Professional Documents
Culture Documents
法 papalql ue4uodeducation-luiscataldi-170503022903
法 papalql ue4uodeducation-luiscataldi-170503022903
Tim Sweeney
Founder, Epic Games
September 2014 – Unreal Engine goes FREE for Academic use
“Unreal Engine 4 is now free for academic use,
including personal copies for students enrolled in
accredited video game development, computer
science, art, architecture, simulation, and
visualization programs!”
documents
Academic Showcases
Academic Showcases is where we
features noteworthy schools,
educators and student works done in
Unreal Engine.
Student Sizzle Reels
Marcos Romero
● Blueprint Compendium I
● Blueprint Compendium II
● Blueprint Compendium III
gameplay mechanics.
UE4 Learning Community Web Sites:
UE4Resources.com
UE4 Learning Community Web Sites:
www.tomlooman.com
UE4 Learning Community Web Sites:
www.ue4u.xyz
University Research Projects - Stanford University
The VR Editor began its life as a collaboration
between Epic and students at Stanford University.
Dialect Effect is a VR
learning game that teaches
Mandarin. This Unreal
Engine research prototype
utilizes voice recognition to
effectively teach simple
Mandarin terms.
University Research - University College West-Flanders HOWEST
GRADUATION WORK
BY THOMAS VAN
NUFFEL: TERRA NOVA
Dries Deryckere’s
research project was to
create a car that can be
procedurally destroyed in
Unreal Engine. The doors
can be ripped of, the
windows can be smashed,
and the entire car can be
reduced to scrap.
University Research - University College West-Flanders HOWEST
GRADUATION WORK:
DOVYDAS BUDRYS
REAL-TIME TORNADO
Dovydas Budrys
research project
included making a
tornado simulator in
the Unreal Engine that
interacts with its
surroundings.
University Research - University College West-Flanders HOWEST
GRADUATION WORK BY BRAM NICAISE: VAST WORLDS IN UE4
Bram Nicaise research project included creating a tool to easily design vast,
interesting and detailed worlds in Unreal Engine. Bram used blueprints and
splines to create a tool that generates procedural geometry.
Thank You!