Foregrounding is a literary device that emphasizes ideas and
symbols through the use of attention-seeking linguistic techniques which either repeat content or break established patterns. Foregrounding is commonly seen when linguistic features or parts of the text stand out. This happens when something in the text is placed in the foreground. Foregrounding is a synonym for center, focal point, and focus. The stylistic effects of foregrounding include: • Grammatical level o Inversion o Ellipsis • Phonetic level o Alliteration o Rhyme • Semantic level o Metaphor o Irony o Example A grief ago, She who was who I hold, the fats and flower, Or, water-lammed, from the scythe-sided thorn, Hell wind and sea, A stem cementing, wrestled up the tower, Rose maid and male, Or, masted venus, through the paddler's bowl Sailed up the sun.
The title of 'A grief ago' is doubly foregrounded. Grief is an
emotional word rather than a marker of time (such as week or day), and so appears grammatically incorrect. The grammatical inconsistency makes the word stand out. Dylan Thomas asks us to think about measuring time through emotions. Foregrounding, however, is not as simple as contrasting a figure with its background. Specific words in literature are also used to show contrast and estrangement.
2. What are Roman Jakobson’s 6-Key Poetic Functions?
Give examples or discuss extensively.
Jakobson’s theory of communication includes six functions of
language. If the grammar tells us what the message means, the functions tell us the purpose of the addresser who is using the language. 2. What are Roman Jakobson’s 6-Key Poetic Functions? Give examples or discuss extensively.
Jakobson’s theory of communication includes six functions of language. If the
grammar tells us what the message means, the functions tell us the purpose of the addresser who is using the language.
Following are the six functions of language that Jakobson described:
• Referential: One of the main functions of language is sharing information with an audience. This is the language you use to convey information in an objective way. For example: Sales are up 3% this quarter. • Emotive: Also called expressive, this function helps us to interpret emotions, feelings, desires, and moods of the subject. The emotive function gives us direct information about the sender’s tone. For example: I’m excited about the new car I bought! • Conative: This function focuses on the receiver of the message. The language used with this function is meant to get the attention of or a reaction from the addressee. For example: Can you show John where to find the paper clips? • Phatic: The phatic function is used to establish a social connection without really communicating any meaningful information. This type of language is used to start or stop a conversation or to check the connection between the sender and receiver. For example: “How are you?” “I’m fine.” “See you later.” • • Poetic: This one is also known as the aesthetic function of language. This function focuses on the message as well as the way the message is communicated. This means that the message might be embellished with rhetorical figures of speech or “flowery” language. You will find the poetic function in quotations and colloquial sayings. For example: “It is a far, far better thing that I do, than I have ever done; it is a far, far better rest that I go to than I have ever known.” • Metalingual: Meta is basically defined as self-awareness. So metalingual refers to talking about the language itself—its features, word definitions, clarifying ambiguity, and describing deliberate word play are metalingual functions. The metalingual function is also relevant in translation if foreign words are used to give special meaning or emphasis. For example: I couldn’t help but feel a touch of Schadenfreude (a sense of pleasure or joy from the failure of others) when the other team lost by 50 points.
3. What are the narrative functions in Propp’s Morphology of the Folktale?
Vladimir Propp’s model of the structure of fairy tales has since its introduction to western scholarship during the 1950s, been regarded as one of the milestones in semiotic analysis and narratology, both for its inspiring function and taken for face value. It comes as no surprise that it also is suggested as a work of significance for game studies. 1st Sphere: Introduction (Steps 1 to 7 introduces the situation and most of the main characters, setting the scene for subsequent adventure) 1. Absentation: Someone goes missing 2. Interdiction: Hero is warned 3. Violation of interdiction 4. Reconnaissance: Villain seeks something 5. Delivery: The villain gains information 6. Trickery: Villain attempts to deceive victim 7. Complicity: Unwitting helping of the enemy
2nd Sphere: The Body of the story
(The main story starts here and extends to the departure of the hero on the main quest) 8. Villainy and lack: The need is identified 9. Mediation: Hero discovers the lack 10. Counteraction: Hero chooses positive action 11. Departure: Hero leave on mission
3rd Sphere: The Donor Sequence
(The hero goes in search of a method by which the solution may be reached, gaining the magical agent from the Donor. Note that this in itself may be a complete story. 12. Testing: Hero is challenged to prove heroic qualities 13. Reaction: Hero responds to test 14. Acquisition: Hero gains magical item 15. Guidance: Hero reaches destination 16. Struggle: Hero and villain do battle 17. Branding: Hero is branded 18. Victory: Villain is defeated 19. Resolution: Initial misfortune or lack is resolved
4th Sphere: The Hero’s return
{In the final (and often optional) phase of the storyline, the hero returns home, hopefully uneventfully} and to a hero's welcome, although this may not always be the case. 20. Return: Hero sets out for home 21. Pursuit: Hero is chased 22. Rescue: pursuit ends 23. Arrival: Hero arrives unrecognized 24. Claim: False hero makes unfounded claims 25. Task: Difficult task proposed to the hero 26. Solution: Task is resolved 27. Recognition: Hero is recognized 28. Exposure: False hero is exposed 29. Transfiguration: Hero is given a new appearance 30. Punishment: Villain is punished 31. Wedding: Hero marries and ascends the throne