Professional Documents
Culture Documents
SWCR1 Magic Data
SWCR1 Magic Data
219
Sense Magic Cost MP1
2(30m)/
Tar. 1 Object Range/Area Duration Instant Resistance N/A
Target
Sum. Find out if any spells were cast
Senses the presence of magic in a target object.
Eff. Caster knows if magic is present or not, but not the name, type, effect, system
if it is permanent or temporary, or how many spells are affecting the target.
220
Unlock Cost MP2
Tar. 1 Object Range/Area Touch/- Duration Instant Resistance Neg
Sum. Uses mana to open a lock.
This spell opens mundane locks. If the lock is sealed magically, make a
Eff. contested roll against the seal's caster. The lock opens if the caster wins.
The mechanical part of the lock remains working.
221
Familiar Cost MP15
Tar. Touch Range/Area Touch/- Duration Permanent Resistance N/A
Sum. Creates a loyal and useful familiar.
Create a construct that will serve as a familiar. See “Familiar Data” (see p.
Eff.
432). Casting the spell takes one hour.
222
Weapon Mastery Cost MP5
3
1 30m/
Tar. Range/Area Duration minutes Resistance Optional
Character Target
(18 r)
The target instantly understands how to use its weapon and wields it like a
Sum.
master.
The target gains the use of one of the following Combat Feats: [Dodge],
[Targeting]. [Weapon Proficiency A/**], [Dual Wielding], [Repeated Strike I],
[Aimed Attack I], [Power Strike I], [Taunting Strike I], [Lethal Strike I] or
Eff.
[Armor Piercer I].
The effects of this spell are exceptionally can be duplicated. By casting the
spell repeatedly, the caster can enable a target to use multiple feats.
224
Spiritualism Magic Data
225
Earth Heal Cost MP3
1(10m)/
Tar. 1 Character Range/Area Duration Instant Resistance Neg
Target
Sum. Heals Power 0
Heals Power 0 + Magic Power HP. It even heals undead, constructs, and
magitech targets.
Eff.
Power ③ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⑩ ⑪ ⑫ Crit Value
0 0 0 0 1 2 2 3 3 4 4 N/A
226
Fire Weapon Cost MP4
3
1 2(30m)/
Tar. Range/Area Duration minutes Resistance Optional
Character Target
(18 r)
Sum. Covers weapon inflame, damage +2.
When the target makes a melee or ranged attack, the weapon used in the
Eff. attack is treated as a fire-type magic weapon, and the physical damage it causes
is increased by +2.
227
Disguise Cost MP3
1 Entire 1
Tar. Range/Area Touch/- Duration Resistance Optional
Character Hour
Sum. Changes appearance of the target
The caster can change the target or a created golem or undead to Humanoid
or Barbarous with which the caster is familiar.
Eff. This spell only changes appearance, not size, weight, voice, sounds, or smell.
Detect check (see p. 111) can be made to check the character's identity under
this spell.
228
Earth Shield Cost MP4
1 2(30m)/ 3 minutes
Tar. Range/Area Duration Resistance Optional
Character Target (18 r)
Sum. Defense +2
Increases the durability of armor and body with the power of the earth.
Eff.
Adds +2 points to the target's Defense.
229
Counter Sense Cost MP3
1
Tar. Caster Range/Area Caster/- Duration Resistance Optional
Day
Sum. Wraps the caster in an aura that reacts to spells.
For the duration of the spell, whenever the caster is the target of the spell, he
Eff. knows the name and effect of that spell and the location of that spell's caster.
Once the spell is detected, this spell ends.
230
Divine Magic Data
231
Awaken Cost MP5
1 1(10m)/
Tar. Range/Area Duration Instant Resistance Optional
Character Target
Sum. Wakes a target up from being asleep or unconscious.
A sleeping, stunned or unconscious character wakes up. If their HP was below
0, it is set to 1. If sleep is a spell or unique skill effect, then the caster needs to
Eff. make a contested roll against the success value of the effect.
The affected character can take action immediately. Prone characters wake
up still prone.
232
Cure Blindness Cost MP2
1
Tar. Character Range/Area Touch/- Duration Instant Resistance Optional
X
Sum. Restores lost eyesight
If the target has been blinded by a spell or unique skills, it will be restored.
This requires a contested check.
Eff.
This spell cannot restore sight due to physical defects or if the target is
inherently blind.
233
Sacred Weapon Cost MP3
3
1 2(30m)/
Tar. Range/Area Duration minutes Resistance Optional
Character Target
(18 r)
Sum. Increases Accuracy +1 and physical damage +2 against Barbarous and Undead
Gives the target the power to fight against impurity.
The target's melee and ranged attacks receive a +1 bonus to Accuracy and
Eff.
deal an additional +2 physical damage when attacking undead or Barbarous
characters.
234
Cure Disease Cost MP4
1
Tar. Range/Area Touch/- Duration Instant Resistance Optional
Character
Sum. Cleanses the target's body of poison and disease.
Dispels all Poison- and Disease-type spells and effects on the target. This
Eff.
requires a contested check.
235
Bless Cost MP5
3
1 2(30m)/
Tar. Range/Area Duration minutes Resistance Optional
Character Target
(18 r)
Sum. +6 to Dexterity, Agility, Strength, or Vitality
Enhance physical capabilities with blessings by a deity.
The target receives a +6 bonus to his Dexterity, Agility, Strength, or Vitality
score, resulting in a +1 bonus to his modifier. This increase can raise base stats
and maximum HP. For fixed-value characters Bless can increase by +1
Accuracy, Evasion, Fortitude, or damage by, or increase by +6 their movement
Eff.
speed. Also, GM can decide if this affects any unique skills.
The caster may use Bless on the same target again and raise a different score
but not the same.
If the caster uses the Combat Feat [Metamagic/Targets] with this spell, each
target increases the same ability score.
236
Specialized Divine Spells of the Divine Ancestor Lyphos
237
Ray Cost MP5
Any 2(30m)/
Tar. Range/Area Duration Instant Resistance Half
Point Line
Sum. Deals Power 10 damage. Undead +3. Type Energy
Deals damage with a beam of light dealing Power 10 + Magic Power magical
damage. Undead creatures take additional +3 damage only on failed resistance.
Eff.
Power ③ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⑩ ⑪ ⑫ Crit Value
10 1 1 2 3 3 4 5 5 6 7 ⑩
238
Specialized Divine Spells of Sien, Goddess of the Moon
239
Specialized Divine Spells of Eve, Shield Against the Abyss
240
Specialized Divine Spells of Furusil, Goddess of Wind and Rain
241
Magitech Data
242
⏩Explorer Aid Magisphere: Small Cost MP4
Tar. Caster Range/Area Caster/- Duration 10 minutes (60 r) Resistance Optional
Sum. Search, Open Lock +2
Magisphere transforms into a sensor to aid in vision and hearing.
Eff.
Caster gains +2 bonus to Search or Open Lock checks.
243
⏩Element Bullet Magisphere: Small Cost MP1
10 seconds
Tar. Bullet Range/Area Caster/- Duration Resistance N/A
(1 r)
Sum. Creates Power 20 bullet with elemental type
The bullet deals Power 20 + Magic Power damage if it hits. In addition, the
bullet also deals elemental damage. The caster may choose Fire, Water, Wind,
Eff. Earth, or Lightning as the elemental type.
Power ③ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⑩ ⑪ ⑫ Crit Value
20 1 2 3 4 5 6 7 8 9 10 ±0
244
speed is reduced by -12, Initiative is reduced by -2, and Evasion is reduced by -
2. Other unique skills may be modified at GM's discretion.
245
⏩Shotgun Bullet Magisphere: Small Cost MP2
10 seconds
Tar. Bullet Range/Area Caster/- Duration Resistance N/A
(1 r)
Sum. Infuses a bullet with Power 20. 2H gun only
Bullet deals damage to “Target: 1 area (3m Radius)/5” and “Range: 1(10m)”,
and if it hits, it will deal “Power 20 + Magic Power” magic damage. However,
only a gun with “Stance: 2H” can fire this bullet.
The caster may include skirmish, including themself in the area of effect of
the shot, but exclude themself from the target. Also, if the caster has acquired
Eff. the combat feat [Magic Control], they can exceptionally declare it when shooting
with this bullet. It can exclude from the effect any character within the area of
effect of the shot.
Power ③ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⑩ ⑪ ⑫ Crit Value
20 1 2 3 4 5 6 7 8 9 10 ±0
247