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Gamification

Is the integration of game-like mechanics in traditionally non-gaming scenarios.

In schools, gamification has been incorporated in various aspects of education.

Is not as simple as handing the learners a game to play.

4 Game Elements

Engagement

Games are naturally engaging. The most successful games are the ones that are really engaging to the
players.

Opportunities for practice

Games that provide the players with the opportunities to practice what they have learned in the past
and let them apply these learnings in new and creative ways.

Assessment

Games do not stop play assess the player’s knowledge and skill.

Assessment is the intrinsically integrated in the gameplay as performance based assessment.

Feedback

Games continuously provide the players feedback to simply let them know how they are doing in games.
Games tally score and keep track of the player’s progress throughout the gameplay.

Before incorporating games in learning experiences, teachers could consider the following:

The teachers should have a clear idea of linguistic aims of the lesson.
The teachers should ensure a lot of learner interaction and productivity during the lesson. Using
collaborative concepts, the teachers can make the gamified learning experiences more engaging to the
learners.

Allow elements of learner autonomy as they create and adapt rules and solve problems along the way.

Give accurate and actionable feedback on language and multiple points in the lesson.

Allow the learners to have multiple opportunities to complete the game.

Move game mechanics from competitive play, but rather adapt to more completion-based games.

SOME OF THE STEPS THAT COULD BE TAKEN TO GAMIFY THE LESSONS:

1st Step :Survey the learners

In order to determine the right gamification strategy

for the learners, the teacher needs to pinpoint exactly where the learners

are having trouble with.

2nd Step: Define the learning goals Gamifying learning

involves providing the

learners with clear learning goals. This comes in two forms:

learning

goals

which help the learners understand concepts and skills,

and
behavior goals, which help learners work efficiently.

3rd Step: Structure the gamified experience.

This is where actualt gaming

elements are incorporated in the lesson. The teacher can adjust the

scoring system for the lesson or activities.

4th Step: Identify resources.

For any activity, the teacher should also identify the

also

resources needed to actually implement the lesson or activity.

5th Step: Apply feedback mechanism.

A big part of the success of games is

because they provide the learners immediate

of their progress

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