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3.kuliah 2 Pengenalan - Pelajar
3.kuliah 2 Pengenalan - Pelajar
MAP PROJECTION
INTRINSIC AND
EXTRINSIC PROBLEM
WHAT IS MAP PROJECTION ?
• A way/method of representing any real-
world location or object on a two-dimensional
surface (2D), i.e. on a paper, a computer,
monitor, etc.
•It may be rolled or folded into non-flat shapes , but at the end
of the projection process, the developable surface is unfolded or
unrolled back into a flat surface
Group Discussion
Is map projection
perfect ? If not, why?
Give 4 reasons.
First, the map projection is not perfect
stamping on a bigger ball will give clearer image of stamp however when we stamping on a ping pong ball, only a part of the
stamp can be seen on the ping pong ball. By comparing, the stamp image on the ping-pong ball will be presented more bigger
in ratio compare to the beach ball
from Lau Bik Sing to everyone: 5:17 PM
Group 3
Bigger the size of the ball, the clearer the detail of the texture can be seen, but after stamping, the clearer the distortion of the
texture on the ball surface
from TAN JIA YI_A18GH0124 to everyone: 5:17 PM
Group 4
• diff colour , surface n size
• the shadow of the ball diff
• same shape (sphere)
Group6 : STamping on bigger ball will have clearer image, more detail however bigger ball will have more distortion after
transform from 3D to 2D
1. the distortion of the big ball is more than the ping pong ball 2. the area of the big ball is obviously bigger than the ping pong
ball when the ball got stamped
from Fikri Johari to everyone: 5:21 PM
group 5
G7: The larger ball showed textures that similar to terrains in the real world while for the small ball it is too small to see any
patterns which we can say that the scale and resolution of map is important for representing features on map.
Map Projections Key Point
Projections are mathematical transformations
Scale is true only in certain places
Many different types have been devised
All map projections distort
Distortion characteristics vary from projection
type to type
Some types are better for some applications
than others
Plotting equations
• Is the heart of the projection process. Plotting equations convert
latitude / longitude coordinates from a generating globe into
Cartesian coordinates on a map.
• Once a suitable solid model has been selected, the next step is
to reduce the size of the model to the desired scale of the
map, producing a 'generating globe'.
Case of
map
projection
Principles of Map Projections
i. Latitude lines are the set of circles that are parallel to the equator.
ii. The only latitude line that is a Great Circle (circles with their
center at the center of the earth) is the equator.
iii. The diameters of these circles decrease as the pole is neared.
iv. Latitudes mean north-to-south angles from a reference parallel
The diameters of these circles decrease as the pole is neared.
graticule
The network of meridians and parallels Maps have widely varying
graticule resolutions depending on their use and on the size of the
area they are covering. Usually the meridians and parallels have
the same resolution, but not always. Usually a globe will have a
10° or 15° graticule resolution, which means it shows meridians
and parallels every 10° or 15°
Properties of Parallel:
A natural reference, the longest parallel divides the Earth in two
equal hemispheres, north and south; thus its name, Equator. Four
other important parallels are defined by astronomical constraints.
The geographical north-south axis is actually tilted slightly less than
23.5° from the plane of the Earth's orbit around the sun. This
accounts for the different seasons and different lengths of day and
night periods throughout the year.
Properties of Meridians:
All points on a meridian have the same solar, or local, time. Due
to different day lengths throughout the year, correction formulas
are applied to convert it to a local mean time.
A grid system allows the location of a point on a map (or on the
surface of the earth) to be described in a way that is meaningful
and universally understood.
In the equidistant cylindrical map, all arrow lines have the same length;
however, actual world distances (measured in km) between the ends of
each arrow vary enormously.
The included graphical scale (blue) is only useful along the Equator and
meridians (where scale is constant, for this projection at least); also, only
along those lines each arrow actually follows a straight route on Earth.
the shortest distance between two points on a sphere is rarely represented
by a straight line on a map.
Lines (straight or not) in the map with constant scale and length
proportional to corresponding lines on Earth are called standard
lines.
On any spherical surface, the shortest path between any two points
is part of a geodesic line (also called geodetic, orthodrome or
great circle path) passing through the points and centered on the
sphere.
no map projection can show
true geodesics between any
pair of points, why?
In the cylindrical equidistant map, only vertical lines and the Equator
preserve a constant scale.
Since all parallels are equally long in the map, horizontal scale increases
quickly towards the top and bottom, reaching infinity at the poles.
The two problems are related and can not be easily solved for every
location in most maps, as general directions are seldom preserved. In
a (theoretically) perfect map, meridians and parallels must cross at
right angles in every point but the poles.
The solution : a navigator could follow a hybrid procedure:
trace the geodesic on an azimuthal equidistant or gnomonic map
break the geodesic in segments
plot each segment onto a Mercator map
use a protractor and read the bearings for each segment
navigate each segment separately following its corresponding
constant bearing.
A loxodrome (or rhumb line) is a line of constant bearing.
It is the easiest route between two points since a constant bearing is
enough to follow; any other path would require frequent changes of
direction.
Mercator's most famous projection is unique: every loxodrome is drawn
as a straight line,
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