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Pathfit - Midterm Reviewer
Pathfit - Midterm Reviewer
Scoreboard
Scoreboard displays the time left in the period
and running scores of the both team. A
scoreboard can be either digital or manual.
Ball
Ball is the most visible equipment in the game of
basketball. There are different types of basketball
used in different leagues. Usually it is made of
leather, rubber, or any synthetic material but it
has to be inflated properly.
Officials Equipment
Uniform of Officials
Officials wear a uniform prescribed by their
respective governing body. Usually, officials are
dressed in white and black stripped shirts, black
pants and black shoes. NBA officials wear gray
Basket/Hoop shirts, black pants and black shoes.
Basket consists of a round shaped metal rim with
the covering of net around it. Baskets are
mounted at a certain height (10 feet above the
floor)
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Types of Fouls:
• Holding Foul – A “Holding Foul” occurs when a
defender holds, grabs, or pulls an offensive
player (it doesn’t matter if the offensive player
has possession of the ball or not).
• Pushing Foul – A “Pushing Foul” occurs when a
defender pushes an offensive player or bumps
into the body of an offensive player.
• Illegal Use of Hands Foul – This is a foul called
when a defender slaps, hacks, or smacks an
offensive player with the ball.
Shot Clock and Game Clock • Blocking Foul – A “Blocking Foul” occurs when
Shot clock and game clock are operated by a defender uses their body and makes contact
timekeepers. Game clock records the overall with an offensive player with the ball (could be
time of the game while shot clock counts down in the form of running into the player, or setting
the 24 second shot clock. an illegal screen, etc).
• Charging Foul (Charge) / Player Control Foul
– A “Charging Foul” occurs when an offensive
player runs into (or over) a defensive player who
already has position (the defender must first
establish position). Other types of player control
fouls are when a dribbler uses an elbow and hits
a defender, or excessive physical contact by an
offensive post player trying to gain position.
Non-Shooting Fouls / Team Fouls: the half court line. If this occurs, a “Backcourt”
• Non-Shooting Fouls: If an offensive player is violation will be called by the referee and
fouled while not in the act of shooting the ball, possession of the ball will go to the other team.
the ball stays in possession with the team that the Inbound Pass Violation (5-Second Violation) –
foul was committed on (they will get to inbound There are time restrictions that a player has
the ball out of bounds at the nearest sideline or when the ref hands them the ball to pass the ball
baseline). When inbounding the ball the team into play. The player passing in the ball has five
with possession will have 5 seconds to pass the seconds to pass the ball in to another player. If
ball in to another teammate on the court. All the player fails to pass the ball in within 5
fouls – including shooting fouls and non- seconds, the ref will blow the whistle (5- second
shooting fouls add up and are counted as team violation), and the ball is awarded to the other
fouls. Offensive fouls (player control fouls) do team.
not count as a team foul. 8 Second Violation – When your opponent
• Team fouls are the combined number of fouls makes a basket, your team has 8 seconds to get
that all the players on a team commit during one the ball in play and past the half court line – if
half of play. The fouls are totaled up and logged your team fails to do this within 8 seconds, the
in by the scorekeeper in the official score book. ball is awarded to the other team.
When a team reaches 7 fouls, their opponent will Three/ Five Second Violation – An offensive
get to shoot free throws – this is called a “one player cannot remain in the “paint” area for
and one.” The player shooting the free throws more than 3 or 5 seconds (depending on the
gets to shoot 1 free throw, if they make it, they division), if the Ref happens to spot an offensive
get to shoot another (one and one), if they miss player in the paint area for more than 3 seconds,
the first free throw, they don’t get to shoot the the whistle will blow, and the other team will get
second free throw. When a team reaches 7+ possession of the ball
team fouls, their opponent is said to be in the Backcourt (Backcourt violation) – Once the
“bonus” (and will start shooting free throws Offensive team has passed the half court line,
after getting fouled) they cannot: a) dribble and/or b) pass back over
the half court line. If this occurs, a “Backcourt”
• When a team reaches 10 (or more) fouls, their violation will be called by the referee and
opponent will automatically get to shoot 2 free possession of the ball will go to the other team.
throws. At half time the team fouls from the first Inbound Pass Violation (5-Second Violation) –
half of the game are “zeroed” out, and team There are time restrictions that a player has
fouls are totaled all over again during the second when the ref hands them the ball to pass the ball
half of the game. into play. The player passing in the ball has five
• Important Note: Offensive fouls do not count seconds to pass the ball in to another player. If
towards team fouls (so when an offensive player the player fails to pass the ball in within 5
happens to commit an offensive foul, the defense seconds, the ref will blow the whistle (5- second
will not get to shoot free throws). violation), and the ball is awarded to the other
team.
TYPES OF VIOLATIONS: 8 Second Violation – When your opponent
Traveling (also called Walking or Walk) – If a makes a basket, your team has 8 seconds to get
ball handler takes too many steps while the ball in play and past the half court line – if
dribbling the referee can call a violation your team fails to do this within 8 seconds, the
(considered a turnover by the player and the ball is awarded to the other team.
possession of the ball goes to the other team). Three/ Five Second Violation – An offensive
Also if a player has stopped dribbling and player cannot remain in the “paint” area for
moves their pivot foot – this is also considered a more than 3 or 5 seconds (depending on the
traveling (or walking) violation. division), if the Ref happens to spot an offensive
Double Dribble (Illegal Dribble) – A dribbling player in the paint area for more than 3 seconds,
violation occurs when a player stops dribbling the whistle will blow, and the other team will get
and then attempts to dribble again or if a player possession of the ball
attempts to dribble the ball with 2 hands. Closely Guarded Violation (does not apply to
Backcourt (Backcourt violation) – Once the 1st/2nd grades) – An offensive player cannot
Offensive team has passed the half court line, have possession of the ball for more than five
they cannot: a) dribble and/or b) pass back over seconds while being closely guarded by a
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assist the referee and umpire(s) in the smooth In such a case, the referee (commissioner, if
functioning of the game. present) must send a detailed report to the
The officials of a given game should not be organizing body of the competition.
connected in any way with their team on the Make the final decision whenever necessary or
playing court. when the officials disagree. To make final
The officials, the table officials and the decision he may consult the umpire(s), the
commissioner shall conduct the game accordance commissioner, if present, and/or the table
with these rules and have no authority to change officials.
them. Be authorized to approve and use the technical
The officials‟ uniform shall consist of an equipment, if available, to decide, before he
official’s‟ shirt, long black trousers, black socks signs the scoresheet, if a last shot for a field goal
and black basketball shoes. at the end of each period or each extra period
The officials and table officials shall be was released during playing time and/or whether
uniformly dressed. that shot for a field goal counts for
two (2) or three (3) points.
REFEREE’S: DUTIES AND POWERS THE Have the power to make decisions on any point
REFEREE SHALL: not specifically covered by these rules.
Inspect and approve all equipment to be used
during the game. OFFICIALS: DUTIES AND POWERS
Designate the official game clock, twenty-four The officials shall have the power to make
(24) second clock, and stopwatch and recognize decisions or infractions of the rules committed
the table officials. either within or outside the boundary line
Select a game ball from at least two (2) used including the scorer's table, the team benches and
balls provided by the home team. Should neither the areas immediately behind the lines.
of these balls be suitable as the game ball, he The officials shall blow their whistles when an
may select the best quality ball available. infraction of the rules occurs, a period ends or
Not permit any player to wear objects that may the officials find it necessary to stop the game.
cause injury to others players. The officials shall not blow their whistles after a
Administer a jump ball to start the first period successful field goal, a successful free throw or
and an alternating possession throw-in to start all when the ball becomes live.
other periods. When deciding on a personal contact or
Have the power to stop a game when conditions violation, the officials shall, in each instance,
warrant it. have regard to and weigh the following
Have the power to determine that a team shall fundamental principles:
forfeit the game. The spirit and intent of the rules and the need to
Carefully examine the scoresheet at the end of uphold the integrity of the game.
playing time or any time he fee3ls is necessary. Consistency in application of the concept of
Approve and sign the scoresheet at the end of “advantage/disadvantage‟. The officials should
playing time, terminating the officials‟ not seek to interrupt the flow of the game if
administration and connection with the game. necessarily in order to penalize incidental
The officials‟ power shall begin when they arrive personal contact which does not give the player
on the playing court twenty (20) minutes before responsible an advantage nor place his opponent
the game is scheduled to begin, and when the at a
game clock signal sounds for the end of the disadvantage.
playing time as approved by the officials Consistency in the application of common sense
Record on the reverse side of the scoresheet, to each game, bearing in mind the
before signing it: (1) Any forfeit or disqualifying abilities of the players concerned and their
foul, (2) Any unsportsmanlike behavior by attitude and conduct during the game.
players, coaches, assistant coaches or team Consistency in the maintenance of a balance
followers that occurs prior to the twenty (20) between game control and game flow, having a
minutes before the game is scheduled to begin, „feeling‟ for what the participants are trying to
or between the end of playing time and the do and calling what is right for the game.
approval and signing of the scoresheet. Should a protest be filed by one of the teams, the
referee (commissioner, if present) shall, within
one (1) hour following the end of playing time,
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report the protest to the organizing body of the teams shall exchange baskets for the second
competition. half.
If an official is injured or for any other reason The scorer shall also:
cannot continue to perform his duties within five Indicate the number of fouls committed by each
(5) minutes of the incident, the game shall be player by raising, in a
resumed. The remaining official(s) will officiate manner visible to both coaches, the marker with
alone until the end of the game, unless there is the number of fouls committed by that player.
possibility of replacing the injured official with a Position the team foul maker on the scorer's
qualified substitute official. After consulting with table, at the end nearest to the bench of the team
the commissioner, if present, the other official in a team foul penalty situation, when the ball
will decide becomes live following the fourth teams foul in a
upon the possible replacement. period. • Effect substitutions.
For all international games, if verbal Sound his signal only when the ball becomes
communication is necessary to make a decision dead and before the ball becomes live again. The
clear, it shall be conducted in English language. sound of his signal does not stop the game clock
Each official has the power to make or the game nor cause the ball to become dead.
decisions within the limits of his duties, but has The assistant scorer shall operate the scoreboard
no authority to disregard or question decisions and assist the scorer. In the case of any
made by the order official(s). discrepancy between the scoreboard and the
Decisions made by the officials are final and scoresheet which cannot be resolved, the
cannot be contested or scoresheet
disregarded. shall take precedence and the scoreboard shall be
corrected accordingly.
OFFICIAL SCOREKEEPER AND ASSISTANT If a scorekeeping error is recognized: During the
SCORER game, the scorer must wait for the first dead ball
The scorer shall be provided with a scoresheet before sounding his signal.
and shall keep a record of: – Teams, by entering After the end of the playing time and before the
the names and numbers of the players who are to scoresheet has been signed by the referee, the
start the game and all of substitutes who enter the error shall be corrected, even if this correction
game. When there is an infraction of the rules influences the final
regarding the five (5) players to start the game, result of the game.
substitutions or numbers of players, he shall After the scoresheet has been signed by the
notify the nearest official as soon as possible. – referee, the error may no longer
Running summary of points scored, by entering be corrected. The referee or the commissioner, if
the field goals present, must send a detailed report to the
and the free throws made. – Fouls charged organizing body of the competition.
against each player. The scorer must notify an
official immediately when five (5) fouls are TIMEKEEPER
charged against any player. The timer shall be provided with a game clock
He shall record the fouls charged against each and a stopwatch and shall: (1) Measure playing
coach and must notify an official immediately time, time-outs
when a coach should be disqualified. Similarly, and intervals of play. (2) Ensure that the game
he must notify an official immediately when a clock signal sounds very loudly and
player has committed two (2) unsportsmanlike automatically at the end of
fouls and should be disqualified. – Time-outs. He playing time in a period. (3) Use any means
must notify the officials of the time-outs possible to notify the officials immediately if his
opportunity when a team has requested a time- signal fails to sound
out and notify the coach through an official when or is not heard. (4) Notify the teams and the
the coach has no more time- out (s) left in a half officials at least three (3) minutes before the third
or extra period. – The next alternating period is to start.
possession, by operating the alternating The timer shall measure playing time as follows:
possession arrow. The scorer shall reverse the Starting the game clock when: (1) During a jump
direction of the alternating possession arrow ball, the ball is
immediately after the end of the first half as the legally tapped by a jumper. (2) After an
unsuccessful last or only free throw and the ball
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continues to be live, the captain of the team, the coach and the
ball touches or is touched by a player on the assistant coach.
playing court. (3) During a throw-in, the ball At least 10 minutes before the game, both
touches or is legally coaches shall confirm their agreement with the
touched by a player on the playing court. names and numbers of their team members and
Stopping the game clock when: the names of the coaches inscribed by signing the
Time expires at the end of playing time for a score sheet. At the same time, they shall indicate
period, if not stopped automatically by the game the five players who are to start
clock itself. An official blows his whistle while the game. The “A” will be the first to provide
the ball is live. A field goal is scored against a this information.
team which has requested a time-out. A field goal Only the coach or the assistant coach may makes
is scored in the last two (2) minutes of the fourth the request for changed time-out.
period and in the last two (2) minutes of each When a coach or assistant coach requires a
extra period. The twenty-four (24) second clock substitution to be effected, the substitute must
signal sounds while a team is in control of the report to the scorer to make the request and must
ball. The timer shall measure a time-out as be ready to play immediately.
follows:
Starting the stopwatch immediately when the If there is an ASSISTANT COACH his name
official blows his whistle and gives the time-out must be inscribed on the score sheet
signal. • Sounding his signal when fifty (50) before the beginning of the game (his signature is
seconds of the time-out have elapsed. Sounding not necessary). He shall assume the
his signal when the time-out has ended. responsibilities of the coach if for any reason, the
The timer shall measure an interval of play as coach is unable to continue.
follows: The team captain, shall act as coach if there is no
Starting the stopwatch immediately coach or if the coach is unable to continue and
when a previous period has ended. there is no assistant coach inscribed on the score
Sounding his signal before the first and third sheet (or the later is unable to continue). If the
period when three (3) minutes, one(1) captain must leave the playing court for any valid
minute and thirty (30) seconds remain until reason, he may continue to act as coach.
the beginning of the period. However, if he must leave following a
Sounding his signal before the second, disqualifying foul, or if he is unable to act as
fourth and each extra period when thirty (30) coach because of injury, his substitute as captain
seconds remain until the beginning of the shall replace him as coach.
period. Only the coach, whose name is inscribed on the
Sounding his signal and simultaneously score sheet, is permitted to remain
stopping the stopwatch immediately when standing during the game. This also applies to
an interval of play has ended. any individual who replaces the coach for any
Twenty-four(24) second operator: Duties. reason.
The twenty-four (24) second clock operator
shall be provided with a twenty-four (24) CAPTAIN
second clock which shall be. Started or When necessary, captain shall represent his team
restarted when: on the court.
A team gains control of a live ball on the He may address an official to obtain essential
playing court. • On a throw-in, the ball information. But this should be done in a
touches or is legally touched by any player courteous manner and only when the ball is dead
on the playing court. and the clock is stopped.
When the captain leaves the playing court or any
TEAMS STAFF RESPONSIBILITIES valid reasons, the coach shall
inform an official of the number of player who
COACH will replace him as captain on the
At least 20 minutes before the game is scheduled court during his absence.
to begin, each coach or his representative shall The captain may act as coach.
give the scorer a written list of the names and The captain shall designate the jumper of his
numbers of the team members who are to team in a jump ball situation and the
play in the game, as well as the names of the free-throw shooter determined by the rules.
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GUARDS AND FORWARDS: should possess the The primary objective is to create a move that
following: allows a player to pass to a
teammate for a score. Situations calling for
dribbling are:
FORWARDS: 1. the live ball move.
1. ability to shoot consistently from different 2. a basket penetration going by an opponent using
positions. the dribble to drive for the
2. ability to rebound. basket, and
3. ability to vary style and speed. 3. ball movement to get a teammate open.
4. ability to plan and execute plays.
5. ability to remain calm under pressure. There are two types of dribbling:
GUARDS: low dribble
1. ability to feel out strength and weaknesses high dribble
of opponents and to analyze pattern of
movements. Dribble Moves Basketball Skills and Drills Krause
2. ability to stay with the players and to (1991 ) classified the different moves that the player
anticipate possible plays. can do in playing basketball. He further discussed
3. ability to steal or tie the ball without that the right type of dribble should be used at the
fouling. right time. A low or control dribble should be used
4. ability to rebound and pass accurately. around defenders when the dribbler is
5. ability to shift pattern of defensive play. closely guarded and a high or speed dribble should be
used in the open court when
advancing the ball. The following are the different
dribble moves. Dribbling is one of the first skills you
learn when picking up the sport of basketball, and it’s
one of the most basic skills to play the game.
from your opponents, and to maintain a low center of forward left as the ball is changed from the right
gravity. If you’re a beginner, you can try keeping the hand to the left hand.
ball below your Behind-the-Back Dribble - This most popular
waist as a start. move is used to change hands (usually from the
preferred hand to the nonpreferred hand) and go
TYPES OF DRIBBLING past a defender who is overplaying on the right
Control Dribble - This is the first and the (left). A stationary dribble with one hand back
easiest dribble to execute using a staggered and forth with the opposite foot can carry out the
stance, in basic position with the ball-side foot coordination of the dribble and footwork
back. Player should protect the ball by forward.
dribbling on the side of the body away from the Between-the-Legs Dribble - When the ball is
opponent. dribbled with the right hand, it is
Speed Dribble - It is done by pushing the ball changed to the left hand by passing between the
out in front and run after it, keeping it legs. This move is reversed for a left- hand
ahead of him. The faster the movement, the dribble. The coordination of the dribble and the
farther out front and the higher the ball footwork can be learned by
should be pushed. walking forward as the ball is crossed over
Change-of-Pace Dribble - This is accomplished between the legs during each step.
by changing speeds, in a stop-and- start motion^
To move past defenders who take the "slow TYPES OF PASSING
pace" or "stop" fake, the Chest Pass - Starting from the chest, hold the
player should use this move. This is another sides of the ball with both hands and keep your
slow-fast move to get dribblers in the clear and elbows tight
keep them open to their teammates. next to your torso. To initiate the pass, step out
Head-and-Shoulder Move - This advanced with one foot towards your target and
move is to get around a defender using the simultaneously press your arms out, your fingers
preferred hand. move is continued by a fake will rotate so that your palms are facing outwards
opposite foot as a head-and-shoulder fake is with your thumbs pointing to the floor. This pass
made to that side. The ball is kept in rhythm with should go in a straight line and arrive at your
that move. This faking move has the advantage teammate’s chest level. The chest pass is best
of having the dribbler see the defense while suited for quickly advancing the ball up
executing a dribble move to get around a court and swinging the ball around the perimeter.
defender with the preferred hand. Bounce Pass - The bounce pass originates from
Head and Shoulders Crossover - This is the same area on the torso as the chest pass does,
another advanced dribble move used while the however you
dribbler moves past the defender. The crossover should aim towards the ground. The ball must be
dribble is kept low and is made across the body thrown far out enough so that it will be received
at the same time the zigzag move is made from at waist height, it is typically recommended that
the preferred side to the other side. the ball hits the ground 3A of the way between
Crossover Dribble - This is a basic move used you and your teammate. The bounce pass is best
in the open court when there is used in tight spaces when you are feeding a
sufficient room between the dribbler and player that is being guarded and should not be
defender. The ball is pushed low and quickly used if you are trying to progress the ball further
across the body. This move is used when the down the court.
opponent overplays the path of the dribbler on Overhead Pass - The overhead pass starts with
the ball side. The player should use this move both hands holding the ball directly behind your
before a defender gets too close to make an head with your
offense. elbows bent right next to each ear. Whilst
Spin Dribble - The spin or whirl dribble is used stepping forward towards your target, extend
for maximum ball protection by the your elbows and snap your wrists to create
ballhandler. In this move, the ballhandler may backspin on the ball. Your arms should go
lose sight of the opponent and through a very
teammates briefly and may be susceptible to short range of motion, ending just above your
traps or double teams. This move changes head, and the majority of the movement comes
direction from an angle that is forward right or from the elbows, not the shoulders. This pass is
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6. Slam Dunk - The dunk is usually the most “slow pace” or “stop” fake, the player should use this
spectacular shot and is one move. – CHANGE-OF-PACE DRIBBLE
of the toughest feats in basketball. It usually requires
more jumping ability than shooting skills. To execute This is a basic move used in the open court when
a slam dunk, dribble and charge towards the hoop there is sufficient room between the dribbler and
when defender. – CROSSOVER DRIBBLE
ready to execute the dunk. Jump explosively to get as
high as possible and leap towards the hoop. Lift the This most popular move is used to change hands
ball above the rim and push or slam it forcefully (usually from the preferred hand to the nonpreferred
through the rim. hand) and go past a defender who is overplaying on
Most people jump off one foot, but you might find the right (left). -BEHIND THE BACK DRIBBLE
that you can jump higher off both feet. So there you
have it, six ways of scoring in basketball. Start Is the most frequently used for a mid to long-range
practicing and shots, including shooting beyond the arc. – JUMP
perhaps find out which way works for your best, SHOT
depending on your role and position in the team.
Is when the shot is made while your body is not
REBOUNDING directly facing the basket. – HOOK SHOT
a Rebounds in basketball are a routine part
in the game; most possessions change after a Throw is a shot attempt given to a player that was
shot is successfully made, or the rebound fouled and it is taken on the free throw line. – FREE
allows the defensive team to take THROW SHOT
possession. Rebounds are also given to a
player who tips in a missed shot on Is a shot made from short range by a player moving
his team's offensive end. A rebound can be towards the basket. – LAY-UP
grabbed by either an offensive player or a
defensive player. The most spectacular shot and is one of the toughest
feats in basketball – DUNK
BLOCKING A pass that best suited for quickly advancing the ball
a block or blocked shot occurs when a up court and swinging the ball around the perimeter.-
defensive player legally deflects a field goal CHEST PASS
attempt from an offensive player to prevent
a score. The defender is The scorer shall also indicate the number of fouls
not allowed to make contact with the committed by each player by rasing. – TRUE
offensive player's hand (unless the defender The timer shall measure playing time, time outs and
is also in contact with the ball) or a foul is intervals of play. – TRUE
called.
The team captain shall act as coach if there is no
STEAL coach or if the coach is unable to continue and there
A steal occurs when a defensive player is no assistance coach inscribed on the team. -TRUE
legally causes a turnover by his positive,
aggressive action(s). This can be done by Point guards has the ability to shoot consistently from
deflecting and different positions – FALSE
controlling, or by catching the opponent's
pass or dribble of an offensive player. Forwards has the ability to rebound – TRUE
Therefore, attempting to steal is a gamble.
The commissioner supervise the work of the table
officials and to assist the referee and the umpire(s) in
the smooth function. – TRUE
This is the first and the easiest dribble to execute
using a staggered stance, in basic position with the The referee have the power to stop a game when
ball-side foot back – CONTROL DRIBBLE conditions warrant it – TRUE
This is accomplished by changing speeds, in a stop- A pass where is best used in tight spaces when you
and-start motion to move past defenders who take the are feeding a player that is being guarded and should
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Forward has the ability to feel out of strength and GAME CLOCK SIGNALS
weaknesses of opponents and to analyze pattern of
movements – FALSE
SCORING
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VIOLATIONS
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SPECIAL FOULS
TYPE OF FOULS