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SEPM Important Questions

Define software engineering and explain umbrella activities.


• Software engineering is the systematic application of engineering approaches to the
development, operation, and maintenance of software.
• It involves applying engineering principles and methodologies to software
development processes to ensure that software is reliable, efficient, maintainable, and
meets its requirements and specifications.

Umbrella Activities in Software Engineering:


• Umbrella activities in software engineering refer to high-level activities that are
applied throughout the software development life cycle (SDLC) and across various
phases of software development.
• These activities are overarching and provide support and coordination to other specific
activities within each phase.
• They ensure the overall success and quality of the software development process.
• Some common umbrella activities include:
1. Software Project Management:
- Planning, organizing, and controlling the software development project.
- Managing resources, schedules, budgets, and risks.
- Communication and coordination among stakeholders.
2. Software Quality Assurance (QA):
- Establishing quality standards and metrics.
- Performing reviews and inspections to ensure compliance with standards.
- Testing the software to identify defects and ensure functionality.
3. Software Configuration Management (SCM):
- Managing changes to software artifacts (code, documents, etc.) throughout the
development process.
- Version control, baseline management, and release management.
4. Software Requirements Analysis and Engineering:
- Eliciting, analyzing, specifying, and validating software requirements.
- Ensuring that requirements are clear, complete, and traceable.
5. Software Design and Architecture:
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- Defining the overall structure and architecture of the software system.
- Translating requirements into a design solution that can be implemented.
6. Verification and Validation (V&V):
- Verification: Evaluating software artifacts to ensure they meet specified requirements and
standards.
- Validation: Ensuring that the software satisfies the customer's needs and expectations.
7. Documentation and Reporting:
- Creating and maintaining documentation throughout the software development life cycle.
- Reporting progress, issues, and results to stakeholders.

Explain the 4’PS of project Management


• The 4 Ps of project management refer to four essential elements that are critical for the
successful execution and completion of any project.
• These elements are often considered foundational principles that project managers
should focus on to ensure project success.
The 4 Ps are:
1. People:
- People are the individuals involved in the project, including project managers, team
members, stakeholders, and users.
- Project success heavily relies on having the right people with the necessary skills,
experience, and motivation.
- Effective communication and collaboration among team members and stakeholders are
key aspects of managing the "people" aspect of a project.
- Project managers need to ensure that roles and responsibilities are clearly defined and
that team members are adequately trained and supported throughout the project lifecycle.
2. Product:
- The product represents the end result or deliverable of the project.
- It's essential to clearly define what the project aims to produce or achieve.
- Project managers must ensure that the product requirements and specifications are well-
documented, understood, and agreed upon by stakeholders.
- Throughout the project, focus should be on managing the product scope, quality, and
features to meet stakeholder expectations.
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3. Process:
- The process refers to the methodology, techniques, and approaches used to manage and
execute the project.
- This includes project planning, scheduling, monitoring, controlling, and executing tasks.
- Project managers need to establish effective project management processes that are
tailored to the specific project needs and constraints.
- Processes should promote efficiency, consistency, and transparency in project execution.
4. Project Context:
- Project context encompasses the external factors and constraints that influence the
project.
- This includes organizational culture, governance structures, regulatory requirements,
market conditions, and environmental factors.
- Project managers must understand and adapt to the project's context to make informed
decisions and manage project risks effectively.
- Contextual factors can impact project priorities, resource availability, timelines, and
overall project success.

Explain functional and non-functional requirements


Functional and non-functional requirements are two key types of requirements used in
software and system development to describe the behavior and characteristics of a system.
Functional Requirements:
• Functional requirements define specific behaviors or functions that a system, software
application, or product must perform.
• They describe what the system should do in terms of specific operations, data
processing, and interactions with users or other systems.
• Functional requirements typically answer the question, "What does the system do?"

• Examples of functional requirements include:


- User Authentication: The system shall allow users to log in using a username and
password.
- Data Entry: The system shall provide a form for users to enter their personal information.
- Calculation: The system shall calculate the total price of items in a shopping cart.
- Reporting: The system shall generate monthly sales reports.
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Non-functional Requirements:
• Non-functional requirements specify the criteria that describe the qualities or attributes
of the system, rather than specific behaviors.
• They focus on how the system performs certain functions rather than what functions it
performs. Non-functional requirements are also known as quality attributes or quality
of service requirements.
• They address aspects related to system performance, usability, security, reliability, and
other system characteristics.
Examples of non-functional requirements include:
- Performance: The system response time for user interactions should be less than 2 seconds.
- Usability: The user interface should be intuitive and easy to navigate.
- Reliability: The system should have an uptime of at least 99.9%.
- Security: The system must comply with industry standards for data encryption and user
authentication.
- Scalability: The system should be able to handle a 50% increase in user traffic without
degradation in performance.

Explain the Agile process model


• The Agile process model is an iterative and incremental approach to software
development that emphasizes flexibility, collaboration, and customer satisfaction.
• It is based on a set of values and principles outlined in the Agile Manifesto and is
widely used in various industries for managing and delivering software projects.
• The agile model is a combination of iterative and incremental process models.
• The steps involve in agile SDLC models are:
1. Requirement gathering
2. Design the Requirements
3. Construction / Iteration
4. Testing / Quality Assurance
5. Deployment
6. Feedback
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1. Requirement Gathering:- In this step, the development team must gather the
requirements, by interaction with the customer. development team should plan the time and
effort needed to build the project. Based on this information you can evaluate technical and
economical feasibility.
2. Design the Requirements:- In this step, the development team will use user-flow-
diagram or high-level UML diagrams to show the working of the new features and show
how they will apply to the existing software. Wireframing and designing user interfaces are
done in this phase.
3. Construction / Iteration:- In this step, development team members start working on their
project, which aims to deploy a working product.
4. Testing / Quality Assurance:- Testing involves Unit Testing, Integration Testing,
and System Testing. A brief introduction of these three tests is as follows:
5. Unit Testing:- Unit testing is the process of checking small pieces of code to ensure that
the individual parts of a program work properly on their own. Unit testing is used to test
individual blocks (units) of code.
• Integration Testing:- Integration testing is used to identify and resolve any issues that
may arise when different units of the software are combined.
• System Testing:- Goal is to ensure that the software meets the requirements of the
users and that it works correctly in all possible scenarios.
5. Deployment:- In this step, the development team will deploy the working project to end
users.
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6. Feedback:- This is the last step of the Agile Model. In this, the team receives feedback
about the product and works on correcting bugs based on feedback provided by the
customer.

Elaborate COCOMO model for Cost estimation


• Creating a COCOMO (Constructive Cost Model) for cost estimation involves defining
the necessary parameters and applying the appropriate formulas based on the type and
complexity of the software project.
Basic COCOMO Model Parameters:
1. Size of the Software Project (KLOC):
- Determine the estimated size of the software project in thousands of lines of code
(KLOC). This can be based on requirements analysis and initial design.
2. Effort Adjustment Factors (EAF):
- Identify and quantify various cost drivers that influence the effort required for software
development.
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• This example illustrates a simplified application of the Basic COCOMO model for
estimating effort, development time, and the number of people required for a software
project based on its size (KLOC) and predefined constants.
• Actual COCOMO models may involve more detailed analysis, consideration of
additional cost drivers, and adjustment of parameters based on project-specific
characteristics and historical data.

Illustrate the SCM process of software quality management.


• Software Configuration Management (SCM) is a critical component of software
quality management that focuses on controlling and managing changes to software
artifacts throughout the software development lifecycle.
• SCM ensures that software products are consistently and reliably configured,
versioned, and delivered with high quality.
• The SCM process involves several key activities that contribute to effective software
quality management.
• Here's an illustration of the SCM process in software quality management:
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1. Configuration Identification:
- Establish baselines for different versions or releases of the software.
- Define naming conventions and version numbering schemes for CIs.
- Create a configuration management plan outlining how CIs will be identified and
managed throughout the project.
2. Version Control:
- Use version control systems (e.g., Git, SVN) to track changes to source code and other
artifacts.
- Check-in and check-out CIs to control access and modifications.
- Implement branching and merging strategies to manage parallel development and release
activities.
3. Configuration Change Control:
- Establish a change control board (CCB) to evaluate and approve/disapprove change
requests.
- Capture change requests, assess impact analysis, and prioritize changes based on business
needs.
- Implement change control mechanisms to track and trace changes throughout their
lifecycle.
4. Configuration Status Accounting:
- Maintain configuration management records (e.g., version history, change logs, baselines).
- Generate configuration status reports to track the current state of CIs and changes.
- Monitor and audit configuration management activities to ensure compliance with
processes and standards.
5. Configuration Auditing and Verification:
- Perform configuration audits to validate the completeness and correctness of CIs and their
configurations.
- Conduct reviews and inspections to verify compliance with configuration management
processes.
- Use automated tools for configuration validation and verification to identify discrepancies
and inconsistencies.
6. Release Management:
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- Plan and coordinate release activities including packaging, labeling, and distribution of
software.
- Implement release policies and procedures to ensure controlled and authorized
deployment.
- Conduct post-release reviews and feedback sessions to improve future release
management processes.

Describe the Waterfall Model and Incremental Process Model.


1. Waterfall Model:
• The Waterfall Model is a linear and sequential approach to software development.
• It consists of distinct phases where progress flows steadily downwards (like a
waterfall) through several stages, each one building upon the deliverables of the
previous stage.

The typical phases of the Waterfall Model include:


1. Requirements Analysis:
- Gathering and documenting detailed requirements from stakeholders.
- Defining the scope of the project and specifying the functionalities of the software.
2. System Design:
- Designing the system architecture and software components based on the gathered
requirements.
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- Creating detailed technical specifications for software modules and interfaces.
3. Implementation (Coding):
- Writing code based on the system design specifications.
- Developing and integrating software components to create the complete system.
4. Testing:
- Conducting various testing activities such as unit testing, integration testing, system
testing, and acceptance testing.
- Verifying that the software meets the specified requirements and quality standards.
5. Deployment (Installation):
- Deploying the developed software to the production environment or delivering it to end-
users.
6. Maintenance:
- Providing ongoing maintenance and support to address issues, fix bugs, and implement
enhancements.

2. Incremental Process Model:


• The Incremental Process Model is an iterative approach to software development
where the system is designed, implemented, and tested incrementally (in portions or
increments) rather than all at once.
• It involves breaking down the development process into smaller segments or
iterations, with each iteration producing a deliverable portion of the software.

The typical characteristics of the Incremental Process Model include:


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1. Requirement analysis: In Requirement Analysis At any time, the plan is made just
for the next increment and not for any kind of long-term plan. Therefore, it is easier to
modify the version as per the needs of the customer.
2. Design & Development: At any time, the plan is made just for the next increment and
not for any kind of long-term plan. Therefore, it is easier to modify the version as per
the needs of the customer. The Development Team first undertakes to develop core
features (these do not need services from other features) of the system. Once the core
features are fully developed, then these are refined to increase levels of capabilities by
adding new functions in Successive versions. Each incremental version is usually
developed using an iterative waterfall model of development.
3. Deployment and Testing: After Requirements gathering and specification,
requirements are then split into several different versions starting with version 1, in
each successive increment, the next version is constructed and then deployed at the
customer site. in development and Testing the product is checked and tested for the
actual process of the model.
4. Implementation: In implementation After the last version (version n), it is now
deployed at the client site.

What is Risk Management? Discuss RMMM, Plan for Risk Management.


• Risk Management is the process of identifying, assessing, prioritizing, and mitigating
risks that can potentially impact a project or organization.
• In software development, effective risk management helps to anticipate potential
problems or uncertainties and develop strategies to address them proactively, thereby
minimizing the impact on project objectives and outcomes.
Components of Risk Management:
1. Risk Identification:
- Identify potential risks that could affect the project's success. Risks can be related to
technical, organizational, resource, schedule, or external factors.
- Use techniques like brainstorming, checklists, interviews, and historical data analysis to
identify risks comprehensively.
2. Risk Assessment:
- Assess the likelihood (probability) and impact (consequences) of identified risks.
- Prioritize risks based on their severity to focus resources on managing high-priority risks
first.
3. Risk Mitigation Planning:
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- Develop strategies and action plans to mitigate or reduce the impact of identified risks.
- Define risk response strategies such as risk avoidance, risk reduction, risk transfer, or risk
acceptance.
4. Risk Monitoring and Control:
- Continuously monitor identified risks throughout the project lifecycle.
- Implement risk control measures and contingency plans as needed to address changing
risk conditions.

Risk Management and Mitigation (RMMM):


• The Risk Management and Mitigation Plan (RMMM) is a specific part of the Risk
Management Plan that focuses on mitigating risks through predefined strategies and
actions.
• The RMMM typically includes:
- Risk Response Strategies: Describes specific actions to be taken to address identified risks
(e.g., risk avoidance, risk mitigation, risk transfer, risk acceptance).
- Contingency Plans: Outlines alternative plans or responses that will be executed if certain
risks materialize.
- Risk Trigger Points: Defines specific conditions or events that will trigger the
implementation of risk response plans.
- Responsibilities and Timelines: Assigns responsibilities and timelines for executing risk
response actions and contingency plans.
- Communication and Reporting: Specifies how risk response activities will be
communicated to stakeholders and integrated into project reporting.

What are the different phases in project life cycle explain with suitable example
• The project life cycle consists of distinct phases that guide the progression of a project
from initiation to closure.
• Each phase represents a stage of the project where specific activities and deliverables
are planned, executed, and reviewed.
• The phases provide a structured framework for managing the project and facilitate
effective control and decision-making.
Here are the typical phases in a project life cycle, along with explanations and examples:
1. Initiation Phase:
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- Objective: Define the project scope, objectives, and initial feasibility.
- Key Activities:
- Project charter development.
- Stakeholder identification and analysis.
- Preliminary cost and resource estimation.
2. Planning Phase:
- Objective: Develop a detailed project plan to guide execution and control.
- Key Activities:
- Scope definition and requirements gathering.
- Work breakdown structure (WBS) creation.
- Resource allocation and scheduling.
- Risk assessment and mitigation planning.
3. Execution Phase:
- Objective: Implement the project plan and deliver the project deliverables.
- Key Activities:
- Task execution and coordination.
- Team management and communication.
- Quality assurance and control.
- Monitoring project progress and performance.
4. Monitoring and Controlling Phase:
- Objective: Monitor project performance, track progress, and manage changes.
- Key Activities:
- Performance measurement and tracking against baseline.
- Issue identification and resolution.
- Change management and configuration control.
- Status reporting and stakeholder communication.
5. Closing Phase:
- Objective: Formalize project completion and ensure smooth transition to operations or next
phases.
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- Key Activities:
- Final acceptance and approval of deliverables.
- Handover of project outputs to stakeholders.
- Documentation of lessons learned.
- Project closure activities (e.g., financial closure, resource release).

Illustrative Example:
Let's consider a project to develop a new mobile application:
- Initiation: Define the app concept, target audience, and initial feasibility study.
- Planning: Create a detailed project plan including requirements, design, development,
testing, and deployment phases.
- Execution: Develop the app according to the specifications, conduct testing, and iterate
based on feedback.
- Monitoring and Controlling: Track progress, manage changes (e.g., feature requests), and
ensure quality standards are met.
- Closing: Launch the app, gather user feedback, finalize project documentation, and conduct
a post-launch review.

Explain the user interface design in details with example


User Interface (UI) design is a critical aspect of software development that focuses on
creating intuitive, visually appealing, and user-friendly interfaces for software applications.
A well-designed UI enhances user experience (UX) by enabling users to interact with the
software efficiently and effectively. In this explanation, I'll delve into the key aspects of UI
design and provide an example to illustrate these concepts.
Key Aspects of User Interface (UI) Design:
1. User Research and Analysis :
- Understand the target users, their needs, goals, and preferences.
- Conduct user research through interviews, surveys, and usability testing.
- Develop user personas and scenarios to guide design decisions.
2. Information Architecture :
- Organize and structure content and functionality to support user tasks.
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- Create sitemaps and navigation flows that are intuitive and easy to navigate.
- Design logical information hierarchies to facilitate content discovery.
3. Interaction Design :
- Define how users interact with the interface through user actions (clicks, taps, gestures).
- Design interactive elements (buttons, links, menus) that are consistent and recognizable.
- Incorporate feedback mechanisms (visual, auditory) to confirm user actions.
4. Visual Design :
- Define the aesthetics of the interface, including layout, color scheme, typography, and
imagery.
- Create a visual hierarchy to guide users' attention and emphasize important elements.
- Ensure consistency in visual elements to maintain a cohesive design language.
5. Usability and Accessibility :
- Ensure the interface is easy to use and accessible to users with diverse abilities.
- Follow usability principles (e.g., simplicity, consistency, feedback) to enhance usability.
- Consider accessibility guidelines (e.g., WCAG) to accommodate users with disabilities.
6. Prototyping and Testing :
- Create interactive prototypes to visualize and test the interface design.
- Conduct usability testing to gather feedback and identify usability issues.
- Iterate on design based on user feedback and usability test results.
Example of User Interface (UI) Design:
Let's consider an example of designing a user interface for a mobile banking application:
1. User Research and Analysis :
- Identify target users (e.g., individuals who use mobile banking).
- Understand user needs (e.g., checking account balance, transferring funds, paying bills).
2. Information Architecture :
- Define main sections (e.g., Accounts, Transfers, Payments) based on user tasks.
- Create a navigation structure with tabs or a bottom navigation bar for easy access.
3. Interaction Design :
- Design interactive elements such as buttons for actions (e.g., "Transfer", "Pay Bill").
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- Implement gestures for navigation (e.g., swipe to view transaction history).
- Provide visual feedback (e.g., animations, loading indicators) to confirm user actions.
4. Visual Design :
- Choose a color scheme that reflects trust and security (e.g., blue, green).
- Use clear typography for readability, especially for transaction details.
- Design icons to represent actions and information intuitively (e.g., dollar sign for
transfers).
5. Usability and Accessibility :
- Ensure font sizes and contrast ratios meet accessibility standards.
- Implement features like voice commands or screen readers for accessibility.
- Test the interface with real users to ensure usability and accessibility.
6. Prototyping and Testing :
- Create clickable prototypes using tools like Sketch, Figma, or Adobe XD.
- Conduct usability testing with representative users to gather feedback.
- Iterate on the design based on testing results to refine the user interface.

develop the srs of hospital management system


Creating a Software Requirements Specification (SRS) for a Hospital Management System
(HMS) involves capturing detailed requirements and functionalities that the system should
offer to support hospital operations efficiently. The SRS document serves as a blueprint for
development, ensuring alignment between stakeholders' expectations and the final software
product. Below is an outline of an SRS for a Hospital Management System, including key
sections and example content:
1. Introduction
1.1 Purpose
The purpose of this document is to provide a detailed specification of the Hospital
Management System (HMS), outlining its functional and non-functional requirements.
1.2 Scope
The HMS will automate various hospital operations including patient management,
appointment scheduling, billing, inventory management, and reporting.
1.3 Definitions, Acronyms, and Abbreviations
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- HMS: Hospital Management System
- EMR: Electronic Medical Record
- OPD: Outpatient Department
- IPD: Inpatient Department
2. Overall Description
2.1 Product Perspective
The HMS will be an integrated system that interacts with hospital staff, patients, and external
systems (e.g., payment gateways, lab systems).
2.2 User Classes and Characteristics
- Administrators: Manage system configuration, user roles, and permissions.
- Doctors: Manage patient records, prescriptions, and appointments.
- Nurses: Record patient vitals, update medical charts.
- Patients: Access personal health records, book appointments.
2.3 Operating Environment
The system will run on web browsers (Chrome, Firefox) and be accessible on desktops,
tablets, and mobile devices.
3. Specific Requirements
3.1 Functional Requirements
3.1.1 Patient Management
- Allow registration of new patients with demographic details.
- Maintain electronic medical records (EMR) including diagnosis, treatments, and lab results.
- Enable appointment scheduling for outpatient visits.
3.1.2 Appointment Management
- Display available slots for doctors' appointments.
- Allow patients to book, reschedule, or cancel appointments.
3.1.3 Billing and Invoicing
- Generate itemized bills for services rendered.
- Support online payment integration with secure transactions.
3.1.4 Inventory Management
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- Manage hospital inventory of drugs, medical supplies, and equipment.
- Automatically update stock levels and trigger alerts for low inventory.
3.1.5 Reporting and Analytics
- Generate reports on patient demographics, revenue, and operational metrics.
- Provide data visualization tools for performance analysis.
3.2 Non-Functional Requirements
3.2.1 Performance
- Response time should be within 2 seconds for critical operations.
- Support concurrent access by multiple users without performance degradation.
3.2.2 Security
- Implement role-based access control (RBAC) to restrict data access.
- Ensure compliance with healthcare data privacy regulations (e.g., HIPAA).
3.2.3 Usability
- Design a user-friendly interface with intuitive navigation and clear workflows.
- Provide contextual help and tooltips for new users.
4. External Interface Requirements
4.1 User Interfaces
- Web-based interface for hospital staff and administrators.
- Mobile app for patients to access personal health records and book appointments.
4.2 Hardware Interfaces
- Compatibility with standard desktops, laptops, tablets, and smartphones.
4.3 Software Interfaces
- Integration with external systems for payment processing, lab results, and insurance
verification.
5. Other Non-Functional Requirements
5.1 Documentation Requirements
- Provide user manuals, system administration guides, and training materials.
5.2 Legal Requirements
- Comply with healthcare regulations and data protection laws.
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6. Appendices
Appendix A: Glossary
Appendix B: Use Case Diagrams
Appendix C: Data Flow Diagrams

describe the details of ftr and walkthrough


In software development, FTR (Formal Technical Review) and walkthrough are both
important activities used to ensure quality and correctness of software artifacts, such as
requirements documents, design specifications, code, and test plans. They involve systematic
examination and discussion of the artifacts by project team members and stakeholders. Let's
delve into the details of FTR and walkthrough:
Formal Technical Review (FTR):
Definition : FTR is a structured review process where software artifacts are examined
systematically by a team of technical experts to identify defects, improve quality, and ensure
compliance with standards and requirements.
Key Characteristics :
- Structured Process : FTR follows a predefined process with specific roles,
responsibilities, and documented procedures.
- Preparation : The artifact to be reviewed is distributed to reviewers in advance for
thorough preparation.
- Meeting : Reviewers conduct a formal meeting to discuss the artifact, identify issues, and
document findings.
- Focused on Quality Improvement : FTR aims to improve the quality, correctness, and
completeness of the artifact being reviewed.
- Action Items : Action items (e.g., defects, suggestions) are documented during the review
and addressed in subsequent revisions.
Steps Involved in FTR :
1. Planning : Define objectives, scope, and participants for the review.
2. Preparation : Distribute the artifact to reviewers with guidelines for preparation.
3. Review Meeting : Conduct a formal meeting to discuss the artifact and record findings.
4. Follow-Up : Address identified issues and update the artifact based on review feedback.
Example :
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- Artifact : Software Requirements Specification (SRS) document.
- Review Participants : Business analysts, developers, testers, and stakeholders.
- Objective : Validate requirements, identify inconsistencies, and refine the SRS for
accuracy and clarity.

Walkthrough:
Definition : Walkthrough is a collaborative and informal review process where the author
of a software artifact presents it to other team members or stakeholders to gather feedback,
clarify doubts, and ensure understanding.
Key Characteristics :
- Interactive Session : The author guides participants through the artifact, explaining its
content and intent.
- Informal Nature : Walkthroughs are less structured than formal reviews and encourage
open discussion and feedback.
- Emphasis on Understanding : Participants focus on understanding the artifact's content,
purpose, and implications.
- Opportunity for Learning : Walkthroughs serve as a learning opportunity for participants
to gain insights into the artifact and project context.
Steps Involved in Walkthrough :
1. Preparation : Author prepares the artifact and an agenda for the walkthrough session.
2. Presentation : Author presents the artifact, explaining its content and objectives.
3. Discussion : Participants ask questions, provide feedback, and raise concerns during the
presentation.
4. Documentation : Author records feedback and action items for follow-up.
Example :
- Artifact : Software design document (e.g., architectural diagrams, component
specifications).
- Participants : Software architect, developers, and project manager.
- Objective : Review the design for feasibility, clarity, and alignment with requirements.
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explain project scheduling and describe cpm and pert
Project scheduling is the process of establishing the timeline and sequence of activities
necessary to complete a project within defined constraints, such as time, resources, and
dependencies. Scheduling involves breaking down the project into manageable tasks,
estimating their durations, determining the order of execution, and allocating resources
effectively. Two popular project scheduling techniques are Critical Path Method (CPM) and
Program Evaluation and Review Technique (PERT).
Critical Path Method (CPM):
Definition : CPM is a deterministic method used for project scheduling that calculates the
longest path of dependent tasks, known as the critical path, to determine the project duration
and identify activities that are critical for timely project completion.
Key Concepts :
- Activity Definition : Identify project activities and their sequence.
- Activity Duration Estimation : Estimate the time required to complete each activity.
- Network Diagram : Construct a network diagram (e.g., Activity-on-Node) representing
task dependencies.
- Critical Path Identification : Determine the longest path of activities with zero slack,
which represents the minimum project duration.
- Slack or Float : Calculate slack or float for non-critical activities to identify flexibility in
scheduling.
Steps in CPM :
1. Identify Activities : List all project activities and their dependencies.
2. Construct Network Diagram : Create a network diagram showing activity relationships.
3. Estimate Durations : Estimate the duration for each activity.
4. Calculate Early Start (ES) and Early Finish (EF) : Determine earliest start and finish
times for each activity.
5. Calculate Late Start (LS) and Late Finish (LF) : Determine latest start and finish times
considering project constraints.
6. Identify Critical Path : Identify the longest path of activities with zero slack (ES = LS,
EF = LF).
Example :
- Activities : A, B, C, D, E, F
- Dependencies :
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- A -> B
- A -> C
- B -> D
- C -> D
- D -> E
- E -> F
- Activity Durations :
- A: 3 days
- B: 2 days
- C: 4 days
- D: 5 days
- E: 3 days
- F: 2 days
- Critical Path : A -> C -> D -> E -> F (Duration = 17 days)

Program Evaluation and Review Technique (PERT):


Definition : PERT is a probabilistic method used for project scheduling that incorporates
uncertainty in activity durations to calculate expected project duration and identify the
critical path.
Key Concepts :
- Activity Definition : Identify project activities and their sequence.
- Three Time Estimates : Estimate activity duration using optimistic (O), most likely (M),
and pessimistic (P) values.
- Expected Duration Calculation : Calculate expected activity duration using the formula:
\( \text{Expected Duration} = \frac{O + 4M + P}{6} \).
- Network Diagram : Construct a network diagram (similar to CPM) representing task
dependencies.
- Critical Path Identification : Use expected durations to determine the critical path and
project duration.
Steps in PERT :
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1. Identify Activities : List all project activities and their dependencies.
2. Construct Network Diagram : Create a network diagram showing activity relationships.
3. Estimate Duration : Estimate activity duration using optimistic, most likely, and
pessimistic time estimates.
4. Calculate Expected Duration : Compute the expected duration for each activity.
5. Identify Critical Path : Determine the longest path of activities based on expected
durations.
Example :
- Activities , Dependencies, and Time Estimates (O, M, P):
- A -> B (O=2, M=4, P=6)
- A -> C (O=3, M=5, P=8)
- B -> D (O=1, M=3, P=5)
- C -> D (O=2, M=4, P=6)
- D -> E (O=2, M=3, P=4)
- E -> F (O=1, M=2, P=3)
- Expected Durations :
- A: \( \frac{2 + 4(4) + 6}{6} = 4 \) days
- B: \( \frac{1 + 3(3) + 5}{6} = 3 \) days
- C: \( \frac{3 + 5(4) + 8}{6} = 5 \) days
- D: \( \frac{2 + 4(3) + 6}{6} = 3.67 \) days
- E: \( \frac{2 + 3(2) + 4}{6} = 2.5 \) days
- F: \( \frac{1 + 2(2) + 3}{6} = 2 \) days
- Critical Path : A -> C -> D -> E -> F (Expected Duration = 15.17 days)
SEPM Important Questions
Differences between Black Box Testing vs White Box Testing:

Black Box Testing White Box Testing

It is a way of software testing in which the It is a way of testing the software in which
internal structure or the program or the the tester has knowledge about the internal
code is hidden and nothing is known about structure or the code or the program of the
it. software.

Implementation of code is not needed for Code implementation is necessary for white
black box testing. box testing.

It is mostly done by software testers. It is mostly done by software developers.

No knowledge of implementation is
Knowledge of implementation is required.
needed.

It can be referred to as outer or external It is the inner or the internal software


software testing. testing.

It is a functional test of the software. It is a structural test of the software.

This testing can be initiated based on the This type of testing of software is started
requirement specifications document. after a detail design document.

It is mandatory to have knowledge of


No knowledge of programming is required.
programming.

It is the behavior testing of the software. It is the logic testing of the software.

It is applicable to the higher levels of It is generally applicable to the lower levels


testing of software. of software testing.
SEPM Important Questions
Black Box Testing White Box Testing

It is also called closed testing. It is also called as clear box testing.

It is least time consuming. It is most time consuming.

It is not suitable or preferred for algorithm


It is suitable for algorithm testing.
testing.

Can be done by trial and error ways and Data domains along with inner or internal
methods. boundaries can be better tested.

Example: Search something on google by Example: By input to check and verify


using keywords loops

It is less exhaustive as compared to white It is comparatively more exhaustive than


box testing. black box testing.

Explain the golden rules for interface design


The golden rules for interface design, also known as principles or guidelines, are
fundamental principles that guide the design of user interfaces to ensure usability,
effectiveness, and user satisfaction. These principles are based on human psychology,
cognitive science, and user experience research. By following these rules, designers can
create interfaces that are intuitive, efficient, and enjoyable for users. Here are some key
golden rules for interface design:
1. Strive for Consistency:
Consistency is crucial for creating a predictable and familiar user experience. Interface
elements, such as buttons, icons, menus, and navigation, should behave and appear
consistently throughout the application. Consistency helps users build mental models and
reduces cognitive load.

Examples :
- Use consistent colors, fonts, and styles across all interface elements.
SEPM Important Questions
- Maintain consistent placement of navigation elements (e.g., menus, buttons) across
different screens.
2. Keep It Simple and Intuitive:
Simplicity is key to usability. Design interfaces that are easy to understand and navigate,
even for first-time users. Avoid clutter and unnecessary complexity. Use familiar metaphors
and affordances to make interactions intuitive.
Examples :
- Use clear and concise language for labels, instructions, and error messages.
- Minimize the number of steps required to complete tasks (e.g., checkout process in an e-
commerce app).
3. Provide Feedback:
Give users immediate and clear feedback for their actions. Visual and auditory feedback
helps users understand the system's response to their interactions. Feedback enhances user
confidence and reduces uncertainty.
Examples :
- Highlight interactive elements (e.g., buttons) when hovered over or clicked.
- Display loading indicators or progress bars during lengthy operations to indicate activity.
4. Prioritize User Control:
Empower users by providing control over their interactions. Allow users to undo actions,
customize settings, and navigate freely. Respect user preferences and avoid forcing users into
unwanted behaviors.
Examples :
- Provide options to customize interface settings (e.g., theme, font size).
- Offer undo and redo functionalities for actions with significant impact (e.g., deleting
items).
5. Design for Accessibility:
Ensure that your interface is accessible to users with diverse abilities and needs. Consider
factors such as color contrast, keyboard navigation, screen reader compatibility, and
alternative text for images. Design inclusively to accommodate all users.
Examples :
- Use sufficient color contrast for text and background to aid readability.
- Provide keyboard shortcuts and alternative navigation methods for users with disabilities.
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6. Emphasize Visual Hierarchy:
Guide users' attention by establishing a clear visual hierarchy. Use size, color, contrast, and
spacing to prioritize important information and actions. Organize content logically to
facilitate scanning and comprehension.
Examples :
- Use larger fonts and bolder colors for headings and important messages.
- Group related elements together and use white space to create visual separation.
7. Test and Iterate:
Continuously test your interface with real users to gather feedback and identify areas for
improvement. Usability testing helps validate design decisions and uncover usability issues.
Iteratively refine your design based on user feedback and data.
Examples :
- Conduct usability testing sessions to observe how users interact with your interface.
- Collect user feedback through surveys, interviews, or analytics to inform design iterations.

Evolutionary process model


The Evolutionary Process Model is a software development methodology that emphasizes
iterative development and incremental delivery of software. It is characterized by evolving
requirements, continuous feedback, and progressive refinement of the software product
through successive iterations or releases. The Evolutionary Process Model is often used in
dynamic and evolving environments where requirements are not fully understood or may
change over time. This model allows for flexibility and adaptation to changing needs and
priorities
Key Characteristics of the Evolutionary Process Model:
1. Iterative and Incremental Development :
- The software development process is divided into multiple iterations or increments.
- Each iteration involves the completion of a subset of requirements and delivers a working
version of the software.
- Subsequent iterations build upon previous ones, incorporating feedback and adding new
features or enhancements.
2. Continuous Refinement :
- Requirements evolve and are refined over successive iterations based on stakeholder
feedback and changing priorities.
SEPM Important Questions
- The software is continually improved and refined with each iteration, addressing issues
and incorporating new features.
3. Early Delivery of Incremental Value :
- The model emphasizes delivering functional software early and frequently.
- Stakeholders can see tangible progress and provide feedback throughout the development
process.
4. Flexibility and Adaptability :
- The Evolutionary Process Model is well-suited for projects with evolving or unclear
requirements.
- It allows for flexibility to accommodate changes and adapt to new information or
insights.
5. Collaborative Approach :
- Collaboration between stakeholders, developers, and users is essential.
- Regular feedback and communication drive the iterative refinement of requirements and
design.
Stages of the Evolutionary Process Model:
1. Inception :
- Initial planning and project setup.
- High-level requirements are identified and prioritized.
- Project goals and scope are defined.
2. Iteration Planning :
- Detailed planning for each iteration.
- Specific requirements are selected for implementation.
- Tasks are assigned, and development activities are scheduled.
3. Iterative Development :
- Implementation of selected requirements within the iteration.
- Continuous integration and testing of software increments.
- Regular reviews and demonstrations for stakeholder feedback.
4. Feedback and Evaluation :
- Stakeholders review and provide feedback on delivered increments.
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- Issues and improvement opportunities are identified and prioritized.
- Requirements are refined based on feedback and evolving needs.
5. Incremental Delivery :
- Completed increments of the software are delivered to stakeholders.
- Stakeholders can start using and evaluating the software in real-world scenarios.
6. Continuous Evolution :
- The software evolves over successive iterations based on feedback and changing
requirements.
- New features, enhancements, and improvements are incorporated into future iterations.

Discuss Common sources of risk in IT projects?


IT projects, like any other projects, are subject to various risks that can impact their success
in terms of schedule, budget, quality, and overall project objectives. Identifying and
managing these risks is crucial for minimizing their impact and ensuring project success.
Here are common sources of risk in IT projects:
1. Unclear or Changing Requirements:
- Description : Incomplete, ambiguous, or constantly changing requirements can lead to
misunderstandings, scope creep, and rework.
- Impact : Delays in project delivery, increased costs, and dissatisfaction among
stakeholders.
- Mitigation : Conduct thorough requirements gathering and prioritize stakeholder
involvement and communication throughout the project.
2. Technological Complexity:
- Description : Implementing new or complex technologies that the team is unfamiliar with
can lead to technical challenges and performance issues.
- Impact : Delays in development, increased resource utilization, and potential project
failure.
- Mitigation : Conduct technology assessments, provide adequate training, and engage with
subject matter experts to mitigate technical risks.
3. Resource Constraints:
- Description : Inadequate staffing, skills shortages, or lack of budget can impact project
progress and quality.
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- Impact : Incomplete deliverables, project delays, and compromised quality.
- Mitigation : Conduct resource planning, allocate resources effectively, and consider
outsourcing or contracting for specialized skills if needed.
4. Unrealistic Timeframes:
- Description : Setting overly aggressive project timelines without considering project
complexity or resource availability.
- Impact : Increased stress on the team, compromised quality, and potential burnout.
- Mitigation : Conduct realistic project planning, factor in contingencies, and communicate
realistic timelines to stakeholders.
5. Stakeholder Communication and Engagement:
- Description : Inadequate stakeholder involvement and communication can lead to
misunderstandings, conflicting priorities, and unmet expectations.
- Impact : Misalignment of project goals, scope changes, and project failure.
- Mitigation : Establish clear communication channels, engage stakeholders regularly, and
manage expectations effectively.

What are the Agile Methodologies? Explain any of them


Agile methodologies are a set of approaches and practices used in software development to
prioritize flexibility, collaboration, iterative development, and customer feedback. Agile
methodologies emphasize adaptability and responsiveness to changing requirements and
project dynamics. Here are some popular Agile methodologies:
1. Scrum :
- Scrum is a widely used Agile framework focused on iterative development, collaboration,
and frequent delivery of working software.
- Key Components :
- Roles : Product Owner, Scrum Master, Development Team.
- Artifacts : Product Backlog, Sprint Backlog, Increment.
- Events : Sprint Planning, Daily Stand-up, Sprint Review, Sprint Retrospective.
- Workflow : Work is organized into fixed-length iterations called Sprints (usually 2-4
weeks). The team selects a set of prioritized tasks from the Product Backlog to complete
during the Sprint. Daily Stand-up meetings are held to discuss progress and plan the day's
work. At the end of the Sprint, a potentially shippable product increment is delivered and
demonstrated to stakeholders.
SEPM Important Questions
2. Kanban :
- Kanban is an Agile methodology focused on continuous delivery and visualizing work.
- Key Concepts :
- Visualization : Work items are represented on a Kanban board, showing their status
(e.g., To Do, In Progress, Done).
- Work in Progress (WIP) Limits : Constraints are placed on the number of work items
that can be in progress at any given time, optimizing flow and minimizing multitasking.
- Continuous Improvement : Teams focus on identifying bottlenecks and improving
workflow efficiency over time.
- Workflow : Work items are pulled through the workflow based on capacity and priority.
Kanban emphasizes a steady flow of work and responsiveness to changes.
3. Extreme Programming (XP) :
- XP is an Agile methodology focused on improving software quality and responsiveness
to changing customer requirements.
- Key Practices :
- Test-Driven Development (TDD) : Write automated tests before writing code.
- Pair Programming : Two developers work together at one workstation, improving code
quality and knowledge sharing.
- Continuous Integration (CI) : Integrate and test code frequently to detect and fix issues
early.
- Small Releases : Deliver software in small increments to gather feedback and respond
to changes quickly.
- Values : XP emphasizes communication, simplicity, feedback, and courage to embrace
change.

4. Lean Software Development :


- Lean Software Development is inspired by Lean manufacturing principles and focuses on
reducing waste and maximizing customer value.
- Key Principles :
- Eliminate Waste : Minimize activities that do not add value to the customer.
- Amplify Learning : Gather feedback early and continuously to improve decision-
making.
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- Empower the Team : Encourage decentralized decision-making and collaboration.
- Build Integrity In : Focus on quality and maintainability from the outset.
- Techniques : Kanban, value stream mapping, and continuous improvement are
commonly used in Lean Software Development.

Explaining Scrum in Detail:


Scrum is a lightweight Agile framework used primarily for managing complex software
development projects. It emphasizes iterative development, self-organizing teams, and
frequent inspection and adaptation. Here's an overview of Scrum's key elements:
1. Roles :
- Product Owner : Represents the stakeholders and is responsible for managing the
Product Backlog, prioritizing features, and defining the project vision.
- Scrum Master : Facilitates the Scrum process, removes obstacles, and ensures the team
adheres to Scrum practices.
- Development Team : Cross-functional team responsible for delivering the working
product increment.
2. Artifacts :
- Product Backlog : Prioritized list of features, enhancements, and fixes maintained by
the Product Owner.
- Sprint Backlog : Subset of the Product Backlog items selected for implementation in
the current Sprint.
- Increment : Working product functionality delivered at the end of each Sprint.
3. Events :
- Sprint Planning : Collaborative session where the team selects items from the Product
Backlog for implementation in the upcoming Sprint.
- Daily Stand-up (Daily Scrum) : Short daily meeting where team members synchronize
activities, discuss progress, and identify impediments.
- Sprint Review : Demonstration of the completed increment to stakeholders, gathering
feedback for further refinement.
- Sprint Retrospective : Reflective session where the team reviews the Sprint process,
identifies improvements, and plans actions for the next Sprint.
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4. Workflow :
- Work is organized into fixed-length iterations called Sprints (typically 2-4 weeks).
- The team collaboratively plans the work for each Sprint during Sprint Planning.
- Daily Stand-up meetings keep the team aligned and focused throughout the Sprint.
- At the end of the Sprint, the team delivers a potentially shippable product increment
during the Sprint Review.

Develop the SRS of University Management system


Creating a Software Requirements Specification (SRS) for a University Management System
involves capturing detailed requirements and functionalities that the system should offer to
support various aspects of university administration, including student management, course
management, faculty management, and administrative tasks. Below is an outline of an SRS
for a University Management System, including key sections and example content:
1. Introduction
1.1 Purpose
The purpose of this document is to provide a detailed specification of the University
Management System (UMS), outlining its functional and non-functional requirements.

1.2 Scope
The UMS will automate various administrative tasks within the university, including student
enrollment, course management, faculty assignment, grading, and reporting.
1.3 Definitions, Acronyms, and Abbreviations
- UMS: University Management System
- SIS: Student Information System
- CMS: Course Management System
- HRM: Human Resource Management
2. Overall Description
2.1 Product Perspective
The UMS will be an integrated system that interacts with university staff, students, and
external stakeholders (e.g., parents, regulatory bodies).
2.2 User Classes and Characteristics
SEPM Important Questions
- Admin : Manages system configuration, user roles, and overall system operations.
- Registrar : Manages student enrollment, course scheduling, and academic records.
- Faculty : Manages course delivery, assessments, and student interactions.
- Student : Accesses academic records, registers for courses, and submits assignments.
- Parent/Guardian : Views student progress and communicates with faculty or
administration.
2.3 Operating Environment
The system will run on modern web browsers and be accessible on desktops, tablets, and
mobile devices.
3. Specific Requirements
3.1 Functional Requirements
3.1.1 User Management
- Allow administrators to create, modify, and delete user accounts with appropriate access
permissions.
- Provide self-registration and password reset functionalities for students and faculty.
3.1.2 Student Management
- Manage student profiles, including personal information, academic records, and enrollment
status.
- Allow registration for courses, tracking of academic progress, and generation of transcripts.
3.1.3 Course Management
- Create and manage course offerings, including course descriptions, schedules, and
prerequisites.
- Allow faculty to upload course materials, assignments, and grades.
3.1.4 Faculty Management
- Maintain faculty profiles, including qualifications, teaching assignments, and workload
allocation.
- Facilitate communication between faculty and students.
3.1.5 Grade Management
- Capture and calculate student grades based on assessments and assignments.
- Allow faculty to submit grades and generate academic reports.
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3.2 Non-Functional Requirements
3.2.1 Performance
- Ensure system responsiveness and scalability to accommodate a large number of users and
data volumes.
- Response time should be within acceptable limits even during peak usage periods.
3.2.2 Security
- Implement role-based access control (RBAC) to restrict data access based on user roles.
- Ensure data encryption, secure authentication mechanisms, and protection against data
breaches.
3.2.3 Usability
- Design a user-friendly interface with intuitive navigation and responsive layouts.
- Provide context-sensitive help and error messages to assist users.
4. External Interface Requirements
4.1 User Interfaces
- Design intuitive interfaces for different user roles (Admin, Registrar, Faculty, Student).
- Ensure accessibility and responsiveness across devices.
4.2 Hardware Interfaces
- Compatible with standard desktops, laptops, tablets, and smartphones.
4.3 Software Interfaces
- Integrate with existing systems (e.g., Learning Management System, HRM system) for data
exchange.
5. Other Non-Functional Requirements
5.1 Documentation Requirements
- Provide user manuals, system administration guides, and training materials.
- Document APIs and integration points for future development and maintenance.
5.2 Legal and Compliance Requirements
- Ensure compliance with data protection regulations (e.g., GDPR, FERPA) and university
policies.
- Implement audit logging and data retention policies as per regulatory guidelines.
6. Appendices
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Appendix A: Glossary
Appendix B: Use Case Diagrams
Appendix C: Data Flow Diagrams

Explain software reverse engineering in details


Software reverse engineering is the process of analyzing a software system's functionality,
structure, and behavior in order to understand its implementation details, design principles,
and underlying algorithms. Reverse engineering involves examining a compiled (binary)
software program or component to derive its high-level source code or design information.
This practice is commonly used for various purposes, including understanding legacy
systems, recovering lost source code, analyzing competitor software, or identifying security
vulnerabilities. Here's a detailed explanation of software reverse engineering:
Process of Software Reverse Engineering:
1. Code Disassembly :
- The first step in reverse engineering involves disassembling the executable binary code
into a lower-level representation, such as assembly language.
- Tools like disassemblers (e.g., IDA Pro, Ghidra, Radare2) are used to convert machine
code instructions back into assembly language mnemonics.
2. Code Decompilation :
- Once the assembly code is obtained, the next step is to decompile it into a higher-level
language, such as C, C++, or Java.
- Decompilers analyze the disassembled code and attempt to reconstruct an equivalent
source code representation.
- Note that decompilation may not always produce clean or fully functional source code,
especially for optimized or complex programs.
3. Control Flow Analysis :
- Analyzing the control flow of the program involves understanding how functions, loops,
and conditional statements are structured.
- Reverse engineers use techniques like control flow graphs and data flow analysis to map
out program execution paths and dependencies.
4. Data Structure Analysis :
- Reverse engineers identify and analyze data structures used by the program, such as
variables, arrays, objects, and data formats.
SEPM Important Questions
- This involves understanding memory layouts, data access patterns, and how data is
manipulated within the program.
5. Behavioral Analysis :
- Understanding the behavioral aspects of the software involves analyzing how the
program interacts with its environment, including input/output operations, file accesses,
network communications, and API calls.
- Tools like debuggers and dynamic analysis tools (e.g., Wireshark for network traffic) are
used to monitor program behavior during runtime.
6. Pattern Recognition :
- Reverse engineers look for recurring patterns, signatures, or known algorithms within the
code to identify common functionalities or libraries used.
- This helps in classifying and understanding different components of the software system.

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