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AW Thunderbolt Deluxe - Thunderbolt Rules and Scenario Book May 2024 - No Scenarios
AW Thunderbolt Deluxe - Thunderbolt Rules and Scenario Book May 2024 - No Scenarios
AW Thunderbolt Deluxe - Thunderbolt Rules and Scenario Book May 2024 - No Scenarios
THUNDERBOLT
The 2nd Punic War
May 2024
• Roman Italy: includes all provinces on mainland Italy south
(1.0) INTRODUCTION of and excluding Gallia Cispadana and Liguria Friniates and
THUNDERBOLT (TB) Volume III of The Ancient World series, the island of Ilva.
simulates the second war of the three separate wars that com-
• Sicily: includes East and West Sicilia, the Liparae Ins., Melita,
prised the 100+ years long disagreement between Rome and Car-
and the island of Cossyra.
thage - The Punic Wars - as to who would rule the western Med-
iterranean. It features two of the greatest military commanders • Sardinia and Corsica: includes Northern and Southern Sar-
in history: for Rome, Scipio Africanus, and for Carthage, Hanni- dinia and Corsica.
bal Barca . . . Hannibal the Thunderbolt. • Liguria: includes Liguria Taurini and Liguria Friniates
These rules are in addition to those in the basic, Ancient World • Gallia Cisalpina: includes Gallia Cispadana, Gallia Trans-
(AW) rules book. The AW rules are in force unless stated other- padana, and Venetia
wise in this rule book. Rules references to the Ancient World rule
book have the prefix AW. Carthage Map
The Carthage map (also referred to as the Africa map) is divided
RULES NOTE: At the time of Richard’s passing, the rules for
into four game provinces: Carthage, Tripolitana, Numidia, and
Thunderbolt and were not complete, nor were most of the sce-
Mauretania. The actual political boundaries of what we know as the
narios.
country of Carthage are a bit problematical to discern. The map
uses the "Ditch" boundary (as noted on the terrain legend). It seems
(2.0) COMPONENTS that Carthage defined her home territory by digging a protective
The game contains the following: ditch at the edges of her domain, although exactly what protection
it would offer is open to speculation (probably of the Line in the
Shared components:
The Ancient World rule book and PACs Sand variety). While we do not know the exact places of this bound-
AW Italy map sheet ary, we have a rather good idea (according to several of the sources
AW Carthage map sheet we read) and have noted this on the map. For the Punic Wars sce-
Thunderbolt Deluxe Counters narios, Carthage will be considered to lie within the Ditch Bound-
Roman Charts and Tables PAC ary, although, at various times, she will hold Numidian towns.
Roman Magistrate Quick reference PAC To which we must add that during this period, and even while she
Carthaginian Charts Tables PAC was fighting Rome, Carthage was always seeking to extend her
Thunderbolt Deluxe Map Gazetteer boundaries... to the west, into Numidia, and to the south and south-
1 10-sided dice east, into the Libyan-populated area known as Tripolitana.
Numidia had a dichotomous relationship with Carthage. While it of-
Exclusive components: ten supplied her with troops, it also was in constant border warfare
THUNDERBOLT Rules and Scenario book with Carthage. By the end of the Punic wars, Numidia, under its
AW Spain map sheet great king, Masinissa, controlled much of northern Africa.
Roman Army Displays (Part I and Part 2) On the Carthage map there are two Theatres:
Roman City Occupation Display
Carthaginian Army Display • Africa: includes the provinces of Carthage, Tripolitana, and
Carthaginian City Occupation Display Numidia
Carthaginian Political and Manpower Display • Mauretania: includes the provinces of Mauretania and Mau-
Records Track Display ritania Tingitana (on the Spain & Mauretania map).
Augury Card(s)
Celts Rules Summary Card Rough Hexes: Each Rough hex in the Africa and Mauretania
theaters costs 1 Attrition Point to enter unless the movement is
[The above will be revised to show the Deluxe versus non- along a Level C road.
Deluxe packages.] DESIGN NOTE: This addition represents how difficult—mostly in
(2.1) THE MAPS terms of foraging—travel off the beaten paths was in this area. The
reduction in attrition represents the fact that these future roads were
The maps are covered with hexagons (hexes), used to regulate
built over well-traveled trade routes and paths.
movement. The land areas are further divided into Provinces,
which have a greater effect on play than individual hexes. Salt Marshes: The Salt Marsh hexes are impassable. No combat
units may enter a full Salt Marsh hex or cross a Salt Marsh
Italy Map hexside. Partial Salt Marsh hexes may be entered; use the other
The map of Italy is based on the tribal/provincial divisions that pre- terrain in the hex for Attrition purposes.
vailed in the heyday of the early Roman Republic. During the pe-
riod of The Punic Wars, many of the individual provinces—e.g., Spain & Mauritania Map
Apulia—were no longer independent areas, but were instead allied The Spain & Mauretania map (also referred to as the Spain map)
to Rome. represents that area as it appeared to the Romans at the end of the
1st Punic War. The provincial designations/divisions were those im-
For several game purposes, the provinces on the map are combined posed/used by the Romans in later times but using them now makes
into larger administrative areas and spheres of command termed for easier play . . .and usable in later volumes. The areas in which
Theaters. On the Italy map, there are five Theatres:
the various Iberian tribes are located – usually designated by a spe- All Three Maps
cific hex – are provided in the rules for those tribes. Roads: Level A and B roads exist in all scenarios. Level C roads
On the Spain & Mauretania map there are three Theatres: do not exist in any scenario but can reduce the effects movement
• Hispania: includes the 26 provinces that comprise the Roman attrition (described above) in the Hispania, Africa, and Maureta-
era provinces of Tarraconensis, Baetica, and Lusitania, along nia theaters.
with the Baliares Insulae Seas: The seas are divided into areas, identified with era specific
• Gallia Transalpina: includes the provinces of Gallia Massilia names. The hexes within the boundaries are either All Sea or
(on the Italy map), Narbonensis, and Aquitania. Coastal which include shipping lane hexes as well as hexes that
have some land.
• Mauretania: includes the provinces of Mauretania (part of
which is on the Carthage map) and Mauritania Tingitana. DESIGN NOTE: The sea areas are identified by their Latin
names. Mare is the Latin word for sea, Fretum for strait, and Oce-
DESIGN NOTE: The Roman division of the Iberian peninsula anus for ocean.
into three provinces is not suitable for the game mechanics. Ra-
ther than dividing up these Roman era provinces geographically (2.11) Home Territory: A force of Roman Legions, including
as was done on the Italy map (e.g., Etruria), the peninsula is di- attached Auxiliaries, halve (retaining fractions) the attrition cost
vided into provinces with names of the larger tribes or tribal con- of movement within any Roman-controlled province in Roman
federation that likely occupied the area bounded by the province Italy. If non-Roman allied units are in the force, determine the
during the 3rd century BCE. AP separately for those units.
Mauretania: Like the situation on the Carthage map, each A force of exclusively Carthaginian, Numidian, or Libyan con-
Rough hex in the Mauretania theater costs 1 Attrition Point to tingents halve (retaining fractions) any accumulated Attrition
enter unless the movement is along a Level C road. The Salt Points incurred moving in their own Home province; Carthage
Marsh hexes are impassable. No combat units may enter a full for the Carthaginians, Numidia for the Numidians and Tripoli-
Salt Marsh hex or cross a Salt Marsh hexside. Partial Salt Marsh tana for the Libyans.
hexes may be entered; use the other terrain in the hex for Attri- When determining the final row on the Attrition Chart, drop
tion purposes. any fraction that remains.
Hispania: Movement in provinces within the Hispania theater
exclusively along Level C roads provides an “Up two rows” ad- (2.2) COUNTERS
justment on the Attrition Results Table. The player receives the
adjustment even if the road does not cross a river hexside, though
the AP cost to cross the river still applies. However, during this
road movement the river cost is reduced by 1 AP if the road does [Add in sample counters of the 4 types]
cross the river.
[Add graphic sample of road crossing and not crossing] Legions
Roman combat units are grouped into Legions. Legions are self-
EXAMPLE: A force moving along the coast road from Emporiae contained organizations consisting of a specific number of infantry
[HS-2806] to Saguntum [HS-2921] traverses two provinces of 4 and cavalry SP. Each numbered Legion has two counters; one for
AP each and 4 minor rivers not crossed by a Level C road for use on the army display showing its discipline level and one for
another 5 AP. The 12 AP for the move is adjusted two rows up
use on the map when the Legion is not with or part of a Consular
on the Attrition Results Table since the move was exclusively Army showing its status. The Slave and Marine Legions have one
along a Level C road. The 5-6 row on the table would be used to counter for use on the map.
determine the attrition instead of the 10-12 row.
Republican Legion
DESIGN NOTE: Spain was not an easy “country” through In the 2nd Punic War scenarios, a Legion has two types of infantry
which to move as it was heavily forested and not susceptible to and cavalry units representing Roman Citizens and Roman Allies
foraging. Moreover, the local tribes could snipe and pick at mov- (Ala Sociorum). The standard composition and strength of a Le-
ing armies, the total result being reduction of force a constant gion is:
issue. However, even though there were no actual roads, per se,
• 9 SP Citizen Infantry, 1 SP Citizen Cavalry
movement along the routes indicated by such roads were easier
simply by time-honored usage. And while there are many small • 9 SP Ala Infantry, 3 SP Ala Cavalry
rivers, not all were an appreciable barrier to ease of movement. All newly raised Legions receive the above compliment of SP.
In some scenarios, Legions may begin play with a slightly dif-
Gades: Gades (Hs-2248) is connected to the mainland via the ferent composition. Once in play, a Legion may have its Citizen
Level C road crossing into Hs-2347 enabling land movement. Infantry reinforced up to 10 SP and its Ala Infantry reinforced up
The cost to cross the Hs-2248/Hs-2347 hexside is 1 AP. The cost to 12 SP.
is 0 AP if all movement is along Level C roads described above.
DESIGN NOTE: In a departure from the first two volumes, we
have done away with the component markers and opted to use
combat units to distinguish the Roman Citizens from the Ala within
the Legion.
HISTORICAL & DESIGN NOTE: The paper numerical strength all these distinguished patricians (and plebians) for the genuinely
of legions varied from decade to decade, consul to consul, cam- curious among you.
paign to campaign, battle to battle. However, except for the Sam-
nite era, the "standard" numerical composition of the legion ap- Roman Leader
pears to have been 4,200 infantry... but up to 5,000 in an emer- Name Leader #
gency, and sometimes, the "allied" legions would be "reinforced" Guile
up to 6,000 foot. As for cavalry, the citizen legions of the republic Points Mortality
were notoriously short ... and when they were not, they were usu- Rating
ally so poorly handled (a Roman tradition) that they might as well Initiative Campaign Battle
have had half the numbers ascribed. Rating Rating Rating
Tribe Boii (9.14) Tribal Interception: Each tribe has Interception (AW
It-2012 6.5) capability, using its Aggression Rating as a substitute for the
Tribe Base Hex Gallic Contingent
leader Campaign Rating. The Tribal Interception range is 3
8 E 3 Manpower Rating hexes. Any time a player moves within the Interception range of
Aggression Rating
a tribe that is Active and is Allied to the opposing player, that
Battle Letter
opposing player may choose to intercept the moving force. No
(9.1) The Tribes leader is necessary (that is what the Aggression Rating stands
for, among other things). A tribe may attempt one Interception
(9.11) All tribes have counters located in a specific hex (listed on per force per Force Movement operation; there is no limit to the
the counter), which represents their areas of operations. The number of Interceptions it may attempt during an Operations
counters show the tribe’s name, whether it is Gallic or Ibe- Phase. Moreover, tribes (such as the Allobroges) that are based
rian/Celtiberian, etc., the Aggression Rating, Battle Letter, and in a Mountain hex do not pay the Interception adjustment for
the Manpower Rating, all of which are explained below. Each Mountain hexes (AW 6.54). Ignore any city in the tribe’s base
tribe has three color coded counters showing their allegiance ei- hex. There is no Attrition check following a successful intercep-
ther to Carthage (purple), Rome (red), or Neutral (green). The tion.
front side of the counter shows the tribe at full strength, the re-
verse side with a white stripe shows the tribe depleted. The tribal (9.15) Parley: If a force is intercepted by a tribe, the leader of
counter only moves from its hex during a successful Interception the intercepted force may use his available Guile Points to parley
(AW 9.14) or as result of an Augury event. After the Interception with the tribe and talk them out of the attack. To do this the player
or event is resolved, it is returned to its hex of origin. must expend at least 1 Guile Point (he may spend more), and roll
the die, adding the expended Guile Points to the DR. If that ad-
(9.12) Each tribe has an Allegiance, Status, and potential to pro- justed DR is higher than the Aggression Rating of the tribe, the
vide manpower to the players: attack is cancelled. If same as or lower, the attack takes place.
• Allegiance: Each tribe is either actively allied to Rome or
Carthage, or it is Neutral. Use the appropriate counter to PLAY NOTE: This is a form of Instant Diplomacy (see 9.3), ex-
show its allegiance. cept that it has no "lasting" effect.
• Status: Each tribe is either Active or Pacified. An Active (9.16) Battle: If a tribe engages in Battle, the SP it has for that
tribe can also be Depleted; a Pacified tribe is always con- combat varies each time. To determine the size of the force, the
sidered Depleted. A tribe is Active unless Pacified. A tribe player controlling the tribe rolls the die and multiplies it by the
is Pacified when it has suffered a Major Defeat in battle, as tribe’s Aggression Rating. That number is how many SP that
per AW 8.52. Any other level of defeat - or, of course, a tribe has raised for that battle. If the tribe is Depleted halve this
victory - keeps it in Active status. A Pacified tribe cannot number, rounding any fraction up, In addition, 10% of those SP
Intercept (9.12) and cannot be attacked. Forces may move are considered cavalry, round any fraction up. If the DR is a 0,
through its hex as if nothing were there. Use a PACIFIED the Attack or Interception is cancelled instead. If it is a player
marker to indicate this Status. Attack operation, continuation is by die roll (the tribe as avoided
• Manpower: A tribe either has manpower available or is de- combat).
pleted. An Active tribe becomes Depleted if the Carthagin- All combat takes place as per the standard Combat and Intercep-
ian (or Roman in certain circumstances) player raise man- tion rules. If the tribe suffers a Major Defeat, it is Pacified. Oth-
power from the tribe. Flip the counter to its back side. The erwise, the player simply takes his losses, and the tribal counter
tribe may still Intercept and defend itself, but the Aggres- is returned to its base hex. After Battle Status is not relevant for
sion Rating is halved (round up). Manpower cannot be the tribe but does to the player’s force.
raised from a Depleted tribe. PLAY NOTE: In is not necessary to use any of the combat coun-
(9.13) In the Tribal Segment (B/6), a Depleted and/or Pacified ters for the tribe although you may certainly do so. The player
Tribe's status can be changed, albeit gradually, as follows: may simply note the number of infantry and cavalry SP.
• Depletion Recovery: One of the players rolls for each tribe EXAMPLE: The Allobroges are based in It-1226. Hannibal
on its Depleted side. If the DR is the same as or lower than moves a force of 100 Infantry SP and 30 Cavalry SP into It-1326.
its Manpower Rating, the tribe is no longer Depleted; flip The Roman player intercepts them (we will skip that mechanic)
the counter to its full-strength side. with the Allobroges. He checks to see how many men the Allobro-
• Pacification Removal: the other player rolls the die for ges can muster, rolling a 6. 6 x 8 = 48 SP, 5 of which are cavalry
each tribe with a Pacified marker. If the DR is the same as (which have no additional effect in this hex). The Allobroges thus
or lower than the Aggression Rating, that tribe is now Ac- will attack the Carthaginians at 48 - 130, or 1-3. With Hannibal
tive. However, it remains Depleted. The Tribe’s allegiance as commander, the Carthaginians obtain a -4 Leader Tactical
remains the same. If there is an enemy force of 20+ SP with Ability Adjustment, which, added to the -3 for the 1-3 attack,
a leader in the same province as the tribe’s base hex, use gives the Allobroges a -7 DRM. The Roman Player rolls a 4,
one-half of that tribe’s Aggression Rating (round down) in which reduces to a -3 on the BRT, for a 20/5 result. This is a
the determination. Major Victory for the Carthaginians (see AW 8.52), so the
Allobroges suffer a Major Defeat and are Pacified. However, -1 DRM if that leader has won a Victory (but not Major) dur-
Hannibal has lost 7 SPs (or about 3500 men). ing the Game Turn in that province or any adjacent prov-
ince or
(9.17) A moving force attacked by a tribe may always continue
its Force Movement 0peration automatically (no DR to continue) -3 DRM if that leader has won a Major Victory during the
unless the tribe is the winner. If the tribe earns a Major Victory, Game Turn in that province or any adjacent province.
the active leader is Finished. If a lesser victory, continuation is If the adjusted DR is the same as or lower than that leader's Cam-
based on a DR to which +2 is added. paign Rating, the player rolls the die again, and multiplies the
result by the tribe's Manpower Rating. This is the number of SP
(9.18) A player may use an Attack operation against a tribe’s
raised 10% of which may be taken as cavalry SP (round any frac-
base hex if that tribe is Active and either Neutral or Allied to the
tion up). Use counters of the contingent on the Tribal marker.
opposing player. The size of the defending force is determined,
The tribe is now depleted; flip the Tribe’s counter to its depleted
and a battle conducted per 9.16. A tribe cannot use Avoidance or
side. SP raised are drawn from the contingent’s Carthaginian
Coordination.
Manpower holding box. Treat cavalry as infantry if necessary. If
PLAY NOTE: A tribe may be attacked more than once with a new the DR is a 0, no SP are forthcoming, and the tribe remains un-
force raised in response to each attack. depleted. The SP are placed with the leader conducting the Op-
eration.
(9.19) Due to an Augury Event, a tribe may attack a nearby city.
The size of the force is determined per 9.16 and placed with the
tribe marker in the targeted city’s hex. If an enemy force is in the
(9.3) Celtic Alliances
hex, the tribe attacks the force. If the enemy force remains in the DESIGN NOTE: The Celts did not forge alliances, in the diplo-
hex (outside the city) after the attack, the tribe marker is placed matic sense. They were "influenced" by personalities and events
in its base hex and the tribal SP removed. If not, the tribe places and whoever looked like he was going to win.
the city Under Siege if it has enough infantry SP to do so. When (9.31) The tribes are either allied to Rome, Carthage, or Neutral.
a Siege Attrition marker is drawn, the tribe will conduct a Siege The scenario Province Information Chart provides the at-start
Assault (the Celts were not a patient lotIf the city is captured, it status for each tribe.
is automatically Sacked. If the siege is still unresolved in the In-
ertia Attrition Segment (G/1), remove the Under Siege marker (9.32) A Roman Consul, Proconsul, Dictator/ME, or Carthagin-
and the tribal SP from the map and return the tribe’s counter to ian Army Commander in the same province as the tribe’s base
its base hex. hex may use a Diplomacy Operation to attempt to change the
allegiance of that tribe. The players cannot change the allegiance
PLAY NOTE: If a siege is undertaken, use SP counters from an of a Pacified tribe. The leader must have Guile Points available,
appropriate contingent to keep track of the tribe’s losses. although expanding the Guile points is not required. The player
may attempt no more Diplomacy Operations of this type than the
(9.2) Raising Troops from the Tribes leader’s available Guile Points at the start of the Operations
(9.21) The Carthaginian player may raise troops from tribes in Phase, and only one such Diplomacy operation may be made per
any theater; the Roman Player may only do so in the Hispania tribe.
theater. The player may raise manpower from an Allied tribe that
is neither Pacified nor Depleted and located in the same province (9.33) To make the attempt, the player rolls the die which is mod-
as the leader trying to raise those troops. Eligible leaders are any ified as follows:
Carthaginian Army or Detachment Commander and any Roman +1 DRM per Guile Point expended. The player may spend as
magistrate. many as are available to that leader.
(9.22) Raising troops from a tribe is a Manpower operation that +2 DRM if his side won a Victory (but not Major) during the
may be conducted by an unbesieged eligible leader with availa- Game Turn in that province or
ble Guile Points. The Guile Points are not expended (unless the +5 DRM if his side won a Major Victory during the Game
player wishes to do so), they just need to be available. The leader Turn in that province.
may attempt no more Manpower Operations than his printed
+1 DRM for the Roman player if the tribe is in the Hispania
Guile Rating in each of his Operations Phases, and only one such
Theater or for the Carthaginian player if the tribe is in the
operation may be made per tribe. Thus, Hannibal could attempt
Gallia Cisalpina and Liguria theaters.
4 such operations per Operations Phase, while Hanno Barca
would be limited to 1. If the adjusted DR is higher than the tribe's Aggression Rating,
the tribe changes its allegiance to that player. If the same, the
PLAY NOTE: The many leaders with a Guile Point Rating 0, tribe becomes Neutral, and if higher, there is no change of alle-
though otherwise eligible, cannot raise manpower from a tribe. giance. If there is a change of allegiance, replace the tribe’s
(9.23) To get troops from a tribe, the player rolls the die which is counter with one of the player’s color or the neutral color.
modified as follows: DESIGN NOTE: The overall political situation in Hispania was
-1 DRM per Guile Point expended. The player may spend as the inverse of that in northern Gaul. There the Carthaginians
many as are available to that leader. were still in the process of subduing the tribes in the peninsula
often using heavy handed means to maintain control of the areas
under their control. For a historical parallel, consider Julius
Designer and Developer Notes
Credits
Bibliography
Index
Roman Magistrate Historical Information – 2nd Punic War
ID # Full Name* Offices Held and Years** * = Within Reason. Lots of similar names.
401 P. Cornelius Scipio [a] C218, PC217-211 ** = Office Abbreviations: D = Dictator; C = Consul; PC = Procon-
402 T. Sempronius Longus C218 sul; P = Praetor; A = Admiral
403 C. Atilius Serranus [b]
P218 Notes:
[b] a = The father of Scipio Africanus, and most noted for his extended
404 L. Manlius Vulso P218
proconsulship in Spain from 217 BC until his death in 211 BC. Same
[c]
405 Cn. Cornelius Scipio P218, PC 217-211 applies to his brother, Cnaeus.
406 Cn. Servilius Geminus C217, PC 216 b = Manlius was the Praetor Peregrinus (praetor for foreigners and
407 C. Flaminius C217 given one of Publius’ legions) who got besieged by the Boii and had
[d] to be rescued by Atilius, the Praetor Urbanus, given the other of Pub-
408 Q. Fabius Maximus Verracosus D217, C215, 214, 209
lius’ legions to do the job.
[d]
409 M. Minucius Rufus D217
c = Cnaeus was sent by his brother, Cornelius, to Spain in 218 while
410 A. Cornelius Mamulla P217, 216 Cornelius returned to Italy. After that, he served, with his brother, as
411 T. Otacilius Crassus [e]
P217, 216, 215, 214 proconsul in Spain until both were killed in battle in 211.
412 C. Terentius Varro [f]
C216, PC215, 214, 213, 207 d = Fabius Maximus was the leader of the "Fabian" party in the Sen-
ate, the chief purveyor of the strategy of delay and deny, for which
413 L. Aemilius Paullus C216
he was awarded the cognomen "Cunctator". An enormously power-
[g]
C215,214,210,208 ful man. The cognomen “Verrucosus” refers to a wart under his nose.
414 M. Claudius Marcellus
PC216,213,212, etc. His political, military, and philosophical opposite was M. Minucius
[h] Rufus, an old "cavalry" type who believed in meeting all problems
415 L. Postumius Albinus C215, P216
with a headlong charge. In an instance of political dopiness never
416 Ti. Sempronius Gracchus C215,213, PC214, 212 repeated, the two rival men, Fabius and Minucius, were both elected
417 Ap. Claudius Pulcher PC215, 213 C212 Dictator in the same year! Minucius also served as Master of Horse.)
Did not work. Fabius also served as Consul Suffectus (sort of a re-
418 T. Manlius Torquatus P215, D208
placement consul) in the Postumius fiasco; see 'n'
419 P. Cornelius Lentulus P214,213,212
e = Served mostly as fleet admiral.
[i]
420 Q. Fabius Maximus P214, C213
f = Considering he was the commander at Cannae, it is interesting to
421 Q. Mucius Scaevola P216, 215,214,213,212 note that his political career did not suffer. He received a decree of
422 P. Sempronius Tuditanus P213,212,211,203 C204 thanks for doing his duty.
C212, PC211, 210,208,207, g = Claudius Marcellus, after Scipio, Rome's best general in the war,
423 Q. Fulvius Flaccus served endlessly throughout, mostly in Sicily. It was he who suc-
C209
ceeded in capturing Syracuse, despite the best efforts of Archimedes.
424 C. Claudius Nero P212,211,210 C207 One of Republican Rome's true heroes.
[j]
425 Cn. Fulvius Flaccus PC212 h = Here's a good one; follow this closely … it is hard to believe.
426 M. Iunius Salinus P212, 211, 210 Seems Postumius was very aptly named, as he was killed while Prae-
427 Cn. Fulvius Centumalus Maximus C211, P210 tor in Gaul, in 216. So, what was he doing as consul in 215? Well, it
appears he was Consul Designate for 215. This still entitled him to
428 P. Sulpicius Galba Maximus C211, PC210,209,208,207,206 "hold" the office of Consul, if only on the rolls. Anyway, Claudius
429 L. Cornelius Lentulus P211, PC206, 205, 204 Marcellus appears to have been appointed to take his place but, in-
430 C. Sulpicius Galba P211 stead, abdicated when such "election" was declared invalid. In game
[k]
terms it means nothing, but the Italian method of electing dead guys
431 M. Valerius Laevinus P215, PC213,212,211,209 C210 seems to have carried over to Chicago.
432 P. Manlius Vulso P210 i = Son of Cunctator. He commanded two legions in Apulia in 214,
433 C. Calpurnius Piso PC210,209,208 even though he was, officially, only a praetor. Probably because they
434 P. Cornelius Scipio Africanus [l]
PC210-206, 204-202 C205 were the Volones – slave – legions.
435 C. Aurunculeius P209, 208 j = Brother of Quintus Fulvius Flaccus, convicted in Senate of cow-
[m]
ardice in battle loss to Hannibal and exiled.
436 L. Veturius Philo P209, 208, C206
[n]
k = Laevinus was Rome's Man in Macedonia - later it was Sulpicius
437 L. Cincius Alimentus PC210, 209 Galba - sent there to keep Philip IV from joining up with Hannibal.
438 T. Quinctius Crispinus P209, C208 They prosecuted what was called the First Macedonian War. Laevi-
439 H. Hostilius Tubulus P208 nus later (around 211) was placed in charge of the main Roman fleet
upon the death of T. Otacilius Crassus, who had held that command
440 M. Livius Salinator C207, PC206 205, 204 since the beginning of the war.
441 A. Hostilius Cato P207 l = Scipio Africanus, easily the best general the Romans had in this
442 L. Porcius Licinus P207 era, and possibly the best military mind in Roman history (arguable,
443 Q. Caecilius Metellus C206, PC205 to be sure), is the son of P. Cornelius Scipio (301). There are re-
strictions as to when Africanus may enter the game. One of the best
444 Ti. Claudius Asellus P206 Scipio stories is his meeting with Hannibal in the days when the latter
445 C. Servilius Geminus P206, 202 C203 was working for Antiochus the Great. If the story is to be believed -
446 P. Licinius Crassus Dives C205, PC204 and why not - despite Rome's pathological hatred of Hannibal, Scipio
appears to have admired him greatly. It says much about how deeply
447 Cn. Octavius P206 political Republican Rome was that Scipio, in his later years, was
448 L. Manlius Acidinus PC206-202 literally run out of town.
449 M. Cornelius Cethegus C204, PC211,203
450 Ti. Claudius Nero P204, C202
451 L. Scribonius Libo P204
[o]
452 Sp. Lucretius PC 205, 204 m = Another senator of the same name was elected Dictator in 217
453 Cn. Servilius Caepio C203, P205 but lasted only 14 days, when it was discovered, he had many irreg-
ularities, wherever one has irregularities. We have, therefore, did not
454 P. Cornelius Lentulus PC203, 202 include that Veturius.
455 P. Quinctilius Varus P203 n = Considered the first Roman historian. Cincius Alimentus was
456 P. Villius Tappulus P203 captured in one of the early battles of the Second Punic War and
457 M. Marcius Ralla P204 spent years as a prisoner of the Carthaginians under Hannibal, who,
for some reason, confided in Alimentus the details of his crossing of
458 M. Pomponius Matho P204
the Alps. He transcribed this tale after his release, and the infor-
459 M. Servilius Pulex Geminus C202 mation found its way into the chronicles of many later Roman histo-
460 M. Sextius Sabinus P202 rians.
461 C. Livius Salinator P202 o = Probably a direct descendant of Spurius Lucretius Tricipitinus, a
semi-legendary figure in early Roman history. He was the first Suf-
462 Cn. Termilus Flaccus P202
fect Consul of Rome and was also the father of Lucretia, whose rape
463 M. Aemilius Lepidus P218 by Sextus Tarquinius, followed by her suicide, resulted in the de-
thronement of King Lucius Tarquinius Superbus, therefore directly
464 S. Geminus C203, P206 precipitating the founding of the Roman Republic.
465 C. Laelius C190, P196 HISTORICAL NOTE: We have not included everyone who served in
proconsul/praetor offices, mostly for the sake of keeping the counter
466 L. C. Scipio C190, P193 mix manageable. In addition, many of these men served in lesser, but
important, offices, such as Magister Equitum, Legates, Aediles, etc.