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Ma Format
Ma Format
Power Format
Force. This entry details the type of test the power
requires, if any. The effects of the test are given in the
power’s description.
Extraordinary powers in the following sections use the Each power concludes with a description of what the power
following format: does in detail, including the results of successful or failed
• Name: What the power is called. Characters and tests.
power users in the setting may refer to it by a different
name, such as some arcanists calling a flame blast a
“pyromantic strike,” or a psychic who calls telekinesis
“psychokinesis” or “ghost hands.”
Power Stunts
Like most mundane actions, the use of extraordinary powers
• Requirement(s): You must meet the necessary can make stunts possible if the player rolls doubles. All the
requirement(s) in order to acquire this power, usually a normal rules for acquiring and spending stunt points apply.
particular degree in its power talent. By default, the player of the power user selects stunts from
• Cost: This is the cost in power points (PP) necessary to the Power Stunts table. The selected stunt must fit the
use the power. power’s description, so that non-damaging powers can’t
trigger stunts that inflict extra damage. The stunt must also
• Time: This is the amount of time necessary to use the fit the rationale for the power in the campaign. For example,
power. If the time is expressed in the form of a major or in a setting where magic hides itself from the uninitiated, and
minor action, then the power can be used during action appears to be a set of coincidences, it might not be possible to
time (see Action Time and Taking Actions in Chapter 2). use Imposing Power.
• Target Number: Your power test result must equal or The GM may allow a power user’s player to pick stunts from
exceed this number in order to use the power successfully. other tables as well, if it makes sense. For instance, using a
• Test: Some powers require a test from the target or power in combat may make a number of general combat
subject of the power, typically against the power’s stunts appropriate.