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Circle of Cats
Circle of Cats
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DRUID ARCHETYPE: CIRCLE OF CATS
Found in all places, from city streets to wild
forests and deserts, there are always cats to be
found and cared for.
CIRCLE FEATURES
Druid Level Circle Features Cat Familiars
2 Friendly Felines, 2
Captivating Kittens
6 Protective Instinct 3
10 Extra Treats 5
14 Feline Doom Curse 6
FRIENDLY FELINES
At 2nd level, you have an affinity for small
creatures, especially cats, and they find their
way to you.
You have advantage on animal handling checks
when dealing with small or tiny beasts.
You can cast the find familiar spell to summon a
cat. Each time you complete a long rest, an
additional cat familiar arrive until you have a
total of 1 plus 1/3 your druid level (rounded
up). If all your cat familiars are reduced to zero
hit points, you must cast find familiar again
before any cats will appear after a long rest. If
Gifted with an affinity for small creatures, you lose one or more cats, but still have at least
druids of the circle of cats quickly earn the trust one remaining, you can regain one lost cat when
and loyalty of feline companions. Able to you complete a short rest. You must complete a
effortlessly gather an entourage of cats, these long rest before regaining a cat in this way again.
druids magically empower their feline allies. You may only use the senses of one cat at a time,
and you cannot dismiss your familiars.
DRUID ARCHETYPE: CIRCLE OF CATS
CAPTIVATING KITTENS EXTRA TREATS
Also at 2nd level, you can cause your cats to At 10th level, you can gift your cats with
catch a creatures undivided attention. additional abilities.
Using an action, you can make each of your cats Using an action, you can grant one of the
enthrall a creature within 15 feet of them. following effects to all your cat familiars. You
Creatures failing a wisdom saving throw are must complete a long rest before choosing a new
enthralled, as per the enthrall spell, for as long as effect.
you remain within 100 feet of your familiar, the -Feral Cats. Your cat familiars can use the attack
creature is unable to see the familiar, the creature action on their turns. Their attack is considered
suffers damage, or you dismiss the effect. magical.
If your cat familiar moves more than 15 feet -Spectral Cats. Your cat familiars possess
away from an affected creature, on its turn, that incorporeal movement, and may move through
creature must spend its movement attempting to solid objects or creatures. If a familiar ends its
return to within 15 feet of the familiar. turn within an object or creature, it is destroyed.
You must complete a short rest before using this -Quantum Cats. Each of your cat familiars is
ability again. under the effects of the mirror image spell.
Expended mirror images are restored after
completing a long rest.
PROTECTIVE INSTINCT
At 6th level, you have become very attached to
your cats, and exact harsh retaliation when they
are harmed.
Any time one of your cats is reduced to zero hit
points, your next attack roll against the creature
that harmed it is made with advantage.