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Character Type

FRAGMENT >> Imbued with the power of YOG

STARTING ABILITY (Choose 1)


PRISMATIC LASER: With WIS, blast a NEAR target with a searing ENERGY laser
CRYSTALLINE DEFENSE: Grant nearby allies +2 to their DEFENSE while NEAR to
you for 2 ROUNDS
LEVITATION: At will, levitate a few feet above the ground for any duration

STARTING LOOT (Choose 1)


FIRE STONE: +1 to ENERGY and become immune to fire. Your gear can also not
be ignited and destroyed by fire while you carry the FIRE STONE
PRISM GEM: Once per encounter, redirect a spell or ENERGY blast targeted at
you or a CLOSE ally, to another target
YOG CRYSTAL: With an INT roll, store D4 + your ENERGY bonus. In a future turn,
drain the crystal(s) and regain that energy as HP, even exceeding your max HP

MILESTONE ABILITIES (Choose 1 when awarded by GM)


EVEN STRONGER: Add 1 to any STAT or gain another YOG CRYSTAL
OVERLOAD: Drop to 0 HP and blast all NEAR targets not behind cover for TRIPLE
ULTIMATE EFFORT (3D12)
SUPERCHARGE: Spend a turn charging an ENERGY weapon. Add
a D10 to its damage for each turn spent. On a 1, the
weapon explodes for that amount
SHARE LIFEFORCE: Transfer any amount of your own HP to
a CLOSE ally you can touch
SHARD STRIKE: Launch shards of crystals at up to 3 NEAR
targets for WEAPON. Rolls of 19 or 20 destroy gear
MAGIC DIFFUSER: Spread the effects of a spell targeted
at you across up to 3 other allies
CRYSTAL FORM: With a HARD WIS roll, assume your
CRYSTAL FORM with a DEFENSE of 20 for 2 ROUNDS.
When the spell ends, you are unable to cast MAGIC for
4 ROUNDS

MASTERY
PRISMATIC LASER: Blast all NEAR targets for ENERGY
CRYSTALLINE DEFENSE: Grant +3 to NEAR allies for 3
ROUNDS
LEVITATION: Ignore changes in elevation after you
have begun levitating

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