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Wield the kinship of kitties as a

druid of the circle of cats!


Grow your cat-coven of helpers,
and empower them with treats to aid you.

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand,
Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast
in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors.
Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.

Public Domain Illustrations included from:


The Workshop Bestiary, 1185; O. Herford, 1899; D. Kardovsky, 1900; C. Mateaux, 1877

All other original material in this work is copyright 2023 by Tim Davis
and published under the Community Content Agreement for Dungeon Masters Guild.
DRUID ARCHETYPE: CIRCLE OF CATS
Found in all places, from city streets to wild
forests and deserts, there are always cats to be
found and cared for.

Smiling down wistfully as the last of the fish was


devoured, the elder dwarf knelt down to address his
feline friends. Laying out a torn and bloodied
garment, he calls upon the assembled cats to gather
the scent of the lost child. Within a moment, they
have dispersed down dark alleys, across roofs and
have spread throughout the town. If there is any trace
of the child to be found, they would find it shortly.

CIRCLE FEATURES
Druid Level Circle Features Cat Familiars
2 Friendly Felines, 2
Captivating Kittens
6 Protective Instinct 3
10 Extra Treats 5
14 Feline Doom Curse 6

FRIENDLY FELINES
At 2nd level, you have an affinity for small
creatures, especially cats, and they find their
way to you.
You have advantage on animal handling checks
when dealing with small or tiny beasts.
You can cast the find familiar spell to summon a
cat. Each time you complete a long rest, an
additional cat familiar arrive until you have a
total of 1 plus 1/3 your druid level (rounded
up). If all your cat familiars are reduced to zero
hit points, you must cast find familiar again
before any cats will appear after a long rest. If
Gifted with an affinity for small creatures, you lose one or more cats, but still have at least
druids of the circle of cats quickly earn the trust one remaining, you can regain one lost cat when
and loyalty of feline companions. Able to you complete a short rest. You must complete a
effortlessly gather an entourage of cats, these long rest before regaining a cat in this way again.
druids magically empower their feline allies. You may only use the senses of one cat at a time,
and you cannot dismiss your familiars.
DRUID ARCHETYPE: CIRCLE OF CATS
CAPTIVATING KITTENS EXTRA TREATS
Also at 2nd level, you can cause your cats to At 10th level, you can gift your cats with
catch a creatures undivided attention. additional abilities.
Using an action, you can make each of your cats Using an action, you can grant one of the
enthrall a creature within 15 feet of them. following effects to all your cat familiars. You
Creatures failing a wisdom saving throw are must complete a long rest before choosing a new
enthralled, as per the enthrall spell, for as long as effect.
you remain within 100 feet of your familiar, the -Feral Cats. Your cat familiars can use the attack
creature is unable to see the familiar, the creature action on their turns. Their attack is considered
suffers damage, or you dismiss the effect. magical.
If your cat familiar moves more than 15 feet -Spectral Cats. Your cat familiars possess
away from an affected creature, on its turn, that incorporeal movement, and may move through
creature must spend its movement attempting to solid objects or creatures. If a familiar ends its
return to within 15 feet of the familiar. turn within an object or creature, it is destroyed.
You must complete a short rest before using this -Quantum Cats. Each of your cat familiars is
ability again. under the effects of the mirror image spell.
Expended mirror images are restored after
completing a long rest.

FELINE DOOM CURSE


At 14th level, you may direct your cat to settle
upon an enemy, rendering them immobile and
vulnerable to attack.
On your turn, you may use an action to send one
of your cats climbing (using its reaction) onto a
creature within 60 feet. The creature must make
a dexterity saving throw to avoid or dislodge the
cat before it settles in to rest.
On a successful save, the cats is moved to a
space within 5 feet of the creature, and this
ability takes no effect.
On a failed save, the creature is restrained while
the cat remains resting on them.

PROTECTIVE INSTINCT
At 6th level, you have become very attached to
your cats, and exact harsh retaliation when they
are harmed.
Any time one of your cats is reduced to zero hit
points, your next attack roll against the creature
that harmed it is made with advantage.

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