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Feldman 04 17 2008
Feldman 04 17 2008
Article=15742
Last week I tuned Spectral Visions to a point where I had turned around the
auto-loss Red matchup, and had settled on a build that I was ready to take
against Faeries, the best deck in the format.
Spectral Vision
Suggested by Richard Feldman on 2008-04-20 as a
potential deck for Standard
As written about in http://www.starcitygames.com/php/news/article/15742.html
Print this deck!
Maindeck: Sideboard:
Sorceries
2 Chameleon Colossus
Creatures 4 Ancestral Vision
3 Cloudthresher
4 Ponder
1 Cloudthresher 4 Primal Command
1 Shriekmaw
1 Shriekmaw 4 Slaughter Pact
4 Pyroclasm
1 Dralnu, Lich Lord
4 Spectral Force 4 Search For Tomorrow
4 Thoughtseize
4 Tarmogoyf Basic Snow Lands
Stats:
5 Snow-covered Forest
Average mana: 1.65
Instants 1 Snow-covered Island
Average creature mana
1 Snow-covered
4 Remove Soul Mountain
cost: 3.90
4 Rune Snag Average creature power:
1 Snow-covered Swamp
4.20
Average creature
Lands
toughness: 4.10
1 Karplusan Forest
1 Shivan Reef
Deck Composition:
4 Terramorphic Expanse
4 Underground River Basic Snow Lands: 13.33%
4 Yavimaya Coast Creatures: 16.67%
Instants: 13.33%
Lands: 23.33%
Sorceries: 33.33%
1 of 14 4/16/2008 11:55 PM
Deep Analysis – Taking on the Best Deck, by Richard Feldman at... http://www.starcitygames.com/php/news/print.php?Article=15742
I did the first set against Patrick Chapin’s Faeries list from a few weeks ago.
U/b Faeries
Suggested by Patrick Chapin on 2008-03-30 as a potential
deck for Standard
As written about in http://www.starcitygames.com/php/news/article/15618.html
Print this deck!
Maindeck: Sideboard:
Tribal Enchantments
1 Sower Of Temptation
Creatures 4 Bitterblossom
4 Flashfreeze
4 Mistbind Clique Basic Snow Lands
4 Deathmark
2 Oona's 3 Thoughtseize
5 Snow-covered Island 3 Peppersmoke
Blackguard 1 Snow-covered Swamp
4 Pestermite Lands
Stats:
4 Scion Of Oona Average mana: 1.47
3 Faerie Conclave
Average creature mana
2 Sower Of 4 Mutavault
cost: 3.00
4 River Of Tears
Temptation 4 Secluded Glen
Average creature power:
4 Spellstutter 1.90
4 Underground River
Average creature
Sprite toughness: 1.70
2 of 14 4/16/2008 11:55 PM
Deep Analysis – Taking on the Best Deck, by Richard Feldman at... http://www.starcitygames.com/php/news/print.php?Article=15742
Maindeck Game 1
Opening hand: Two Forest, two Yavimaya Coast, two Tarmogoyf, Primal
Command. This hand is neither manascrew nor manaflood, but it is
wretched. I have two 0/1 Goyfs, no way to grow them until turn five, and
only two different colors of mana among four lands. Ship it back for two
Yavimaya Coast, two Search for Tomorrow, Shriekmaw, Primal Command.
Keeper.
Opponent draws and plays Secluded Glen, revealing Mistbind Clique, and
suspends an Ancestral.
I fetch out a Swamp, then draw and play Underground River. My hand is
now Shriekmaw and two Primal Commands, and I have a Search coming in
next turn. The opponent has an Ancestral with three counters on it, along
with Secluded Glen and Mutavault, and he definitely has Mistbind Clique in
hand.
Search fires off and resolves, fetching Mountain. Draw Ponder, play Primal
Command targeting Mutavault. Opponent lets it resolve. I search up
Spectral Force; if he didn’t have a Snag for the Command, I suspect he
3 of 14 4/16/2008 11:55 PM
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Opponent’s Ancestral fires, then he plays another Mutavault and taps out
for Mistbind Clique.
Draw Yavimaya Coast. Play Ponder, seeing Ancestral Vision, Remove Soul,
and Spectral Force. Hmm. I like the Spectral Force in that mix, but I don’t
love it when I have two five-cost spells (Primal Command and Shriekmaw
with body) to be casting over the next two turns anyway, so I’m going to
shuffle. Draw Rune Snag. Beat for eight with Force, then play Yavimaya
Coast and Shriekmaw the Clique.
Draw Ponder and cast it. See Rune Snag, Spectral Force, and Forest.
Beautiful! Put the Spectral Force on top, followed by Forest and then Rune
Snag. Beat with Shriekmaw and play the Force. This way I have a blocker
for potential Mutavault beats, as well as a Forest coming next turn with
which to protect my Primal Command.
I untap the team, draw Forest, and play it. My hand is Rune Snag,
Pyroclasm, Primal Command. Obviously casting Pyro here would kill my
Shriekmaw and that’s it. I have two Spectral Forces and a Shriekmaw ready
for battle, and he’s at nine, but since he hasn’t conceded, the only logical
conclusion is that he’s going to try to get me with either Cryptic Command
or Pestermite here to stop some damage. I have Rune Snag available, but
he has six mana, so he can pay for it in either case.
Because these are his two outs, I do not play Primal Command pre-combat
under any circumstances, since that would let him counter it with Cryptic
Command, tap my team down, and swing for the win next turn. Instead, I
simply move to attack, and force him to blow the Command prematurely,
ensuring that I can resolve my Primal Command post-combat and keep my
life total afloat long enough to swing for the win next turn instead.
4 of 14 4/16/2008 11:55 PM
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I Rune Snag it, he pays, taps one of my Forces, chumps the other one, and
takes exactly lethal anyway.
1-0
Maindeck Game 2
My opening hand has no Blue sources or Searches, but two Blue cards, a
Pyro, and a Cloudthresher. Ship it back for Yavimaya Coast, Terramorphic
Expanse, Ancestral Vision, Pyroclasm, and two Primal Commands. Run it.
Opponent draws, then plays Island. I Expanse for Mountain on his end step.
Opponent draws, then plays Secluded Glen revealing Scion of Oona. His
Sprite and a token knock me to 17.
Draw Remove Soul and pass. He goes for Scion on his end step, and
naturally I Remove Soul it.
My Ancestral goes off and is hit by Spellstutter Sprite. My Rune Snag won’t
really help here. Draw Yavimaya Coast and play it, then cast Pyroclasm.
Opponent Rune Snags, and I Rune Snag back.
On my upkeep, opponent plays another Clique, and I’m dead next turn
guaranteed.
This game was all about his Ancestral superiority. Even though it
represented four damage, I think I was foolish in retrospect to Remove Soul
5 of 14 4/16/2008 11:55 PM
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1-1
Maindeck Game 3
I lead with Island and Ponder, seeing Mountain, Primal Command, and
Search for Tomorrow. Those all sound swell; put Mountain on top, then
Search, then Primal Command (to guard it against discard, should he
randomly have any).
Draw Search for Tomorrow. I don’t suspect he’ll play Bitterblossom if I leave
mana up for Rune Snag, but I have an interesting line of aggressive play
open to me here, in which I play Goyf first, let him tap out to resolve his best
two-drop while I’m tapped out, Search next turn and let him resolve his best
three-drop, then resolve turn-four Primal Command. Unfortunately, this lets
him resolve a good two-drop and a good three-drop, and then just puts a
good creature into my hand. He’ll know about it, and he won’t have used
any of his counters yet. That’s not an awesome board position, so I’d rather
just sit back on Snag and discourage his development. Pass.
Draw Primal Command. Play Yavimaya Coast and suspend Search for
Tomorrow.
Opponent draws, plays River of Tears, beats with Blackguard, and passes.
Opponent draws, then plays Island and beats for four. I discard
6 of 14 4/16/2008 11:55 PM
Deep Analysis – Taking on the Best Deck, by Richard Feldman at... http://www.starcitygames.com/php/news/print.php?Article=15742
Draw Shriekmaw. Not bad. I could play that here, or Primal Command. I
think Shriekmaw would let me better take the offensive alongside Goyf, so
I’ll run that one. Sadly, it is hit by Rune Snag.
Draw Yavimaya Coast and play it. Beat with Goyf, knocking him to eight.
Draw Ancestral Vision and beat with the team. He chumps Cloudthresher,
obviously, and goes to 1. This causes Bitterblossom to be un-championed,
which means he loses on his next upkeep. Game.
2-1
Maindeck Game 4
I draw Search for Tomorrow and Suspend it. Against Faeries (and who else
plays Secluded Glen?) I want both of my Ancestrals coming in on the same
7 of 14 4/16/2008 11:55 PM
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turn, to make them harder to counter, so I’ll wait and suspend them both
next turn.
Search fires off and fetches Forest, which is promptly tapped by Pestermite.
I draw Remove Soul and decide to keep mana open to play that rather than
summoning a Goyf. Play Terramorphic Expanse and pass.
Opponent draws, plays Mutavault, and beats with Mutavault and Clique to
knock me to 8.
Draw Tarmogoyf. Pyro away the Spellstutter Sprites and beat with Goyf,
then play a second Goyf.
Opponent draws, plays Scion of Oona and Underground River, then taps
out to attack for exactly lethal with the two Mutavaults and the Clique.
Rough.
2-2
8 of 14 4/16/2008 11:55 PM
Deep Analysis – Taking on the Best Deck, by Richard Feldman at... http://www.starcitygames.com/php/news/print.php?Article=15742
I open game 7 with a mulligan (no green), and my opponent does the same.
I have Ancestrals on turns 1 and 2, and a Search on turn 2 as well. My
opponent dings me with Scion of Oona and Pestermite, but my Ancestrals
go off and I resolve a Spectral Force and a Primal Command after he plays
Bitterblossom. I Rune Snag his Cryptic Command on my evoked
Cloudthresher, which clears his board and allows my Force to come across
for the win.
Game 8 starts with an Ancestral for me and not for him. I also resolve a
Goyf and suspend a Search while he plays out two Scions. On the turn my
Ancestral comes out, he has Spellstutter Sprite, but I have Remove Soul.
Unfortunately, he also has another Spellstutter Sprite, and I have no other
counter. This leaves him with two Scions and a Sprite to my Goyf. I play a
Spectral Force; he Cryptic Commands it. I play another, and he Commands
that one as well. Game.
Game 9 I lead with Terramorphic Expanse and two Goyfs, while he has
Ancestral and Bitterblossom. The Blossom is taking me down until I
Remove Soul a Scion of Oona and his Ancestral pumps my Goyfs up to
4/4. After a couple of my counters stop his pump attempts and his chump
blocks reduce his Blossom tokens to two, he’s still facing lethal from my
Goyfs so he plays a Sower. I have one last counter to stop it, leaving me
free to Cloudthresher his blockers out of my way and attain victory with my
Goyfs.
That last game really surprised me. I was entirely convinced that I was
going to lose when he opened with Ancestral and Bitterblossom and all I
had was some Goyfs and some counters. However, as it turned out I really
wasn’t giving Goyf enough credit; it only took a couple of turns for them to
grow from 1/2s to 4/4s, and then suddenly my counters became more than
enough for my opponent to be backpedaling despite his strong start,
ultimately leading me to clear a path to a Lhurgoyf-fueled victory in one
brutal turn.
9 of 14 4/16/2008 11:55 PM
Deep Analysis – Taking on the Best Deck, by Richard Feldman at... http://www.starcitygames.com/php/news/print.php?Article=15742
In the final game, my opponent mulls to five, and we both draw Ancestrals
on turn 2. I Remove Soul a Scion of Oona, and also Remove Soul a
Spellstutter Sprite that tries to stop my Ancestral. I stick a Spectral Force,
but on two consecutive turns he plays Oona’s Blackguard and then
champions it on my upkeep with Mistbind Clique. Those Time Walks put me
in bad shape, but I resolve two consecutive Primal Commands that Time
Walk him back, while gaining me fourteen life. This puts him in desperation
chump-block mode, and eventually he is at one life to my eight, with
Mistbind Clique and Faerie Conclave in play, and needing to topdeck
something to stop my Spectral Force next turn. He doesn’t find it, and I win.
7-3
After the games, I call Zac Hill and run some chats. As a result of our
discussion, I am convinced to cut a Forest for a second Karplusan, and
then to convert both Karplusans to Grove of the Burnwillows; giving life to
my opponent should be less severe a drawback for a control deck like this
one.
In the first game of the set, I start with Ponder and Search for Tomorrow,
then defend a Tarmogoyf from Nameless Inversion with Rune Snag,
bringing it up to 3/4 and taking it out of the range of future Inversions.
Remove Soul stops Scion of Oona, and a defensive Bitterblossom comes
down on his side just in time for Spectral Force to come down on mine.
Goyf and Force prove too formidable for him to overcome, even after a
Cryptic Command forces a re-cast of the Force.
10 of 14 4/16/2008 11:55 PM
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In game 4, I start off strong with Search and several answers, but come up
short of the five mana needed to cast Spectral Force and Primal Command.
(It doesn’t matter, as I get Mistbind Clique’d on upkeep.) I Pyro away Scion
of Oona, allowing me to Shriekmaw the Clique, then resolve a Spectral
Force. The opponent tries to Sower it, but I Pyro again and then Rune Snag
his Cryptic Command. He kills the Force with three Nameless Inversions
shortly thereafter, but I have a follow-up Goyf which gets the job done after
the Force has gotten a hit in.
11 of 14 4/16/2008 11:55 PM
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The final game, on the other hand, is a lesson in Spectral Force insanity.
My opponent starts with two Bitterblossoms, and his only answer when I
play a Force is Sower of Temptation. I promptly Wrath his side of the board
with Pyroclasm, and then attack him over the following two turns with the
Force (holding off a Pestermite with Remove Soul along the way) to kill him
easily.
6-4 overall. Again, very close to the result of the last set, and a far cry from
3-7.
The other question is what to board out. I am sure that I do not want to cut
any Ancestrals, Ponders, or Spectral Forces, but beyond that I am iffy. After
much deliberation, I settle on this plan:
+4 Thoughtseize
+1 Cloudthresher
-2 Primal Command
-2 Remove Soul
-1 Shriekmaw
Pretty much the only part of that I am confident about is the Shriekmaw. I
went with two Primal Command and two Remove Soul because those were
the two cards I most often found myself holding and wishing I were not
holding. However, I didn’t want to cut all the Primal Commands because the
+7 life cushion has come up enough times to convince me it’s something I
want to be able to dig to in a long game - and that was before bringing in 4
Thoughtseize. I didn’t want to cut all the Remove Souls because without
them, my only answer to topdecked Spellstutter Sprites and Mistbind
Cliques is Rune Snag - which is not always powered-up enough to be a
hard counter. I’ll try this setup for now, and see if I can identify a better
configuration as the games progress.
I’ll test against Chapin’s Faeries post-board, as his board has the
Flashfreezes, and since I’ll be boarding out the Oona’s Blackguards - the
main difference between Chapin’s build and the winning GP list - anyway.
12 of 14 4/16/2008 11:55 PM
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I’ll also be taking out the Scions, which were almost always useless.
+4 Flashfreeze
+1 Sower of Temptation
+1 Deathmark
-4 Scion of Oona
-2 Oona’s Blackguard
I start game 3 off, resolving Ancestral, then Spectral Force, then two
consecutive Primal Commands. Then his Ancestral goes off, and suddenly
all my stuff is countered by Flashfreeze, Cryptic Command bounces my
Spectral Force, and Spellstutter Sprite counters it on the way back down,
and even though I’ve cleared his board three times this game, I’m facing
down five Faeries with a board full of lands - and he still has two spells in
hand. What an immense beating.
In game 4, I mulligan to five again and my first spell of the game is turn 5
Spectral Force. By that time I am on a two-turn clock from Mistbind Clique
and Bitterblossom. I don’t topdeck anything that lets me race.
Game 5 sees me mulligan, get low on mana early, and have two of my
Searches hit by Flashfreezes. My hand clogs up with countermagic while
Bitterblossom wears on me, and by the time I can start dropping Spectral
Forces, he’s fired off two Ancestrals to my one, and I’m too far behind.
In game 8, I keep Rune Snag, Remove Soul, and Ancestral, and those are
the spells I’m stuck with until the Ancestral resolves. By that time I am low
on life, but the Ancestral serves up two Goyfs and a Spectral Force. I
resolve them, but Pestermites keep them in check and start hammering on
me again. Cryptic Command stalls for one more turn, and the Pestermites
get me while I draw more land, Searches, and Ancestral.
13 of 14 4/16/2008 11:55 PM
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Clique resolves, and before I know it I’m dead with four cards in hand.
I start off the final game with Thoughtseize, double Ponder, and Ancestral.
Then I die to Pestermite, Spellstutter Sprite, and Mutavault before I get to
play a single spell.
1-9.
So, to recap, that’s a 7-3 set followed by a 4-6 set in game 1, then a 1-9 set
in game 2.
What happened?
Several very specific answers pop into my mind, but this whole
start-to-finish deck design process makes me curious. What do you guys
think?
Stay tuned for my answers to these questions next week - but in the
meantime, post your thoughts in the forums!
Richard Feldman
Team :S
lcd_cow@yahoo.com
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