MU Ver 1.3

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SPQR Mounted Combat Units ver. 1.

3
Harassment & Dispersal
Change Facing Orderly Withdrawal (OW) Special Shock Rules Other Special Rules
Unit Type (H&D)
• Do not suffer when use Reaction Facing Change vs Inf;
• 1 CH if enemy approaches • CAT HC: + 1 DRM vs incoming Fire by Javelin, Slinger,
1 MP* per
HC - Heavy Cav from Rear or Flank; No Position Superiority vs EL NA Scorpio, or + 2 DRM vs Fire by Archer, EL Screen (see PAD II);
vertex
• Cavalry Line OW (6.57) • See 9.15 and 9.16 for EL vs Cav effects;
* CAT HC pay 2 MP per vertex for Changing Facing

• 1 CH if enemy approaches
• Do not suffer when use Reaction Facing Change vs Inf;
RC - Roman Cav 1 MP per vertex from Rear or Flank; No Position Superiority vs EL NA
• See 9.15 and 9.16 for EL vs Cav effects;
• Cavalry Line OW (6.57)

• 1 CH if enemy approaches
• Do not suffer when use Reaction Facing Change vs Inf;
LN - Lancer Cav 1 MP per vertex from Rear or Flank; No Position Superiority vs EL NA
• See 9.15 and 9.16 for EL vs Cav effects;
• Cavalry Line OW (6.57)

• Archers: no Shock attack;


• 1 CH if enemy approaches • Do not suffer when using Reaction Facing Change vs Inf;
• Option of "No Charge" (7.31); • Missile Armed:
from Rear or Flank; • Archers: fire over friendly units (8.14);
• LC Attacks PH, HI, MI, LG, BI: within 4 hexes vs lower
LC - Light Cav 1 MP per vertex • Archers: may missile fire as • Archers: cannot "hold" enemy in ZOC for moving-out from
halve (FRD) defender CRT CH MA [EXC: NA vs SK];
they OW (6.55); ZOC or turning purposes (7.23);
[EXC: Rout]; • See vs EL (8.34)
• Cavalry Line OW (6.57) • See 9.15 and 9.16 for EL vs Cav effects
• No Position Superiority vs EL

• May be commanded by any Leader [EXC: Roman Command,


• +1 DRM to attacking EL Pre-
see 4.5]. Also, see 4.9 for Optional Elephant Command;
Shock TQ check vs PH, HI (vs
• See 9.15 and 9.16 for EL vs Cav effects;
2 MP per vertex Front) and to Afr. EL vs Indian EL;
• Do not block LOS for Line Commands purposes;
(no CH for 1 CH if enemy approaches from • Indian EL Attacker: 1R CRT
EL - Elephant NA • Suffers 2 CH if hitted by Missile [EXC: by other EL] (8.15);
Changing in Rear or Flank column [EXC: EL vs EL];
• EL Screens may only fire as Reaction (9.12);
Rough terrain) • Size Ratio Difference ignored in
• EL Screens and Towers may React Fire simultaneously (9.13);
combat [EXC: EL vs EL];
• Cavalry and EL does not get Position Superiority vs EL;
• No Position Super. vs other EL
• See 9.14 for EL Rampage (they never Rally)

1 CH if enemy approaches from Size Ratio Difference ignored in


CH - Chariot 2 MP per vertex NA • Suffers 2 CH if hitted by Missile Fire [EXC: hitted by EL]
Rear or Flank combat [EXC: CH vs CH]

• Is in either Fire or Move mode (9.82);


• Cannot "hold" enemy in ZOC for moving-out or turning (7.23);
• Either Moves or Fires in the same Orders Phase not both (8.11);
• No Shock attack; • Do not use Orders to Fire; • Eliminated if Rout;
LI - Scorpio No facing NA NA
• Treated as LI (Front) in defense • Never run out of Missiles;
• Fires offensively 2x per Game Turn (1 shot per friendly Phase);
• Reaction Fires 2x per enemy Orders Phase any time during the
Movement segment

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