/quad in a few
shots. Though tanks
cannot kill any infantry with their massive firepower. Yet they do have effect on
structures and other
units.

Infantry/Soldier:
-----------------
These units have little to no effect on bigger units, but they are the best weapon
against the Trooper
and Troopers. Having no soldiers around your base, makes it a lot tougher to defend
it. Even trikes
and Quads will have a worse time to take out Trooper/Troopers then the
Infantry/Soldier.

Quad/Trike/Raider:
------------------
These units are quick and have machineguns, so they are better against legged
units. They can take out
any infantry (troopers, etc) quicker then any other tracked unit. In groups these
units can be a
massacre for any infantry legion.

Tank/Siege Tank:
----------------
With their massive brute force firepower, the tanks can take out any wheeled units
without trouble.
They do have a lot of trouble with Troopers and the Trooper. A few Troopers take
out tanks in no-time
so its not wise just to use these units.

Rocket Launcher:
----------------
Like in the original Dune 2. These units are devastating, when set on the right
range towards their
target. It is not wise to use them against units who like to fire at close range.
Once the target
gets too near, the rockets will never hit their target and miss terribly. These
units are perfect
for taking out bases quickly, especially turrets while your tanks distract the
turrets firepower
from the Launcher.

Devastator/Sonic Tank:
----------------------
These units are accessible once you have built the House of IX and upgraded your
Heavy Factory.
The units deliver more firepower. The Devastator has more armor and is harder to
destroy; yet it is
a slow tank. When destroyed the Devastator will take any surrounding
units/structures with it or
damage them horribly.

The Sonic Tank uses a sonic wave to attack its units. Effective against infantry
and troopers! It
is fast but it lacks armor. Therefor it is easy to destroy.

Deviator:
---------
The Deviator acts like a normal Rocket Launcher. However, by firing its nerve gas
it will convert
any unit to its own side. (Unlike Dune 2, the units will STAY that way and not be
converted back).
The unit is fast, light-weighted and has little armor; thus easily to destroy.
However, do NOT
underestimate the power and danger of this unit!
=======
CREDITS
=======
Dune 2 - The Maker could never get this far, without the help of the following
people:

Libraries:
Allegro (www.allegro.cc)
AlFONT (Javier Gonzalez)

Contributors:
Vidiware (www.vidiware.com)
Jesse Reid (Gobalopper, www.dune2k.com)
Amarillion (allegro.cc)
Jpexs (dune 2 seedmap generator)
Rene (for the D2TM skirmish map editor)
Rozmy (improved gfx since 0.7.0)
Timen
Nema Fakei
MrFlibble
Guillaume Lavoie
Dennis Stansert
Ash
Ruurd Nijdam
rphl
Rene
Paul (code contributions)
Miria (code contributions)

Books / Must reads:


C++ Grand Cru (Stevem Holzner)
Game Programming Patterns - http://gameprogrammingpatterns.com/

D2TM is based on:

Dune 2 - "The Battle for Arrakis" by Westwood Studios & Virgin Interactive

Credits of DUNE II (not affiliated with this remake):


-----------------------------------------------------

Design Joseph Bostic, Aaron E. Powell


Programming Joseph Bostic, Scott K. Bowen
Graphics / Artwork Elie Arabian, Aaron E. Powell, Ren Olsen, Judith
Peterson, Eric Shults
Musical Lead and Sound Effect Verification
Paul S. Mudra

Music Frank Klepacki, Dwight K. Okahara


Sound Frank Klepacki, Dwight K. Okahara
Cover Art Lauren Rifkin
Documentation Lisa A. Ballan, Lisa Marcinko
Producer Brett Sperry
Director Aaron E. Powell, Lyle J. Hall
Project Coordination in UK
Dan Marchant, Peter Hickman

Writing / Dialogue / Story Rick Gush, Donna J. Bundy


Quality Assurance
Jesse Clemit,
Matt Collins,
Patrick J. Collins,
Scott J. Duckett,
William F. Foster,
Michael S. Glosecki,
Danny Lewis,
Michael Lightner,
Eugene Martin,
Justin Norr,
Glenn Sperry,
Noah Tool,
Matthew Spall,
John Martin,
Darren Lloyd,
Ken Jordan,
Richard Hewison,
Paul Coppins

Coordination of Art & Design


Matthew Walker

Manual Design for UK, Germany, France & Italy


Definition

Acting / Voiceovers
Donna J. Bundy, Frank Klepacki, Eric Shults,
Glenn Sperry, Julie Stainer

Special Thanks To
David Bishop, Marc Cram, David A. Luehmann

European Cover Design


Andrew Wright

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