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The Impact of Roblox On Digital Play and Social Interaction Among Youth
The Impact of Roblox On Digital Play and Social Interaction Among Youth
Abstract: Roblox is a popular online platform that enables users to create and play
games. This paper examines the impact of Roblox on digital play and social interaction
among youth, highlighting its educational potential and the challenges associated with
its use.
Introduction: Roblox, launched in 2006, has grown into a significant digital ecosystem
where users, primarily children and teenagers, create, share, and play games. Its user-
generated content model fosters creativity and social interaction.
The Platform:
1. User-Generated Content:
2. Social Features:
Social Interaction:
1. Community Building:
2. Communication Skills:
Educational Potential:
1. STEM Education:
2. Virtual Classrooms:
1. Content Moderation:
Inappropriate Content: Despite moderation efforts, some inappropriate
content can slip through, posing risks to young users.
User Safety: Protecting users from online predators and cyberbullying
remains a critical concern.
2. Screen Time:
Addiction: Prolonged use of Roblox can lead to excessive screen time and
associated health issues.
Future Directions:
2. Educational Integration:
Conclusion: Roblox offers significant benefits in terms of creativity, learning, and social
interaction. However, addressing challenges related to content moderation, user safety,
and screen time is essential for maximizing its positive impact on youth.
References:
Kafai, Y. B., & Burke, Q. (2014). Connected Code: Why Children Need to Learn
Programming. MIT Press.
Steinkuehler, C., & Duncan, S. (2008). Scientific habits of mind in virtual worlds.
Journal of Science Education and Technology, 17(6), 530-543.
Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological
Processes. Harvard University Press.