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Proposal Nur Fadilah
Proposal Nur Fadilah
INTRODUCTION
A. Background
context and people should alwasy be given many opportunities to use the
speech, they are noun, verb, adjective, and adverb. From those kinds of
trouble in speaking, reading, listening, and writing. In other words, the first
especially for students in junior high school. They must know English
people.
As the researcher knows, teaching for students of junior high school is not
characteristics and motivations. They are different from adults, so the way of
teaching must be different too. They love to play and like to think that what they
are doing in real work. If the teachers can not teach the students
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properly, they may not enjoy their learning. So students sometimes
process may fail. Therefore, the students need more motivation to build up
motivation in learning, the student will achieve the best results in the learning
process. Motivation is something which comes from our self and social life to
motivation arises from internal factors. Thus the student will be motivation by
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One of the ways teaching techniques can make students motivation
games not only will change the dynamic of class but also helps students study
easily and help the brain to learn more effectively. It means that games could
help students to give positive feedback between students and the teacher in
way of teaching vocabulary. The game will make the learners fun and enjoy
learning English, so students will be more serious to learn. Not just games but
the class atmosphere also can help the student’s interest so that they will not
be bored. Joseph (2010) The teacher can encourage the learner and provide an
are many technologies and methods of language teaching that can be selected
for teaching vocabulary, some of the teachers are using kinds of games, such
as stick figures, puzzles, card games, wall cards, and word clap games.
clap game as a medium for teaching English since there are several benefits
such as students can know their vocabulary and try to remember the
can learn vocabularies enjoy without any boredom. This game also can build
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students’ self-confidence because this game is played in groups. The
researcher expects that by using the words clap game, students can momerize
studying English. If students have less vocabulary, the students not only
their opinion to the other people. Thur, they will understand English
Sibulue, the researcher notices that that student’s interest in learning English
is still not enough especially in learning vocabulary. Most of the students still
do not know about the part of speech. The students are still difficult to
determine the word class. The students always memorize the vocabulary but
the students do not understand it. For example, the students memorize about a
noun, most of them are still silent, they forgot and they still do not know. To
make the students can understand learning vocabulary the teacher needs to
Sibulue.
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B. Problem Statement
game?
mastery.
The researcher hopes that this research will be useful for the readers,
1. Teachers
The English teachers will have information about Word Clap Game as a
technique to be use in the classroom that can give the positive effect to
their students.
2. Students
After the students are taught using games, they are not boring in the
3. Other
who needs to do a research and also to give positive effect on the quality
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of the research of increase students’ vocabulary with using Word Clap
Game.
In this research, the researcher will focus to know the effect of the use
Word Clap Game for the students in learning vocabularies focus in noun
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CHAPTER II
In this section, the researcher addresses a few pertinent ideas, theories, and
conceptual frameworks
research.
the researcher found that applying word clap game in the class,
of the result on pre-test and post-test. This result proved that this
proved that the use of crossword clap game and lecturing method
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to teach vocabulary was effective at the seventh grade students of
3. The third by Musdalipa (2021) Students love when the cards were
scrambled and they should find out the letter , students easier to
4. The fourth by Jusri (2021) Based on the results of the study, most
their vocabuleries.
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Based on the related studies above, researchers found similarities
difference with the previous research above, I used the Word Clap
1. Vocabulary
A. What is vocabulary?
number of words you are familiar with in a specific language. There are
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many terminologies in English textbooks that need to be studied. No
one can understand or speak the language without it. It implies that a
sentences or words.
hope that the students can know the meaning of word and useitin their
live.
of all the words they are familiar with or commonly use in a specific
of words (2005:121).
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As opposed to this, Saleh (2000: 29) defines vocabulary as a word
Students most typically pick up new words when they are studying
make the learning of foreign language may easily translate from one
speakers and non-native speakers understand but rarely use when reading
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or listening. Active use of a productive vocabulary is made in both speech
writing.
1.ListeningVocabulary
continue to learn words this way all of our lives.By the time we
2.Speaking vocabulary
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conversation and instructions. This number is much less than
3.Reading vocabulary
that are not part of our spoken language are still easy for us to
4.Writing vocabulary
2. Passive vocabulary is the words that they understand but don't use
productive vocabulary.
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a. Receptive Vocabulary
and understand when they are used in context. When they see or
b. Productive Vocabulary
1. Meaning
should make sure to explain to the students that a word can have
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used. For children to acquire the meaning, the teacher can use
2. Spelling
2000:6).
3. Pronunciation
one pronunciation, however there are a few that have two or more.
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4. Word classes
5. Word use
E. Games
1. Definition
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2. Kinds of Games to improve the vocabulary
a. Hangman game
both hands together (four!) after clapping their thighs three times
c. Hangaroo game
that are offered with letters creating words as the responses from
the clues related to the questions given. Typically, the terms used
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changes to the well-known Hangaroo game have made it one of the
information in class.
introduce vocabulary to young students. Because they are having fun and
performing better both during and after the game, children participate and
pay more attention. Lewis argued that kids enjoy playing games, which is
why they are so popular with them. Young learners could connect, learn
games create a fun and relax atmosphere where young learner could learn
hands.
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b. This game gives us enjoyment and pleasure
Generally, at the first the teacher and students have to know the role
and the way how to use this game. To prepare this game, teacher does not
need to prepare such thing, just prepare the students and the theme.
According to Thornburg there are several steps of the game, there are:
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6. Students who either repeat the word already mentioned, or break
7. The game ends when there is only one student left as the winner.
The researcher will modification the steps in playing Word Clap Game,
there are:
2. The researcher prepares the topic about noun (Animals, things and
public places).
appoint each one of the groups that will mention the name of the
5. The first student from the group will mention the first word of the
topic and the next student will mention the meaning of the word
say cat” after that (clap their hands three times) ”What the
their hands three times), and so on. For theme about things
(clapping hand four times) and about public places (clapping hand
five times).
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6. Students who repeat the words that have been mentioned must out
in the circle, but each student who cannot answer is given one
7. The game ends when there is only one student left as the winner.
G. Conceptual framework
The focus on this research is the use of word clap game to improve
framework as follow :
Input
vocab material
Process
Output
Improvement the students vocab
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The conceptual framework also includes vocabulary mastery, where
teaching vocabulary is one of the approaches to improve a learner's proficiency in
English because it is a vital component of learning success. Additionally,
vocabulary contains verbs that will aid this study's efforts to advance vocabulary
mastery.In this study, the researcher uses the word clap game as a media to gauge
the students' vocabulary proficiency. Additionally, it encouraged advancement.
H. Hypothesis
vocabulary.
here is effect of Word Clap Game for the students in learning vocabulary.
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CHAPTER III
RESEARCH METHODOLOGY
A. Research Design
variable, and control and measures any changes in other variables. This
study.
O1 X O2
Pretes Treatment Post-test
O1 : Pretest
The pretest was the test gave to the students before they treatment.
X: Treatment
For the treatment, the students would teach vocabulary by using Word
Clap Game.
O2: Posttest
The posttest was the test after gave a treatment for the students
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B. Research Variables and Indicators
Sibulue.
In this study, the population will use by the researcher was the test
part of the population that can represent the entire population being
Sibulue there are 4 classes in class VIII. And the participants in this study
SIBULUE.
D. Research Instrument
The instrument of this research will use test to asses and examine
the students’ Vocabulary mastery. The test consisted pre-test and post-test.
The pre-test gave the students to know prior knowledge. The pre-test was
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vocabulary was verb. And the pre-test gave before playing word clap
game.
After the researcher give pre-test, the research gave the students
treatment about word clap game. The treatment was how the researcher
started their material and how the researcher introduced word clap game to
the students.After finished the game, the researcher gave the students post-
test to find out the result about their Vocabulary mastery by using material
relate with verb or relate with translate the words, and make it sentences
about simple present continuous tense. And the researcher gave point in
each aspect based on the student ability to answer the question in pre-test,
and post-test.
E. Data Collection
The writer collects data using the test in this study. The test is used
grade students. The test approach is the primary method of data collection.
Both the experimental and control classes will be given a pre-test and a
1. Pre-test
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2. Post-test
F. Data Analysis
The test is used by the author to gather data. By using World Clap
Game in the experimental class and then not using not using World Clap
Game in the control class, the test results are used to determine the results
study, the authors used a T-test. Before computing the T-test, the author
measured its normality and homogeneity. The author also uses the SPSS
Before analyzing the data, the researcher collected the data and
1. Analyzing the raw data of pretest and posttest. Each of the students`
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Scoring the students’ correct answer pretest and posttest
(Gay, 2012)
classificotion
Score 70 – 79 Good
Score 60 – 69 Enough
Score 50 – 59 Less
Score 0 – 49 Failed
P= F 𝑥 100%
N
Where:
P= Percentage
F= Frequency
N= The total number of students
(Gay, 2012)
4. After the procedure of collecting data, the next step was data
analysis. For data analysis, the researcher used statistical analysis
and then used SPSS 25 version software program to find out the
significant differences between the students’ pretest and posttest.
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BIBLIOGRAPHY
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Nur Apriyanti, 2019. Enhancing Students Vocabulary Mastery Through
Hangaroo Word Game at The Seventh Grade Students’ MTS AS-
SALMAN Allakuang Sidrap. Unpublished Skripsi : IAIN Parepare.
Nurina Ayuningtyas, Improving Students Vocabulary Mastery Through Word
Clap Game, Ayuningtyas.watermark.pdf, (Access on 21 june 2019)
Read, John. 2000. Assessing Vocabulary. Cambridge: Cambridge University
Press.
Sanusi, E.2009. The Techniques of Teaching Vocabulary. Ittihad Jurnal
Kopertis Wilayah XI Kalimantan, Volume 7 No.11
Sulastri, N.2018. Using Word Clap Game with A Song to Improve
Students’Vocabulary (A Classroom Action Research At The Eight
Grade Of Smpn 5 Palopo).State Islamic Institute Palopo. Thesis
Susanto, A. 2017. The Teaching of Vocabulary: A Perspective. Jurnal Kata.
Vol 1 No 2
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