Download as pdf or txt
Download as pdf or txt
You are on page 1of 7

Weapons

Weapon Qualities

Name Picks Effects Book Page

Advanced Aim (AA) 2 +2 when aiming and then full action to atk Stargate SG-1 324
Armor-defeating (AD) N/A Ignores first 10 pts Hrdn/DR, soft trgt ½ dmg Srgt. SG-1 324
Armor-piercing (AP) N/A Ignore first 3 pts of Hrnd/DR Stargate SG-1 321
Awkward (AK) N/A -2 to initative for each combat w/wpn Stargate SG-1 321
Battery operated (BT) N/A Special Stargate SG-1 321
Bull Barrel (BB) 1 +6 1st Wound Thres, +8 2nd, +10 3rd & 4th Season One 169
Bulpup (BP) N/A +1 DC Spot/Search for weapons +1 AF/Strfe Strgte SG-1 321
Coil (CL) N/A Red Def bonus/fighting defensive by ½ Stargate SG-1 321
Collapsible stock (CS) 1 (Firearms only) +1 DC Spot/Search –3 to hit/-10 ft rng inc Stargate SG-1 321
Composite body (CP) 3 Weapon invs to metal detectors Stargate SG-1 321
Custom Stock (CU) 1 +1 to Initative (to person designed for) –1 everyone else Season One 169
Dependable (DP) 2 GM must spend +1 action die for mech fail Stargate SG-1 321
Engraved (EG) 1 any text in any lang is engraved on surface Stargate SG-1 321
Fast-load (FL) 1 (firearms only) +2 to initiative count when reloading Stargate SG-1 321
Guard (GD) N/a +2 to Def vs Melee/Unarmed combat Stargate SG-1 321
Hook (HK) 3 (hurled/melee) +2 to Trip attacks Stargate SG-1 321
Illuminated markings (IM) 1 Seen plainly w/tach flashlight or UV goggles Strgte SG-1 321
Integral (IN) N/A 1 or more accessories built in at no cost Stargate SG-1 321
Long reach (LR) N/A Special Stargate SG-1 321
Low Tech (LT) N/A Can be Reproduce by SGC team members Season One 143
Multi-part (MP) 3 weapon broken into 2 or more parts –1 size Stargate SG-1 321
Reach (RH) N/A Special Stargate SG-1 321
Reduced weight (RW) 2 or 3 -10% weight or –25% weight reduction Stargate SG-1 321
Rugged (RG) 1 +2 Hardness Stargate SG-1 321
Suppressed (SP) 1 (firearms only) DC Listen/Spot increased by 15 Stargate SG-1 321
Sure-Grip (SG) 1 +2 to opposing disarm attempts Stargate SG-1 321
Takedown (TD) N/A Fort save or knocked prone Stargate SG-1 321
Trap (TP) 3 (hurled/melee) +2 with disarm attempts Stargate SG-1 321
Waterproof (WP) 2 pressure resistant and water-tight any depth Stargate SG-1 321
Whisper-lock (WL) 4 (firearms only) Special Stargate SG-1 321

Melee Weapons

Name Picks Acc Dmg Err Thrt Range Ammo Qualities Sz Wt Book Page

Personal Melee Weapons


Brass Knuckles 1 -- Special 1 -- -- -- -- -- ½ lb Stargate SG-1 327
Combatant, Large -- -- 1d4 (Subdual) -- -- -- -- -- -- -- Stargate SG-1 327
Combatant, Medium -- -- 1d3 (Subdual) -- -- -- -- -- -- -- Stargate SG-1 327
Combatant, Small -- -- 1d2 (Subdual) -- -- -- -- -- -- -- Stargate SG-1 327
Combatant, Tiny -- -- 1 (Subdual) -- -- -- -- -- -- Stargate SG-1 327
Small
Bayonet 1 -- 1d6 1 20 -- -- 1-h or 2-h S 1 lb Stargate SG-1 327
Butt, Pistol -- -- 1d3+1 1 20 -- -- 1-h or 2-h -- pw Stargate SG-1 327
Butt, Rifle -- -- 1d6 1-2 19-20 -- -- 1-h or 2-h -- pw Stargate SG-1 327
Club, Small 1 -- 1d4 1-2 20 15 ft (45 max) -- 1 h or 2 h S 2 lbs Stargate SG-1 327
Garrote 1 -- Special 1-2 -- -- -- 2h S -- Stargate SG-1 327
Hatchet 1 -- 1d6 1-2 19-20 5 ft (45 max) – 1 h or 2 h S 3 lbs Stargate SG-1 327
Knife 1 -- 1d4 1 20 5 ft (25 max) -- 1 h or 2 h S 1 lb Stargate SG-1 327
Page 2

Melee Weapons

Name Picks Acc Dmg Err Thrt Range Ammo Qualities Sz Wt Book Page

Small (Cont.)
Survival knife 1 -- 1d6 1 20 5 ft (25 max) -- 1 h or 2 h S 3 lbs Stargate SG-1 327
Sword, Small 2 -- 1d6+1 1 18-20 -- -- 1 h or 2 h S 4 lbs Stargate SG-1 327
Taser 2 -- 1d8 1 -- 50 BT S 2 lbs Stargate SG-1 327
Medium
Club, Medium 1 -- 1d6 1 20 10 ft (30 max) -- 1 h or 2 h M 3 lbs Stargate SG-1 327
Chain 1 -- 2d4 1-3 20 -- -- 1 h or 2 h M 10 lbs Stargate SG-1 327
Machette 1 -- 1d8 1-2 20 -- -- 1 h or 2 h M 4 lbs Stargate SG-1 327
Sword, Medium 2 -- 1d8 1 18-20 -- -- 1 h or 2 h M 5 lbs Stargate SG-1 327
Large
Baseball bat 1 -- 1d8 1 20 5 ft (15 max) -- 1 h or 2 h L 6 lbs Stargate SG-1 327
Club, Large 1 -- 1d8 1-2 20 -- -- 2h L 7 lbs Stargate SG-1 327
Hammer, Sledge 1 -- 1d12 1-2 20 -- -- 2h L 15 lbs Stargate SG-1 327
Quarterstaff 1 -- 1d6/1d6 1 20 -- -- 2h L 8 lbs Stargate SG-1 327
Sword, large 2 -- 1d12 1-2 20 -- -- 2h L 15 lbs Stargate SG-1 327
Improvised
Common Item -- -- 1d3+2 1-2 -- -- -- 1 h or 2 h Varies Stargate SG-1 327
Dangerous Item -- -- 1d3+4 1-2 -- -- -- 1 h or 2 h Varies Stargate SG-1 327
Flexible Item -- -- 1d3 1-2 -- -- -- 1 h or 2 h Varies Stargate SG-1 327
Long Item -- -- 1d3 1-2 -- -- -- 1 h or 2 h Varies Stargate SG-1 327
Thrown Item -- -- 1d3 1-2 -- 15 ft (15 max) -- 1 h or 2 h Varies Stargate SG-1 327

Hurled

Name Picks Acc Dmg Err Thrt Range Ammo Qualities Sz Wt Book Page

Bow, Compound 2 -- Arrow+1 1 18-20 –20 ft/incrmnt -- 2h M 7 lbs Stargate SG-1 329
Bow, Long 2 -- Arrow 1 19-20 -20 ft/incrmnt -- 2h L 5 lbs Stargate SG-1 329
Bow, short 1 -- Arrow 1 20 -40 ft/incrmt -- 2h M 3 lbs Stargate SG-1 329
Arrow, Standard 1 per 100 – 1d6 -- -- 100ft (500 max) -- -- -- 1/10 lb Stargate SG-1 329
Arrow, Signal 1 per 100 - 1d6 -- -- 100 ft (500 max) -- -- -- 1/10 lb Stargate SG-1 329
Crossbow 2 -- Bolt 1-2 20 per bolt -- 2h M 6 lbs Stargate SG-1 329
Crossbow, heavy 3 -- Bolt+2 1-2 19-20 +50 ft/increment -- 2 h M 9 lbs Stargate SG-1 329
Bolt, Standard 1 per 100 – 1d8 -- -- 80 ft(400 max) -- 2 h -- 1/10 lb Stargate SG-1 329
Grenades – Concussion1 2 -- 5d4 1-4 -- 15 ft(75 max) 5 ft -- S ½ lb Stargate SG-1 329
Grenades – CS Gas 2 -- Special 1-4 -- 15 ft(75 max) Special -- S ½ lb Stargate SG-1 329
Grenades – Flash/Bang 2 -- Special 1-4 -- 15 ft(75 max) -- l -- S ½ lb Stargate SG-1 329
Grenades – Fragmentation 2 -- 2d10 1-4 -- 15 ft(75 max) 5 ft -- S ½ lb Stargate SG-1 329
Grenades – Smoke 1 -- 5d4 1-4 -- 15 ft(75 max) 5 ft -- S ½ lb Stargate SG-1 329
Ball Bearings 1 per 3 +1 Special 1-3 -- 5 ft (15 max) -- -- T ½ lb Stargate SG-1 329
Javelin 1 +1 1d6 1-2 20 50 ft (250 max) -- 1 h or 2 h M 3 lbs Stargate SG-1 329
Molotov cocktail 1 per 4 -- 1d4 + fire 1-4 -- 5 ft (25 max) 2 ft -- S 2 lbs Stargate SG-1 329
Netgun 1 -- Special 1-2 20 10 ft (30 max) -- -- S 10 lbs Stargate SG-1 329
Rock -- -- 1 1 20 10 ft (50 max) -- -- S 1 lb Stargate SG-1 329
Spear 1 -- 1d8 1-2 19-20 15 ft (75 max) -- 1 h or 2 h M 5 lbs Stargate SG-1 329
Page 3

Weapons (Cont.)

Primitive Weapons

Name Picks Acc Dmg Err Thrt Range Ammo Qualities Sz Wt Book Page

Small Primitive Hand to Hand Weapons


Dagger 1 -- 1d4 1 19-20 5 ft (50 max) -- -- S 1 lb Stargate SG-1 331
Kama 1 -- 1d8 -- -- -- -- -- S 2 lbs Stargate SG-1 331
Nunckaku 1 -- 1d6 1-2 19-20 -- -- CL S 2 lbs Stargate SG-1 331
Sai 1 -- 1d6 1 20 -- -- GD, TP S 2 lbs Stargate SG-1 331
Sickle 1 -- 1d4+1 1-2 20 -- -- -- -- 3 lbs Stargate SG-1 331
Tonfa 1 -- 1d4+1 1 20 -- -- GD S 2 lbs Stargate SG-1 331
Whip 1 -- 1d6 1-2 -- 15 ft (15 max) -- LR, TP S 2 lbs Stargate SG-1 331
Medium Primitive Hand to Hand Weapons
Axe, Broad 1 -- 1d8 1-2 19-20 -- -- 1h or 2 h M 7 lbs Stargate SG-1 331
Flail 1 -- 1d6+1 1-2 20 -- -- -- M 5 lbs Stargate SG-1 331
Scourge 1 +1 1d4 1-3 19-20 -- -- -- M 5 lbs Stargate SG-1 331
Sword, Broad 2 -- 1d8 1 19-20 -- -- -- M 5 lbs Stargate SG-1 331
Warhammer 2 -- 1d8+1 1 20 -- -- 1h or 2 h M 5 lbs Stargate SG-1 331
Large Primitive Hand to Hand Weapons
Polearm 2 -- 1d10 1-2 19-20 40 ft (200 max) -- 2 h, RH L 14 lbs Stargate SG-1 331
Small Primitive Thrown Weapons
Atlatl (dart thrower) 1 -- 1d4+1 1-3 20 40 ft (200 max) -- -- S 2 lbs Stargate SG-1 331
Boomerang 1 -- 1d8 1-2 20 20 ft (100 max) -- -- S 2 lbs Stargate SG-1 331
Sling 1 -- 1d4 1 -- 20 ft (100 max) -- -- S ½ lb Stargate SG-1 331
Medium Primitive Thrown Weapons
Blowgun 1 -- 1d3 1 16-20 5 ft (25 max) -- -- M 2 lb Stargate SG-1 331

Firearms

Name Picks Rcl Ac Dmg Err Thrt Range Amo Quai Sz Wt Book Page

Early Medieval Firearms


Hand Cannon, light 1 18 -3 3d4 1-3 20 30 ft(150 max) 1 AK, TD L 16 lbs First Steps 109
Hand Cannon, medium 2 21 -4 2d8+1 1-3 19-20 40 ft(200 max) 1 AK, TD L 28 lbs First Steps 109
Hand Cannon, heavy 3 25 -5 3d6+1 1-4 19-20 50 ft(250 max) 1 AK, TD L 40 lbs First Steps 109
Late Medieval Firearms
Matchlock, light 1 16 -4 2d4 1-3 20 10 ft(50 max) 1 AK S 3 lbs First Steps 109
Matchlock, medium 2 15 -3 2d6 1-3 20 35 ft(350 max) 1 AK L 10 lbs First Steps 109
Matchlock, heavy 3 18 -3 2d8 1-3 19-20 50 ft(500 max) 1 AK, TD L 20 lbs First Steps 109
Renaissance Firearms
Flintlock, pistol 1 19 -3 1d8+1 1-3 20 15 ft(150 max) 1 -- S 1.5 lbs First Steps 109
Flintlock, pistol, double 2 17 -3 1d8+1 1-3 20 15 ft(150 max) 2 -- S 2 lbs First Steps 109
Flintlock, pistol, pepperbox 3 11 -3 1d8+1 1-4 20 15 ft(150 max) 9 -- S 3 lbs First Steps 109
Flintlock, Musket, light 1 16 -2 2d8 1-3 20 35 ft (350 max)1 -- L 5 lbs First Steps 109
Flintlock, Musket, light, double 2 14 -2 2d8 1-3 20 35 ft (350 max)2 -- L 7.5 lbs First Steps 109
Flintlock, Musket, heavy 2 20 -2 4d4 1-3 19-20 50 ft (500 max)1 TD L 8 lbs First Steps 109
Flintlock, Musket, heavy, double 3 18 -2 4d4 1-3 19-20 50 ft (500 max)2 TD L 11 lbs First Steps 109
Flintlock, Rifle, Light 2 15 -1 2d8+1 1-3 20 75 ft (750 max)1 -- L 6 lbs First Steps 109
Flintlock, Rifle, Heavy 3 19 -1 3d6 1-3 19-20 100 ft(1000 max) 1 TD L 9 lbs First Steps 109
Industrial Firearms
Percussion Cap Revolver, Light 1 13 -- 2d4 1-2 20 15 ft (150 max)9 -- S 1 lb First Steps 109
Percussion Cap Revolver, Medium 2 18 -- 1d8+2 1-2 20 20 ft (200 max)6 -- S 2 lbs First Steps 109
Page 4

Weapons (Cont.)

Firearms (Cont.)

Name Picks Rcl Ac Dmg Err Thrt Range Amo Quai Sz Wt Book Page

Industrial Firearms (Cont.)


Percussion Cap Revolver, Heavy 3 22 -- 1d12+1 1-2 19-20 25 ft (250 max)5 TD S 3 lbs First Steps 109
Percussion Cap Rifle, Light 2 13 -- 1d12 1-2 20 125 ft (1250 max) 1 -- L 5 lbs First Steps 109
Percussion Cap Rifle, Medium 3 16 -- 3d4+1 1-2 19-20 150 ft (1500 max) 1 -- L 7 lbs First Steps 109
Percussion Cap Rifle, Heavy 4 20 -- 4d4+1 1-2 19-20 200 ft (2000 max) 1 TD L 10 lbs First Steps 109
Percussion Cap Rifle, Elephant Gun 6 25 -- 2d12 1-3 18-20 250 ft (2500 max) 2 AP, TD L 16 lbs First Steps 109
Pistols (Single-shot mode only)
Beretta Model 92/92FS 1 12 -- 1d10+1 1-2 20 25 ft (250 max)15 -- S 2 lbs Stargate SG-1334
Colt M1911A1 .45ACP 3 20 -- 1d12 0 19-20 25 ft (250 max)7 RG, TD S 2 lbs Stargate SG-1334
FN 5.7x28mm 2 0 -- 1d10+1 1 20 25 ft (250 max)20 AP S 2 lbs Stargate SG-1334
Glock 17 9mm 3 14 -- 1d10+1 1 20 25 ft (250 max)20 AA, CP S 1 lb Stargate SG-1334
H&K SOCOM .45 ACP 4 19 -- 1d12 1 19-20 25 ft (250 max)12 TD, WL, IN Laser Sight S 3 lbs
H&K SOCOM .45 ACP (Subsonic) 4 15 -- 1d12 1 19-20 25 ft (250 max)12 WL, IN Lsr Sight, IN Suppressor 4 lbs
Desert Eagle .357 Magnum 3 15 -- 3d4+1 1-2 19-20 30 ft (300 max)9 -- S 4 lbs Stargate SG-1334
Desert Eagle .44 Magnum 4 23 -- 3d4+1 1-2 19-20 35 ft (350 max)8 TD S 4 lbs Stargate SG-1334
Desert Eagle .50 A.E. 5 25 -- 3d6+1 1-2 19-20 45ft (450 max) 7 TD S 4 lbs Stargate SG-1334
.9mm Makarov (subsonic) 1 0 -- 2d4 1 20 20 ft (200 max)8 IN suppressor S 2 lbs Strgte SG-1 334
SIG Sauer P226, 9mm p 2 13 -- 1d10+1 1 20 25 ft (250 max)15 DP, RG S 2 lbs Season One 173
SIG Sauer P226, .357 2 15 -- 2d6 1 20 24 ft (250 max)12 DP, RG S 2 lbs Season One 173
SIG Sauer P226 .40 S&W 2 19 -- 1d12 1 20 25 ft (250 max)12 DP, RG, TD S2 lbs Season One 173
Revolvers Single-shot mode only)
S&W Model 10 .38 Special 2 10 -- 1d8+1 0 20 20 ft (200 max)6 DP S 2 lbs Stargate SG-1334
S&W Model 29 .44 Magnum 4 23 -- 3d4+1 0 19-20 35 ft (350 max)6 TD S 4 lbs Stargate SG-1334
Assault Rifles Single-shot, burst or strafe mode)
Colt Car-15 5.56x45mm NATO 4 0 – 4d4 1-2 20 125ft (1250 max) 30 CS, no burst L 7 lbs Strgte SG-1 334
Colt M4A1, 54.56x45 mm NATO 4 0 -- 4d4 1-2 20 100 ft (1000 max) 30 No strafe, In adj stock Season 1 173
Colt M16A3 5.56x45mm NATO 4 0 -- 4d4 1-2 20 125ft (1250 max) 30 CS, no burst L 8 lbs Strgte SG-1 334
AK-47 7.62x39mm Soviet 6 0 -- 3d6 1 19-20 150ft (1500 max) 30 DP, RG L 9 lbs Strgte SG-1 334
AK 74 5.45x39 mm Soviet 5 12 -- 3d6+1 1 20 175 ft (1750 max) 30 RG L 9 lbs Season One 173
AK-107 5.45x39.5 mm Soviet 6 13 +1 3d6+1 1-2 20 175ft (1750 max) 30 CS, DP L 8 lbs Strgte SG-1 334
Sniper Rifles Single-shot mode)
Barrett M82A1 .50 BMG USA 8 17 -- 2d12+2 1-2 17-20 375ft(3750 max) 10 AP, TD L 28 lbs Strgt SG-1 334
Dragunov SVD 7.62x54 mm Soviet 6 13 +1 2d10+1 1-2 18-20 200 ft (2000 max) 10 IN 6xtele L 10 lbs Season One 173
Dragunov SVU 7.62x54mm Soviet 4 17 +1 1d8+2 1-2 19-20 75 ft (750 max) 10 BP, IN 6xtele, IN Spprser L 10 lbs
H&K MSG 90, 7.62x51 mm NATO 5 10 -- 4d4+2 1 18-20 200 ft (2000 max) 20 AA, BB, In, 12xtele L 14 lbs S1 173
Remington M24, 7.62x51mm NATO 5 10 -- 4d4+2 1 18-20 200 ft (2000 max) 5 IN 12xtele L Season One 173
Remington M24, .300 Winchester Magnum 6 10 – 3d6+2 1 18-20 200 ft (2000 max) 5 IN 12xtele LSeason One 173
Remington M40A1 7.62x51mm NATO 5 0 -- 4d4+2 1 18-20 200 ft (2000 max) 5 IN 10xtele L Season One 173
Shotguns – (Single-shot mode)
Binelli M1 Super 90 20 gauge shot 5 0 -- 4d4+1 1-3 20 15 ft (75 max) 7 SS, brst or strfe L 7 lbs Strgte 335
Binelli M1 Super 90 20 gauge slug 5 10 -- 4d4+2 1-3 19-20 20 ft (100 max)7 SS, brst or strfe L 7 lbs Strgte 335
Daewoo USAS-12 12 gauge shot 4 12 -- 5d4 1-3 20 30 ft (150 max)20 SS, brst or strfe L 12 lbs Season 1 173
Daewoo USAS-12 12 gauge slug 4 14 -- 2d12 1-3 19-20 30 ft (150 max)20 SS, brst or strfe L 12 lbs Season 1 173
Franchi SPAS-12 12-gauge shot 5 16 -- 5d4 1-2 20 30 ft (150 max)6 CS, DP, RG L 10 lbs Season One 173
Franchi SPAS-12 12-gauge slug 5 19 -- 2d12 1-2 19-20 30 ft (150 max)6 CS, DP, RG L 10 lbs Season One 173
Franchi SPAS-15 12-gauge shot 5 16 -- 5d4 1-2 20 30 ft (150 max)6 CS, DP, RG L 9 lbs Stargate SG-1 335
Franchi SPAS-15 12-gauge slug 5 19 -- 2d12 1-2 19-20 30 ft (150 max)6 CS, DP, RG L 9 lbs Stargate SG-1 335
Gurza KS-23 23mm shot 7 25 -- 6d4+1 1-2 18-20 35 ft (175 max)3 AD, AK, SG L 9 lbs Strgate SG-1 335
Page 5

Weapons (Cont.)

Firearms (Cont.)

Name Picks Rcl Ac Dmg Err Thrt Range Amo Quai Sz Wt Book Page

Shotguns (Cont.)– (Single-shot mode)


Gurza KS-23 23mm slug 7 25 -- 5d6 1-2 18-20 40 ft (200 max)3 AD, AK, SG L 9 lbs Strgate SG-1 335
Ithica MAC-10 10-gauge shot 6 23 -- 5d4+2 1-3 19-20 35 ft (175 max)2 -- L 11 lbs Strgate SG-1 335
Ithica MAC-10 10-gauge slug 6 23 -- 3d8+1 1-3 19-20 40 ft (200 max)2 AP L 11 lbs Strgate SG-1 335
Mossberg Model 500 Bullpup, 12 gauge shot 4 21 – 5d4 1-2 20 30 ft (150 max)6 BR, DP L 7 lbs Season One 173
Mossberg Model 500 Bullpup, 12 gauge slug 4 25 – 2d12 1-2 19-20 30 ft (150 max) 6 BR, DP L 7 lbs Season One 173
Winchester 1300 12-gauge shot 5 22 -- 5d4 1-2 20 30 ft (150 max)7 IN dtch baynet L 7 lbs Srgte SG-1 335
Winchester 1300 12-gauge slug 5 22 -- 2d12 1-2 19-20 30 ft (150 max)7 IN dtch baynet L 7 lbs Srgte SG-1 335
Submachineguns – (burst or strafe mode only)
CZ Scorpion 9mm Makarov 1 0 -1 2d4 1-2 20 25 ft (250 max)30 CS, Single shot as well M 3 lb Pg 335
CZ Scorpion .380 ACP 1 0 -1 1d8 1-2 20 20 ft (200 max)30 CS M 3 lbs Stargate Sg-1 335
CZ Scorpion .32 ACP 1 0 -1 1d6+1 1-2 20 20 ft (200 max)30 CS M 3 lbs Stargate Sg-1 335
FN P90 5.7x28mm 5 0 -1 1d10+1 1-2 19-20 30 ft (300 max)50 AP, BP, RG, sg-sht as well, IN d/n sght
H&K MP5A3 9mm P 4 0 -1 1d10+1 1-2 20 30 ft (300 max)30 CP, CS, DP, Sg sht as well, IN suppr
H&K MP5K 9mm P 3 10 -3 1d10+1 1-2 20 30 ft (300 max)15 or 30 DP, DT SS, Brst or strafe S 1 173
IMI Micro-Uzi 9mm P 1 10 -3 1d10+1 1-2 20 30 ft (300 max)20 CS, DT S 4 lbs Season One 173
Ingram Mac-10 9 mm P 1 0 -2 1d10+1 1-2 20 30 ft (300 max)30 - M 6 lbs Stargate SG-1335
Ingram Mac-10 .45 ACP 2 13 -2 1d12 1-2 19-20 30 ft (300 max)30 TD M 6 lbs Stargate SG-1335
Kalashinikov AKS-74U 5.45x39mm Soviet 3 22 –2 3d6+1 1 20 45 ft (450 max) 30 CS, RG, SS, brt or sfe M 12 lbs S1 173
Special Weapons (single shot only)
Dan-Injet CO2 Injection Rifle 2+Ammo -- +1 1d4/Special 1 19-20 30 ft (300 max) 3 -- M 6 lbs Season One 173

Firearm Ammunition

Ammuntion Type Picks Effect Book Page

Low Tech Ammunition


Hand Cannon 1 per 10 First Steps 109
Matchlock 1 per 50 First Steps 109
Flintlock 1 per 60 First Steps 109
Percussion cap 1 per 100 First Steps 109
Bullets:
Armor Piercing (AP) 3 per 100 shots Target Damage Rduction –2 min 0 Stargate SG-1 337
Blank 1 per 200 shots ½ Damage during coup de grace action Stargate SG-1 337
Full Metal Jacket (FMJ) 1 per 100 shots No Modifier Stargate SG-1 337
Hollow point 1 per 50 shots Error range +1, +3 dmg per hit, no dmg hard tgt Stargate SG-1 337
Safety Slugs (SS) 1 per 100 shots -2 to dmg per die, (min 1)X2 DR, SMG error +1 Stargate SG-1 337
Tracer (T) 1 per 50 shots +2 bonus to attack, Rifles and SMG only Stargate SG-1 337
Darts:
Empty 1 per 30 shots No special Effects Season One 173
Succinylcholine Chlorid 1 per 9 shots Muscle Relaxant, Fort Save DC 20, or Unc 2d4 hrs Season One 173
Chlorpheniramine Maleate 1 per 15 shots Antihistamine, Frt DC 15 or Unc 1d4 hr & no allrgs/1d4 days S1 173
Shells:
Blank 1 per 200 shots ½ Damage during coup de grace action Stargate SG-1 337
Non-lethal 1 per 100 shots Subdual Damage add TD ability Stargate SG-1 337
Shot 1 per 100 shots -1d4 dmg each rng inc/+ -1d4 dmg 2 adj trgts Stargate SG-1 337
Slug 1 per 100 shots Gains TD ability Stargate SG-1 337
Page 6

Weapons (Cont.)

Weapon Accessories

Name Picks Weight Effects Book Page

Magazine Clamp -- -- Clamps 2 magazines for an assault rifle side by side Season One 169
Weapon Sight, Red Dot 2 ½ lb +2 Range Attacks Season One 169

Tactical Weapons

Name Picks Acc Dmg. Err Thrt Range Blast Amo Quai Sz Wt Book Page

Flamethrowers (single-shot or strafe mode only)


LPO-50 (Russia) 5 -- 2d8+fire 1-3 20 15 ft (75 max) 6 -- L 50 lbs Stargate SG-1 340
M9A1 (USA) 4 -- 2d8+fire 1-2 -- 15 ft (75 max) 10 -- L 50 lbs Stargate SG-1 340
Grenade Launcher (single-shot mode only)
Colt M203 (USA) 4 -1 Per Per Gernade 50ft grn (500 max) 1 -- L 4 lbs Stargate SG-1 340
KBP GP-25 3 -1 Per Per Gernade 40 ft (400 max) 1 -- M 3 lbs Season One 174
Machine Guns (burst or straft mode only)
Browning M2HB .50 BMG 8 -- 2d12+2 1-2 18-20 300 ft (3000 max) 50 AK, AP, DP, RG, SS, brst or stf L 84 lbs S1 174
FN M249 SAW 5.56x45mm NATO 4 – 4d4 1 20 100 ft (1000 max) 200AK, DP L 15 lbs Season One 174
FN M240G 7.62x51 mm NATO 6 – 4d4+2 1-2 19-20 150 ft (1500 max) 100 Ak, DP L 24 lbs Season One 174
Kalashnikov PK (Russia) 7 -- 2d10+1 1-3 19-20 175 ft (1750 max) 100 RG L 20 lbs Stargate SG-1 340
M60er LMG (USA) 6 -- 4d4+2 1-4 19-20 150 ft (1500 max) 100 -- L 23 lbs Stargate SG-1 340
Rocket Launcher (Single shot mode only)
FIM-92 Stinger 4 -- 3d10+2 1-3 -- 500 ft (5000 ft) 10 ft 1AP L 5 lbs Season One 174
Stinger IV (USA) 4 -2 3d10+2 1-3 -- 400 ft (4000 max) 10 ft 1 AP L 13 lbs Stargate SG-1 340

Tactical Weapons Ammunition

Ammuntion Type Picks Effect Book Page

Flamethrower Ammuntion
Fuel canister 1 per 4 full Each canister provides full ammo capability Stargate SG-1 340
Gernade Launcher Ammunition
Concussion 1 per grenade Per conc hand grenade with damge val 6d4 Stargate SG-1 340
CS Gas 1 per grenade Per CS gas hand grenade, with a 10’ x 10’ vapor cloud SG-1 340
Flash/bang 1 per grenade Per hand flash/bang with Fort (DC 20) Stargate SG-1 340
Fragmentation 1 per grenade per frag hand grenade with dmg of 2d10+4 Stargate SG-1 340
Smoke 1 per grenade per smoke hand grenade, 10’ x 10’ vapor cloud Stargate SG-1 340
Machine Gun Ammunition
Bullets per bullet type per bullet Stargate SG-1 340
Rocket Launcher Ammunition
Stinger IV rocket 2 per rocket Each rocket has 1 reload for the Stinger IV only Stargate SG-1340

Alien Weapons

Name RP Rec Acc Dmg. Err Thrt Range Amo Quai Wt Book Page

Misc Melee Weapons


Hand Claws 1 -- 1d4 1 20 -- -- -- 1-h or 2-h 1 lb False Gods 148
Page 7

Weapons (Cont.)

Alien Weapons (Cont.)

Name RP Rec Acc Dmg. Err Thrt Range Amo Quai Wt Book Page

Misc Ranged Weapons


Ring, Weapon 1 -- +0 2d6 1-2 19-20 10 ft 4 Special N/A False Gods 148
On Overload -- -- -- 4d6 1 -- 10 ft (Blst 5 ft) -- -- False Gods 148
Shak’nel 8 10 -2 3d6 1 20 100 ft 100 DP, TD 8 lbs False Gods 148
X-750 Force Rifle 5 10 -- 4d6 1-3 18-20 70 ft(700 ft) 10 AP, M 6 lbs False Gods 148
Altairan Weapons
Disintegrator 8 12 -- 3d6 1-2 20 20 ft 20 -- ½ lb Season One 175
Stun Field 12 -- -4 10d6 -- -- -- 10 -- 6 lbs Season One 175
Asgard Weapons
Shock Spear 8 10 -2 3d6 1 20 100 ft 100 DP, TD 8 lbs Season One 175
Byrst Weapons
Kest 2 -- -1 1d8+1 1-2 20 60 ft 1 LT 4 lbs Season One 175
Goa’uld/Jaffa Weapons
Glider Cannon 11 16 -4 10d8 1-3 20 350 ft (3500 max) 6 AD, AK 90 lbs Stargate SG-1 346
Staff weapon 6 12 -4 6d6 1-2 18-20 30 ft (750 max) 50 AP, AK, TD 8 lbs Season One 175
“Tac” 8 -- -- 4d6 1 20 20 ft (100 max) 100 AP 60 lbs Stargate SG-1 346
Zat’nik’tel 5 -- -- 3d6 1-2 20 10 ft (100 max) 50 TD 3 lbs Stargate SG-1 346
Goa’uld Weapsons
Medium Melee Weapons
Dragon Talons 1 -- -- 1d6+2 1 20 -- -- AP, 1-h 1 lb Season One 175
Small Hurled Weapons
Ra’kek 10 -- -- 6d6 1-6 -- 10 ft 30 ft -- 5 lbs Season One 175
Large Ranged Weapsons
Lightning staff 7 12 -4 6d6+special 1-2 18-20 30 ft 50 AP, AK, TD 8 lbs Season One 175
Nek’sed 8 14 -4 8d6 1-4 20 60 ft -- -- 30 lbs Season One 175
Thunder Staff 6 12 -4 6d6+special 1-2 18-20 30 ft 50 AP, AK, TD 8 lbs Season One 175
Himmel Weapons
PPSS 3 0 -- 2d8+1 1-2 19-20 20 ft (200 max) 15 AP, TD 2 lbs First Steps 109
PMPS4 4 0 -- 2d8+1 1-3 19-20 30 ft (300 max) 45 AP, TD 6 lbs First Steps 109
PStGS1 6 0 -- 3d8 1-3 18-20 100 ft (1000 max) 32 AP, TD 10 lbs First Steps 109
PMG49 9 -- -- 4d8 1-4 18-20 150 ft (1500 max) 75 AP, TD 24 lbs First Steps 109
K’khaans Weapons
K’haan stunner 5 -- -- 3d6 1-2 20 10 ft (100 max) 50 ZTD 3 lbs First Steps 109
Ohnes Weapons
Sonic Pistol 3 12 -- 4d4 1-2 19-20 20 (x2 underwater) 10 -- 4 lbs Season One 175
Sonic Rifle 5 10 -- 6d4 1 19-20 100 (x2 underwater) 20 DP, RG 10 lbs Season One 175
Reetou Weapons
Multiphasic Blaster 6 12 -4 4d6 1-2 19-20 30 ft 30 TD 5 lbs Season Two 154
Tok’ra Weapons
TER 6 -- +2 3d6 1 Spec 10 ft (100 max) 20 -- 4 lbs Stargate SG-1 346
Zeus’s Weapons
Lightning Thrower 10 -- -- 6d6 1 20 10 ft (50 max) -- AD, TD 1 lb False Gods 148
Super Soldier
Plasma Repeater N/A 12 +0 4d6 1-2 18-20 50 ft(500 max) 100 AP, DP, ID, RG 6 lbs False Gds 148

You might also like