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Digital Transformation Introduction (WK1) Get away from the common belief that you • A company that adds

away from the common belief that you • A company that adds value by allowing direct
Boiling Frog: should not collaborate with rivals. (You are contacts between two or more diverse sorts of
• This metaphor represents the urged to collaborate with competitors.) clients.
phenomenon where individuals are • Steps: • Connect distinct user groups and allow them
unable to respond to slow or + Select one or two ecosystems outside of the to communicate with each other in useful
routine changes or happenings. sector and see how conventional competitors ways.
interact. • Act as an open infrastructure that enables
+ Examine potential futures and choose those these users to produce value for one another.
Advantages: Enhanced comfort
that are most plausible for the present industry Key Characteristics:
without any exertion necessary. and will enable the firm to distinguish itself • Must serves two or more distinct user groups.
and provide value. • Direct interaction: Allow customers to
Disadvantages: Gradually lag Digital Matrix – Sensing Rule 3: Examine the Intersection of Human interact directly is a must.
behind, oblivious to evolving talent and Machine Power • Facilitation: The platform needs to facilitate
dangers. • Objectives: interactions.
Explore Smart Tech that is redefining Digital Tech drives 4 platform Elements:
efficiency and innovation. • Frictionless acquisition
Digital Transformation • Steps: • Scalable growth
• Digital transformation is a + Look for areas of work where technology • On-demand access
strategic corporate transformation may magnify human expertise in ways that • Trust
that is driven by customer needs allow the business to differentiate itself and Platform and Traditional Business
provide value. Differences:
and includes making changes
+ Describe the sort of talent the organization • Value Creation:
throughout the whole company, as
• Phase 1: Testing at the edge : will seek and how they will collaborate with The platform's value is built by the interactions
well as using digital technology. powerful machines to provide value. between users, not by the corporation alone.
+ The first phase of digitalization
involves the experimentation and Rule 4: Engage ecosystems as • Competitive Advantage:
evolution of corporate structures in Transformational triggers Platform's competitive advantage derives from
Leading Digital (WK2) • Objectives: the ecosystems of users and companies that it
response to the process of digital
Digital Master: transformation. Recognize when a firm needs to make changes develops, rather than the resources it possesses.
Leadership capabili es: by involving and organizing its environment. • Focus:
+Commi ed leadership is a catalyst for • Steps: Platforms need to concentrate on acquiring and
+ Reflect upon the current state of + Try to grasp the ecosystem's network managing users rather than merely controlling
technological transforma ons experimentation occurring both structure, how it is changing, and who is resources.
+ Excecu ves lead transforma ons with inside and outside the sector. emerging as leaders in these sectors. Pipes to Platform:
decisive top-down leadership
+ Establish a distinct section inside the firm to • Business Design:
+ Leaders set broad visions for future develop and generate new ideas. - Value is generated at an earlier
+They remain ac vely involved to advocate for • Phase 2: Collision at the Core : + Examine the importance of orchestration and stage and used at a later stage,
change, propel the transforma on + The rise of digital technology is participation in ecosystems to accelerate digital resulting in a continuous and
What make a good tech leader: disrupting conventional industrial transformation. cumulative flow of value, similar
+ Personal Mastery: self-awareness and processes as concepts transition Rule 5: Navigate your Preferential to the movement of water through
interpersonal skills from experimental prototypes to Partnerships: a pipe.
+ Leadership Skill Mastery: mo va on viable commercial solutions. This • Objectives: - Pipes: Specifically built to
and guidance might also be due to the fact that Select key relationships and structures and facilitate the unobstructed
+ Business Understanding: opera ons contemporary organizational manage them like a monetary portfolio. movement of wealth in a linear
and naviga on frameworks rely on automation, • Steps: fashion.
+ Organiza onal Understanding algorithms, and analytics instead of + Choose a set of favored connections that will - Service organizations function
+ Crea ng a Support Working mechanical engineering. lead the transition from the conventional to the similarly to conduits, as they gather
 This prioritizes experimentation, real- digital world. and consolidate resources for the
Environment
time ecosystem cooperation, and + Maintain existing co-creative ties while purpose of providing services to
+ Effec ve Use of Resources
machine learning above developing new relationships in ecosystems customers.
+ Flexibility of Leadership standardization, specialization, and that will help the organization achieve its
+ Ability to Gain Business A en on value chain optimization. digital objectives.
Stages of Successful Innova on Rule 6: Augment smart humans with • Market:
powerful machines: From consumers to producers, including those
• Phase 3: Reinvention at the Root : • Objectives: who generate value on the platform.
+ Digital Giants, Industry Incumbents, and Examine the whole collection of tools that • Competitive Advantage:
Tech Entrepreneurs (or combinations) work make up the boundary of smart machines and From owning resources to building strong
together to solve digital consumer problems. create a road plan for adopting them and ecosystems for value creation.
• "Digital" will be fundamental to every adapting current methods of functioning. • Value Creation:
product and service value proposition, and • Steps: From internal processes to interactions that
every company will be digital. + Create areas of differentiation in expertise orchestrate users and resources.
• A B2B2C network will replace B2B and B2C using sophisticated technology and human Experience Economy (WK5)
(agility and flexibility are key). abilities. I. Decoupling of experiences from services
• Defined responsibilities for customer + Implement the new vision in areas where the + Services: Services - intangible
communication, social and mobile interface implications are expected to be considerable. activities providing for customers
design, and data analysis for insights. New + Develop and explain areas where humans + Customers: Purchasing for experience
thoughts, actions. and machines may bring unique value to your = Paying for the opportunity to enjoy
company and work operations. memorable events offering by company
Digital Matrix – Responding Rule 7: Design your new digital ecosystems +Company: Staging an experience =
• Objectives: Personalizing and engaging with
Three Types of Digital Vision: State clearly where you place the relevant customers in memorable way
a. Re-envisioning the customer experience: ecosystems. Economic distinctions
Advantages: More business attention and • Steps:
happier customers. + Scan broadly and collaborate with a diverse
b. Re-envisioning operational process: group of stakeholders to discover issues.
• Increasing process viability and decision + Connect your goods and services with others
making. on various platforms.
• Operational vision. + Fine-tune your product to meet the demands
Advantages: Increasing speed, enhance the of your partners and clients.
satisfaction of customers and stakeholders. Rule 8: Co-create new business capabilities
c. Combining these two approaches: with preferred partners
• Defensive approach – use by company under The 9 Rules • Objectives:
threat need to survive long term. Rule 1: Evaluate the role in Experience Co-develop new business capabilities with
• Offensive approach – use by company not Ecosystem chosen partners.
facing crisis. • Objective: • Steps:
Digital Matrix (WK3) + Explore how other sectors are using strong The Progression of Economic
Change from a self-centered company to one Value
Ecosystem: that welcomes and engages complementors in ecosystems to remake themselves for the
-Digital giants: key players horizontally extend ecosystems. digital age.
core competencies into an industry (e.g Apple • Steps: + Understand the desired relationships.
and Alphabet) + Observe the horizon for key digital + Balance your portfolio of partnerships to
-Industry Incumbents: Enormous conventional developments and invest early in areas that reflect changes in market conditions.
players (E.g Ford, BMW, Toyota) have yet to demonstrate effect but are Rule 9: Differentiate via computer & human
-Tech Entrepreneurs: Innovative players promising. capital working together
bringing vertical and specialized to tackle the + Participate in experiments across a broad • Objectives:
existing industries (E.g Tesla, Uber, and Lyft) range of general-purpose ecosystems, with the Find the best talent to work with machines.
Digital Matrix: goal of orchestrating in a few chosen areas • Steps:
with high potential value for you. + Understand how computer and human capital
interact today.
Rule 2: Explore Capability Co-creation + Examine how amplification might help you
Options organize ecosystems. II. Recognizing experiences as a distinct
• Objective: Platform, Product, and Services (WK4) economic offering
Platform:

1
Experience Economy: why now? partners, leading to immediate gains but
Technology powers many poten ally harmful consequences over me.
experiences Partner against Partner:
Increasing competitive intensity → + When two independent pla orm partners
enhance ongoing search for compete for posi ons within the pla orm
differentiation ecosystem, or when two game app developers
The nature of economic value and contend to capture the same audience on a
its natural progression single console.
(commodity → good → services How Pla orm Compete:
→ experience) • Leveraging data value:
Agile, Lean and Design Thinking (WK6) Freemium Models: Involves both tac cal and strategic methods. A
Agile: Network Effects (WK7) • 1-2% of freemium clients convert from free comprehensive strategic data analysis goes
• A flexible project management style focused Changes in strategic assumptions from the to paid. You must reach millions of clients
further by pinpoin ng en es that generate,
on generating software solutions that analog to digital era: before the giveaway model becomes lucrative -
manage, and extract value within and outside
correspond with customers' changing demands. Price Effects.
Brand Effects: the pla orm. It examines their ac ons to
• Allows teams to work flexibly and effectively,
• Stickier, and appear when consumers begin to refine the ecosystem’s efficiency.
frequently by splitting the project into small
iterations known as "sprints". identify a certain brand with quality. However, • By Fostering innova on, then capturing its
• A excellent technique to cope with the brand impacts, like pricing effects, are value:
growing complexity. sometimes difficult to maintain. To nurture innova on and seize its benefits,
• Continuous iteration of development and Scaling Network Effect: pla orm leaders strive to oversee the principal
testing (initially for the software development + A network with easy access can grow quickly value origins produced by and for users within
process, but now extensively used in various and without any limits. their ecosystem. They can expand their
areas). + Easy access means people can join a pla orm enterprises by providing partners with
• Splits the good into smaller builds. fast and start adding value right away. seamless opportuni es for innova on and
Scrums: + This easy access is important for a pla orm subsequently capturing a por on or the
• An Agile approach focuses on generating en rety of the value through acquisi on or
to grow fast.
business value in the quickest period. replica on.
+ Scaling network effects: A network’s growth
• Delivers the software after each sprint. • Prevent mul homing:
• All development starts with a product vision. necessitates propor onal expansion of both
market sides. + Mul homing leads to users par cipa ng on
• Highly experimental and employs several mul ple pla orms, which firms try to prevent
prototypes. + Side switching: Occurs when par cipants
from one market side start contribu ng to the as it promotes switching between services.
other side. + Restric ng mul homing is an essen al
+ Enhancing network effects: A scalable strategy for compe ve pla orms. They o en
business model, fric onless entry, and side seek sole access to key resources or limit
switching all aid in amplifying network effects. access to their pla orm.
Kinds of Network Effects: • By Redefining mergers and acquisi ons:
+ Tradi onal M&A strategies encourage
+ Same-side effects: These are the impacts
leaders to look for acquisi ons that offer
that users on one side of the market have on
complementary products, market entry, or
others within the same group.
cost reduc ons in the supply chain. Pla orm
+ Cross-side effects: These are the impacts
leaders need to rethink this approach.
that users from one side have on those from
• By pla orm envelopment:
LEAN START-UP (LEAN): the opposite side—how customers affect
+ Leaders of pla orms should keep an eye on
• Summarized around the idea of employing producers and vice versa.
“neighboring pla orms” that share user
smaller, quicker iterations to test a vision.  Both of these effects can be posi ve or
groups or have similar func ons.
LEAN START-UP = Customer Development + nega ve.
• Improved pla orm design:
Agile Software Development + Lean Basic models for Business – Old + While companies strive to outdo each other
• Startups that thrive are those who manage to Business Model:
• Describes the logic behind how an
Models: with superior products and services, pla orms
repeat enough times without running out of Here’s a paraphrased version with the
resources. organization develops, delivers, and captures focus on enhancing the quality of their tools to
value (economic, social, cultural, or other types terminologies kept: draw in users, enable be er interac ons, and
• Lean startup refers to a very particular
of value). + Strategic objec ve: it is used to navigate link creators with consumers.
approach and attitude that entrepreneurs might
Porter’s five forces to construct a defensive
adopt to launch a firm.
Lean Canvas: barrier around the company, rendering it
• Company model that allows entrepreneurs unassailable.
and startups to swiftly visualize and verify their + Technological advancements: They are
company concepts. leading to reduced and more rapid cycle mes
• A brief and executable version of the typical for products ranging from "microchips to corn
business plan that focuses on the most chips".
important parts of a firm.

Design Thinking:
Definition: Pla orm Strategy:
• An approach to innovation. - It’s akin to classical strategy as three-
• The core premise is that issues may be better
dimensional chess compares to tradi onal
handled when individuals from various
chess.
disciplines collaborate.
• The Design Thinking process phases are run Platform Network Effects: - Within the ecosystem, the leading en ty
through several times. • Definition: The impact that the number of orchestrates dynamic trade-offs, engaging in
• The approach is based on the work of users of a platform has on the value created for compe on across three ers:
industrial designers. each user. + Pla orm against pla orm (e.g., PlaySta on
Innovation arises between the needs of: • Positive network effects: The capacity of a vs. Xbox vs. Wii)
• The users big, well-managed platform community to + Pla orm against partner (e.g., Microso
• The technical feasibility provide enormous value for each platform user. collabora ng with innova ve so ware
• The economic exploitation • Negative network effects: The prospect that partners in search technology)
Effects: the increase in numbers of a poorly-managed + Partner against partner
• Recognize the hidden desires, requirements, platform community might lower the value
delivered for each user.
Pla orm against Pla orm:
and expectations of users, consumers, and + Strategic advantage stems from the
stakeholders. robustness of en re ecosystems, rather than
• Generate a huge number of ideas, create them
the a rac veness of specific products or
as prototypes, test and tweak them.
• Create unique ideas that reflect a meaningful services.
value proposition for the consumer (visualize Pla orm against Partner:
and communicate them). + It’s a sensi ve and risky strategy. Although it
might enhance the pla orm, it could weaken

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