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Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10.

6 | Mod Sum: +1

Name: Name:
Occupation: Dock worker Occupation: Mercenary

(9) (2)
Alignment: (12) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 8 -1 Reflex -1 Speed 30 Init 0 Strength 3 -3 Reflex 2 Speed 30 Init 2
Agility 8 -1 Fortitude 0 Equipment Agility 16 2 Fortitude 0 Equipment
Stamina 11 0 Will 2 Starting Funds: 36 cp
Stamina 9 0 Will 1 Starting Funds: 36 cp
1 late RPG book Hide armor

Personality 16 2 Weapons
Rations (1 day) (5 cp)
Personality 14 1 Weapons
Torch (1 cp)

Intelligence 11 0 Pole (as staff) -1 (1d4-1) Intelligence 5 -2 Longsword -3 (1d8-3)

Luck 14 1 Luck 13 1
Notes Notes
Lucky Sign: Speed of the cobra (Initiative) (+1) XP Lucky Sign: Bountiful harvest (Hit points, applies each level) (+1) XP
Languages: Common Languages: Common

Name: Name:
Occupation: Minstrel Occupation: Scribe

(10) (5)
Alignment: (9) (4)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 8 -1 Reflex 0 Speed 30 Init 0 Strength 11 0 Reflex -1 Speed 25 Init -1
Agility 9 0 Fortitude 1 Equipment Agility 7 -1 Fortitude 0 Equipment
Stamina 13 1 Will 0 Starting Funds: 40 cp
Stamina 10 0 Will 1 Starting Funds: 24 cp
Ukulele Parchment (10 sheets)

Personality 11 0 Weapons
Rations (1 day) (5 cp)
Personality 13 1 Weapons
Chalk - 1 piece (1 cp)

Intelligence 16 2 Dagger -1 (1d4-1) Intelligence 11 0 Dart -1 (1d4)

Luck 9 0 Luck 8 -1
Notes Notes
Lucky Sign: Unholy house (Corruption rolls) (+0) XP Lucky Sign: Wild child (Speed, each +1 = +5' speed) (-1) XP
Languages: Common, Bugbear, Gnoll Languages: Common
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10.4 | Mod Sum: +3

Name: Name:
Occupation: Beadle Occupation: Elven artisan

(10) (2)
Alignment: (11) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 10 0 Reflex 0 Speed 30 Init 0 Strength 10 0 Reflex 1 Speed 30 Init 1
Agility 11 0 Fortitude 0 Equipment Agility 14 1 Fortitude 1 Equipment
Stamina 9 0 Will 0 Starting Funds: 28 cp
Stamina 13 1 Will 1 Starting Funds: 25 cp
Holy Symbol Clay (1 lb.)

Personality 11 0 Weapons
Lantern (10 gp)
Personality 13 1 Weapons
Oil - 1 flask (2 sp)

Intelligence 9 0 Staff +0 (1d4) Intelligence 6 -1 Staff +0 (1d4)

Luck 8 -1 Luck 12 0
Notes Notes
Lucky Sign: Fox's cunning (Find/disable traps) (-1) XP Lucky Sign: Seventh son (Spell checks) (+0) XP
Languages: Common Languages: Common
Elven traits: Heightened senses, iron vulnerability

Name: Name:
Occupation: Hunter Occupation: Elven falconer

(13) (4)
Alignment: (10) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 9 0 Reflex 3 Speed 30 Init 3 Strength 9 0 Reflex 0 Speed 30 Init 0
Agility 18 3 Fortitude 0 Equipment Agility 10 0 Fortitude 0 Equipment
Stamina 10 0 Will 0 Starting Funds: 25 cp
Stamina 10 0 Will 0 Starting Funds: 48 cp
Deer pelt Falcon

Personality 9 0 Weapons
Holy symbol (25 gp)
Personality 10 0 Weapons
Lantern (10 gp)

Intelligence 11 0 Shortbow +3 (1d6) Intelligence 6 -1 Dagger +0 (1d4)

Luck 10 0 Luck 11 0
Notes Notes
Lucky Sign: Guardian angel (Savings throws to escape traps) (+0) XP Lucky Sign: Lucky sign (Saving throws) (+0) XP
Languages: Common Languages: Common
Elven traits: Heightened senses, iron vulnerability
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10.5 | Mod Sum: +1

Name: Name:
Occupation: Weaver Occupation: Cobbler

(9) (3)
Alignment: (8) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 18 3 Reflex -1 Speed 30 Init -1 Strength 10 0 Reflex -2 Speed 30 Init -2
Agility 7 -1 Fortitude -1 Equipment Agility 4 -2 Fortitude -1 Equipment
Stamina 8 -1 Will -1 Starting Funds: 32 cp
Stamina 8 -1 Will 1 Starting Funds: 24 cp
Fine suit of clothes Shoehorn

Personality 8 -1 Weapons
Sack (large) (12 cp)
Personality 14 1 Weapons
Grappling hook (1 gp)

Intelligence 16 2 Dagger +4 (1d4+4) Intelligence 9 0 Awl (as dagger) +0 (1d4)

Luck 14 1 Luck 12 0
Notes Notes
Lucky Sign: Pack hunter (Attack/damage rolls for 0-level weapon) (+1) XP Lucky Sign: Wild child (Speed, each +1 = +5' speed) (+0) XP
Languages: Common, Gnoll, Hobgoblin Languages: Common

Name: Name:
Occupation: Dwarven apothecarist Occupation: Halfling dyer

(10) (2)
Alignment: (11) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 9 0 Reflex 0 Speed 20 Init 0 Strength 9 0 Reflex 1 Speed 20 Init 1
Agility 10 0 Fortitude 0 Equipment Agility 15 1 Fortitude 0 Equipment
Stamina 9 0 Will 0 Starting Funds: 25 cp
Stamina 10 0 Will -1 Starting Funds: 21 cp
Steel vial Fabric (3 yards)

Personality 11 0 Weapons
Chalk - 1 piece (1 cp)
Personality 6 -1 Weapons
Crowbar (2 gp)

Intelligence 12 0 Cudgel (as staff) +0 (1d4) Intelligence 12 0 Staff +0 (1d4)

Luck 11 0 Luck 11 0
Notes Notes
Lucky Sign: Pack hunter (Attack/damage rolls for 0-level weapon) (+0) XP Lucky Sign: Wild child (Speed, each +1 = +5' speed) (+0) XP
Languages: Common, Dwarf Languages: Common, Halfling
Dwarven ability: Infravision Halfling ability: Infravision
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 9.3 | Mod Sum: -7

Name: Name:
Occupation: Dwarven blacksmith Occupation: Noble

(10) (3)
Alignment: (11) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 13 1 Reflex 0 Speed 20 Init 0 Strength 5 -2 Reflex 1 Speed 30 Init 1
Agility 11 0 Fortitude 0 Equipment Agility 13 1 Fortitude -1 Equipment
Stamina 11 0 Will -2 Starting Funds: 34 cp
Stamina 8 -1 Will -1 Starting Funds: 42 cp
Mithril (1 oz.) Gold ring worth 10 gp

Personality 4 -2 Weapons
Lantern (10 gp)
Personality 8 -1 Weapons
Iron spike (1 sp)

Intelligence 9 0 Hammer (as club) +1 (1d4+1) Intelligence 13 1 Longsword -2 (1d8-2)

Luck 9 0 Luck 13 1
Notes Notes
Lucky Sign: Hawkeye (Missile fire damage rolls) (+0) XP Lucky Sign: Raised by wolves (Unarmed attack rolls) (+1) XP
Languages: Common, Dwarf Languages: Common, Alignment
Dwarven ability: Infravision

Name: Name:
Occupation: Blacksmith Occupation: Orphan

(10) (2)
Alignment: (8) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex 0 Speed 30 Init 0 Strength 9 0 Reflex -2 Speed 30 Init -2
Agility 9 0 Fortitude 0 Equipment Agility 5 -2 Fortitude -1 Equipment
Stamina 12 0 Will -1 Starting Funds: 36 cp
Stamina 8 -1 Will -1 Starting Funds: 39 cp
Steel tongs Rag doll

Personality 7 -1 Weapons
Chain 10' (30 gp)
Personality 7 -1 Weapons
Holy water (1 vial) (25 gp)

Intelligence 9 0 Hammer (as club) +0 (1d4) Intelligence 9 0 Club -1 (1d4-1)

Luck 13 1 Luck 7 -1
Notes Notes
Lucky Sign: Raised by wolves (Unarmed attack rolls) (+1) XP Lucky Sign: Pack hunter (Attack/damage rolls for 0-level weapon) (-1) XP
Languages: Common Languages: Common
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 11 | Mod Sum: +7

Name: Name:
Occupation: Confidence artist Occupation: Elven artisan

(9) (2)
Alignment: (10) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 9 0 Reflex -1 Speed 30 Init -1 Strength 10 0 Reflex 0 Speed 30 Init 0
Agility 8 -1 Fortitude 0 Equipment Agility 11 0 Fortitude -1 Equipment
Stamina 11 0 Will 1 Starting Funds: 36 cp
Stamina 7 -1 Will 2 Starting Funds: 38 cp
Quality cloak Clay (1 lb.)

Personality 13 1 Weapons
Flint and steel (15 cp)
Personality 16 2 Weapons
Flask - empty (3 cp)

Intelligence 10 0 Dagger +0 (1d4) Intelligence 13 1 Staff +0 (1d4)

Luck 4 -2 Luck 9 0
Notes Notes
Lucky Sign: Four-leafed clover (Find secret doors) (-2) XP Lucky Sign: Bountiful harvest (Hit points, applies each level) (+0) XP
Languages: Common Languages: Common, Elf, Demonic
Elven traits: Heightened senses, iron vulnerability

Name: Name:
Occupation: Elven forester Occupation: Smuggler

(10) (1)
Alignment: (10) (4)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 9 0 Reflex 1 Speed 30 Init 0 Strength 12 0 Reflex 0 Speed 30 Init 0
Agility 11 0 Fortitude -1 Equipment Agility 9 0 Fortitude 1 Equipment
Stamina 6 -1 Will 3 Starting Funds: 29 cp
Stamina 14 1 Will 1 Starting Funds: 29 cp
Herbs (1 lb.) Waterproof sack

Personality 18 3 Weapons
Sack (large) (12 cp)
Personality 13 1 Weapons
Mirror - hand-sized (10 gp)

Intelligence 13 1 Staff +0 (1d4) Intelligence 16 2 Sling +0 (1d4)

Luck 13 1 Luck 8 -1
Notes Notes
Lucky Sign: Struck by lightning (Reflex saving throws) (+1) XP Lucky Sign: Birdsong (Number of languages) (-1) XP
Languages: Common, Elf, Centaur Languages: Common, Elf
Elven traits: Heightened senses, iron vulnerability
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10 | Mod Sum: -2

Name: Name:
Occupation: Halfling chicken butcher Occupation: Mendicant

(11) (5)
Alignment: (10) (4)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 4 -2 Reflex 1 Speed 20 Init 1 Strength 10 0 Reflex 0 Speed 30 Init 0
Agility 13 1 Fortitude 1 Equipment Agility 11 0 Fortitude 0 Equipment
Stamina 14 1 Will -1 Starting Funds: 26 cp
Stamina 12 0 Will 1 Starting Funds: 46 cp
Chicken meat (5 lbs.) Cheese dip

Personality 7 -1 Weapons
Waterskin (5 sp)
Personality 13 1 Weapons
Chest - empty (2 gp)

Intelligence 4 -2 Handaxe -2 (1d6-2) Intelligence 13 1 Club +0 (1d4)

Luck 14 1 Luck 9 0
Notes Notes
Lucky Sign: Hawkeye (Missile fire damage rolls) (+1) XP Lucky Sign: Righteous heart (Turn unholy checks) (+0) XP
Languages: Common Languages: Common, Alignment
Halfling ability: Infravision

Name: Name:
Occupation: Woodcutter Occupation: Dwarven stonemason

(12) (1)
Alignment: (10) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex 2 Speed 30 Init 2 Strength 6 -1 Reflex 0 Speed 20 Init 0
Agility 17 2 Fortitude -1 Equipment Agility 11 0 Fortitude 0 Equipment
Stamina 8 -1 Will 1 Starting Funds: 31 cp
Stamina 9 0 Will -1 Starting Funds: 47 cp
Bundle of wood Fine stone (10 lbs)

Personality 13 1 Weapons
Hammer - small (5 sp)
Personality 6 -1 Weapons
Chalk - 1 piece (1 cp)

Intelligence 6 -1 Handaxe +0 (1d6) Intelligence 10 0 Hammer (as club) -1 (1d4-1)

Luck 14 1 Luck 5 -2
Notes Notes
Lucky Sign: Seventh son (Spell checks) (+1) XP Lucky Sign: Born under the loom (Skill checks, including thief) (-2) XP
Languages: Common Languages: Common, Dwarf
Dwarven ability: Infravision
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 11.5 | Mod Sum: +11

Name: Name:
Occupation: Dwarven miner Occupation: Guild beggar

(11) (5)
Alignment: (10) (6)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 12 0 Reflex 1 Speed 20 Init 1 Strength 9 0 Reflex 0 Speed 30 Init 0
Agility 13 1 Fortitude 2 Equipment Agility 10 0 Fortitude 2 Equipment
Stamina 16 2 Will 0 Starting Funds: 38 cp
Stamina 16 2 Will 0 Starting Funds: 34 cp
Lantern Crutches

Personality 10 0 Weapons
Candle (1 cp)
Personality 9 0 Weapons
Sack (small) (8 cp)

Intelligence 7 -1 Pick (as club) +0 (1d4) Intelligence 10 0 Sling -1 (1d4)

Luck 18 3 Luck 8 -1
Notes Notes
Lucky Sign: Conceived on horseback (Mounted attack rolls) (+3) XP Lucky Sign: Fortunate date (Missile fire attack rolls) (-1) XP
Languages: Common Languages: Common
Dwarven ability: Infravision

Name: Name:
Occupation: Dwarven herder Occupation: Elven artisan

(12) (3)
Alignment: (9) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 9 0 Reflex 2 Speed 20 Init 2 Strength 5 -2 Reflex -1 Speed 30 Init -1
Agility 17 2 Fortitude -1 Equipment Agility 7 -1 Fortitude 0 Equipment
Stamina 7 -1 Will 0 Starting Funds: 43 cp
Stamina 11 0 Will 3 Starting Funds: 28 cp
Sow Clay (1 lb.)

Personality 12 0 Weapons
Holy symbol (25 gp)
Personality 18 3 Weapons
Holy symbol (25 gp)

Intelligence 9 0 Staff +0 (1d4) Intelligence 13 1 Staff -2 (1d4-2)

Luck 16 2 Luck 14 1
Notes Notes
Lucky Sign: Fortunate date (Missile fire attack rolls) (+2) XP Lucky Sign: Survived a spider bite (Saving throws against poison) (+1) XP
Languages: Common, Dwarf Languages: Common, Elf, Troglodyte
Dwarven ability: Infravision Elven traits: Heightened senses, iron vulnerability
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 11.1 | Mod Sum: +7

Name: Name:
Occupation: Dwarven blacksmith Occupation: Elven barrister

(10) (2)
Alignment: (10) (1)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex 0 Speed 20 Init 0 Strength 9 0 Reflex 0 Speed 30 Init 0
Agility 10 0 Fortitude -1 Equipment Agility 9 0 Fortitude -1 Equipment
Stamina 7 -1 Will 0 Starting Funds: 32 cp
Stamina 6 -1 Will 0 Starting Funds: 25 cp
Mithril (1 oz.) Book

Personality 10 0 Weapons
Crowbar (2 gp)
Personality 10 0 Weapons
Chain 10' (30 gp)

Intelligence 8 -1 Hammer (as club) +0 (1d4) Intelligence 16 2 Quill (as dart) +0 (1d4)

Luck 11 0 Luck 14 1
Notes Notes
Lucky Sign: Unholy house (Corruption rolls) (+0) XP Lucky Sign: Survived the plague (Magical healing) (+1) XP
Languages: Common, Dwarf Languages: Common, Elf, Alignment, Goblin
Dwarven ability: Infravision Elven traits: Heightened senses, iron vulnerability

Name: Name:
Occupation: Corn Farmer Occupation: Cooper

(10) (6)
Alignment: (11) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex 0 Speed 30 Init 0 Strength 14 1 Reflex 1 Speed 30 Init 1
Agility 10 0 Fortitude 3 Equipment Agility 13 1 Fortitude 0 Equipment
Stamina 18 3 Will 1 Starting Funds: 30 cp
Stamina 9 0 Will 0 Starting Funds: 52 cp
Duck Barrel

Personality 15 1 Weapons
Backpack (2 gp)
Personality 12 0 Weapons
Holy water (1 vial) (25 gp)

Intelligence 10 0 Pitchfork (as spear) +0 (1d8) Intelligence 10 0 Crowbar (as club) +1 (1d4+1)

Luck 13 1 Luck 10 0
Notes Notes
Lucky Sign: Born under the loom (Skill checks, including thief) (+1) XP Lucky Sign: Lived through famine (Fortitude saving throws) (+0) XP
Languages: Common Languages: Common
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10.5 | Mod Sum: +1

Name: Name:
Occupation: Outlaw Occupation: Guild beggar

(11) (3)
Alignment: (10) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 9 0 Reflex 1 Speed 30 Init 1 Strength 11 0 Reflex 0 Speed 30 Init 0
Agility 14 1 Fortitude -1 Equipment Agility 10 0 Fortitude 0 Equipment
Stamina 6 -1 Will 0 Starting Funds: 35 cp
Stamina 10 0 Will 0 Starting Funds: 46 cp
Leather armor Crutches

Personality 9 0 Weapons
Chalk - 1 piece (1 cp)
Personality 12 0 Weapons
Flask - empty (3 cp)

Intelligence 8 -1 Short sword +0 (1d6) Intelligence 14 1 Sling +0 (1d4)

Luck 9 0 Luck 12 0
Notes Notes
Lucky Sign: Struck by lightning (Reflex saving throws) (+0) XP Lucky Sign: Struck by lightning (Reflex saving throws) (+0) XP
Languages: Common Languages: Common, Dwarf

Name: Name:
Occupation: Elven sage Occupation: Gongfarmer

(10) (3)
Alignment: (9) (3)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 16 2 Reflex 0 Speed 30 Init 0 Strength 17 2 Reflex -1 Speed 30 Init 0
Agility 11 0 Fortitude -1 Equipment Agility 8 -1 Fortitude -1 Equipment
Stamina 7 -1 Will 0 Starting Funds: 33 cp
Stamina 6 -1 Will 1 Starting Funds: 44 cp
Parchment and quill pen Sack of night soil

Personality 9 0 Weapons
Candle (1 cp)
Personality 13 1 Weapons
Thieves' tools (25 gp)

Intelligence 10 0 Dagger +2 (1d4+1) Intelligence 8 -1 Trowel (as dagger) +2 (1d4+2)

Luck 8 -1 Luck 14 1
Notes Notes
Lucky Sign: Born on the battlefield (Damage rolls) (-1) XP Lucky Sign: Speed of the cobra (Initiative) (+1) XP
Languages: Common, Elf Languages: Common
Elven traits: Heightened senses, iron vulnerability
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10.5 | Mod Sum: -4

Name: Name:
Occupation: Elven navigator Occupation: Rice Farmer

(10) (1)
Alignment: (10) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 11 0 Reflex 0 Speed 30 Init 0 Strength 10 0 Reflex 0 Speed 30 Init 0
Agility 12 0 Fortitude -1 Equipment Agility 10 0 Fortitude 0 Equipment
Stamina 8 -1 Will 1 Starting Funds: 21 cp
Stamina 12 0 Will 1 Starting Funds: 17 cp
Spyglass Goat

Personality 15 1 Weapons
Waterskin (5 sp)
Personality 14 1 Weapons
Sack (large) (12 cp)

Intelligence 10 0 Shortbow +0 (1d6) Intelligence 8 -1 Pitchfork (as spear) +0 (1d8)

Luck 11 0 Luck 12 0
Notes Notes
Lucky Sign: Born under the loom (Skill checks, including thief) (+0) XP Lucky Sign: Unholy house (Corruption rolls) (+0) XP
Languages: Common, Elf Languages: Common
Elven traits: Heightened senses, iron vulnerability

Name: Name:
Occupation: Guild beggar Occupation: Tax collector

(10) (5)
Alignment: (11) (2)
Alignment:
AC HP Law Neutral Chaos AC HP Law Neutral Chaos
Saves Saves
mod mod
Strength 8 -1 Reflex 0 Speed 30 Init 0 Strength 12 0 Reflex 1 Speed 30 Init 1
Agility 12 0 Fortitude 1 Equipment Agility 13 1 Fortitude 0 Equipment
Stamina 15 1 Will -2 Starting Funds: 21 cp
Stamina 12 0 Will -1 Starting Funds: 30 cp
Crutches 100 cp

Personality 4 -2 Weapons
Sack (large) (12 cp)
Personality 8 -1 Weapons
Chain 10' (30 gp)

Intelligence 8 -1 Sling +0 (1d4-1) Intelligence 10 0 Longsword -1 (1d8)

Luck 10 0 Luck 8 -1
Notes Notes
Lucky Sign: Lucky sign (Saving throws) (+0) XP Lucky Sign: The bull (Melee attack rolls) (-1) XP
Languages: Common Languages: Common

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