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 The grey colour we see in blender is environment light, we could change it in world properties.

 We can convert any object into light as


o It only works in cycles.
o We have to change object material from principle BSTF to emission.
 Point light have no size and therefore radius, it just a point emitting light.
 When light source become small the shadow become sharp.
 We use point light to create bulbs.
 Black body node in materials is used to change the temperature.
 Background node is used to change environment color. For this have to change object to world.
 Shadows from sunlight are sharp.
 Its sharpness increases when object is near the surfaces.
 We can change the shape of area light.
 In world properties we can click dot in front of color and select sky texture to create sky
environment OR we could use sky texture node from textures group.
 Here we can move the ball to change the direction of sun.
 Before advancement we use a sphere and wrap 360 image of environment around it then scale
it to make it bigger and take scene inside it.
 Now we use HDR images.
 HDRheven.com is a free website to download HDR environments.
 Environment texture node is used for this purpose.

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