Professional Documents
Culture Documents
Weapons
Weapons
Weapon Qualities
Advanced Aim (AA) 2 +2 when aiming and then full action to atk Stargate SG-1 324
Armor-defeating (AD) N/A Ignores first 10 pts Hrdn/DR, soft trgt ½ dmg Srgt. SG-1 324
Armor-piercing (AP) N/A Ignore first 3 pts of Hrnd/DR Stargate SG-1 321
Awkward (AK) N/A -2 to initative for each combat w/wpn Stargate SG-1 321
Battery operated (BT) N/A Special Stargate SG-1 321
Bull Barrel (BB) 1 +6 1st Wound Thres, +8 2nd, +10 3rd & 4th Season One 169
Bulpup (BP) N/A +1 DC Spot/Search for weapons +1 AF/Strfe Strgte SG-1 321
Coil (CL) N/A Red Def bonus/fighting defensive by ½ Stargate SG-1 321
Collapsible stock (CS) 1 (Firearms only) +1 DC Spot/Search –3 to hit/-10 ft rng inc Stargate SG-1 321
Composite body (CP) 3 Weapon invs to metal detectors Stargate SG-1 321
Custom Stock (CU) 1 +1 to Initative (to person designed for) –1 everyone else Season One 169
Dependable (DP) 2 GM must spend +1 action die for mech fail Stargate SG-1 321
Engraved (EG) 1 any text in any lang is engraved on surface Stargate SG-1 321
Fast-load (FL) 1 (firearms only) +2 to initiative count when reloading Stargate SG-1 321
Guard (GD) N/a +2 to Def vs Melee/Unarmed combat Stargate SG-1 321
Hook (HK) 3 (hurled/melee) +2 to Trip attacks Stargate SG-1 321
Illuminated markings (IM) 1 Seen plainly w/tach flashlight or UV goggles Strgte SG-1 321
Integral (IN) N/A 1 or more accessories built in at no cost Stargate SG-1 321
Long reach (LR) N/A Special Stargate SG-1 321
Low Tech (LT) N/A Can be Reproduce by SGC team members Season One 143
Multi-part (MP) 3 weapon broken into 2 or more parts –1 size Stargate SG-1 321
Reach (RH) N/A Special Stargate SG-1 321
Reduced weight (RW) 2 or 3 -10% weight or –25% weight reduction Stargate SG-1 321
Rugged (RG) 1 +2 Hardness Stargate SG-1 321
Suppressed (SP) 1 (firearms only) DC Listen/Spot increased by 15 Stargate SG-1 321
Sure-Grip (SG) 1 +2 to opposing disarm attempts Stargate SG-1 321
Takedown (TD) N/A Fort save or knocked prone Stargate SG-1 321
Trap (TP) 3 (hurled/melee) +2 with disarm attempts Stargate SG-1 321
Waterproof (WP) 2 pressure resistant and water-tight any depth Stargate SG-1 321
Whisper-lock (WL) 4 (firearms only) Special Stargate SG-1 321
Melee Weapons
Name Picks Acc Dmg Err Thrt Range Ammo Qualities Sz Wt Book Page
Melee Weapons
Name Picks Acc Dmg Err Thrt Range Ammo Qualities Sz Wt Book Page
Small (Cont.)
Survival knife 1 -- 1d6 1 20 5 ft (25 max) -- 1 h or 2 h S 3 lbs Stargate SG-1 327
Sword, Small 2 -- 1d6+1 1 18-20 -- -- 1 h or 2 h S 4 lbs Stargate SG-1 327
Taser 2 -- 1d8 1 -- 50 BT S 2 lbs Stargate SG-1 327
Medium
Club, Medium 1 -- 1d6 1 20 10 ft (30 max) -- 1 h or 2 h M 3 lbs Stargate SG-1 327
Chain 1 -- 2d4 1-3 20 -- -- 1 h or 2 h M 10 lbs Stargate SG-1 327
Machette 1 -- 1d8 1-2 20 -- -- 1 h or 2 h M 4 lbs Stargate SG-1 327
Sword, Medium 2 -- 1d8 1 18-20 -- -- 1 h or 2 h M 5 lbs Stargate SG-1 327
Large
Baseball bat 1 -- 1d8 1 20 5 ft (15 max) -- 1 h or 2 h L 6 lbs Stargate SG-1 327
Club, Large 1 -- 1d8 1-2 20 -- -- 2h L 7 lbs Stargate SG-1 327
Hammer, Sledge 1 -- 1d12 1-2 20 -- -- 2h L 15 lbs Stargate SG-1 327
Quarterstaff 1 -- 1d6/1d6 1 20 -- -- 2h L 8 lbs Stargate SG-1 327
Sword, large 2 -- 1d12 1-2 20 -- -- 2h L 15 lbs Stargate SG-1 327
Improvised
Common Item -- -- 1d3+2 1-2 -- -- -- 1 h or 2 h Varies Stargate SG-1 327
Dangerous Item -- -- 1d3+4 1-2 -- -- -- 1 h or 2 h Varies Stargate SG-1 327
Flexible Item -- -- 1d3 1-2 -- -- -- 1 h or 2 h Varies Stargate SG-1 327
Long Item -- -- 1d3 1-2 -- -- -- 1 h or 2 h Varies Stargate SG-1 327
Thrown Item -- -- 1d3 1-2 -- 15 ft (15 max) -- 1 h or 2 h Varies Stargate SG-1 327
Hurled
Name Picks Acc Dmg Err Thrt Range Ammo Qualities Sz Wt Book Page
Bow, Compound 2 -- Arrow+1 1 18-20 –20 ft/incrmnt -- 2h M 7 lbs Stargate SG-1 329
Bow, Long 2 -- Arrow 1 19-20 -20 ft/incrmnt -- 2h L 5 lbs Stargate SG-1 329
Bow, short 1 -- Arrow 1 20 -40 ft/incrmt -- 2h M 3 lbs Stargate SG-1 329
Arrow, Standard 1 per 100 – 1d6 -- -- 100ft (500 max) -- -- -- 1/10 lb Stargate SG-1 329
Arrow, Signal 1 per 100 - 1d6 -- -- 100 ft (500 max) -- -- -- 1/10 lb Stargate SG-1 329
Crossbow 2 -- Bolt 1-2 20 per bolt -- 2h M 6 lbs Stargate SG-1 329
Crossbow, heavy 3 -- Bolt+2 1-2 19-20 +50 ft/increment -- 2 h M 9 lbs Stargate SG-1 329
Bolt, Standard 1 per 100 – 1d8 -- -- 80 ft(400 max) -- 2 h -- 1/10 lb Stargate SG-1 329
Grenades – Concussion1 2 -- 5d4 1-4 -- 15 ft(75 max) 5 ft -- S ½ lb Stargate SG-1 329
Grenades – CS Gas 2 -- Special 1-4 -- 15 ft(75 max) Special -- S ½ lb Stargate SG-1 329
Grenades – Flash/Bang 2 -- Special 1-4 -- 15 ft(75 max) -- l -- S ½ lb Stargate SG-1 329
Grenades – Fragmentation 2 -- 2d10 1-4 -- 15 ft(75 max) 5 ft -- S ½ lb Stargate SG-1 329
Grenades – Smoke 1 -- 5d4 1-4 -- 15 ft(75 max) 5 ft -- S ½ lb Stargate SG-1 329
Ball Bearings 1 per 3 +1 Special 1-3 -- 5 ft (15 max) -- -- T ½ lb Stargate SG-1 329
Javelin 1 +1 1d6 1-2 20 50 ft (250 max) -- 1 h or 2 h M 3 lbs Stargate SG-1 329
Molotov cocktail 1 per 4 -- 1d4 + fire 1-4 -- 5 ft (25 max) 2 ft -- S 2 lbs Stargate SG-1 329
Netgun 1 -- Special 1-2 20 10 ft (30 max) -- -- S 10 lbs Stargate SG-1 329
Rock -- -- 1 1 20 10 ft (50 max) -- -- S 1 lb Stargate SG-1 329
Spear 1 -- 1d8 1-2 19-20 15 ft (75 max) -- 1 h or 2 h M 5 lbs Stargate SG-1 329
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Weapons (Cont.)
Primitive Weapons
Name Picks Acc Dmg Err Thrt Range Ammo Qualities Sz Wt Book Page
Firearms
Name Picks Rcl Ac Dmg Err Thrt Range Amo Quai Sz Wt Book Page
Weapons (Cont.)
Firearms (Cont.)
Name Picks Rcl Ac Dmg Err Thrt Range Amo Quai Sz Wt Book Page
Weapons (Cont.)
Firearms (Cont.)
Name Picks Rcl Ac Dmg Err Thrt Range Amo Quai Sz Wt Book Page
Firearm Ammunition
Weapons (Cont.)
Weapon Accessories
Magazine Clamp -- -- Clamps 2 magazines for an assault rifle side by side Season One 169
Weapon Sight, Red Dot 2 ½ lb +2 Range Attacks Season One 169
Tactical Weapons
Name Picks Acc Dmg. Err Thrt Range Blast Amo Quai Sz Wt Book Page
Flamethrower Ammuntion
Fuel canister 1 per 4 full Each canister provides full ammo capability Stargate SG-1 340
Gernade Launcher Ammunition
Concussion 1 per grenade Per conc hand grenade with damge val 6d4 Stargate SG-1 340
CS Gas 1 per grenade Per CS gas hand grenade, with a 10’ x 10’ vapor cloud SG-1 340
Flash/bang 1 per grenade Per hand flash/bang with Fort (DC 20) Stargate SG-1 340
Fragmentation 1 per grenade per frag hand grenade with dmg of 2d10+4 Stargate SG-1 340
Smoke 1 per grenade per smoke hand grenade, 10’ x 10’ vapor cloud Stargate SG-1 340
Machine Gun Ammunition
Bullets per bullet type per bullet Stargate SG-1 340
Rocket Launcher Ammunition
Stinger IV rocket 2 per rocket Each rocket has 1 reload for the Stinger IV only Stargate SG-1340
Alien Weapons
Name RP Rec Acc Dmg. Err Thrt Range Amo Quai Wt Book Page
Weapons (Cont.)
Name RP Rec Acc Dmg. Err Thrt Range Amo Quai Wt Book Page