Ma Killer

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

cutting through needless diplomacy, or circumventing lengthy as much as their own name before they detonate the bomb

wars by delivering a swift shot to the back of the opposition’s strapped to their chest.
head. Assassins tend to develop routines, as most people do The brainwashed killer’s game statistics can also be used
with their work. These can appear as preferred weapons or as the basis for a slasher-style horror villain, but those
styles of murder, or even calling cards to signal their presence. adversaries are usually significantly stronger. Use the rules
While such flamboyant assassins are rare, enough exist within for Beefing Up Adversaries to reflect this.
the underworld to create a thriving market of hired killers,
each attempting to outperform the other.
Cat Burglar
Brainwashed Killer AKA: Raiders, Robbers, Safe-Crackers, Second-Story Men
AKA: Fanatic, Mental Slave, Zombie Accustomed to stealth over violence, the cat burglar’s reputa-
tion grows based on skill, goods stolen, and time spent free
Cults and governments alike produce brainwashed killers, from imprisonment. It does not serve a cat burglar to get
determined to kill as many people as possible before into fights, so when confronted the burglar will either flee, or
meeting their deaths in hails of gunfire or climactic explo- use a disabling device such as a stun gun or smoke grenade
sions. Unlike assassins, organizations do not create brain- to cover their activities. Cat burglars may compete, sharing
washed killers for repeat use. Their masters want the tales of daring heists while attempting to steal more valuable,
short-term benefit of a homicidal maniac focused purely better-protected things than their peers. A cat burglar’s weak-
on destruction. If the killer dies, then another will be lined ness is their ego. They treat theft as an art and can’t help but
up for a future job. Brainwashed killers rarely have knowl- add their own signature flourishes to the crime scene. Some
edge of their masters’ schemes, or a willingness to divulge of them are also strongly focused on one kind of score, such
as paintings in a certain style. These habits can help dogged
Brainwashed Killer
Abilities (Focuses)
Cat Burglar
1 Accuracy
Abilities (Focuses)
–1 Communication
2 Constitution (Stamina) 1 Accuracy

1 Dexterity (Stealth) 1 Communication (Deception)

4 Fighting (Brawling, Grappling, Short Hafted) 2 Constitution (Propelling, Running)

–1 Intelligence 4 Dexterity (Acrobatics, Sleight of Hand, Stealth)

2 Perception 1 Fighting

2 Strength (Intimidation) 0 Intelligence

0 Willpower (Morale) 2 Perception (Hearing)


1 Strength
Speed Health Defense AR + Toughness
0 Willpower
11 17 21 26 11 11 11 4I/0B+2 +2 +2
Speed Health Defense AR + Toughness
Weapon Attack Roll Damage*
14 12 16 21 14 14 14 0I/0B+2 +2 +2
Hammer +6 1d6+2
Dagger +4 1d6+3 Weapon Attack Roll Damage*
Stun Gun +1 1d6
* Add +2 to damage in Pulpy and Cinematic modes.
* Add +2 to damage in Pulpy and Cinematic modes.
Special Qualities
Special Qualities
Favored Stunts: Whatever’s Handy
Rise Again: If dropped to 0 Health, unless fatally injured Favored Stunts: Disarm, It Wasn’t Me, Take Cover
by an additional blow, a surge of adrenalin and the kill- Calling Card: By sticking to a specific routine, the cat
er’s twisted focus allows them to recover 1d6 Health after burglar benefits from a +2 bonus to Dexterity (Stealth) and
appearing dead for 1d6 rounds. (Examination by a char- Dexterity (Sleight of Hand) tests, but leaves signature clues
acter with the Medicine focus reveals faint signs of life.) The behind (including, sometimes, an actual calling card to mock
killer gains a +1 bonus to attack rolls as well. If dropped to security), granting investigators a +2 bonus to one or more
0 Health again or unable to find medical help within a few focuses (selected by the GM) used to track them down.
minutes, the killer drops again, dispatched for good. Talents: Burglary (Master), Misdirection (Expert), Scouting
Talents: Observation (Novice) (Novice)
Equipment: Dagger, Hammer, Heavy Leathers Equipment: Burglar’s Kit, Disguise Kit, Stun Gun

Threat: Minor Threat: Minor

Chapter 9: Adversaries 135

You might also like