Ranger Conclave - Ghostblade - GM Binder

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Ranger Conclave: Ghostblade

Ghostblade Spectral Converser


Also at 3rd level, you learn to speak with the remnant spirits
Your soul is powerful, and your understanding of the that haunt the plane. Once per long rest, you can cast speak
paranormal is more so. Through manipulations of ethereal with dead without expending a spell slot.
essence, you are able to tread the line between life and death
and utilize the unnatural abilities of phantoms and ghosts, Ethereal Step
summoning a blade of ethereal energy to wield in battle, and Upon reaching the 7th level, at the start of your turn, if you
binding those who oppose you. aren't incapacitated, you can choose to magically step into the
Ghostblade Features veil between the planes. You can move through other
creatures and objects as if they were difficult terrain, as well
Level Feature as see and affect creatures and objects on the Ethereal Plane.
3rd Phantom Sword You take 1d10 force damage if you end your turn inside an
object. If you are inside an object when this feature ends, you
7th Ethereal Step are immediately shunted to the nearest unoccupied space
11th Paranormal Boundary that you can occupy and take force damage equal to twice the
number of feet you moved. This feature lasts for a number of
15th Curse of the Damned rounds equal to your Constitution modifier (minimum of 1
round).
Phantom Sword You can use this feature once. Beginning at 15th level, you
Starting at 3rd level, you learn to manifest a corporeal blade can use your Ethereal Step feature twice between rests. You
as your weapon. Whenever you take the Attack action, you regain all expended uses when you finish a short or long rest.
can manifest a Phantom Sword from your free hand and
make the attack with that blade. This magic blade shares the Paranormal Boundary
same properties as a Longsword, with an added range of At 11th level, you learn to manifest paranormal spaces to aid
30/60, and on a hit, it deals force damage equal to 1d8 plus your allies and hinder your opponents. As an action, you can
the ability modifier you used for the attack roll. The blade place a Paranormal Boundary with a 10-foot-radius, on a
vanishes immediately after it hits or misses its target. point you can see within 60 ft. of you. The boundary lasts for
Additionally, when you land an attack with the Phantom 1 minute, and gains one of the following properties.
Sword, you can send out a corporeal shock, forcing the Aid. All allies (determined by you) that enter the boundary
creature to make a Constitution saving throw against your gain a +1 to attack rolls, and an additional 1d4 force damage
spell save DC, or be stunned till the end of their next turn. to all melee and ranged weapon attacks.
you can use this feature an number of times per short rest Hinder. All creatures that are not allies (determined by
equal to your Wisdom modifier you) treat the boundary as difficult terrain, and have
This sword gains a +1 bonus to attack and damage rolls at dissadvantage on all attack rolls and saving throws.
the 7th level. This bonus increases to +2 at the 10th level, and Stun. When a creature that isn't your ally (determined by
+3 at the 15th. you) first enters the boundary, it must pass a Constitution
saving throw against a DC 8 + your proficiency modifier, plus
your Constitution modifier. On a failure, the creature is
stunned for 1 minute. A stunned creature can remake the
saving throw at the end of its turn to end the condition early.
Once a creature has successfully saved against your
boundary, it is immune to the boundaries stun for 24 hours.
As a bonus action, you can move the boundary up to 10 ft.
from its initial position. Once you have placed a boundary,
you cannot do so again until you have completed a short or
long rest.
Curse of the Damned
Starting at 15th level, you can enslave the soul of a person
you've recently slain, temporarily binding it in your service.
When you slay a humanoid, you can cause its spirit to rise
from its corpse as a Sword Wraith Warrior (MToF). When
the sword wraith warrior appears, roll initiative for the sword
wraith warrior, which has its own turns. It obeys your verbal
commands, and it gains a special bonus to its attack rolls
equal to your Constitution modifier (minimum of +0).
The sword wraith warrior remains in your service until the
end of your next long rest, at which point it vanishes to the
afterlife.
Once you bind a sword wraith warrior with this feature,
you can't use the feature again until you finish a long rest.

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Credits
Created by Nicholas H.
Proofreaders/Balancers: David D.D., Nicholas H.
Art in Order of Appearance
"Swordmage" by Steves3511
"Ghost blade" by Motolog

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