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Article 2 Sponsorship in Esports Summary Sheet
Article 2 Sponsorship in Esports Summary Sheet
Article 2 Sponsorship in Esports Summary Sheet
The main objectives of this study were to research how sponsorships in eSports are conducted. The
research expands on the current knowledge that exists about how eSponsorships are acquired and
how a successful sponsorship partnership is maintained. Additionally, the ways of how to measure
effectiveness of an eSports sponsorship are to be explored.
PREVIOUS LITERATURE
Sports sponsorships research was chosen over eSports sponsorships because the field of eSports has
not been researched enough by academics. The first part of the literature review aims to set out what
sponsorships are in general, what their part is in the modern marketing mix of companies and what
the recent developments in sports sponsorships have been. Then the review discusses how
companies and academics measure the effectiveness of sponsorships.
In the last section of this thesis, the main questions of this thesis are answered. Furthermore, the
gaps, which are left about the area of eSports sponsorships, will be addressed, to gauge what further
research needs to be done about the subject. A lot of academic research can be done to better
understand eSports sponsorships and their business model, because the eSports as a whole is a very
new phenomenon and no large-scale quantitative or qualitative researches have been conducted.
CRITICAL NOTE/FOLLOW UP