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MIL Languages: Grammar of The Camera (Semi-Detailed LP For Demo)
MIL Languages: Grammar of The Camera (Semi-Detailed LP For Demo)
Department of Education
School: Capas Senior High School Grade Level: Grade 11
Teacher: Feliciano T. Mungcal, III, LPT Learning Area: Media and Information Literacy
Demonstration Date: May 13, 2024 Quarter: Quarter 3
1. OBJECTIVES
a. Content Standard The learner demonstrates an understanding of media and
information literacy (MIL) and MIL-related concepts.
b. Performance Standard The learner organizes a creative and interactive symposium for the
community, focusing on being media and information literate
individual.
c. Learning Competencies MIL11/12MILA-IIIf15
Evaluates everyday media and information with regard to with
codes, conventions, and messages; in regard to audience, producers,
and other stakeholders;
MILI11/12MILA-IIIf16
Produces and assesses the codes, conventions, and messages of a
group presentation;
Identify codes, convention, and message and how they affect the
audience, producers, and other stake holders;
The teacher will introduce the game “Mad Gab” and “Rebus”.
Rebus comes from the Latin phrase non verbis, sed rebus, which
means “not by words, but by things.” Rebus puzzles use pictures,
symbols and letters to represent a word, phrase or idiom.
Review:
According to UNESCO, to be media and information literate, one
must know how information, ideas, and meanings are
communicated.
Types of Codes:
b. Establishing a purpose for the The teacher will explain the objectives of the lesson.
lesson
At the end of the lesson, the learners must be able to:
Identify codes, convention, and message and how they affect the
audience, producers, and other stake holders;
These terms are used by professionals within the industry and often
have specific meanings or applications related to the creation,
production, distribution, and analysis of media content.
1. Shots/Proxemics
2. Angles/Point-of-View
a. Establishing Shot
b. Master Shot
c. Over-the-Shoulder Shot
d. Point-of-View Shot
e. Reaction Shot
f. Insert Shot
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Department of Education
g. Reverse Angle Shot
h. Overhead Shot / Aerial Shot
i. High Angle Shot
j. Low Angle Shot
k. Eye Level Shot / Straight on Angle
l. Oblique Shot / Dutch Angle
4. Focus Effect
a. Deep Focus
b. Shallow Focus
c. Soft Focus
d. Rack Focus
f. Developing mastery Exercise:
Guide Question:
Using one famous nursery rhyme, re-tell the story through creating
storyboard that features the “grammar of the camera”.
Rubric:
The teacher will set the deadline after two weeks or before the end
of the current grading period.
j. Additional activities for Advanced Reading and Watching:
application or remediation
Make an advance reading about Screenwriting
(https://tinyurl.com/screenwritingdemo) and Symbolism in Film
(www.youtube.com/watch?v=WhijmmePlU8) for continuation of
the lesson.
REMARKS
REFLECTION
a. No. of learners who earned
80% in the evaluation
b. No. of learners who require
additional activities for
remediation who scored
below 80%
c. Did the remedial lessons
work? No. of learners who
have caught up with the
lesson
d. No. of learners who continue
to require remediation
e. Which of my teaching
strategies worked well? Why
did these work?
f. What difficulties did I
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Department of Education
encounter which my principal
or supervisor can help me
solve?
g. What innovation or localized
materials did I use/discover
which I wish to share with
other teachers?
Prepared by: