Andrei-Sebastian Danielopol Resume

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ABOUT ME

QA ENGINEER
Highly skilled with 3 years of experience in testing web applications, developing and
implementing automation tests, resulting in more then 100% manual testing reduction
time and drastically increasing test coverage. Focused on development teams’
collaboration with high end scope of identifying and solving critical bugs. Exceptional skills
in analyzing and reporting test results, maintaining bug database, providing valuable
insights to development team and contributing to improved quality of end product.
Detail-oriented, creative thinker, multi-tasker, team player, oriented on problem solving
and motivated being up to date with latest trends.

EXPERIENCE
ANDREI-SEBASTIAN QA ENGINEER GAME TESTER
DANIELOPOL Ubisoft (2022-Present) GlobalStep (2021-2022)

• Creating and maintaining tests cases • Testing games by following test


QA Engineer and test suites based on user specification cases and ensuring all projects are at the
and requirements and stakeholders needs. highest standards, regression tests to
+40 729532338 Testcases, Regression, Smoke Tests ensure perfect functionality.
recorded with Postman; • Adding defects in Jira and other
Portfolio • API testing trough Postman and similar tracking tools, coordinating with
Automation; developers towards remediating it and
danielopol.andrei@gmail.com • Automation framework developed and closing it when remediated.
41 Luica , building 61, unit 129, maintained with C# and Selenium to test • Various platforms and cross-browser
Bucharest, Romania both UI and API endpoints and logging the testing with Agile Methodology (Pc, iOS,
tests with Serilog; android, Chrome, Mozilla, Safari)
• SQL database manipulation to ease
CERTIFICATIONS testing scenarios;
• Cross-Browser testing, Cross-Platform
ISTQB TEST AUTOMATION ENGINEER testing with Browser Stack.
by Brightest (ONGOING)

ISTQB FOUNDATION LEVEL


by Brightest ISTQB Database GRAPHIC DESIGNER GAME DEVELOPER
A.S.C Systems (2020 - 2021) Unity (2018 - Present)
SKILLS
• Designing and modeling stages in • 2D Game (Ninja Fighter) from
Selenium Browser Stack Figma Jira
SketchUp for music events, ensuring all planning
Testrail Automated API Testing C# the projects are completed in a timely to developing it in Unity. Implementing
Postman Swagger Confluence Linux manner. movement system, environment
MySQL Unity collision, melee combat system with
collision detector. level design and
character design and rigging.
ACHIEVEMENTS • 3D RPG with movement system,
Designed and implemented automated test character follow camera system and pan
scripts resulting in more then 100% manual camera, both melee and range attack
testing reduction time with a ray cast checking the range to
automatically switch between range and
melee and out of range check.
KEY COMPETENCIES
Automation Testing
Performance testing
Test environment management
Agile methodologies
E D U C AT I O N LANGUAGES
Quality metrics analysis and reporting FACULTY OF INFORMATICS at Titu Maiorescu English FULL
Test planning and execution 2020-2022(Frozen)

Bug identification and documentation HOBBIES


Troubleshooting and problem-solving
Test case development and maintenance
Code review and feedback

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