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MISSIONS

WHICH MISSION?

RANDOM MISSION
CONTENTS

RANDOM MISSIONS

PICK A MISSION

EXPERIMENTAL MISSIONS
RESERVES HOLDING OBJECTIVES

RESERVES
FORCE SIZE ON TABLE

REPELLING AN ATTACK

NO MAN’S LAND
BATTLE PLANS

BATTLE PLANS
ALLIED AXIS PLAYER’S PLAN
PLAYER’S PLAN ATTACK MANOEUVRE DEFEND

ATTACK

MANOEUVRE

DEFEND

WHY SELECT ATTACK

WHY SELECT DEFEND


EXTENDED BATTLE PLANS

EXTENDED BATTLE PLANS


ALLIED AXIS PLAYER’S PLAN
PLAYER’S PLAN ATTACK MANOEUVRE DEFEND

ATTACK

MANOEUVRE

DEFEND

WHY SELECT MANOEUVRE


PRINTING THIS DOCUMENT

BATTLE PLAN CARDS

ALLIED ALLIED ALLIED


PLAYER PLAYER PLAYER

ATTACK MANOEUVRE DEFEND


BATTLE PLAN BATTLE PLAN BATTLE PLAN

AXIS AXIS AXIS


PLAYER PLAYER PLAYER

ATTACK MANOEUVRE DEFEND


BATTLE PLAN BATTLE PLAN BATTLE PLAN
ANNIHILATION

12”/30cm

Defender places their units here 12”/30cm

SPECIAL RULES DEPLOYMENT

SETTING UP

WHO GOES FIRST

WINNING THE GAME


ANNIHILATION SPECIAL RULES
MEETING ENGAGEMENT VICTORY POINTS
BREAKTHROUGH

16”/40cm 16”/40cm
8”/20cm

16”/40cm 16”/40cm

Defender places their


in this area
units in either quarter
8”/20cm

Defender places their


8”/20cm
units in either quarter

16”/40cm

8”/20cm
their units here
16”/40cm

SPECIAL RULES

SETTING UP

WHO GOES FIRST


DEPLOYMENT
WINNING THE GAME
BREAKTHROUGH SPECIAL RULES
AMBUSH

ALREADY THERE

PLACING AMBUSHES

ROLL FOR RESERVES

ATTACHMENTS AND AMBUSHES

IMMEDIATE RESERVES VICTORY POINTS

ROLL FOR RESERVES

HOLDING OBJECTIVES

REPELLING AN ATTACK
BRIDGEHEAD

8”/20cm 8”/20cm
16”/40cm

8”/20cm Defender places


their units here

28“/70cm 20“/50cm

in this area

8”/20cm

SPECIAL RULES

SETTING UP

WHO GOES FIRST

WINNING THE GAME

DEPLOYMENT
BRIDGEHEAD SPECIAL RULES
AMBUSH ROLL FOR RESERVES

ALREADY THERE

PLACING AMBUSHES

WHERE DO RESERVES ARRIVE

ATTACHMENTS AND AMBUSHES

VICTORY POINTS

DEEP SCATTERED IMMEDIATE


RESERVES

HOLDING OBJECTIVES

REPELLING AN ATTACK
BYPASS

16”/40cm
8”/20cm 24”/60cm 8”/20cm
16”/40cm

16”/40cm

Defender 12”/30cm 12”/30cm


places two places two

in this area this area

8”/20cm Defender
places
their Units
here
16”/40cm
8”/20cm 8”/20cm
16”/40cm

SPECIAL RULES DEPLOYMENT

SETTING UP

WHO GOES FIRST

WINNING THE GAME


BYPASS SPECIAL RULES
MEETING ENGAGEMENT ROLL FOR RESERVES

AMBUSH NO SPEARHEAD

SCATTERED DELAYED RESERVES

ALREADY THERE

PLACING AMBUSHES

ROLL FOR RESERVES

ATTACHMENTS AND AMBUSHES

WHERE DO RESERVES ARRIVE

IMMEDIATE RESERVES
CORNERED

16”/40cm
16”/40cm
12”/30cm Defender places their
units here
4”/10cm

4”/10cm in this area 12”/30cm


their units here
4”/10cm

20”/50cm

SPECIAL RULES DEPLOYMENT

SETTING UP

WHO GOES FIRST

WINNING THE GAME


CORNERED SPECIAL RULES
AMBUSH ROLL FOR RESERVES

ALREADY THERE

PLACING AMBUSHES

VICTORY POINTS

ATTACHMENTS AND AMBUSHES

IMMEDIATE RESERVES HOLDING OBJECTIVES

REPELLING AN ATTACK
COUNTERATTACK

16”/40cm

8”/20cm
their units here

16”/40cm

8”/20cm

8”/20cm
Defender places
8”/20cm
this area this area

Defender places
8”/20cm their units here

SPECIAL RULES

SETTING UP

WHO GOES FIRST

WINNING THE GAME

DEPLOYMENT
COUNTERATTACK SPECIAL RULES
AMBUSH ROLL FOR RESERVES

ALREADY THERE

PLACING AMBUSHES

VICTORY POINTS

ATTACHMENTS AND AMBUSHES

IMMEDIATE RESERVES HOLDING OBJECTIVES

REPELLING AN ATTACK
COUNTERSTRIKE

16”/40cm

8”/20cm
their units here

16”/40cm

8”/20cm

8”/20cm
Defender places
8”/20cm
this area this area

Defender places
8”/20cm their units here

SPECIAL RULES DEPLOYMENT

SETTING UP

WHO GOES FIRST

WINNING THE GAME


COUNTERSTRIKE SPECIAL RULES
MEETING ENGAGEMENT IMMEDIATE RESERVES

ROLL FOR RESERVES

AMBUSH

ALREADY THERE

PLACING AMBUSHES VICTORY POINTS

ATTACHMENTS AND AMBUSHES HOLDING OBJECTIVES

REPELLING AN ATTACK
COVERING FORCE

8”/20cm

Defender places their units here

16”/40cm 16”/40cm

SPECIAL RULES DEPLOYMENT

SETTING UP

WHO GOES FIRST

WINNING THE GAME


COVERING FORCE SPECIAL RULES
AMBUSH STRATEGIC WITHDRAWAL

ALREADY THERE

PLACING AMBUSHES

WITHDRAWING UNITS

VICTORY POINTS
ATTACHMENTS AND AMBUSHES
DOGFIGHT

8”/20cm

Defender
places Both Players place
their
units here 16”/40cm this area
units
here

8”/20cm 8”/20cm

8”/20cm

SPECIAL RULES

SETTING UP

WHO GOES FIRST

WINNING THE GAME

DEPLOYMENT
DOGFIGHT SPECIAL RULES
AMBUSH ROLL FOR RESERVES

ALREADY THERE

PLACING AMBUSHES

WHERE DO RESERVES ARRIVE

ATTACHMENTS AND AMBUSHES


VICTORY POINTS

DEEP SCATTERED DELAYED


RESERVES

HOLDING OBJECTIVES
8”/20cm
their units here

Both players
place an

area
8”/20cm

Both players
place an

area

Defender places
their
8”/20cm units here

SPECIAL RULES DEPLOYMENT

SETTING UP

WHO GOES FIRST

WINNING THE GAME


MEETING ENGAGEMENT

VICTORY POINTS

DELAYED RESERVES

HOLDING OBJECTIVES

ROLL FOR RESERVES


ENCIRCLEMENT

16”/40cm 16”/40cm
40-60% of their 40-60% of their
Force here Force here

16”/40cm 16”/40cm 16”/40cm

4”/10cm

8”/20cm

16”/40cm
8”/20cm
Defender places
their units here
12”/30cm 12”/30cm

SPECIAL RULES

SETTING UP

WHO GOES FIRST

WINNING THE GAME

DEPLOYMENT
ENCIRCLEMENT SPECIAL RULES
AMBUSH

ALREADY THERE

WHERE DO RESERVES ARRIVE


PLACING AMBUSHES

VICTORY POINTS

ATTACHMENTS AND AMBUSHES

SCATTERED IMMEDIATE RESERVES


HOLDING OBJECTIVES

REPELLING AN ATTACK

ROLL FOR RESERVES


ENCOUNTER

8”/20cm
8”/20cm 12”/30cm

Defender places their units here

12”/30cm 8”/20cm
8”/20cm

SPECIAL RULES DEPLOYMENT

SETTING UP

WHO GOES FIRST

WINNING THE GAME


ENCOUNTER SPECIAL RULES
MEETING ENGAGEMENT

WHERE DO RESERVES ARRIVE

VICTORY POINTS

SCATTERED DELAYED RESERVES

HOLDING OBJECTIVES

ROLL FOR RESERVES


ESCAPE

Defender places
their units here

8”/20cm 12”/30cm

8”/20cm Both players 16”/40cm


place an
their units here
this area

8”/20cm

8”/20cm

SPECIAL RULES

SETTING UP

WHO GOES FIRST

WINNING THE GAME


DEPLOYMENT
ESCAPE SPECIAL RULES
AMBUSH ROLL FOR RESERVES

ALREADY THERE

PLACING AMBUSHES

VICTORY POINTS

ATTACHMENTS AND AMBUSHES

HOLDING OBJECTIVES
IMMEDIATE RESERVES

REPELLING AN ATTACK
FIGHTING WITHDRAWAL

8”/20cm

Defender places their units here

16”/40cm 16”/40cm

SPECIAL RULES DEPLOYMENT

SETTING UP

WHO GOES FIRST

WINNING THE GAME


FIGHTING WITHDRAWAL SPECIAL RULES
AMBUSH STRATEGIC WITHDRAWAL

ALREADY THERE

PLACING AMBUSHES

WITHDRAWING UNITS

VICTORY POINTS
ATTACHMENTS AND AMBUSHES
FREE FOR ALL

8”/20cm
8”/20cm 12”/30cm

Defender places their units here

12”/30cm
8”/20cm 8”/20cm

SPECIAL RULES DEPLOYMENT

SETTING UP

WHO GOES FIRST

WINNING THE GAME


FREE FOR ALL SPECIAL RULES
MEETING ENGAGEMENT VICTORY POINTS

HOLDING OBJECTIVES
GAUNTLET

8”/20cm 8”/20cm

their units here

28”/70cm 28”/70cm

8”/20cm
Defender Defender
places places
their units their units
here here
8”/20cm

12”/30cm 12”/30cm

24”/60cm 24”/60cm

8”/20cm

SPECIAL RULES

SETTING UP

WHO GOES FIRST

DEPLOYMENT
WINNING THE GAME
GAUNTLET SPECIAL RULES
MEETING ENGAGEMENT ROLL FOR RESERVES

WHERE DO RESERVES ARRIVE

IMMEDIATE RESERVES

VICTORY POINTS

ROLL FOR RESERVES

HOLDING OBJECTIVES

REPELLING AN ATTACK
SCATTERED DELAYED RESERVES
HOLD THE POCKET

8”/20cm 8”/20cm

places places
their their
units 12”/30cm 12”/30cm units
here here
4”/10cm 4”/10cm

Defender places
places two
their
units in this
here area

4”/10cm
8”/20cm
16”/40cm 16”/40cm

SPECIAL RULES

SETTING UP

WHO GOES FIRST

WINNING THE GAME

DEPLOYMENT
HOLD THE POCKET SPECIAL RULES
AMBUSH ROLL FOR RESERVES

ALREADY THERE

PLACING AMBUSHES

VICTORY POINTS

ATTACHMENTS AND AMBUSHES

HOLDING OBJECTIVES
DEEP IMMEDIATE RESERVES

REPELLING AN ATTACK
IT’S A TRAP

20“/50cm 20“/50cm

their units here

8”/20cm 8”/20cm

8”/20cm

8”/20cm

16”/40cm

Defender places their units here

SPECIAL RULES

SETTING UP

WHO GOES FIRST

WINNING THE GAME


DEPLOYMENT
IT’S A TRAP SPECIAL RULES
AMBUSH ROLL FOR RESERVES

ALREADY THERE

PLACING AMBUSHES

WHERE DO RESERVES ARRIVE

ATTACHMENTS AND AMBUSHES VICTORY POINTS

DEEP SCATTERED DELAYED


RESERVES

HOLDING OBJECTIVES

REPELLING AN ATTACK
KILLING GROUND

20“/50cm 20“/50cm

their units here

8”/20cm 8”/20cm

8”/20cm

8”/20cm

16”/40cm

Defender places their units here

SPECIAL RULES

SETTING UP

WHO GOES FIRST

WINNING THE GAME


DEPLOYMENT
KILLING GROUND SPECIAL RULES
AMBUSH ROLL FOR RESERVES

ALREADY THERE

PLACING AMBUSHES

WHERE DO RESERVES ARRIVE

ATTACHMENTS AND AMBUSHES VICTORY POINTS

DEEP SCATTERED IMMEDIATE


RESERVES

HOLDING OBJECTIVES

REPELLING AN ATTACK
NO RETREAT

Defender places their


8”/20cm
units here

units here Both Players place


16”/40cm

8”/20cm 8”/20cm

8”/20cm

SPECIAL RULES

SETTING UP

WHO GOES FIRST

WINNING THE GAME

DEPLOYMENT
NO RETREAT SPECIAL RULES
AMBUSH ROLL FOR RESERVES

ALREADY THERE

PLACING AMBUSHES

VICTORY POINTS

ATTACHMENTS AND AMBUSHES

HOLDING OBJECTIVES
DEEP IMMEDIATE RESERVES

REPELLING AN ATTACK
OUTFLANKED

16”/40cm
8”/20cm
16”/40cm
table quarter
8”/20cm
32”/80cm in this area

Defender places their


8”/20cm units here

16”/40cm
8”/20cm

their units here

SPECIAL RULES

SETTING UP

WHO GOES FIRST

WINNING THE GAME

DEPLOYMENT
OUTFLANKED SPECIAL RULES
AMBUSH

ALREADY THERE

PLACING AMBUSHES
NO SPEARHEAD

VICTORY POINTS

ATTACHMENTS AND AMBUSHES

HOLDING OBJECTIVES

IMMEDIATE RESERVES

REPELLING AN ATTACK

ROLL FOR RESERVES


OUTMANOEUVRED

16”/40cm
8”/20cm
16”/40cm
table quarter
8”/20cm
32”/80cm in this area

Defender places their


8”/20cm units here

16”/40cm
8”/20cm

their units here

SPECIAL RULES

SETTING UP

WHO GOES FIRST

WINNING THE GAME


DEPLOYMENT
OUTMANOEUVRED SPECIAL RULES
MEETING ENGAGEMENT

ROLL FOR RESERVES

AMBUSH

NO SPEARHEAD
ALREADY THERE

VICTORY POINTS
PLACING AMBUSHES

HOLDING OBJECTIVES
ATTACHMENTS AND AMBUSHES

REPELLING AN ATTACK

IMMEDIATE RESERVES
PROBE

8”/20cm

8”/20cm

12”/30cm
8”/20cm

12”/30cm
16”/40cm

Defender places their units here

8”/20cm

SPECIAL RULES

SETTING UP
WHO GOES FIRST

WINNING THE GAME

DEPLOYMENT
PROBE SPECIAL RULES
MEETING ENGAGEMENT

ROLL FOR RESERVES

AMBUSH ROLL FOR RESERVES

ALREADY THERE

PLACING AMBUSHES
ROLL FOR RESERVES

WHERE DO RESERVES ARRIVE

ATTACHMENTS AND AMBUSHES

VICTORY POINTS

SCATTERED RESERVES
SCOUTS OUT

Defender places
8”/20cm 8”/20cm
in this area

Defender places 16”/40cm

8”/20cm
in this area

8”/20cm
in this area
16”/40cm

Defender places their units here

8”/20cm 8”/20cm
in this area

SPECIAL RULES DEPLOYMENT

SETTING UP

WHO GOES FIRST

WINNING THE GAME


SCOUTS OUT SPECIAL RULES
MEETING ENGAGEMENT

VICTORY POINTS

DELAYED RESERVES

HOLDING OBJECTIVES

ROLL FOR RESERVES


SPEARPOINT

16”/40cm
8”/20cm 24”/60cm 8”/20cm
16”/40cm

16”/40cm

Defender 12”/30cm 12”/30cm


places two places one

in this area Defender this area


8”/20cm places
their Units
here
8”/20cm
places one

here
8”/20cm 8”/20cm
16”/40cm
8”/20cm 8”/20cm 8”/20cm
16”/40cm

SPECIAL RULES DEPLOYMENT

SETTING UP

WHO GOES FIRST

WINNING THE GAME


SPEARPOINT SPECIAL RULES
MEETING ENGAGEMENT ROLL FOR RESERVES

AMBUSH NO SPEARHEAD

SCATTERED DELAYED RESERVES

ALREADY THERE

PLACING AMBUSHES

ROLL FOR RESERVES

ATTACHMENTS AND AMBUSHES

WHERE DO RESERVES ARRIVE

IMMEDIATE RESERVES
VALLEY OF DEATH

Defender places 8”/20cm


their units here 12”/30cm
16”/40cm

places
two
8”/20cm 16”/40cm 16”/40cm their units here
in this
area

16”/40cm
Defender places 12”/30cm
their units here 8”/20cm

SPECIAL RULES

SETTING UP

WHO GOES FIRST

DEPLOYMENT
WINNING THE GAME
VALLEY OF DEATH SPECIAL RULES
MEETING ENGAGEMENT ROLL FOR RESERVES

WHERE DO RESERVES ARRIVE

IMMEDIATE RESERVES

VICTORY POINTS

ROLL FOR RESERVES

HOLDING OBJECTIVES

REPELLING AN ATTACK
SCATTERED DELAYED RESERVES
VANGUARD

Defender
8”/20cm 8”/20cm places
12”/30cm their
units
here
8”/20cm Both players
place an 12”/30cm

this area 4”/10cm

4”/10cm
Both players
place an
12”/30cm
this area

places
their 12”/30cm
units 8”/20cm 8”/20cm
here

SPECIAL RULES DEPLOYMENT

SETTING UP

WHO GOES FIRST

WINNING THE GAME


VANGUARD SPECIAL RULES
MEETING ENGAGEMENT

RESERVES ARRIVE

CUMULATIVE VICTORY POINTS

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