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Rogue 9 Alcazar_

CLASS & LEVEL PLAYER NAME


Barnabas van Leemhuizen
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +9 Dexterity
+1 Constitution +4 18 48 --
-1 • +5 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
8
+5 Charisma
Total 9d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1 Bonus on
+4 saves DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+0 +2

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

10 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Playing Card Set, Thieves'
E +12 Deception CHA
Tools
+0 History INT
INTELLIGENCE
E +10 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Gnomish, Thieves’ Cant
+0 E +12 Intimidation CHA
P +4 Investigation INT
10 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +10 Perception WIS


+4 Performance CHA === ACTIONS ===
+2 P +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Insightful Fighting
As a bonus action, you can make an Insight check
Help, Hide, Ready, Search, Use an Object, against a creature you can see that isn’t incapacitated,
+0 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, contested by the target’s Deception check. If you
P +8 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object succeed, you can use your Sneak Attack against that
target even if you don’t have advantage on the attack
E +12 Stealth DEX === BONUS ACTIONS === roll, but not if you have disadvantage on it for 1 minute
CHARISMA Cunning Action or until you use this feature against a different target.
+2 Survival WIS
You can take a bonus action on each of your turns
=== REACTIONS ===
+4 to take the Dash, Disengage, or Hide action.

Eye for Detail


Uncanny Dodge
When an attacker that you can see hits you with an
You can use a bonus action to make a Perception attack, you can use your reaction to halve the attack’s
18 check to spot a hidden creature or object or to make damage against you.
an Investigation check to uncover or decipher clues.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

20 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +8 1d8+4 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +8 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


20 PASSIVE WISDOM (INSIGHT)

Dagger +8 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

14 PASSIVE INTELLIGENCE (INVESTIGATION)


Rapier +8 1d8+4 Piercing Martial, Finesse

Unarmed Strike +3 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 9 Alcazar_
CLASS & LEVEL PLAYER NAME
Barnabas van Leemhuizen
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === the d20 as an 8. === VARIANT HUMAN RACIAL TRAITS ===

* Hit Points • PHB 95 * Eye for Detail • XGtE 46 * Languages • BR 31


You can use a bonus action to make a Perception You can speak, read, and write Common and one
* Proficiencies • PHB 95 check to spot a hidden creature or object or to make extra language.
an Investigation check to uncover or decipher clues.
* Expertise • PHB 96 * Ability Score Increase • BR 31
Your proficiency bonus is doubled for any ability check | 1 Bonus Action Two different ability scores of your choice increase by
you make that uses any of the chosen proficiencies. 1.
* Insightful Fighting • XGtE 46
* Sneak Attack • PHB 96 As a bonus action, you can make an Insight check * Skills • BR 31
Once per turn, you can deal an extra 5d6 damage to against a creature you can see that isn’t incapacitated, You gain proficiency in one skill of your choice.
one creature you hit with an attack with a finesse or contested by the target’s Deception check. If you
ranged weapon if you have advantage on the attack succeed, you can use your Sneak Attack against that * Feat • BR 31
roll. You don’t need advantage on the attack roll if target even if you don’t have advantage on the attack You gain one feat of your choice.
another enemy of the target is within 5 ft. of it, that roll, but not if you have disadvantage on it for 1 minute
enemy isn’t incapacitated, and you don’t have or until you use this feature against a different target.
disadvantage on the attack roll. === FEATS ===
| 1 Bonus Action
| Special * Skill Expert • TCoE 80
* Ability Score Improvement • PHB 96 You gain proficiency in a skill. You also gain expertise
* Thieves’ Cant • PHB 96 in a skill which you are already proficient in.
You have learned thieves’ cant, a secret mix of dialect, * Uncanny Dodge • PHB 96
jargon, and code that allows you to hide messages in When an attacker that you can see hits you with an
seemingly normal conversation. It takes four times attack, you can use your reaction to halve the attack’s
longer to convey such a message than it does to damage against you.
speak the same idea plainly.
| 1 Reaction
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to * Evasion • PHB 96
take the Dash, Disengage, or Hide action. When you are subjected to an effect that allows you to
make a DEX saving throw to take only half damage,
| 1 Bonus Action you instead take no damage if you succeed on the
saving throw, and only half damage if you fail.
* Roguish Archetype • PHB 96
* Steady Eye • XGtE 46
| Inquisitive You have advantage on any Perception or
Investigation check if you move no more than half your
* Ear for Deceit • XGtE 45 speed on the same turn.
Whenever you make an Insight check to determine
whether a creature is lying, treat a roll of 7 or lower on

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of Protection 1 -- Thieves' Tools 1 1 lb.

Ring of Mind Shielding 1 -- Potion of Healing 1 0.5 lb.

SP 0 Studded Leather, +1 1 13 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.

Dagger 1 1 lb. Bell 1 --


EP 0 Dagger 1 1 lb. Candle 5 --

Crossbow, light 1 5 lb. Crowbar 1 5 lb.


GP 15 Rapier 1 2 lb. Hammer 1 3 lb.

Arrows 20 1 lb. Lantern, Hooded 1 2 lb.


PP 0 Crossbow Bolts 20 1.5 lb. Oil (flask) 2 2 lb.

Backpack 1 5 lb. Piton 10 2.5 lb.


WEIGHT CARRIED

84.5 lb. Ball Bearings (bag of 1,000) 1,000 2 lb. Rations (1 day) 5 10 lb.

ENCUMBERED Case, Crossbow Bolt 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Clothes, Common 1 3 lb. Cloak of Protection 1 --

PUSH/DRAG/LIFT Crowbar 1 5 lb. Ring of Mind Shielding 1 --

240 lb. Magnifying Glass 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 9 Alcazar_
CLASS & LEVEL PLAYER NAME
Barnabas van Leemhuizen
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.

Waterskin 1 5 lb.

String 10 --

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Barnabas van Leemhuizen
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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